Cocos2D.CCMenuItemSprite
Class CCMenuItemSprite
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCMenuItemSprite : CCMenuItem, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inheritance
object ← CCNode ← CCMenuItem ← CCMenuItemSprite
Derived
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inherited Members
CCMenuItem.kCurrentItem, CCMenuItem.kZoomActionTag, CCMenuItem._fontSize, CCMenuItem._fontName, CCMenuItem._fontNameRelease, CCMenuItem.m_bIsEnabled, CCMenuItem.m_bIsSelected, CCMenuItem.m_functionName, CCMenuItem.m_pfnSelector, CCMenuItem.InitWithTarget(Action<CCMenuItem>), CCMenuItem.Activate(), CCMenuItem.Selected(), CCMenuItem.Unselected(), CCMenuItem.RegisterScriptHandler(string), CCMenuItem.SetTarget(Action<CCMenuItem>), CCMenuItem.Enabled, CCMenuItem.IsSelected, CCMenuItem.Rectangle, CCMenuItem.OnActivated, CCMenuItem.OnSelected, CCMenuItem.OnUnselected, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCMenuItemSprite()
public CCMenuItemSprite()
CCMenuItemSprite(Action<CCMenuItem>)
public CCMenuItemSprite(Action<CCMenuItem> selector)
Parameters
selector
Action<CCMenuItem>
CCMenuItemSprite(string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(string, string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, string selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selectedSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(CCTexture2D, CCTexture2D, Action<CCMenuItem>)
public CCMenuItemSprite(CCTexture2D normalSprite, CCTexture2D selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCTexture2D
selectedSprite
CCTexture2D
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
CCMenuItemSprite(CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, CCNode disabledSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
disabledSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite()
public CCMenuItemSprite()
CCMenuItemSprite(Action<CCMenuItem>)
public CCMenuItemSprite(Action<CCMenuItem> selector)
Parameters
selector
Action<CCMenuItem>
CCMenuItemSprite(string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(string, string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, string selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selectedSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(CCTexture2D, CCTexture2D, Action<CCMenuItem>)
public CCMenuItemSprite(CCTexture2D normalSprite, CCTexture2D selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCTexture2D
selectedSprite
CCTexture2D
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
CCMenuItemSprite(CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, CCNode disabledSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
disabledSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite()
public CCMenuItemSprite()
CCMenuItemSprite(Action<CCMenuItem>)
public CCMenuItemSprite(Action<CCMenuItem> selector)
Parameters
selector
Action<CCMenuItem>
CCMenuItemSprite(string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(string, string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, string selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selectedSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(CCTexture2D, CCTexture2D, Action<CCMenuItem>)
public CCMenuItemSprite(CCTexture2D normalSprite, CCTexture2D selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCTexture2D
selectedSprite
CCTexture2D
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
CCMenuItemSprite(CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, CCNode disabledSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
disabledSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite()
public CCMenuItemSprite()
CCMenuItemSprite(Action<CCMenuItem>)
public CCMenuItemSprite(Action<CCMenuItem> selector)
Parameters
selector
Action<CCMenuItem>
CCMenuItemSprite(string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(string, string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, string selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selectedSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(CCTexture2D, CCTexture2D, Action<CCMenuItem>)
public CCMenuItemSprite(CCTexture2D normalSprite, CCTexture2D selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCTexture2D
selectedSprite
CCTexture2D
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
CCMenuItemSprite(CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, CCNode disabledSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
disabledSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite()
public CCMenuItemSprite()
CCMenuItemSprite(Action<CCMenuItem>)
public CCMenuItemSprite(Action<CCMenuItem> selector)
Parameters
selector
Action<CCMenuItem>
CCMenuItemSprite(string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(string, string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, string selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selectedSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(CCTexture2D, CCTexture2D, Action<CCMenuItem>)
public CCMenuItemSprite(CCTexture2D normalSprite, CCTexture2D selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCTexture2D
selectedSprite
CCTexture2D
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
CCMenuItemSprite(CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, CCNode disabledSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
disabledSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite()
public CCMenuItemSprite()
CCMenuItemSprite(Action<CCMenuItem>)
public CCMenuItemSprite(Action<CCMenuItem> selector)
Parameters
selector
Action<CCMenuItem>
CCMenuItemSprite(string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(string, string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, string selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selectedSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(CCTexture2D, CCTexture2D, Action<CCMenuItem>)
public CCMenuItemSprite(CCTexture2D normalSprite, CCTexture2D selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCTexture2D
selectedSprite
CCTexture2D
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
CCMenuItemSprite(CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, CCNode disabledSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
disabledSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite()
public CCMenuItemSprite()
CCMenuItemSprite(Action<CCMenuItem>)
public CCMenuItemSprite(Action<CCMenuItem> selector)
Parameters
selector
Action<CCMenuItem>
CCMenuItemSprite(string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(string, string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, string selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selectedSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(CCTexture2D, CCTexture2D, Action<CCMenuItem>)
public CCMenuItemSprite(CCTexture2D normalSprite, CCTexture2D selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCTexture2D
selectedSprite
CCTexture2D
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
CCMenuItemSprite(CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, CCNode disabledSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
disabledSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite()
public CCMenuItemSprite()
CCMenuItemSprite(Action<CCMenuItem>)
public CCMenuItemSprite(Action<CCMenuItem> selector)
Parameters
selector
Action<CCMenuItem>
CCMenuItemSprite(string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(string, string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, string selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selectedSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(CCTexture2D, CCTexture2D, Action<CCMenuItem>)
public CCMenuItemSprite(CCTexture2D normalSprite, CCTexture2D selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCTexture2D
selectedSprite
CCTexture2D
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
CCMenuItemSprite(CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, CCNode disabledSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
disabledSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite()
public CCMenuItemSprite()
CCMenuItemSprite(Action<CCMenuItem>)
public CCMenuItemSprite(Action<CCMenuItem> selector)
Parameters
selector
Action<CCMenuItem>
CCMenuItemSprite(string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(string, string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, string selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selectedSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(CCTexture2D, CCTexture2D, Action<CCMenuItem>)
public CCMenuItemSprite(CCTexture2D normalSprite, CCTexture2D selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCTexture2D
selectedSprite
CCTexture2D
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
CCMenuItemSprite(CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, CCNode disabledSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
disabledSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite()
public CCMenuItemSprite()
CCMenuItemSprite(Action<CCMenuItem>)
public CCMenuItemSprite(Action<CCMenuItem> selector)
Parameters
selector
Action<CCMenuItem>
CCMenuItemSprite(string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(string, string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, string selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selectedSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(CCTexture2D, CCTexture2D, Action<CCMenuItem>)
public CCMenuItemSprite(CCTexture2D normalSprite, CCTexture2D selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCTexture2D
selectedSprite
CCTexture2D
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
CCMenuItemSprite(CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, CCNode disabledSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
disabledSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite()
public CCMenuItemSprite()
CCMenuItemSprite(Action<CCMenuItem>)
public CCMenuItemSprite(Action<CCMenuItem> selector)
Parameters
selector
Action<CCMenuItem>
CCMenuItemSprite(string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(string, string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, string selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selectedSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(CCTexture2D, CCTexture2D, Action<CCMenuItem>)
