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Cocos2D.CCTransitionMoveInL


Class CCTransitionMoveInL

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionMoveInL : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionMoveInL

Derived

CCTransitionMoveInB, CCTransitionMoveInR, CCTransitionMoveInT

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inherited Members

CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionMoveInL()

public CCTransitionMoveInL()

CCTransitionMoveInL(float, CCScene)

public CCTransitionMoveInL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInL()

public CCTransitionMoveInL()

CCTransitionMoveInL(float, CCScene)

public CCTransitionMoveInL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInL()

public CCTransitionMoveInL()

CCTransitionMoveInL(float, CCScene)

public CCTransitionMoveInL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInL()

public CCTransitionMoveInL()

CCTransitionMoveInL(float, CCScene)

public CCTransitionMoveInL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInL()

public CCTransitionMoveInL()

CCTransitionMoveInL(float, CCScene)

public CCTransitionMoveInL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInL()

public CCTransitionMoveInL()

CCTransitionMoveInL(float, CCScene)

public CCTransitionMoveInL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInL()

public CCTransitionMoveInL()

CCTransitionMoveInL(float, CCScene)

public CCTransitionMoveInL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInL()

public CCTransitionMoveInL()

CCTransitionMoveInL(float, CCScene)

public CCTransitionMoveInL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInL()

public CCTransitionMoveInL()

CCTransitionMoveInL(float, CCScene)

public CCTransitionMoveInL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInL()

public CCTransitionMoveInL()

CCTransitionMoveInL(float, CCScene)

public CCTransitionMoveInL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInL()

public CCTransitionMoveInL()

CCTransitionMoveInL(float, CCScene)

public CCTransitionMoveInL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInL()

public CCTransitionMoveInL()

CCTransitionMoveInL(float, CCScene)

public CCTransitionMoveInL(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

Action()

returns the action that will be performed

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

returns the action that will be performed

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

EaseAction(CCActionInterval)

returns the Ease action that will be performed on a linear action. @since v0.8.2

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

returns the Ease action that will be performed on a linear action. @since v0.8.2

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

InitScenes()

initializes the scenes

public virtual void InitScenes()

InitScenes()

initializes the scenes

public virtual void InitScenes()

InitScenes()

public virtual void InitScenes()

InitScenes()

public virtual void InitScenes()

InitScenes()

public virtual void InitScenes()

InitScenes()

public virtual void InitScenes()

InitScenes()

public virtual void InitScenes()

InitScenes()

public virtual void InitScenes()

InitScenes()

public virtual void InitScenes()

InitScenes()

public virtual void InitScenes()

InitScenes()

public virtual void InitScenes()

InitScenes()

public virtual void InitScenes()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()
  • Constructors
    • CCTransitionMoveInL()
    • CCTransitionMoveInL(float, CCScene)
    • CCTransitionMoveInL()
    • CCTransitionMoveInL(float, CCScene)
    • CCTransitionMoveInL()
    • CCTransitionMoveInL(float, CCScene)
    • CCTransitionMoveInL()
    • CCTransitionMoveInL(float, CCScene)
    • CCTransitionMoveInL()
    • CCTransitionMoveInL(float, CCScene)
    • CCTransitionMoveInL()
    • CCTransitionMoveInL(float, CCScene)
    • CCTransitionMoveInL()
    • CCTransitionMoveInL(float, CCScene)
    • CCTransitionMoveInL()
    • CCTransitionMoveInL(float, CCScene)
    • CCTransitionMoveInL()
    • CCTransitionMoveInL(float, CCScene)
    • CCTransitionMoveInL()
    • CCTransitionMoveInL(float, CCScene)
    • CCTransitionMoveInL()
    • CCTransitionMoveInL(float, CCScene)
    • CCTransitionMoveInL()
    • CCTransitionMoveInL(float, CCScene)
  • Methods
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()