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Cocos2D.CCTransitionFadeUp


Class CCTransitionFadeUp

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

@brief CCTransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top.

public class CCTransitionFadeUp : CCTransitionFadeTR, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionFadeTRCCTransitionFadeUp

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inherited Members

CCTransitionFadeTR.EaseAction(CCActionInterval), CCTransitionFadeTR.CreateAction(CCGridSize), CCTransitionFadeTR.OnEnter(), CCTransitionFadeTR.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionFadeUp()

public CCTransitionFadeUp()

CCTransitionFadeUp(float, CCScene)

public CCTransitionFadeUp(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeUp()

public CCTransitionFadeUp()

CCTransitionFadeUp(float, CCScene)

public CCTransitionFadeUp(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeUp()

public CCTransitionFadeUp()

CCTransitionFadeUp(float, CCScene)

public CCTransitionFadeUp(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeUp()

public CCTransitionFadeUp()

CCTransitionFadeUp(float, CCScene)

public CCTransitionFadeUp(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeUp()

public CCTransitionFadeUp()

CCTransitionFadeUp(float, CCScene)

public CCTransitionFadeUp(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeUp()

public CCTransitionFadeUp()

CCTransitionFadeUp(float, CCScene)

public CCTransitionFadeUp(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeUp()

public CCTransitionFadeUp()

CCTransitionFadeUp(float, CCScene)

public CCTransitionFadeUp(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeUp()

public CCTransitionFadeUp()

CCTransitionFadeUp(float, CCScene)

public CCTransitionFadeUp(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeUp()

public CCTransitionFadeUp()

CCTransitionFadeUp(float, CCScene)

public CCTransitionFadeUp(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeUp()

public CCTransitionFadeUp()

CCTransitionFadeUp(float, CCScene)

public CCTransitionFadeUp(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeUp()

public CCTransitionFadeUp()

CCTransitionFadeUp(float, CCScene)

public CCTransitionFadeUp(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeUp()

public CCTransitionFadeUp()

CCTransitionFadeUp(float, CCScene)

public CCTransitionFadeUp(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

  • Constructors
    • CCTransitionFadeUp()
    • CCTransitionFadeUp(float, CCScene)
    • CCTransitionFadeUp()
    • CCTransitionFadeUp(float, CCScene)
    • CCTransitionFadeUp()
    • CCTransitionFadeUp(float, CCScene)
    • CCTransitionFadeUp()
    • CCTransitionFadeUp(float, CCScene)
    • CCTransitionFadeUp()
    • CCTransitionFadeUp(float, CCScene)
    • CCTransitionFadeUp()
    • CCTransitionFadeUp(float, CCScene)
    • CCTransitionFadeUp()
    • CCTransitionFadeUp(float, CCScene)
    • CCTransitionFadeUp()
    • CCTransitionFadeUp(float, CCScene)
    • CCTransitionFadeUp()
    • CCTransitionFadeUp(float, CCScene)
    • CCTransitionFadeUp()
    • CCTransitionFadeUp(float, CCScene)
    • CCTransitionFadeUp()
    • CCTransitionFadeUp(float, CCScene)
    • CCTransitionFadeUp()
    • CCTransitionFadeUp(float, CCScene)
  • Methods
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)