public CCMenuItemSprite(CCTexture2D normalSprite, CCTexture2D selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCTexture2D
selectedSprite
CCTexture2D
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
CCMenuItemSprite(CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, CCNode disabledSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
disabledSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite()
public CCMenuItemSprite()
CCMenuItemSprite(Action<CCMenuItem>)
public CCMenuItemSprite(Action<CCMenuItem> selector)
Parameters
selector
Action<CCMenuItem>
CCMenuItemSprite(string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(string, string, Action<CCMenuItem>)
public CCMenuItemSprite(string normalSprite, string selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
string
selectedSprite
string
selector
Action<CCMenuItem>
CCMenuItemSprite(CCTexture2D, CCTexture2D, Action<CCMenuItem>)
public CCMenuItemSprite(CCTexture2D normalSprite, CCTexture2D selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCTexture2D
selectedSprite
CCTexture2D
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
CCMenuItemSprite(CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
selector
Action<CCMenuItem>
CCMenuItemSprite(CCNode, CCNode, CCNode, Action<CCMenuItem>)
public CCMenuItemSprite(CCNode normalSprite, CCNode selectedSprite, CCNode disabledSprite, Action<CCMenuItem> selector)
Parameters
normalSprite
CCNode
selectedSprite
CCNode
disabledSprite
CCNode
selector
Action<CCMenuItem>
Fields
m_fOriginalScale
protected float m_fOriginalScale
Field Value
m_fOriginalScale
protected float m_fOriginalScale
Field Value
m_fOriginalScale
protected float m_fOriginalScale
Field Value
m_fOriginalScale
protected float m_fOriginalScale
Field Value
m_fOriginalScale
protected float m_fOriginalScale
Field Value
m_fOriginalScale
protected float m_fOriginalScale
Field Value
m_fOriginalScale
protected float m_fOriginalScale
Field Value
m_fOriginalScale
protected float m_fOriginalScale
Field Value
m_fOriginalScale
protected float m_fOriginalScale
Field Value
m_fOriginalScale
protected float m_fOriginalScale
Field Value
m_fOriginalScale
protected float m_fOriginalScale
Field Value
m_fOriginalScale
protected float m_fOriginalScale
Field Value
Properties
Color
Gets or sets the color
public override CCColor3B Color { get; set; }
Property Value
Color
Gets or sets the color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
DisabledImage
public CCNode DisabledImage { get; set; }
Property Value
DisabledImage
public CCNode DisabledImage { get; set; }
Property Value
DisabledImage
public CCNode DisabledImage { get; set; }
Property Value
DisabledImage
public CCNode DisabledImage { get; set; }
Property Value
DisabledImage
public CCNode DisabledImage { get; set; }
Property Value
DisabledImage
public CCNode DisabledImage { get; set; }
Property Value
DisabledImage
public CCNode DisabledImage { get; set; }
Property Value
DisabledImage
public CCNode DisabledImage { get; set; }
Property Value
DisabledImage
public CCNode DisabledImage { get; set; }
Property Value
DisabledImage
public CCNode DisabledImage { get; set; }
Property Value
DisabledImage
public CCNode DisabledImage { get; set; }
Property Value
DisabledImage
public CCNode DisabledImage { get; set; }
Property Value
Enabled
public override bool Enabled { get; set; }
Property Value
Enabled
public override bool Enabled { get; set; }
Property Value
Enabled
public override bool Enabled { get; set; }
Property Value
Enabled
public override bool Enabled { get; set; }
Property Value
Enabled
public override bool Enabled { get; set; }
Property Value
Enabled
public override bool Enabled { get; set; }
Property Value
Enabled
public override bool Enabled { get; set; }
Property Value
Enabled
public override bool Enabled { get; set; }
Property Value
Enabled
public override bool Enabled { get; set; }
Property Value
Enabled
public override bool Enabled { get; set; }
Property Value
Enabled
public override bool Enabled { get; set; }
Property Value
Enabled
public override bool Enabled { get; set; }
Property Value
NormalImage
public CCNode NormalImage { get; set; }
Property Value
NormalImage
public CCNode NormalImage { get; set; }
Property Value
NormalImage
public CCNode NormalImage { get; set; }
Property Value
NormalImage
public CCNode NormalImage { get; set; }
Property Value
NormalImage
public CCNode NormalImage { get; set; }
Property Value
NormalImage
public CCNode NormalImage { get; set; }
Property Value
NormalImage
public CCNode NormalImage { get; set; }
Property Value
NormalImage
public CCNode NormalImage { get; set; }
Property Value
NormalImage
public CCNode NormalImage { get; set; }
Property Value
NormalImage
public CCNode NormalImage { get; set; }
Property Value
NormalImage
public CCNode NormalImage { get; set; }
Property Value
NormalImage
public CCNode NormalImage { get; set; }
Property Value
Opacity
Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.
