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Box2D.Dynamics.b2Body


Class b2Body

Namespace: Box2D.Dynamics
Assembly: Box2D.dll, box2d.iOS.dll

public class b2Body : IComparable<b2Body>

Inheritance

objectb2Body

Implements

IComparable<b2Body>

Inherited Members

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

b2Body(b2BodyDef, b2World)

public b2Body(b2BodyDef bd, b2World world)

Parameters

bd b2BodyDef

world b2World

b2Body(b2BodyDef, b2World)

public b2Body(b2BodyDef bd, b2World world)

Parameters

bd b2BodyDef

world b2World

b2Body(b2BodyDef, b2World)

public b2Body(b2BodyDef bd, b2World world)

Parameters

bd b2BodyDef

world b2World

b2Body(b2BodyDef, b2World)

public b2Body(b2BodyDef bd, b2World world)

Parameters

bd b2BodyDef

world b2World

b2Body(b2BodyDef, b2World)

public b2Body(b2BodyDef bd, b2World world)

Parameters

bd b2BodyDef

world b2World

b2Body(b2BodyDef, b2World)

public b2Body(b2BodyDef bd, b2World world)

Parameters

bd b2BodyDef

world b2World

b2Body(b2BodyDef, b2World)

public b2Body(b2BodyDef bd, b2World world)

Parameters

bd b2BodyDef

world b2World

b2Body(b2BodyDef, b2World)

public b2Body(b2BodyDef bd, b2World world)

Parameters

bd b2BodyDef

world b2World

b2Body(b2BodyDef, b2World)

public b2Body(b2BodyDef bd, b2World world)

Parameters

bd b2BodyDef

world b2World

b2Body(b2BodyDef, b2World)

public b2Body(b2BodyDef bd, b2World world)

Parameters

bd b2BodyDef

world b2World

b2Body(b2BodyDef, b2World)

public b2Body(b2BodyDef bd, b2World world)

Parameters

bd b2BodyDef

world b2World

b2Body(b2BodyDef, b2World)

public b2Body(b2BodyDef bd, b2World world)

