Cocos2D.CCGameStickStatus
Struct CCGameStickStatus
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
Mapped from the gamepad game stick status, will tell yoyu when the game stick is down or up and the direction and magnitude of the stick movement in [u,v] coordinates.
public struct CCGameStickStatus
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Fields
Direction
The direction of the stick movement as a unit vector.
public CCPoint Direction
Field Value
Direction
The direction of the stick movement as a unit vector.
public CCPoint Direction
Field Value
Direction
public CCPoint Direction
Field Value
Direction
public CCPoint Direction
Field Value
Direction
public CCPoint Direction
Field Value
Direction
public CCPoint Direction
Field Value
Direction
public CCPoint Direction
Field Value
Direction
public CCPoint Direction
Field Value
Direction
public CCPoint Direction
Field Value
Direction
public CCPoint Direction
Field Value
Direction
public CCPoint Direction
Field Value
Direction
public CCPoint Direction
Field Value
IsDown
When true, the stick is down, otherwise it is up.
public bool IsDown
Field Value
IsDown
When true, the stick is down, otherwise it is up.
public bool IsDown
Field Value
IsDown
public bool IsDown
Field Value
IsDown
public bool IsDown
Field Value
IsDown
public bool IsDown
Field Value
IsDown
public bool IsDown
Field Value
IsDown
public bool IsDown
Field Value
IsDown
public bool IsDown
Field Value
IsDown
public bool IsDown
Field Value
IsDown
public bool IsDown
Field Value
IsDown
public bool IsDown
Field Value
IsDown
public bool IsDown
Field Value
Magnitude
The magnitude of the stick movement, used to control soft or hard movements using the stick.
public float Magnitude
Field Value
Magnitude
The magnitude of the stick movement, used to control soft or hard movements using the stick.
public float Magnitude
Field Value
Magnitude
public float Magnitude
Field Value
Magnitude
public float Magnitude
Field Value
Magnitude
public float Magnitude
Field Value
Magnitude
public float Magnitude
Field Value
Magnitude
public float Magnitude
Field Value
Magnitude
public float Magnitude
Field Value
Magnitude
public float Magnitude
Field Value
Magnitude
public float Magnitude
Field Value
Magnitude
public float Magnitude
Field Value
Magnitude
public float Magnitude