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Cocos2D.CCLightning


Class CCLightning

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCLightning : CCDrawNode, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCDrawNodeCCLightning

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCDrawNode.Init(), CCDrawNode.DrawDot(CCPoint, float, CCColor4F), CCDrawNode.DrawSegment(CCPoint, CCPoint, float, CCColor4F), CCDrawNode.FadeBySegment(int, float), CCDrawNode.FadeToSegment(int, float), CCDrawNode.RemoveSegment(int), CCDrawNode.FadeByVertices(int, int, float), CCDrawNode.FadeToVertices(int, int, float), CCDrawNode.DrawCircleOutline(CCPoint, float, float, CCColor4B), CCDrawNode.DrawCircleOutline(CCPoint, float, float, float, int, CCColor4B), CCDrawNode.DrawCircle(CCPoint, float, CCColor4B), CCDrawNode.DrawCircle(CCPoint, float, float, int, CCColor4B), CCDrawNode.DrawRect(CCRect, CCColor4B), CCDrawNode.DrawRect(CCRect, CCColor4F, float, CCColor4F), CCDrawNode.DrawPolygon(CCPoint[], int, CCColor4F, float, CCColor4F), CCDrawNode.DrawLine(CCPoint, CCPoint, float, CCLineCap), CCDrawNode.DrawLine(CCPoint, CCPoint, CCColor4B, CCLineCap), CCDrawNode.DrawLine(CCPoint, CCPoint, float, CCColor4B, CCLineCap), CCDrawNode.DrawSolidArc(CCPoint, float, float, float, CCColor4B), CCDrawNode.Clear(), CCDrawNode.Draw(), CCDrawNode.BlendFunc, CCDrawNode.FilterPrimitivesByAlpha, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCLightning()

public CCLightning()

CCLightning()

public CCLightning()

CCLightning()

public CCLightning()

CCLightning()

public CCLightning()

CCLightning()

public CCLightning()

CCLightning()

public CCLightning()

CCLightning()

public CCLightning()

CCLightning()

public CCLightning()

CCLightning()

public CCLightning()

CCLightning()

public CCLightning()

CCLightning()

public CCLightning()

CCLightning()

public CCLightning()

Fields

LightningBlue

Typical blue for lightning.

public static readonly CCColor4F LightningBlue

Field Value

CCColor4F

LightningBlue

Typical blue for lightning.