Parameters

bd b2BodyDef

world b2World

Fields

AngularDamping

public float AngularDamping

Field Value

float

AngularDamping

public float AngularDamping

Field Value

float

AngularDamping

public float AngularDamping

Field Value

float

AngularDamping

public float AngularDamping

Field Value

float

AngularDamping

public float AngularDamping

Field Value

float

AngularDamping

public float AngularDamping

Field Value

float

AngularDamping

public float AngularDamping

Field Value

float

AngularDamping

public float AngularDamping

Field Value

float

AngularDamping

public float AngularDamping

Field Value

float

AngularDamping

public float AngularDamping

Field Value

float

AngularDamping

public float AngularDamping

Field Value

float

AngularDamping

public float AngularDamping

Field Value

float

BodyFlags

public b2BodyFlags BodyFlags

Field Value

b2BodyFlags

BodyFlags

public b2BodyFlags BodyFlags

Field Value

b2BodyFlags

BodyFlags

public b2BodyFlags BodyFlags

Field Value

b2BodyFlags

BodyFlags

public b2BodyFlags BodyFlags

Field Value

b2BodyFlags

BodyFlags

public b2BodyFlags BodyFlags

Field Value

b2BodyFlags

BodyFlags

public b2BodyFlags BodyFlags

Field Value

b2BodyFlags

BodyFlags

public b2BodyFlags BodyFlags

Field Value

b2BodyFlags

BodyFlags

public b2BodyFlags BodyFlags

Field Value

b2BodyFlags

BodyFlags

public b2BodyFlags BodyFlags

Field Value

b2BodyFlags

BodyFlags

public b2BodyFlags BodyFlags

Field Value

b2BodyFlags

BodyFlags

public b2BodyFlags BodyFlags

Field Value

b2BodyFlags

BodyFlags

public b2BodyFlags BodyFlags

Field Value

b2BodyFlags

BodyType

public b2BodyType BodyType

Field Value

b2BodyType

BodyType

public b2BodyType BodyType

Field Value

b2BodyType

BodyType

public b2BodyType BodyType

Field Value

b2BodyType

BodyType

public b2BodyType BodyType

Field Value

b2BodyType

BodyType

public b2BodyType BodyType

Field Value

b2BodyType

BodyType

public b2BodyType BodyType

Field Value

b2BodyType

BodyType

public b2BodyType BodyType

Field Value

b2BodyType

BodyType

public b2BodyType BodyType

Field Value

b2BodyType

BodyType

public b2BodyType BodyType

Field Value

b2BodyType

BodyType

public b2BodyType BodyType

Field Value

b2BodyType

BodyType

public b2BodyType BodyType

Field Value

b2BodyType

BodyType

public b2BodyType BodyType

Field Value

b2BodyType

ContactList

public b2ContactEdge ContactList

Field Value

b2ContactEdge

ContactList

public b2ContactEdge ContactList

Field Value

b2ContactEdge

ContactList

public b2ContactEdge ContactList

Field Value

b2ContactEdge

ContactList

public b2ContactEdge ContactList

Field Value

b2ContactEdge

ContactList

public b2ContactEdge ContactList

Field Value

b2ContactEdge

ContactList

public b2ContactEdge ContactList

Field Value

b2ContactEdge

ContactList

public b2ContactEdge ContactList

Field Value

b2ContactEdge

ContactList

public b2ContactEdge ContactList

Field Value

b2ContactEdge

ContactList

public b2ContactEdge ContactList

Field Value

b2ContactEdge

ContactList

public b2ContactEdge ContactList

Field Value

b2ContactEdge

ContactList

public b2ContactEdge ContactList

Field Value

b2ContactEdge

ContactList

public b2ContactEdge ContactList

Field Value

b2ContactEdge

FixtureCount

public int FixtureCount

Field Value

int

FixtureCount

public int FixtureCount

Field Value

int

FixtureCount

public int FixtureCount

Field Value

int

FixtureCount

public int FixtureCount

Field Value

int

FixtureCount

public int FixtureCount

Field Value

int

FixtureCount

public int FixtureCount

Field Value

int

FixtureCount

public int FixtureCount

Field Value

int

FixtureCount

public int FixtureCount

Field Value

int

FixtureCount

public int FixtureCount

Field Value

int

FixtureCount

public int FixtureCount

Field Value

int

FixtureCount

public int FixtureCount

Field Value

int

FixtureCount

public int FixtureCount

Field Value

int

FixtureList

A linked list of fixtures.

public b2Fixture FixtureList

Field Value

b2Fixture

FixtureList

A linked list of fixtures.

