Cocos2D.CCTransitionFadeUp
Class CCTransitionFadeUp
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
@brief CCTransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top.
public class CCTransitionFadeUp : CCTransitionFadeTR, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionFadeTR ← CCTransitionFadeUp
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inherited Members
CCTransitionFadeTR.EaseAction(CCActionInterval), CCTransitionFadeTR.CreateAction(CCGridSize), CCTransitionFadeTR.OnEnter(), CCTransitionFadeTR.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionFadeUp()
public CCTransitionFadeUp()
CCTransitionFadeUp(float, CCScene)
public CCTransitionFadeUp(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeUp()
public CCTransitionFadeUp()
CCTransitionFadeUp(float, CCScene)
public CCTransitionFadeUp(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeUp()
public CCTransitionFadeUp()
CCTransitionFadeUp(float, CCScene)
public CCTransitionFadeUp(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeUp()
public CCTransitionFadeUp()
CCTransitionFadeUp(float, CCScene)
public CCTransitionFadeUp(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeUp()
public CCTransitionFadeUp()
CCTransitionFadeUp(float, CCScene)
public CCTransitionFadeUp(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeUp()
public CCTransitionFadeUp()
CCTransitionFadeUp(float, CCScene)
public CCTransitionFadeUp(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeUp()
public CCTransitionFadeUp()
CCTransitionFadeUp(float, CCScene)
public CCTransitionFadeUp(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeUp()
public CCTransitionFadeUp()
CCTransitionFadeUp(float, CCScene)
public CCTransitionFadeUp(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeUp()
public CCTransitionFadeUp()
CCTransitionFadeUp(float, CCScene)
public CCTransitionFadeUp(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeUp()
public CCTransitionFadeUp()
CCTransitionFadeUp(float, CCScene)
public CCTransitionFadeUp(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeUp()
public CCTransitionFadeUp()
CCTransitionFadeUp(float, CCScene)
public CCTransitionFadeUp(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeUp()
public CCTransitionFadeUp()
CCTransitionFadeUp(float, CCScene)
public CCTransitionFadeUp(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Methods
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize