Skip to main content

Cocos2D.CCInputState


Class CCInputState

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

Helper for reading input from keyboard, gamepad, and touch input. This class tracks both the current and previous state of the input devices, and implements query methods for high level input actions such as "move up through the menu" or "pause the game".

public class CCInputState

Inheritance

objectCCInputState

Inherited Members

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Fields

CurrentGamePadStates

public readonly GamePadState[] CurrentGamePadStates

Field Value

GamePadState[]

CurrentGamePadStates

public readonly GamePadState[] CurrentGamePadStates

Field Value

GamePadState[]

CurrentGamePadStates

public readonly GamePadState[] CurrentGamePadStates

Field Value

GamePadState[]

CurrentGamePadStates

public readonly GamePadState[] CurrentGamePadStates

Field Value

GamePadState[]

CurrentGamePadStates

public readonly GamePadState[] CurrentGamePadStates

Field Value

GamePadState[]

CurrentGamePadStates

public readonly GamePadState[] CurrentGamePadStates

Field Value

GamePadState[]

CurrentGamePadStates

public readonly GamePadState[] CurrentGamePadStates

Field Value

GamePadState[]

CurrentGamePadStates

public readonly GamePadState[] CurrentGamePadStates

Field Value

GamePadState[]

CurrentGamePadStates

public readonly GamePadState[] CurrentGamePadStates

Field Value

GamePadState[]

CurrentGamePadStates

public readonly GamePadState[] CurrentGamePadStates

Field Value

GamePadState[]

CurrentGamePadStates

public readonly GamePadState[] CurrentGamePadStates

Field Value

GamePadState[]

CurrentGamePadStates

public readonly GamePadState[] CurrentGamePadStates

Field Value

GamePadState[]

CurrentKeyboardStates

public readonly KeyboardState[] CurrentKeyboardStates

Field Value

KeyboardState[]

CurrentKeyboardStates

public readonly KeyboardState[] CurrentKeyboardStates

Field Value

KeyboardState[]

CurrentKeyboardStates

public readonly KeyboardState[] CurrentKeyboardStates

Field Value

KeyboardState[]

CurrentKeyboardStates

public readonly KeyboardState[] CurrentKeyboardStates

Field Value

KeyboardState[]

CurrentKeyboardStates

public readonly KeyboardState[] CurrentKeyboardStates

Field Value

KeyboardState[]

CurrentKeyboardStates

public readonly KeyboardState[] CurrentKeyboardStates

Field Value

KeyboardState[]

CurrentKeyboardStates

public readonly KeyboardState[] CurrentKeyboardStates

Field Value

KeyboardState[]

CurrentKeyboardStates

public readonly KeyboardState[] CurrentKeyboardStates

Field Value

KeyboardState[]

CurrentKeyboardStates

public readonly KeyboardState[] CurrentKeyboardStates

Field Value

KeyboardState[]

CurrentKeyboardStates

public readonly KeyboardState[] CurrentKeyboardStates

Field Value

KeyboardState[]

CurrentKeyboardStates

public readonly KeyboardState[] CurrentKeyboardStates

Field Value

KeyboardState[]

CurrentKeyboardStates

public readonly KeyboardState[] CurrentKeyboardStates

Field Value

KeyboardState[]

CurrentMouseState

public MouseState CurrentMouseState

Field Value

MouseState

CurrentMouseState

public MouseState CurrentMouseState

Field Value

MouseState

CurrentMouseState

public MouseState CurrentMouseState

Field Value

MouseState

CurrentMouseState

public MouseState CurrentMouseState

Field Value

MouseState

CurrentMouseState

public MouseState CurrentMouseState

Field Value

MouseState

CurrentMouseState

public MouseState CurrentMouseState

Field Value

MouseState

CurrentMouseState

public MouseState CurrentMouseState

Field Value

MouseState

CurrentMouseState

public MouseState CurrentMouseState

Field Value

MouseState

GamePadWasConnected

public readonly bool[] GamePadWasConnected

Field Value

bool[]