public b2Fixture FixtureList

Field Value

b2Fixture

FixtureList

public b2Fixture FixtureList

Field Value

b2Fixture

FixtureList

public b2Fixture FixtureList

Field Value

b2Fixture

FixtureList

public b2Fixture FixtureList

Field Value

b2Fixture

FixtureList

public b2Fixture FixtureList

Field Value

b2Fixture

FixtureList

public b2Fixture FixtureList

Field Value

b2Fixture

FixtureList

public b2Fixture FixtureList

Field Value

b2Fixture

FixtureList

public b2Fixture FixtureList

Field Value

b2Fixture

FixtureList

public b2Fixture FixtureList

Field Value

b2Fixture

FixtureList

public b2Fixture FixtureList

Field Value

b2Fixture

FixtureList

public b2Fixture FixtureList

Field Value

b2Fixture

Force

public b2Vec2 Force

Field Value

b2Vec2

Force

public b2Vec2 Force

Field Value

b2Vec2

Force

public b2Vec2 Force

Field Value

b2Vec2

Force

public b2Vec2 Force

Field Value

b2Vec2

Force

public b2Vec2 Force

Field Value

b2Vec2

Force

public b2Vec2 Force

Field Value

b2Vec2

Force

public b2Vec2 Force

Field Value

b2Vec2

Force

public b2Vec2 Force

Field Value

b2Vec2

Force

public b2Vec2 Force

Field Value

b2Vec2

Force

public b2Vec2 Force

Field Value

b2Vec2

Force

public b2Vec2 Force

Field Value

b2Vec2

Force

public b2Vec2 Force

Field Value

b2Vec2

GravityScale

public float GravityScale

Field Value

float

GravityScale

public float GravityScale

Field Value

float

GravityScale

public float GravityScale

Field Value

float

GravityScale

public float GravityScale

Field Value

float

GravityScale

public float GravityScale

Field Value

float

GravityScale

public float GravityScale

Field Value

float

GravityScale

public float GravityScale

Field Value

float

GravityScale

public float GravityScale

Field Value

float

GravityScale

public float GravityScale

Field Value

float

GravityScale

public float GravityScale

Field Value

float

GravityScale

public float GravityScale

Field Value

float

GravityScale

public float GravityScale

Field Value

float

InvertedI

public float InvertedI

Field Value

float

InvertedI

public float InvertedI

Field Value

float

InvertedI

public float InvertedI

Field Value

float

InvertedI

public float InvertedI

Field Value

float

InvertedI

public float InvertedI

Field Value

float

InvertedI

public float InvertedI

Field Value

float

InvertedI

public float InvertedI

Field Value

float

InvertedI

public float InvertedI

Field Value

float

InvertedI

public float InvertedI

Field Value

float

InvertedI

public float InvertedI

Field Value

float

InvertedI

public float InvertedI

Field Value

float

InvertedI

public float InvertedI

Field Value

float

InvertedMass

public float InvertedMass

Field Value

float

InvertedMass

public float InvertedMass

Field Value

float

InvertedMass

public float InvertedMass

Field Value

float

InvertedMass

public float InvertedMass

Field Value

float

InvertedMass

public float InvertedMass

Field Value

float

InvertedMass

public float InvertedMass

Field Value

float

InvertedMass

public float InvertedMass

Field Value

float

InvertedMass

public float InvertedMass

Field Value

float

InvertedMass

public float InvertedMass

Field Value

float

InvertedMass

public float InvertedMass

Field Value

float

InvertedMass

public float InvertedMass

Field Value

float

InvertedMass

public float InvertedMass

Field Value

float

IslandIndex

public int IslandIndex

Field Value

int

IslandIndex

public int IslandIndex

Field Value

int

IslandIndex

public int IslandIndex

Field Value

int

IslandIndex

public int IslandIndex

Field Value

int

IslandIndex

public int IslandIndex

Field Value

int

IslandIndex

public int IslandIndex

Field Value

int

IslandIndex

public int IslandIndex

Field Value

int

IslandIndex

public int IslandIndex

Field Value

int

IslandIndex

public int IslandIndex

Field Value

int

IslandIndex

public int IslandIndex

Field Value

int

IslandIndex

public int IslandIndex

Field Value

int

IslandIndex

public int IslandIndex

Field Value

int

JointList

public b2JointEdge JointList

Field Value

b2JointEdge

JointList

public b2JointEdge JointList

Field Value

b2JointEdge

JointList

public b2JointEdge JointList

Field Value

b2JointEdge

JointList

public b2JointEdge JointList

Field Value

b2JointEdge

JointList

public b2JointEdge JointList

Field Value

b2JointEdge

JointList

public b2JointEdge JointList

Field Value

b2JointEdge

JointList

public b2JointEdge JointList

Field Value

b2JointEdge

JointList

public b2JointEdge JointList

Field Value

b2JointEdge

JointList

public b2JointEdge JointList

Field Value

b2JointEdge

JointList

public b2JointEdge JointList

Field Value

b2JointEdge

JointList

public b2JointEdge JointList

Field Value

b2JointEdge

JointList

public b2JointEdge JointList

Field Value

b2JointEdge

LinearDamping

public float LinearDamping

Field Value

float

LinearDamping

public float LinearDamping

Field Value

float

LinearDamping

public float LinearDamping

Field Value

float

LinearDamping

public float LinearDamping

Field Value

float

LinearDamping

public float LinearDamping

Field Value

float

LinearDamping

public float LinearDamping

Field Value

float

LinearDamping

public float LinearDamping

Field Value

float

LinearDamping

public float LinearDamping

Field Value

float

LinearDamping

public float LinearDamping

Field Value

float

LinearDamping

public float LinearDamping

Field Value

float

LinearDamping

public float LinearDamping

Field Value

float

LinearDamping

public float LinearDamping

Field Value

float

Mass

public float Mass