public static readonly CCColor4F LightningBlue

Field Value

CCColor4F

LightningBlue

public static readonly CCColor4F LightningBlue

Field Value

CCColor4F

LightningBlue

public static readonly CCColor4F LightningBlue

Field Value

CCColor4F

LightningBlue

public static readonly CCColor4F LightningBlue

Field Value

CCColor4F

LightningBlue

public static readonly CCColor4F LightningBlue

Field Value

CCColor4F

LightningBlue

public static readonly CCColor4F LightningBlue

Field Value

CCColor4F

LightningBlue

public static readonly CCColor4F LightningBlue

Field Value

CCColor4F

LightningBlue

public static readonly CCColor4F LightningBlue

Field Value

CCColor4F

LightningBlue

public static readonly CCColor4F LightningBlue

Field Value

CCColor4F

LightningBlue

public static readonly CCColor4F LightningBlue

Field Value

CCColor4F

LightningBlue

public static readonly CCColor4F LightningBlue

Field Value

CCColor4F

LightningBlueGlow

public static readonly CCColor4F LightningBlueGlow

Field Value

CCColor4F

LightningBlueGlow

public static readonly CCColor4F LightningBlueGlow

Field Value

CCColor4F

LightningBlueGlow

public static readonly CCColor4F LightningBlueGlow

Field Value

CCColor4F

LightningBlueGlow

public static readonly CCColor4F LightningBlueGlow

Field Value

CCColor4F

LightningBlueGlow

public static readonly CCColor4F LightningBlueGlow

Field Value

CCColor4F

LightningBlueGlow

public static readonly CCColor4F LightningBlueGlow

Field Value

CCColor4F

LightningBlueGlow

public static readonly CCColor4F LightningBlueGlow

Field Value

CCColor4F

LightningBlueGlow

public static readonly CCColor4F LightningBlueGlow

Field Value

CCColor4F

LightningBlueGlow

public static readonly CCColor4F LightningBlueGlow

Field Value

CCColor4F

LightningBlueGlow

public static readonly CCColor4F LightningBlueGlow

Field Value

CCColor4F

LightningBlueGlow

public static readonly CCColor4F LightningBlueGlow

Field Value

CCColor4F

LightningBlueGlow

public static readonly CCColor4F LightningBlueGlow

Field Value

CCColor4F

Properties

DrawShadowSegments

public virtual bool DrawShadowSegments { get; set; }

Property Value

bool

DrawShadowSegments

public virtual bool DrawShadowSegments { get; set; }

Property Value

bool

DrawShadowSegments

public virtual bool DrawShadowSegments { get; set; }

Property Value

bool

DrawShadowSegments

public virtual bool DrawShadowSegments { get; set; }

Property Value

bool

DrawShadowSegments

public virtual bool DrawShadowSegments { get; set; }

Property Value

bool

DrawShadowSegments

public virtual bool DrawShadowSegments { get; set; }

Property Value

bool

DrawShadowSegments

public virtual bool DrawShadowSegments { get; set; }

Property Value

bool

DrawShadowSegments

public virtual bool DrawShadowSegments { get; set; }

Property Value

bool

DrawShadowSegments

public virtual bool DrawShadowSegments { get; set; }

Property Value

bool

DrawShadowSegments

public virtual bool DrawShadowSegments { get; set; }

Property Value

bool

DrawShadowSegments

public virtual bool DrawShadowSegments { get; set; }

Property Value

bool

DrawShadowSegments

public virtual bool DrawShadowSegments { get; set; }

Property Value

bool

GlowSize

public virtual float GlowSize { get; set; }

Property Value

float

GlowSize

public virtual float GlowSize { get; set; }

Property Value

float

GlowSize

public virtual float GlowSize { get; set; }

Property Value

float

GlowSize

public virtual float GlowSize { get; set; }

Property Value

float

GlowSize

public virtual float GlowSize { get; set; }

Property Value

float

GlowSize

public virtual float GlowSize { get; set; }

Property Value

float

GlowSize

public virtual float GlowSize { get; set; }

Property Value

float

GlowSize

public virtual float GlowSize { get; set; }

Property Value

float

GlowSize

public virtual float GlowSize { get; set; }

Property Value

float

GlowSize

public virtual float GlowSize { get; set; }

Property Value

float

GlowSize

public virtual float GlowSize { get; set; }

Property Value

float

GlowSize

public virtual float GlowSize { get; set; }

Property Value

float

Sway

public float Sway { get; set; }

Property Value

float

Sway

public float Sway { get; set; }

Property Value

float

Sway

public float Sway { get; set; }

Property Value

float

Sway

public float Sway { get; set; }

Property Value

float

Sway

public float Sway { get; set; }

Property Value

float

Sway

public float Sway { get; set; }

Property Value

float

Sway

public float Sway { get; set; }

Property Value

float

Sway

public float Sway { get; set; }

Property Value

float

Sway

public float Sway { get; set; }

Property Value

float

Sway

public float Sway { get; set; }

Property Value

float

Sway

public float Sway { get; set; }

Property Value

float

Sway

public float Sway { get; set; }

Property Value

float

Methods

AddBolt(CCLightningBolt)

public void AddBolt(CCLightningBolt bolt)

Parameters

bolt CCLightningBolt

AddBolt(CCLightningBolt)

public void AddBolt(CCLightningBolt bolt)

Parameters

bolt CCLightningBolt

AddBolt(CCLightningBolt)

public void AddBolt(CCLightningBolt bolt)

Parameters

bolt CCLightningBolt

AddBolt(CCLightningBolt)

public void AddBolt(CCLightningBolt bolt)

Parameters

bolt CCLightningBolt

AddBolt(CCLightningBolt)

public void AddBolt(CCLightningBolt bolt)

Parameters

bolt CCLightningBolt

AddBolt(CCLightningBolt)

public void AddBolt(CCLightningBolt bolt)

Parameters

bolt CCLightningBolt

AddBolt(CCLightningBolt)

public void AddBolt(CCLightningBolt bolt)