GamePadWasConnected

public readonly bool[] GamePadWasConnected

Field Value

bool[]

GamePadWasConnected

public readonly bool[] GamePadWasConnected

Field Value

bool[]

GamePadWasConnected

public readonly bool[] GamePadWasConnected

Field Value

bool[]

GamePadWasConnected

public readonly bool[] GamePadWasConnected

Field Value

bool[]

GamePadWasConnected

public readonly bool[] GamePadWasConnected

Field Value

bool[]

GamePadWasConnected

public readonly bool[] GamePadWasConnected

Field Value

bool[]

GamePadWasConnected

public readonly bool[] GamePadWasConnected

Field Value

bool[]

GamePadWasConnected

public readonly bool[] GamePadWasConnected

Field Value

bool[]

GamePadWasConnected

public readonly bool[] GamePadWasConnected

Field Value

bool[]

GamePadWasConnected

public readonly bool[] GamePadWasConnected

Field Value

bool[]

GamePadWasConnected

public readonly bool[] GamePadWasConnected

Field Value

bool[]

Gestures

public readonly List<GestureSample> Gestures

Field Value

List<GestureSample>

Gestures

public readonly List<GestureSample> Gestures

Field Value

List<GestureSample>

Gestures

public readonly List<GestureSample> Gestures

Field Value

List<GestureSample>

Gestures

public readonly List<GestureSample> Gestures

Field Value

List<GestureSample>

Gestures

public readonly List<GestureSample> Gestures

Field Value

List<GestureSample>

Gestures

public readonly List<GestureSample> Gestures

Field Value

List<GestureSample>

Gestures

public readonly List<GestureSample> Gestures

Field Value

List<GestureSample>

Gestures

public readonly List<GestureSample> Gestures

Field Value

List<GestureSample>

Gestures

public readonly List<GestureSample> Gestures

Field Value

List<GestureSample>

Gestures

public readonly List<GestureSample> Gestures

Field Value

List<GestureSample>

Gestures

public readonly List<GestureSample> Gestures

Field Value

List<GestureSample>

Gestures

public readonly List<GestureSample> Gestures

Field Value

List<GestureSample>

Instance

public static readonly CCInputState Instance

Field Value

CCInputState

Instance

public static readonly CCInputState Instance

Field Value

CCInputState

Instance

public static readonly CCInputState Instance

Field Value

CCInputState

Instance

public static readonly CCInputState Instance

Field Value

CCInputState

Instance

public static readonly CCInputState Instance

Field Value

CCInputState

Instance

public static readonly CCInputState Instance

Field Value

CCInputState

Instance

public static readonly CCInputState Instance

Field Value

CCInputState

Instance

public static readonly CCInputState Instance

Field Value

CCInputState

Instance

public static readonly CCInputState Instance

Field Value

CCInputState

Instance

public static readonly CCInputState Instance

Field Value

CCInputState

Instance

public static readonly CCInputState Instance

Field Value

CCInputState

Instance

public static readonly CCInputState Instance

Field Value

CCInputState

LastGamePadStates

public readonly GamePadState[] LastGamePadStates

Field Value

GamePadState[]

LastGamePadStates

public readonly GamePadState[] LastGamePadStates

Field Value

GamePadState[]

LastGamePadStates

public readonly GamePadState[] LastGamePadStates

Field Value

GamePadState[]

LastGamePadStates

public readonly GamePadState[] LastGamePadStates

Field Value

GamePadState[]

LastGamePadStates

public readonly GamePadState[] LastGamePadStates

Field Value

GamePadState[]

LastGamePadStates

public readonly GamePadState[] LastGamePadStates

Field Value

GamePadState[]

LastGamePadStates

public readonly GamePadState[] LastGamePadStates

Field Value

GamePadState[]

LastGamePadStates

public readonly GamePadState[] LastGamePadStates

Field Value

GamePadState[]

LastGamePadStates

public readonly GamePadState[] LastGamePadStates

Field Value

GamePadState[]

LastGamePadStates

public readonly GamePadState[] LastGamePadStates

Field Value

GamePadState[]