Field Value

float

Mass

public float Mass

Field Value

float

Mass

public float Mass

Field Value

float

Mass

public float Mass

Field Value

float

Mass

public float Mass

Field Value

float

Mass

public float Mass

Field Value

float

Mass

public float Mass

Field Value

float

Mass

public float Mass

Field Value

float

Mass

public float Mass

Field Value

float

Mass

public float Mass

Field Value

float

Mass

public float Mass

Field Value

float

Mass

public float Mass

Field Value

float

Next

public b2Body Next

Field Value

b2Body

Next

public b2Body Next

Field Value

b2Body

Next

public b2Body Next

Field Value

b2Body

Next

public b2Body Next

Field Value

b2Body

Next

public b2Body Next

Field Value

b2Body

Next

public b2Body Next

Field Value

b2Body

Next

public b2Body Next

Field Value

b2Body

Next

public b2Body Next

Field Value

b2Body

Next

public b2Body Next

Field Value

b2Body

Next

public b2Body Next

Field Value

b2Body

Next

public b2Body Next

Field Value

b2Body

Next

public b2Body Next

Field Value

b2Body

Prev

public b2Body Prev

Field Value

b2Body

Prev

public b2Body Prev

Field Value

b2Body

Prev

public b2Body Prev

Field Value

b2Body

Prev

public b2Body Prev

Field Value

b2Body

Prev

public b2Body Prev

Field Value

b2Body

Prev

public b2Body Prev

Field Value

b2Body

Prev

public b2Body Prev

Field Value

b2Body

Prev

public b2Body Prev

Field Value

b2Body

Prev

public b2Body Prev

Field Value

b2Body

Prev

public b2Body Prev

Field Value

b2Body

Prev

public b2Body Prev

Field Value

b2Body

Prev

public b2Body Prev

Field Value

b2Body

SleepTime

public float SleepTime

Field Value

float

SleepTime

public float SleepTime

Field Value

float

SleepTime

public float SleepTime

Field Value

float

SleepTime

public float SleepTime

Field Value

float

SleepTime

public float SleepTime

Field Value

float

SleepTime

public float SleepTime

Field Value

float

SleepTime

public float SleepTime

Field Value

float

SleepTime

public float SleepTime

Field Value

float

SleepTime

public float SleepTime

Field Value

float

SleepTime

public float SleepTime

Field Value

float

SleepTime

public float SleepTime

Field Value

float

SleepTime

public float SleepTime

Field Value

float

Sweep

public b2Sweep Sweep

Field Value

b2Sweep

Sweep

public b2Sweep Sweep

Field Value

b2Sweep

Sweep

public b2Sweep Sweep

Field Value

b2Sweep

Sweep

public b2Sweep Sweep

Field Value

b2Sweep

Sweep

public b2Sweep Sweep

Field Value

b2Sweep

Sweep

public b2Sweep Sweep

Field Value

b2Sweep

Sweep

public b2Sweep Sweep

Field Value

b2Sweep

Sweep

public b2Sweep Sweep

Field Value

b2Sweep

Sweep

public b2Sweep Sweep

Field Value

b2Sweep

Sweep

public b2Sweep Sweep

Field Value

b2Sweep

Sweep

public b2Sweep Sweep

Field Value

b2Sweep

Sweep

public b2Sweep Sweep

Field Value

b2Sweep

Torque

public float Torque

Field Value

float

Torque

public float Torque

Field Value

float

Torque

public float Torque

Field Value

float

Torque

public float Torque

Field Value

float

Torque

public float Torque

Field Value

float

Torque

public float Torque

Field Value

float

Torque

public float Torque

Field Value

float

Torque

public float Torque

Field Value

float

Torque

public float Torque

Field Value

float

Torque

public float Torque

Field Value

float

Torque

public float Torque

Field Value

float

Torque

public float Torque

Field Value

float

Transform

public b2Transform Transform

Field Value

b2Transform

Transform

public b2Transform Transform

Field Value

b2Transform

Transform

public b2Transform Transform

Field Value

b2Transform

Transform

public b2Transform Transform

Field Value

b2Transform

Transform

public b2Transform Transform

Field Value

b2Transform

Transform

public b2Transform Transform

Field Value

b2Transform

Transform

public b2Transform Transform

Field Value

b2Transform

Transform

public b2Transform Transform

Field Value

b2Transform

Transform

public b2Transform Transform

Field Value

b2Transform

Transform

public b2Transform Transform

Field Value

b2Transform

Transform

public b2Transform Transform

Field Value

b2Transform

Transform

public b2Transform Transform

Field Value

b2Transform

UserData

public object UserData

Field Value

object

UserData

public object UserData

Field Value

object

UserData

public object UserData

Field Value

object

UserData

public object UserData

Field Value

object

UserData

public object UserData

Field Value

object

UserData

public object UserData

Field Value

object

UserData

public object UserData

Field Value

object

UserData

public object UserData

Field Value

object

UserData

public object UserData

Field Value

object

UserData

public object UserData

Field Value

object

UserData

public object UserData

Field Value

object

UserData

public object UserData

Field Value

object

World

public b2World World

Field Value

b2World

World

public b2World World

Field Value

b2World

World

public b2World World

Field Value

b2World

World

public b2World World

Field Value

b2World

World

public b2World World

Field Value

b2World

World

public b2World World

Field Value

b2World

World

public b2World World

Field Value

b2World

World

public b2World World

Field Value

b2World

World

public b2World World

Field Value

b2World

World

public b2World World

Field Value

b2World

World

public b2World World

Field Value

b2World

World

public b2World World

Field Value

b2World

m_I

public float m_I

Field Value

float

m_I

public float m_I

Field Value

float

m_I