Parameters

bolt CCLightningBolt

AddBolt(CCLightningBolt)

public void AddBolt(CCLightningBolt bolt)

Parameters

bolt CCLightningBolt

AddBolt(CCLightningBolt)

public void AddBolt(CCLightningBolt bolt)

Parameters

bolt CCLightningBolt

AddBolt(CCLightningBolt)

public void AddBolt(CCLightningBolt bolt)

Parameters

bolt CCLightningBolt

AddBolt(CCLightningBolt)

public void AddBolt(CCLightningBolt bolt)

Parameters

bolt CCLightningBolt

AddBolt(CCLightningBolt)

public void AddBolt(CCLightningBolt bolt)

Parameters

bolt CCLightningBolt

Clear()

Removes the drawn vertices and clears out the lightning. New lightning will be drawn upon the next update.

public override void Clear()

Clear()

Removes the drawn vertices and clears out the lightning. New lightning will be drawn upon the next update.

public override void Clear()

Clear()

public override void Clear()

Clear()

public override void Clear()

Clear()

public override void Clear()

Clear()

public override void Clear()

Clear()

public override void Clear()

Clear()

public override void Clear()

Clear()

public override void Clear()

Clear()

public override void Clear()

Clear()

public override void Clear()

Clear()

public override void Clear()

CreateBolt(CCPoint, CCPoint)

Creates the full set of bolt segments between the start and end points. Based upon the algorithm found at http://gamedevelopment.tutsplus.com/tutorials/how-to-generate-shockingly-good-2d-lightning-effects--gamedev-2681 by Michael Hoffman.

protected virtual List<CCPoint> CreateBolt(CCPoint source, CCPoint dest)

Parameters

source CCPoint

dest CCPoint

Returns

List<CCPoint>

CreateBolt(CCPoint, CCPoint)

Creates the full set of bolt segments between the start and end points. Based upon the algorithm found at http://gamedevelopment.tutsplus.com/tutorials/how-to-generate-shockingly-good-2d-lightning-effects--gamedev-2681 by Michael Hoffman.

protected virtual List<CCPoint> CreateBolt(CCPoint source, CCPoint dest)

Parameters

source CCPoint

dest CCPoint

Returns

List<CCPoint>

CreateBolt(CCPoint, CCPoint)

protected virtual List<CCPoint> CreateBolt(CCPoint source, CCPoint dest)

Parameters

source CCPoint

dest CCPoint

Returns

List<CCPoint>

CreateBolt(CCPoint, CCPoint)

protected virtual List<CCPoint> CreateBolt(CCPoint source, CCPoint dest)

Parameters

source CCPoint

dest CCPoint

Returns

List<CCPoint>

CreateBolt(CCPoint, CCPoint)

protected virtual List<CCPoint> CreateBolt(CCPoint source, CCPoint dest)

Parameters

source CCPoint

dest CCPoint

Returns

List<CCPoint>

CreateBolt(CCPoint, CCPoint)

protected virtual List<CCPoint> CreateBolt(CCPoint source, CCPoint dest)

Parameters

source CCPoint

dest CCPoint

Returns

List<CCPoint>

CreateBolt(CCPoint, CCPoint)

protected virtual List<CCPoint> CreateBolt(CCPoint source, CCPoint dest)

Parameters

source CCPoint

dest CCPoint

Returns

List<CCPoint>

CreateBolt(CCPoint, CCPoint)

protected virtual List<CCPoint> CreateBolt(CCPoint source, CCPoint dest)

Parameters

source CCPoint

dest CCPoint

Returns

List<CCPoint>

CreateBolt(CCPoint, CCPoint)

protected virtual List<CCPoint> CreateBolt(CCPoint source, CCPoint dest)

Parameters

source CCPoint

dest CCPoint

Returns

List<CCPoint>

CreateBolt(CCPoint, CCPoint)

protected virtual List<CCPoint> CreateBolt(CCPoint source, CCPoint dest)

Parameters

source CCPoint

dest CCPoint

Returns

List<CCPoint>

CreateBolt(CCPoint, CCPoint)

protected virtual List<CCPoint> CreateBolt(CCPoint source, CCPoint dest)

