Cocos2D.CCTransitionSlideInT
Class CCTransitionSlideInT
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCTransitionSlideInT : CCTransitionSlideInL, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionSlideInL ← CCTransitionSlideInT
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inherited Members
CCTransitionSlideInL.EaseAction(CCActionInterval), CCTransitionSlideInL.InitScenes(), CCTransitionSlideInL.Action(), CCTransitionSlideInL.OnEnter(), CCTransitionSlideInL.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionSlideInT()
public CCTransitionSlideInT()
CCTransitionSlideInT(float, CCScene)
public CCTransitionSlideInT(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInT()
public CCTransitionSlideInT()
CCTransitionSlideInT(float, CCScene)
public CCTransitionSlideInT(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInT()
public CCTransitionSlideInT()
CCTransitionSlideInT(float, CCScene)
public CCTransitionSlideInT(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInT()
public CCTransitionSlideInT()
CCTransitionSlideInT(float, CCScene)
public CCTransitionSlideInT(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInT()
public CCTransitionSlideInT()
CCTransitionSlideInT(float, CCScene)
public CCTransitionSlideInT(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInT()
public CCTransitionSlideInT()
CCTransitionSlideInT(float, CCScene)
public CCTransitionSlideInT(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInT()
public CCTransitionSlideInT()
CCTransitionSlideInT(float, CCScene)
public CCTransitionSlideInT(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInT()
public CCTransitionSlideInT()
CCTransitionSlideInT(float, CCScene)
public CCTransitionSlideInT(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInT()
public CCTransitionSlideInT()
CCTransitionSlideInT(float, CCScene)
public CCTransitionSlideInT(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInT()
public CCTransitionSlideInT()
CCTransitionSlideInT(float, CCScene)
public CCTransitionSlideInT(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInT()
public CCTransitionSlideInT()
CCTransitionSlideInT(float, CCScene)
public CCTransitionSlideInT(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInT()
public CCTransitionSlideInT()
CCTransitionSlideInT(float, CCScene)
public CCTransitionSlideInT(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Methods
Action()
returns the action that will be performed by the incomming and outgoing scene
public override CCActionInterval Action()
Returns
Action()
returns the action that will be performed by the incomming and outgoing scene
public override CCActionInterval Action()
Returns
Action()
public override CCActionInterval Action()
Returns
Action()
public override CCActionInterval Action()
Returns
Action()
public override CCActionInterval Action()
Returns
Action()
public override CCActionInterval Action()
Returns
Action()
public override CCActionInterval Action()
Returns
Action()
public override CCActionInterval Action()
Returns
Action()
public override CCActionInterval Action()
Returns
Action()
public override CCActionInterval Action()
Returns
Action()
public override CCActionInterval Action()
Returns
Action()
public override CCActionInterval Action()
Returns
InitScenes()
initializes the scenes
public override void InitScenes()
InitScenes()
initializes the scenes
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()