LastGamePadStates

public readonly GamePadState[] LastGamePadStates

Field Value

GamePadState[]

LastGamePadStates

public readonly GamePadState[] LastGamePadStates

Field Value

GamePadState[]

LastKeyboardStates

public readonly KeyboardState[] LastKeyboardStates

Field Value

KeyboardState[]

LastKeyboardStates

public readonly KeyboardState[] LastKeyboardStates

Field Value

KeyboardState[]

LastKeyboardStates

public readonly KeyboardState[] LastKeyboardStates

Field Value

KeyboardState[]

LastKeyboardStates

public readonly KeyboardState[] LastKeyboardStates

Field Value

KeyboardState[]

LastKeyboardStates

public readonly KeyboardState[] LastKeyboardStates

Field Value

KeyboardState[]

LastKeyboardStates

public readonly KeyboardState[] LastKeyboardStates

Field Value

KeyboardState[]

LastKeyboardStates

public readonly KeyboardState[] LastKeyboardStates

Field Value

KeyboardState[]

LastKeyboardStates

public readonly KeyboardState[] LastKeyboardStates

Field Value

KeyboardState[]

LastKeyboardStates

public readonly KeyboardState[] LastKeyboardStates

Field Value

KeyboardState[]

LastKeyboardStates

public readonly KeyboardState[] LastKeyboardStates

Field Value

KeyboardState[]

LastKeyboardStates

public readonly KeyboardState[] LastKeyboardStates

Field Value

KeyboardState[]

LastKeyboardStates

public readonly KeyboardState[] LastKeyboardStates

Field Value

KeyboardState[]