public float m_I

Field Value

float

m_I

public float m_I

Field Value

float

m_I

public float m_I

Field Value

float

m_I

public float m_I

Field Value

float

m_I

public float m_I

Field Value

float

m_I

public float m_I

Field Value

float

m_I

public float m_I

Field Value

float

m_I

public float m_I

Field Value

float

m_I

public float m_I

Field Value

float

m_I

public float m_I

Field Value

float

m_angularVelocity

protected float m_angularVelocity

Field Value

float

m_angularVelocity

protected float m_angularVelocity

Field Value

float

m_angularVelocity

protected float m_angularVelocity

Field Value

float

m_angularVelocity

protected float m_angularVelocity

Field Value

float

m_angularVelocity

protected float m_angularVelocity

Field Value

float

m_angularVelocity

protected float m_angularVelocity

Field Value

float

m_angularVelocity

protected float m_angularVelocity

Field Value

float

m_angularVelocity

protected float m_angularVelocity

Field Value

float

m_angularVelocity

protected float m_angularVelocity

Field Value

float

m_angularVelocity

protected float m_angularVelocity

Field Value

float

m_angularVelocity

protected float m_angularVelocity

Field Value

float

m_angularVelocity

protected float m_angularVelocity

Field Value

float

m_linearVelocity

public b2Vec2 m_linearVelocity

Field Value

b2Vec2

m_linearVelocity

public b2Vec2 m_linearVelocity

Field Value

b2Vec2

m_linearVelocity

public b2Vec2 m_linearVelocity

Field Value

b2Vec2

m_linearVelocity

public b2Vec2 m_linearVelocity

Field Value

b2Vec2

m_linearVelocity

public b2Vec2 m_linearVelocity

Field Value

b2Vec2

m_linearVelocity

public b2Vec2 m_linearVelocity

Field Value

b2Vec2

m_linearVelocity

public b2Vec2 m_linearVelocity

Field Value

b2Vec2

m_linearVelocity

public b2Vec2 m_linearVelocity

Field Value

b2Vec2

m_linearVelocity

public b2Vec2 m_linearVelocity

Field Value

b2Vec2

m_linearVelocity

public b2Vec2 m_linearVelocity

Field Value

b2Vec2

m_linearVelocity

public b2Vec2 m_linearVelocity

Field Value

b2Vec2

m_linearVelocity

public b2Vec2 m_linearVelocity

Field Value

b2Vec2

Properties

Angle

public float Angle { get; }

Property Value

float

Angle

public float Angle { get; }

Property Value

float

Angle

public float Angle { get; }

Property Value

float

Angle

public float Angle { get; }

Property Value

float

Angle

public float Angle { get; }

Property Value

float

Angle

public float Angle { get; }

Property Value

float

Angle

public float Angle { get; }

Property Value

float

Angle

public float Angle { get; }

Property Value

float

Angle

public float Angle { get; }

Property Value

float

Angle

public float Angle { get; }

Property Value

float

Angle

public float Angle { get; }

Property Value

float

Angle

public float Angle { get; }

Property Value

float

AngularVelocity

public float AngularVelocity { get; set; }

Property Value

float

AngularVelocity

public float AngularVelocity { get; set; }

Property Value

float

AngularVelocity

public float AngularVelocity { get; set; }

Property Value

float

AngularVelocity

public float AngularVelocity { get; set; }

Property Value

float

AngularVelocity

public float AngularVelocity { get; set; }

Property Value

float

AngularVelocity

public float AngularVelocity { get; set; }

Property Value

float

AngularVelocity

public float AngularVelocity { get; set; }

Property Value

float

AngularVelocity

public float AngularVelocity { get; set; }

Property Value

float

AngularVelocity

public float AngularVelocity { get; set; }

Property Value

float

AngularVelocity

public float AngularVelocity { get; set; }

Property Value

float

AngularVelocity

public float AngularVelocity { get; set; }

Property Value

float

AngularVelocity

public float AngularVelocity { get; set; }

Property Value

float

Inertia

public float Inertia { get; }

Property Value

float

Inertia

public float Inertia { get; }

Property Value

float

Inertia

public float Inertia { get; }

Property Value

float

Inertia

public float Inertia { get; }

Property Value

float

Inertia

public float Inertia { get; }

Property Value

float

Inertia

public float Inertia { get; }

Property Value

float

Inertia

public float Inertia { get; }

Property Value

float

Inertia

public float Inertia { get; }

Property Value

float

Inertia

public float Inertia { get; }

Property Value

float

Inertia

public float Inertia { get; }

Property Value

float

Inertia

public float Inertia { get; }

Property Value

float

Inertia

public float Inertia { get; }

Property Value

float

LinearVelocity

public b2Vec2 LinearVelocity { get; set; }

Property Value

b2Vec2

LinearVelocity

public b2Vec2 LinearVelocity { get; set; }

Property Value

b2Vec2

LinearVelocity

public b2Vec2 LinearVelocity { get; set; }

Property Value

b2Vec2

LinearVelocity

public b2Vec2 LinearVelocity { get; set; }

Property Value

b2Vec2

LinearVelocity

public b2Vec2 LinearVelocity { get; set; }

Property Value

b2Vec2

LinearVelocity

public b2Vec2 LinearVelocity { get; set; }

Property Value

b2Vec2

LinearVelocity

public b2Vec2 LinearVelocity { get; set; }

Property Value

b2Vec2

LinearVelocity

public b2Vec2 LinearVelocity { get; set; }

Property Value

b2Vec2

LinearVelocity

public b2Vec2 LinearVelocity { get; set; }

Property Value

b2Vec2

LinearVelocity

public b2Vec2 LinearVelocity { get; set; }

Property Value

b2Vec2

LinearVelocity

public b2Vec2 LinearVelocity { get; set; }

Property Value

b2Vec2

LinearVelocity

public b2Vec2 LinearVelocity { get; set; }

Property Value

b2Vec2

LocalCenter

