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Cocos2D.CCGameStickStatus


Struct CCGameStickStatus

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

Mapped from the gamepad game stick status, will tell yoyu when the game stick is down or up and the direction and magnitude of the stick movement in [u,v] coordinates.

public struct CCGameStickStatus

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Fields

Direction

The direction of the stick movement as a unit vector.

public CCPoint Direction

Field Value

CCPoint

Direction

The direction of the stick movement as a unit vector.

public CCPoint Direction

Field Value

CCPoint

Direction

public CCPoint Direction

Field Value

CCPoint

Direction

public CCPoint Direction

Field Value

CCPoint

Direction

public CCPoint Direction

Field Value

CCPoint

Direction

public CCPoint Direction

Field Value

CCPoint

Direction

public CCPoint Direction

Field Value

CCPoint

Direction

public CCPoint Direction

Field Value

CCPoint

Direction

public CCPoint Direction

Field Value

CCPoint

Direction

public CCPoint Direction

Field Value

CCPoint

Direction

public CCPoint Direction

Field Value

CCPoint

Direction

public CCPoint Direction

Field Value

CCPoint

IsDown

When true, the stick is down, otherwise it is up.

public bool IsDown

Field Value

bool

IsDown

When true, the stick is down, otherwise it is up.

public bool IsDown

Field Value

bool

IsDown

public bool IsDown

Field Value

bool

IsDown

public bool IsDown

Field Value

bool

IsDown

public bool IsDown

Field Value

bool

IsDown

public bool IsDown

Field Value

bool

IsDown

public bool IsDown

Field Value

bool

IsDown

public bool IsDown

Field Value

bool

IsDown

public bool IsDown

Field Value

bool

IsDown

public bool IsDown

Field Value

bool

IsDown

public bool IsDown

Field Value

bool

IsDown

public bool IsDown

Field Value

bool

Magnitude

The magnitude of the stick movement, used to control soft or hard movements using the stick.

public float Magnitude

Field Value

float

Magnitude

The magnitude of the stick movement, used to control soft or hard movements using the stick.

public float Magnitude

Field Value

float

Magnitude

public float Magnitude

Field Value

float

Magnitude

public float Magnitude

Field Value

float

Magnitude

public float Magnitude

Field Value

float

Magnitude

public float Magnitude

Field Value

float

Magnitude

public float Magnitude

Field Value

float

Magnitude

public float Magnitude

Field Value

float

Magnitude

public float Magnitude

Field Value

float

Magnitude

public float Magnitude

Field Value

float

Magnitude

public float Magnitude

Field Value

float

Magnitude

public float Magnitude

Field Value

float

  • Fields
    • Direction
    • Direction
    • Direction
    • Direction
    • Direction
    • Direction
    • Direction
    • Direction
    • Direction
    • Direction
    • Direction
    • Direction
    • IsDown
    • IsDown
    • IsDown
    • IsDown
    • IsDown
    • IsDown
    • IsDown
    • IsDown
    • IsDown
    • IsDown
    • IsDown
    • IsDown
    • Magnitude
    • Magnitude
    • Magnitude
    • Magnitude
    • Magnitude
    • Magnitude
    • Magnitude
    • Magnitude
    • Magnitude
    • Magnitude
    • Magnitude
    • Magnitude