LastMouseState

public MouseState LastMouseState

Field Value

MouseState

LastMouseState

public MouseState LastMouseState

Field Value

MouseState

LastMouseState

public MouseState LastMouseState

Field Value

MouseState

LastMouseState

public MouseState LastMouseState

Field Value

MouseState

LastMouseState

public MouseState LastMouseState

Field Value

MouseState

LastMouseState

public MouseState LastMouseState

Field Value

MouseState

LastMouseState

public MouseState LastMouseState

Field Value

MouseState

LastMouseState

public MouseState LastMouseState

Field Value

MouseState

MaxInputs

public const int MaxInputs = 4

Field Value

int

MaxInputs

public const int MaxInputs = 4

Field Value

int

MaxInputs

public const int MaxInputs = 4

Field Value

int

MaxInputs

public const int MaxInputs = 4

Field Value

int

MaxInputs

public const int MaxInputs = 4

Field Value

int

MaxInputs

public const int MaxInputs = 4

Field Value

int

MaxInputs

public const int MaxInputs = 4

Field Value

int

MaxInputs

public const int MaxInputs = 4

Field Value

int

MaxInputs

public const int MaxInputs = 4

Field Value

int

MaxInputs

public const int MaxInputs = 4

Field Value

int

MaxInputs

public const int MaxInputs = 4

Field Value

int

MaxInputs

public const int MaxInputs = 4

Field Value

int

TouchState

public TouchCollection TouchState

Field Value

TouchCollection

TouchState

public TouchCollection TouchState

Field Value

TouchCollection

TouchState

public TouchCollection TouchState

Field Value

TouchCollection

TouchState

public TouchCollection TouchState

Field Value

TouchCollection

TouchState

public TouchCollection TouchState

Field Value

TouchCollection

TouchState

public TouchCollection TouchState

Field Value

TouchCollection

TouchState

public TouchCollection TouchState

Field Value

TouchCollection

TouchState

public TouchCollection TouchState

Field Value

TouchCollection

TouchState

public TouchCollection TouchState

Field Value

TouchCollection

TouchState

public TouchCollection TouchState

Field Value

TouchCollection

TouchState

public TouchCollection TouchState

Field Value

TouchCollection

TouchState

public TouchCollection TouchState

Field Value

TouchCollection

Properties

ConsumeGamePadState

public bool ConsumeGamePadState { get; set; }

Property Value

bool

ConsumeGamePadState

public bool ConsumeGamePadState { get; set; }

Property Value

bool

ConsumeGamePadState

public bool ConsumeGamePadState { get; set; }

Property Value

bool

ConsumeGamePadState

public bool ConsumeGamePadState { get; set; }

Property Value

bool

ConsumeGamePadState

public bool ConsumeGamePadState { get; set; }

Property Value

bool

ConsumeGamePadState

public bool ConsumeGamePadState { get; set; }

Property Value

bool

ConsumeGamePadState

public bool ConsumeGamePadState { get; set; }

Property Value

bool

ConsumeGamePadState

public bool ConsumeGamePadState { get; set; }

Property Value

bool

ConsumeGamePadState

public bool ConsumeGamePadState { get; set; }

Property Value

bool

ConsumeGamePadState

public bool ConsumeGamePadState { get; set; }

Property Value

bool

ConsumeGamePadState

public bool ConsumeGamePadState { get; set; }

Property Value

bool

ConsumeGamePadState

public bool ConsumeGamePadState { get; set; }

Property Value

bool

Mouse

public MouseState Mouse { get; }

Property Value

MouseState

Mouse

public MouseState Mouse { get; }

Property Value

MouseState

Mouse

public MouseState Mouse { get; }

Property Value

MouseState

Mouse

public MouseState Mouse { get; }

Property Value

MouseState

Mouse

public MouseState Mouse { get; }

Property Value

MouseState

Mouse

public MouseState Mouse { get; }

Property Value

MouseState

Mouse

public MouseState Mouse { get; }

Property Value

MouseState

Mouse

public MouseState Mouse { get; }

Property Value

MouseState

MousePosition

public Point MousePosition { get; }

Property Value

Point

MousePosition

public Point MousePosition { get; }

Property Value

Point

MousePosition

public Point MousePosition { get; }

Property Value

Point

MousePosition

public Point MousePosition { get; }

Property Value

Point

MousePosition

public Point MousePosition { get; }

Property Value

Point

MousePosition

public Point MousePosition { get; }

Property Value

Point

MousePosition

public Point MousePosition { get; }

Property Value

Point

MousePosition

public Point MousePosition { get; }

Property Value

Point

MouseScrollWheelPosition

public float MouseScrollWheelPosition { get; }

Property Value

float

MouseScrollWheelPosition

public float MouseScrollWheelPosition { get; }

Property Value

float

MouseScrollWheelPosition

public float MouseScrollWheelPosition { get; }

Property Value

float

MouseScrollWheelPosition

public float MouseScrollWheelPosition { get; }

Property Value

float

MouseScrollWheelPosition

public float MouseScrollWheelPosition { get; }

Property Value

float

MouseScrollWheelPosition

public float MouseScrollWheelPosition { get; }

Property Value

float

MouseScrollWheelPosition

public float MouseScrollWheelPosition { get; }

Property Value

float

MouseScrollWheelPosition

public float MouseScrollWheelPosition { get; }

Property Value

float

MouseScrollWheelVelocity

public float MouseScrollWheelVelocity { get; }

Property Value

float

MouseScrollWheelVelocity

public float MouseScrollWheelVelocity { get; }

Property Value

float

MouseScrollWheelVelocity

public float MouseScrollWheelVelocity { get; }

Property Value

float

MouseScrollWheelVelocity

public float MouseScrollWheelVelocity { get; }

Property Value

float

MouseScrollWheelVelocity

public float MouseScrollWheelVelocity { get; }

Property Value

float

MouseScrollWheelVelocity

public float MouseScrollWheelVelocity { get; }

Property Value

float

MouseScrollWheelVelocity

public float MouseScrollWheelVelocity { get; }

Property Value

float

MouseScrollWheelVelocity

public float MouseScrollWheelVelocity { get; }

Property Value

float

MouseVelocity

public Vector2 MouseVelocity { get; }

Property Value

Vector2

MouseVelocity

public Vector2 MouseVelocity { get; }

Property Value

Vector2

MouseVelocity

public Vector2 MouseVelocity { get; }

Property Value

Vector2

MouseVelocity

public Vector2 MouseVelocity { get; }

Property Value

Vector2

MouseVelocity

public Vector2 MouseVelocity { get; }

Property Value

Vector2

MouseVelocity

public Vector2 MouseVelocity { get; }

Property Value

Vector2

MouseVelocity

public Vector2 MouseVelocity { get; }

Property Value

Vector2

MouseVelocity

public Vector2 MouseVelocity { get; }

Property Value

Vector2

Methods

IsBackPress(PlayerIndex?)