public b2Vec2 LocalCenter { get; }

Property Value

b2Vec2

LocalCenter

public b2Vec2 LocalCenter { get; }

Property Value

b2Vec2

LocalCenter

public b2Vec2 LocalCenter { get; }

Property Value

b2Vec2

LocalCenter

public b2Vec2 LocalCenter { get; }

Property Value

b2Vec2

LocalCenter

public b2Vec2 LocalCenter { get; }

Property Value

b2Vec2

LocalCenter

public b2Vec2 LocalCenter { get; }

Property Value

b2Vec2

LocalCenter

public b2Vec2 LocalCenter { get; }

Property Value

b2Vec2

LocalCenter

public b2Vec2 LocalCenter { get; }

Property Value

b2Vec2

LocalCenter

public b2Vec2 LocalCenter { get; }

Property Value

b2Vec2

LocalCenter

public b2Vec2 LocalCenter { get; }

Property Value

b2Vec2

LocalCenter

public b2Vec2 LocalCenter { get; }

Property Value

b2Vec2

LocalCenter

public b2Vec2 LocalCenter { get; }

Property Value

b2Vec2

Position

public b2Vec2 Position { get; }

Property Value

b2Vec2

Position

public b2Vec2 Position { get; }

Property Value

b2Vec2

Position

public b2Vec2 Position { get; }

Property Value

b2Vec2

Position

public b2Vec2 Position { get; }

Property Value

b2Vec2

Position

public b2Vec2 Position { get; }

Property Value

b2Vec2

Position

public b2Vec2 Position { get; }

Property Value

b2Vec2

Position

public b2Vec2 Position { get; }

Property Value

b2Vec2

Position

public b2Vec2 Position { get; }

Property Value

b2Vec2

Position

public b2Vec2 Position { get; }

Property Value

b2Vec2

Position

public b2Vec2 Position { get; }

Property Value

b2Vec2

Position

public b2Vec2 Position { get; }

Property Value

b2Vec2

Position

public b2Vec2 Position { get; }

Property Value

b2Vec2

WorldCenter

public b2Vec2 WorldCenter { get; }

Property Value

b2Vec2

WorldCenter

public b2Vec2 WorldCenter { get; }

Property Value

b2Vec2

WorldCenter

public b2Vec2 WorldCenter { get; }

Property Value

b2Vec2

WorldCenter

public b2Vec2 WorldCenter { get; }

Property Value

b2Vec2

WorldCenter

public b2Vec2 WorldCenter { get; }

Property Value

b2Vec2

WorldCenter

public b2Vec2 WorldCenter { get; }

Property Value

b2Vec2

WorldCenter

public b2Vec2 WorldCenter { get; }

Property Value

b2Vec2

WorldCenter

public b2Vec2 WorldCenter { get; }

Property Value

b2Vec2

WorldCenter

public b2Vec2 WorldCenter { get; }

Property Value

b2Vec2

WorldCenter

public b2Vec2 WorldCenter { get; }

Property Value

b2Vec2

WorldCenter

public b2Vec2 WorldCenter { get; }

Property Value

b2Vec2

WorldCenter

public b2Vec2 WorldCenter { get; }

Property Value

b2Vec2

XF

public b2Transform XF { get; set; }

Property Value

b2Transform

XF

public b2Transform XF { get; set; }

Property Value

b2Transform

XF

public b2Transform XF { get; set; }

Property Value

b2Transform

XF

public b2Transform XF { get; set; }

Property Value

b2Transform

XF

public b2Transform XF { get; set; }

Property Value

b2Transform

XF

public b2Transform XF { get; set; }

Property Value

b2Transform

XF

public b2Transform XF { get; set; }

Property Value

b2Transform

XF

public b2Transform XF { get; set; }

Property Value

b2Transform

XF

public b2Transform XF { get; set; }

Property Value

b2Transform

XF

public b2Transform XF { get; set; }

Property Value

b2Transform

XF

public b2Transform XF { get; set; }

Property Value

b2Transform

XF

public b2Transform XF { get; set; }

Property Value

b2Transform

Methods

Advance(float)

public virtual void Advance(float alpha)

Parameters

alpha float

Advance(float)

public virtual void Advance(float alpha)

Parameters

alpha float

Advance(float)

public virtual void Advance(float alpha)

Parameters

alpha float

Advance(float)

public virtual void Advance(float alpha)

Parameters

alpha float

Advance(float)

public virtual void Advance(float alpha)

Parameters

alpha float

Advance(float)

public virtual void Advance(float alpha)

Parameters

alpha float

Advance(float)

public virtual void Advance(float alpha)

Parameters

alpha float

Advance(float)

public virtual void Advance(float alpha)

Parameters

alpha float

Advance(float)

public virtual void Advance(float alpha)

Parameters

alpha float

Advance(float)

public virtual void Advance(float alpha)

Parameters

alpha float

Advance(float)

public virtual void Advance(float alpha)

Parameters

alpha float

Advance(float)

public virtual void Advance(float alpha)

Parameters

alpha float

ApplyAngularImpulse(float)

public virtual void ApplyAngularImpulse(float impulse)

Parameters

impulse float

ApplyAngularImpulse(float)

public virtual void ApplyAngularImpulse(float impulse)

Parameters

impulse float

ApplyAngularImpulse(float)

public virtual void ApplyAngularImpulse(float impulse)

Parameters

impulse float

ApplyAngularImpulse(float)

public virtual void ApplyAngularImpulse(float impulse)

Parameters

impulse float

ApplyAngularImpulse(float)

public virtual void ApplyAngularImpulse(float impulse)

Parameters

impulse float

ApplyAngularImpulse(float)

public virtual void ApplyAngularImpulse(float impulse)

Parameters

impulse float

ApplyAngularImpulse(float)

public virtual void ApplyAngularImpulse(float impulse)

Parameters

impulse float

ApplyAngularImpulse(float)

public virtual void ApplyAngularImpulse(float impulse)

Parameters

impulse float

ApplyAngularImpulse(float)

public virtual void ApplyAngularImpulse(float impulse)

Parameters

impulse float

ApplyAngularImpulse(float)

public virtual void ApplyAngularImpulse(float impulse)

Parameters

impulse float

ApplyAngularImpulse(float)

public virtual void ApplyAngularImpulse(float impulse)

Parameters

impulse float

ApplyAngularImpulse(float)

public virtual void ApplyAngularImpulse(float impulse)