Parameters

source CCPoint

dest CCPoint

Returns

List<CCPoint>

CreateBolt(CCPoint, CCPoint)

protected virtual List<CCPoint> CreateBolt(CCPoint source, CCPoint dest)

Parameters

source CCPoint

dest CCPoint

Returns

List<CCPoint>

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

Update(float)

public override void Update(float dt)

Parameters

dt float

Update(float)

public override void Update(float dt)

Parameters

dt float

Update(float)

public override void Update(float dt)

Parameters

dt float

Update(float)

public override void Update(float dt)

Parameters

dt float

Update(float)

public override void Update(float dt)

Parameters

dt float

Update(float)

public override void Update(float dt)

Parameters

dt float

Update(float)

public override void Update(float dt)

Parameters

dt float

Update(float)

public override void Update(float dt)

Parameters

dt float

Update(float)

public override void Update(float dt)

Parameters

dt float

Update(float)

public override void Update(float dt)

Parameters

dt float

Update(float)

public override void Update(float dt)

Parameters

dt float

Update(float)

public override void Update(float dt)

Parameters

dt float

  • Constructors
    • CCLightning()
    • CCLightning()
    • CCLightning()
    • CCLightning()
    • CCLightning()
    • CCLightning()
    • CCLightning()
    • CCLightning()
    • CCLightning()
    • CCLightning()
    • CCLightning()
    • CCLightning()
  • Fields
    • LightningBlue
    • LightningBlue
    • LightningBlue
    • LightningBlue
    • LightningBlue
    • LightningBlue
    • LightningBlue
    • LightningBlue
    • LightningBlue
    • LightningBlue
    • LightningBlue
    • LightningBlue
    • LightningBlueGlow
    • LightningBlueGlow
    • LightningBlueGlow
    • LightningBlueGlow
    • LightningBlueGlow
    • LightningBlueGlow
    • LightningBlueGlow
    • LightningBlueGlow
    • LightningBlueGlow
    • LightningBlueGlow
    • LightningBlueGlow
    • LightningBlueGlow
  • Properties
    • DrawShadowSegments
    • DrawShadowSegments
    • DrawShadowSegments
    • DrawShadowSegments
    • DrawShadowSegments
    • DrawShadowSegments
    • DrawShadowSegments
    • DrawShadowSegments
    • DrawShadowSegments
    • DrawShadowSegments
    • DrawShadowSegments
    • DrawShadowSegments
    • GlowSize
    • GlowSize
    • GlowSize
    • GlowSize
    • GlowSize
    • GlowSize
    • GlowSize
    • GlowSize
    • GlowSize
    • GlowSize
    • GlowSize
    • GlowSize
    • Sway
    • Sway
    • Sway
    • Sway
    • Sway
    • Sway
    • Sway
    • Sway
    • Sway
    • Sway
    • Sway
    • Sway
  • Methods
    • AddBolt(CCLightningBolt)
    • AddBolt(CCLightningBolt)
    • AddBolt(CCLightningBolt)
    • AddBolt(CCLightningBolt)
    • AddBolt(CCLightningBolt)
    • AddBolt(CCLightningBolt)
    • AddBolt(CCLightningBolt)
    • AddBolt(CCLightningBolt)
    • AddBolt(CCLightningBolt)
    • AddBolt(CCLightningBolt)
    • AddBolt(CCLightningBolt)
    • AddBolt(CCLightningBolt)
    • Clear()
    • Clear()
    • Clear()
    • Clear()
    • Clear()
    • Clear()
    • Clear()
    • Clear()
    • Clear()
    • Clear()
    • Clear()
    • Clear()
    • CreateBolt(CCPoint, CCPoint)
    • CreateBolt(CCPoint, CCPoint)
    • CreateBolt(CCPoint, CCPoint)
    • CreateBolt(CCPoint, CCPoint)
    • CreateBolt(CCPoint, CCPoint)
    • CreateBolt(CCPoint, CCPoint)
    • CreateBolt(CCPoint, CCPoint)
    • CreateBolt(CCPoint, CCPoint)
    • CreateBolt(CCPoint, CCPoint)
    • CreateBolt(CCPoint, CCPoint)
    • CreateBolt(CCPoint, CCPoint)
    • CreateBolt(CCPoint, CCPoint)
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)