public bool IsBackPress(PlayerIndex? controllingPlayer)

Parameters

controllingPlayer PlayerIndex?

Returns

bool

IsBackPress(PlayerIndex?)

public bool IsBackPress(PlayerIndex? controllingPlayer)

Parameters

controllingPlayer PlayerIndex?

Returns

bool

IsBackPress(PlayerIndex?)

public bool IsBackPress(PlayerIndex? controllingPlayer)

Parameters

controllingPlayer PlayerIndex?

Returns

bool

IsBackPress(PlayerIndex?)

public bool IsBackPress(PlayerIndex? controllingPlayer)

Parameters

controllingPlayer PlayerIndex?

Returns

bool

IsBackPress(PlayerIndex?)

public bool IsBackPress(PlayerIndex? controllingPlayer)

Parameters

controllingPlayer PlayerIndex?

Returns

bool

IsBackPress(PlayerIndex?)

public bool IsBackPress(PlayerIndex? controllingPlayer)

Parameters

controllingPlayer PlayerIndex?

Returns

bool

IsBackPress(PlayerIndex?)

public bool IsBackPress(PlayerIndex? controllingPlayer)

Parameters

controllingPlayer PlayerIndex?

Returns

bool

IsBackPress(PlayerIndex?)

public bool IsBackPress(PlayerIndex? controllingPlayer)

Parameters

controllingPlayer PlayerIndex?

Returns

bool

IsBackPress(PlayerIndex?)

public bool IsBackPress(PlayerIndex? controllingPlayer)

Parameters

controllingPlayer PlayerIndex?

Returns

bool

IsBackPress(PlayerIndex?)

public bool IsBackPress(PlayerIndex? controllingPlayer)

Parameters

controllingPlayer PlayerIndex?

Returns

bool

IsBackPress(PlayerIndex?)

public bool IsBackPress(PlayerIndex? controllingPlayer)

Parameters

controllingPlayer PlayerIndex?

Returns

bool

IsBackPress(PlayerIndex?)

public bool IsBackPress(PlayerIndex? controllingPlayer)

Parameters

controllingPlayer PlayerIndex?

Returns

bool

IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)

Helper for checking if a button was newly pressed during this update. The controllingPlayer parameter specifies which player to read input for. If this is null, it will accept input from any player. When a button press is detected, the output playerIndex reports which player pressed it.

public bool IsButtonPress(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)

Helper for checking if a button was newly pressed during this update. The controllingPlayer parameter specifies which player to read input for. If this is null, it will accept input from any player. When a button press is detected, the output playerIndex reports which player pressed it.

public bool IsButtonPress(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPress(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPress(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPress(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPress(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPress(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPress(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPress(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPress(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPress(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPress(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)

Helper for checking if a button was pressed during this update. The controllingPlayer parameter specifies which player to read input for. If this is null, it will accept input from any player. When a button press is detected, the output playerIndex reports which player pressed it.

public bool IsButtonPressed(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)

Helper for checking if a button was pressed during this update. The controllingPlayer parameter specifies which player to read input for. If this is null, it will accept input from any player. When a button press is detected, the output playerIndex reports which player pressed it.

public bool IsButtonPressed(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPressed(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPressed(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPressed(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPressed(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPressed(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPressed(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPressed(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPressed(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPressed(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)

public bool IsButtonPressed(Buttons button, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

button Buttons

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)

Helper for checking if a key was newly pressed during this update. The controllingPlayer parameter specifies which player to read input for. If this is null, it will accept input from any player. When a keypress is detected, the output playerIndex reports which player pressed it.