Parameters

impulse float

ApplyForce(b2Vec2, b2Vec2)

public virtual void ApplyForce(b2Vec2 force, b2Vec2 point)

Parameters

force b2Vec2

point b2Vec2

ApplyForce(b2Vec2, b2Vec2)

public virtual void ApplyForce(b2Vec2 force, b2Vec2 point)

Parameters

force b2Vec2

point b2Vec2

ApplyForce(b2Vec2, b2Vec2)

public virtual void ApplyForce(b2Vec2 force, b2Vec2 point)

Parameters

force b2Vec2

point b2Vec2

ApplyForce(b2Vec2, b2Vec2)

public virtual void ApplyForce(b2Vec2 force, b2Vec2 point)

Parameters

force b2Vec2

point b2Vec2

ApplyForce(b2Vec2, b2Vec2)

public virtual void ApplyForce(b2Vec2 force, b2Vec2 point)

Parameters

force b2Vec2

point b2Vec2

ApplyForce(b2Vec2, b2Vec2)

public virtual void ApplyForce(b2Vec2 force, b2Vec2 point)

Parameters

force b2Vec2

point b2Vec2

ApplyForce(b2Vec2, b2Vec2)

public virtual void ApplyForce(b2Vec2 force, b2Vec2 point)

Parameters

force b2Vec2

point b2Vec2

ApplyForce(b2Vec2, b2Vec2)

public virtual void ApplyForce(b2Vec2 force, b2Vec2 point)

Parameters

force b2Vec2

point b2Vec2

ApplyForce(b2Vec2, b2Vec2)

public virtual void ApplyForce(b2Vec2 force, b2Vec2 point)

Parameters

force b2Vec2

point b2Vec2

ApplyForce(b2Vec2, b2Vec2)

public virtual void ApplyForce(b2Vec2 force, b2Vec2 point)

Parameters

force b2Vec2

point b2Vec2

ApplyForce(b2Vec2, b2Vec2)

public virtual void ApplyForce(b2Vec2 force, b2Vec2 point)

Parameters

force b2Vec2

point b2Vec2

ApplyForce(b2Vec2, b2Vec2)

public virtual void ApplyForce(b2Vec2 force, b2Vec2 point)

Parameters

force b2Vec2

point b2Vec2

ApplyForceToCenter(b2Vec2)

public virtual void ApplyForceToCenter(b2Vec2 force)

Parameters

force b2Vec2

ApplyForceToCenter(b2Vec2)

public virtual void ApplyForceToCenter(b2Vec2 force)

Parameters

force b2Vec2

ApplyForceToCenter(b2Vec2)

public virtual void ApplyForceToCenter(b2Vec2 force)

Parameters

force b2Vec2

ApplyForceToCenter(b2Vec2)

public virtual void ApplyForceToCenter(b2Vec2 force)

Parameters

force b2Vec2

ApplyForceToCenter(b2Vec2)

public virtual void ApplyForceToCenter(b2Vec2 force)

Parameters

force b2Vec2

ApplyForceToCenter(b2Vec2)

public virtual void ApplyForceToCenter(b2Vec2 force)

Parameters

force b2Vec2

ApplyForceToCenter(b2Vec2)

public virtual void ApplyForceToCenter(b2Vec2 force)

Parameters

force b2Vec2

ApplyForceToCenter(b2Vec2)

public virtual void ApplyForceToCenter(b2Vec2 force)

Parameters

force b2Vec2

ApplyForceToCenter(b2Vec2)

public virtual void ApplyForceToCenter(b2Vec2 force)

Parameters

force b2Vec2

ApplyForceToCenter(b2Vec2)

public virtual void ApplyForceToCenter(b2Vec2 force)

Parameters

force b2Vec2

ApplyForceToCenter(b2Vec2)

public virtual void ApplyForceToCenter(b2Vec2 force)

Parameters

force b2Vec2

ApplyForceToCenter(b2Vec2)

public virtual void ApplyForceToCenter(b2Vec2 force)

Parameters

force b2Vec2

ApplyLinearImpulse(b2Vec2, b2Vec2)

public virtual void ApplyLinearImpulse(b2Vec2 impulse, b2Vec2 point)

Parameters

impulse b2Vec2

point b2Vec2

ApplyLinearImpulse(b2Vec2, b2Vec2)

public virtual void ApplyLinearImpulse(b2Vec2 impulse, b2Vec2 point)

Parameters

impulse b2Vec2

point b2Vec2

ApplyLinearImpulse(b2Vec2, b2Vec2)

public virtual void ApplyLinearImpulse(b2Vec2 impulse, b2Vec2 point)

Parameters

impulse b2Vec2

point b2Vec2

ApplyLinearImpulse(b2Vec2, b2Vec2)

public virtual void ApplyLinearImpulse(b2Vec2 impulse, b2Vec2 point)

Parameters

impulse b2Vec2

point b2Vec2

ApplyLinearImpulse(b2Vec2, b2Vec2)

public virtual void ApplyLinearImpulse(b2Vec2 impulse, b2Vec2 point)