public override byte Opacity { get; set; }
Property Value
Opacity
Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
SelectedImage
public CCNode SelectedImage { get; set; }
Property Value
SelectedImage
public CCNode SelectedImage { get; set; }
Property Value
SelectedImage
public CCNode SelectedImage { get; set; }
Property Value
SelectedImage
public CCNode SelectedImage { get; set; }
Property Value
SelectedImage
public CCNode SelectedImage { get; set; }
Property Value
SelectedImage
public CCNode SelectedImage { get; set; }
Property Value
SelectedImage
public CCNode SelectedImage { get; set; }
Property Value
SelectedImage
public CCNode SelectedImage { get; set; }
Property Value
SelectedImage
public CCNode SelectedImage { get; set; }
Property Value
SelectedImage
public CCNode SelectedImage { get; set; }
Property Value
SelectedImage
public CCNode SelectedImage { get; set; }
Property Value
SelectedImage
public CCNode SelectedImage { get; set; }
Property Value
ZoomBehaviorOnTouch
Set this to true if you want to zoom-in/out on the button image like the CCMenuItemLabel works.
public bool ZoomBehaviorOnTouch { get; set; }
Property Value
ZoomBehaviorOnTouch
Set this to true if you want to zoom-in/out on the button image like the CCMenuItemLabel works.
public bool ZoomBehaviorOnTouch { get; set; }
Property Value
ZoomBehaviorOnTouch
public bool ZoomBehaviorOnTouch { get; set; }
Property Value
ZoomBehaviorOnTouch
public bool ZoomBehaviorOnTouch { get; set; }
Property Value
ZoomBehaviorOnTouch
public bool ZoomBehaviorOnTouch { get; set; }
Property Value
ZoomBehaviorOnTouch
public bool ZoomBehaviorOnTouch { get; set; }
Property Value
ZoomBehaviorOnTouch
public bool ZoomBehaviorOnTouch { get; set; }
Property Value
ZoomBehaviorOnTouch
public bool ZoomBehaviorOnTouch { get; set; }
Property Value
ZoomBehaviorOnTouch
public bool ZoomBehaviorOnTouch { get; set; }
Property Value
ZoomBehaviorOnTouch
public bool ZoomBehaviorOnTouch { get; set; }
Property Value
ZoomBehaviorOnTouch
public bool ZoomBehaviorOnTouch { get; set; }
Property Value
ZoomBehaviorOnTouch
public bool ZoomBehaviorOnTouch { get; set; }
Property Value
Methods
Activate()
Activate the item
public override void Activate()
Activate()
Activate the item
public override void Activate()
Activate()
public override void Activate()
Activate()
public override void Activate()
Activate()
public override void Activate()
Activate()
public override void Activate()
Activate()
public override void Activate()
Activate()
public override void Activate()
Activate()
public override void Activate()
Activate()
public override void Activate()
Activate()
public override void Activate()
Activate()
public override void Activate()
Selected()
The item was selected (not activated), similar to "mouse-over"
public override void Selected()
Selected()
The item was selected (not activated), similar to "mouse-over"
public override void Selected()
Selected()
public override void Selected()
Selected()
public override void Selected()
Selected()
public override void Selected()
Selected()
public override void Selected()
Selected()
public override void Selected()
Selected()
public override void Selected()
Selected()
public override void Selected()
Selected()
public override void Selected()
Selected()
public override void Selected()
Selected()
public override void Selected()
Unselected()
The item was unselected
public override void Unselected()
Unselected()
The item was unselected
public override void Unselected()
Unselected()
public override void Unselected()
Unselected()
public override void Unselected()
Unselected()
public override void Unselected()
Unselected()
public override void Unselected()
Unselected()
public override void Unselected()
Unselected()
public override void Unselected()
Unselected()
public override void Unselected()
Unselected()
public override void Unselected()
Unselected()
public override void Unselected()
Unselected()
public override void Unselected()