public bool IsKeyPress(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)

Helper for checking if a key was newly pressed during this update. The controllingPlayer parameter specifies which player to read input for. If this is null, it will accept input from any player. When a keypress is detected, the output playerIndex reports which player pressed it.

public bool IsKeyPress(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPress(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPress(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPress(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPress(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPress(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPress(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPress(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPress(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPress(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPress(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)

Helper for checking if a key was pressed during this update. The controllingPlayer parameter specifies which player to read input for. If this is null, it will accept input from any player. When a keypress is detected, the output playerIndex reports which player pressed it.

public bool IsKeyPressed(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)

Helper for checking if a key was pressed during this update. The controllingPlayer parameter specifies which player to read input for. If this is null, it will accept input from any player. When a keypress is detected, the output playerIndex reports which player pressed it.

public bool IsKeyPressed(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPressed(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPressed(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPressed(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPressed(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPressed(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPressed(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPressed(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPressed(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPressed(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)

public bool IsKeyPressed(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex)

Parameters

key Keys

controllingPlayer PlayerIndex?

playerIndex PlayerIndex

Returns

bool

IsMouseButtonDown(CCMouseButtons)

public bool IsMouseButtonDown(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonDown(CCMouseButtons)

public bool IsMouseButtonDown(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonDown(CCMouseButtons)

public bool IsMouseButtonDown(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonDown(CCMouseButtons)

public bool IsMouseButtonDown(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonDown(CCMouseButtons)

public bool IsMouseButtonDown(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonDown(CCMouseButtons)

public bool IsMouseButtonDown(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonDown(CCMouseButtons)

public bool IsMouseButtonDown(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonDown(CCMouseButtons)

public bool IsMouseButtonDown(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonPress(CCMouseButtons)

public bool IsMouseButtonPress(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonPress(CCMouseButtons)

public bool IsMouseButtonPress(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonPress(CCMouseButtons)

public bool IsMouseButtonPress(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonPress(CCMouseButtons)

public bool IsMouseButtonPress(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonPress(CCMouseButtons)

public bool IsMouseButtonPress(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonPress(CCMouseButtons)

public bool IsMouseButtonPress(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonPress(CCMouseButtons)

public bool IsMouseButtonPress(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonPress(CCMouseButtons)

public bool IsMouseButtonPress(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonRelease(CCMouseButtons)

public bool IsMouseButtonRelease(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonRelease(CCMouseButtons)

public bool IsMouseButtonRelease(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonRelease(CCMouseButtons)

public bool IsMouseButtonRelease(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonRelease(CCMouseButtons)

public bool IsMouseButtonRelease(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonRelease(CCMouseButtons)

public bool IsMouseButtonRelease(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonRelease(CCMouseButtons)

public bool IsMouseButtonRelease(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonRelease(CCMouseButtons)

public bool IsMouseButtonRelease(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonRelease(CCMouseButtons)

public bool IsMouseButtonRelease(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonUp(CCMouseButtons)

public bool IsMouseButtonUp(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonUp(CCMouseButtons)

public bool IsMouseButtonUp(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonUp(CCMouseButtons)

public bool IsMouseButtonUp(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonUp(CCMouseButtons)

public bool IsMouseButtonUp(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonUp(CCMouseButtons)

public bool IsMouseButtonUp(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonUp(CCMouseButtons)

public bool IsMouseButtonUp(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonUp(CCMouseButtons)

public bool IsMouseButtonUp(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

IsMouseButtonUp(CCMouseButtons)

public bool IsMouseButtonUp(CCMouseButtons button)

Parameters

button CCMouseButtons

Returns

bool

Update(float)

Reads the latest state user input.

public void Update(float deltaTime)

Parameters

deltaTime float

Update(float)

Reads the latest state user input.

public void Update(float deltaTime)

Parameters

deltaTime float

Update(float)

public void Update(float deltaTime)

Parameters

deltaTime float

Update(float)

public void Update(float deltaTime)

Parameters

deltaTime float

Update(float)

public void Update(float deltaTime)

Parameters

deltaTime float

Update(float)

public void Update(float deltaTime)

Parameters

deltaTime float

Update(float)

public void Update(float deltaTime)

Parameters

deltaTime float

Update(float)

public void Update(float deltaTime)

Parameters

deltaTime float

Update(float)

public void Update(float deltaTime)

Parameters

deltaTime float

Update(float)

public void Update(float deltaTime)

Parameters

deltaTime float

Update(float)

public void Update(float deltaTime)

Parameters

deltaTime float

Update(float)

public void Update(float deltaTime)

Parameters

deltaTime float

  • Fields
    • CurrentGamePadStates
    • CurrentGamePadStates
    • CurrentGamePadStates
    • CurrentGamePadStates
    • CurrentGamePadStates
    • CurrentGamePadStates
    • CurrentGamePadStates
    • CurrentGamePadStates
    • CurrentGamePadStates
    • CurrentGamePadStates
    • CurrentGamePadStates
    • CurrentGamePadStates
    • CurrentKeyboardStates
    • CurrentKeyboardStates
    • CurrentKeyboardStates
    • CurrentKeyboardStates
    • CurrentKeyboardStates
    • CurrentKeyboardStates
    • CurrentKeyboardStates
    • CurrentKeyboardStates
    • CurrentKeyboardStates
    • CurrentKeyboardStates
    • CurrentKeyboardStates
    • CurrentKeyboardStates
    • CurrentMouseState
    • CurrentMouseState
    • CurrentMouseState
    • CurrentMouseState
    • CurrentMouseState
    • CurrentMouseState
    • CurrentMouseState
    • CurrentMouseState
    • GamePadWasConnected
    • GamePadWasConnected
    • GamePadWasConnected
    • GamePadWasConnected
    • GamePadWasConnected
    • GamePadWasConnected
    • GamePadWasConnected
    • GamePadWasConnected
    • GamePadWasConnected
    • GamePadWasConnected
    • GamePadWasConnected
    • GamePadWasConnected
    • Gestures
    • Gestures
    • Gestures
    • Gestures
    • Gestures
    • Gestures
    • Gestures
    • Gestures
    • Gestures
    • Gestures
    • Gestures
    • Gestures
    • Instance
    • Instance
    • Instance
    • Instance
    • Instance
    • Instance
    • Instance
    • Instance
    • Instance
    • Instance
    • Instance
    • Instance
    • LastGamePadStates
    • LastGamePadStates
    • LastGamePadStates
    • LastGamePadStates
    • LastGamePadStates
    • LastGamePadStates
    • LastGamePadStates
    • LastGamePadStates
    • LastGamePadStates
    • LastGamePadStates
    • LastGamePadStates
    • LastGamePadStates
    • LastKeyboardStates
    • LastKeyboardStates
    • LastKeyboardStates
    • LastKeyboardStates
    • LastKeyboardStates
    • LastKeyboardStates
    • LastKeyboardStates
    • LastKeyboardStates
    • LastKeyboardStates
    • LastKeyboardStates
    • LastKeyboardStates
    • LastKeyboardStates
    • LastMouseState
    • LastMouseState
    • LastMouseState
    • LastMouseState
    • LastMouseState
    • LastMouseState
    • LastMouseState
    • LastMouseState
    • MaxInputs
    • MaxInputs
    • MaxInputs
    • MaxInputs
    • MaxInputs
    • MaxInputs
    • MaxInputs
    • MaxInputs
    • MaxInputs
    • MaxInputs
    • MaxInputs
    • MaxInputs
    • TouchState
    • TouchState
    • TouchState
    • TouchState
    • TouchState
    • TouchState
    • TouchState
    • TouchState
    • TouchState
    • TouchState
    • TouchState
    • TouchState
  • Properties
    • ConsumeGamePadState
    • ConsumeGamePadState
    • ConsumeGamePadState
    • ConsumeGamePadState
    • ConsumeGamePadState
    • ConsumeGamePadState
    • ConsumeGamePadState
    • ConsumeGamePadState
    • ConsumeGamePadState
    • ConsumeGamePadState
    • ConsumeGamePadState
    • ConsumeGamePadState
    • Mouse
    • Mouse
    • Mouse
    • Mouse
    • Mouse
    • Mouse
    • Mouse
    • Mouse
    • MousePosition
    • MousePosition
    • MousePosition
    • MousePosition
    • MousePosition
    • MousePosition
    • MousePosition
    • MousePosition
    • MouseScrollWheelPosition
    • MouseScrollWheelPosition
    • MouseScrollWheelPosition
    • MouseScrollWheelPosition
    • MouseScrollWheelPosition
    • MouseScrollWheelPosition
    • MouseScrollWheelPosition
    • MouseScrollWheelPosition
    • MouseScrollWheelVelocity
    • MouseScrollWheelVelocity
    • MouseScrollWheelVelocity
    • MouseScrollWheelVelocity
    • MouseScrollWheelVelocity
    • MouseScrollWheelVelocity
    • MouseScrollWheelVelocity
    • MouseScrollWheelVelocity
    • MouseVelocity
    • MouseVelocity
    • MouseVelocity
    • MouseVelocity
    • MouseVelocity
    • MouseVelocity
    • MouseVelocity
    • MouseVelocity
  • Methods
    • IsBackPress(PlayerIndex?)
    • IsBackPress(PlayerIndex?)
    • IsBackPress(PlayerIndex?)
    • IsBackPress(PlayerIndex?)
    • IsBackPress(PlayerIndex?)
    • IsBackPress(PlayerIndex?)
    • IsBackPress(PlayerIndex?)
    • IsBackPress(PlayerIndex?)
    • IsBackPress(PlayerIndex?)
    • IsBackPress(PlayerIndex?)
    • IsBackPress(PlayerIndex?)
    • IsBackPress(PlayerIndex?)
    • IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPress(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)
    • IsButtonPressed(Buttons, PlayerIndex?, out PlayerIndex)
    • IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPress(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)
    • IsKeyPressed(Keys, PlayerIndex?, out PlayerIndex)
    • IsMouseButtonDown(CCMouseButtons)
    • IsMouseButtonDown(CCMouseButtons)
    • IsMouseButtonDown(CCMouseButtons)
    • IsMouseButtonDown(CCMouseButtons)
    • IsMouseButtonDown(CCMouseButtons)
    • IsMouseButtonDown(CCMouseButtons)
    • IsMouseButtonDown(CCMouseButtons)
    • IsMouseButtonDown(CCMouseButtons)
    • IsMouseButtonPress(CCMouseButtons)
    • IsMouseButtonPress(CCMouseButtons)
    • IsMouseButtonPress(CCMouseButtons)
    • IsMouseButtonPress(CCMouseButtons)
    • IsMouseButtonPress(CCMouseButtons)
    • IsMouseButtonPress(CCMouseButtons)
    • IsMouseButtonPress(CCMouseButtons)
    • IsMouseButtonPress(CCMouseButtons)
    • IsMouseButtonRelease(CCMouseButtons)
    • IsMouseButtonRelease(CCMouseButtons)
    • IsMouseButtonRelease(CCMouseButtons)
    • IsMouseButtonRelease(CCMouseButtons)
    • IsMouseButtonRelease(CCMouseButtons)
    • IsMouseButtonRelease(CCMouseButtons)
    • IsMouseButtonRelease(CCMouseButtons)
    • IsMouseButtonRelease(CCMouseButtons)
    • IsMouseButtonUp(CCMouseButtons)
    • IsMouseButtonUp(CCMouseButtons)
    • IsMouseButtonUp(CCMouseButtons)
    • IsMouseButtonUp(CCMouseButtons)
    • IsMouseButtonUp(CCMouseButtons)
    • IsMouseButtonUp(CCMouseButtons)
    • IsMouseButtonUp(CCMouseButtons)
    • IsMouseButtonUp(CCMouseButtons)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)