Parameters

impulse b2Vec2

point b2Vec2

ApplyLinearImpulse(b2Vec2, b2Vec2)

public virtual void ApplyLinearImpulse(b2Vec2 impulse, b2Vec2 point)

Parameters

impulse b2Vec2

point b2Vec2

ApplyLinearImpulse(b2Vec2, b2Vec2)

public virtual void ApplyLinearImpulse(b2Vec2 impulse, b2Vec2 point)

Parameters

impulse b2Vec2

point b2Vec2

ApplyLinearImpulse(b2Vec2, b2Vec2)

public virtual void ApplyLinearImpulse(b2Vec2 impulse, b2Vec2 point)

Parameters

impulse b2Vec2

point b2Vec2

ApplyLinearImpulse(b2Vec2, b2Vec2)

public virtual void ApplyLinearImpulse(b2Vec2 impulse, b2Vec2 point)

Parameters

impulse b2Vec2

point b2Vec2

ApplyLinearImpulse(b2Vec2, b2Vec2)

public virtual void ApplyLinearImpulse(b2Vec2 impulse, b2Vec2 point)

Parameters

impulse b2Vec2

point b2Vec2

ApplyLinearImpulse(b2Vec2, b2Vec2)

public virtual void ApplyLinearImpulse(b2Vec2 impulse, b2Vec2 point)

Parameters

impulse b2Vec2

point b2Vec2

ApplyLinearImpulse(b2Vec2, b2Vec2)

public virtual void ApplyLinearImpulse(b2Vec2 impulse, b2Vec2 point)

Parameters

impulse b2Vec2

point b2Vec2

ApplyTorque(float)

public virtual void ApplyTorque(float torque)

Parameters

torque float

ApplyTorque(float)

public virtual void ApplyTorque(float torque)

Parameters

torque float

ApplyTorque(float)

public virtual void ApplyTorque(float torque)

Parameters

torque float

ApplyTorque(float)

public virtual void ApplyTorque(float torque)

Parameters

torque float

ApplyTorque(float)

public virtual void ApplyTorque(float torque)

Parameters

torque float

ApplyTorque(float)

public virtual void ApplyTorque(float torque)

Parameters

torque float

ApplyTorque(float)

public virtual void ApplyTorque(float torque)

Parameters

torque float

ApplyTorque(float)

public virtual void ApplyTorque(float torque)

Parameters

torque float

ApplyTorque(float)

public virtual void ApplyTorque(float torque)

Parameters

torque float

ApplyTorque(float)

public virtual void ApplyTorque(float torque)

Parameters

torque float

ApplyTorque(float)

public virtual void ApplyTorque(float torque)

Parameters

torque float

ApplyTorque(float)

public virtual void ApplyTorque(float torque)

Parameters

torque float

CompareTo(b2Body)

public int CompareTo(b2Body b2)

Parameters

b2 b2Body

Returns

int

CompareTo(b2Body)

public int CompareTo(b2Body b2)

Parameters

b2 b2Body

Returns

int

CompareTo(b2Body)

public int CompareTo(b2Body b2)

Parameters

b2 b2Body

Returns

int

CompareTo(b2Body)

public int CompareTo(b2Body b2)

Parameters

b2 b2Body

Returns

int

CompareTo(b2Body)

public int CompareTo(b2Body b2)

Parameters

b2 b2Body

Returns

int

CompareTo(b2Body)

public int CompareTo(b2Body b2)

Parameters

b2 b2Body

Returns

int

CompareTo(b2Body)

public int CompareTo(b2Body b2)

Parameters

b2 b2Body

Returns

int

CompareTo(b2Body)

public int CompareTo(b2Body b2)

Parameters

b2 b2Body

Returns

int

CompareTo(b2Body)

public int CompareTo(b2Body b2)

Parameters

b2 b2Body

Returns

int

CompareTo(b2Body)

public int CompareTo(b2Body b2)

Parameters

b2 b2Body

Returns

int

CompareTo(b2Body)

public int CompareTo(b2Body b2)

Parameters

b2 b2Body

Returns

int

CompareTo(b2Body)

public int CompareTo(b2Body b2)

Parameters

b2 b2Body

Returns

int

CreateFixture(b2FixtureDef)

public virtual b2Fixture CreateFixture(b2FixtureDef def)

Parameters

def b2FixtureDef

Returns

b2Fixture

CreateFixture(b2Shape, float)

public virtual b2Fixture CreateFixture(b2Shape shape, float density)

Parameters

shape b2Shape

density float

Returns

b2Fixture

CreateFixture(b2FixtureDef)

public virtual b2Fixture CreateFixture(b2FixtureDef def)

Parameters

def b2FixtureDef

Returns

b2Fixture

CreateFixture(b2Shape, float)

public virtual b2Fixture CreateFixture(b2Shape shape, float density)

Parameters

shape b2Shape

density float

Returns

b2Fixture

CreateFixture(b2FixtureDef)

public virtual b2Fixture CreateFixture(b2FixtureDef def)

Parameters

def b2FixtureDef

Returns

b2Fixture

CreateFixture(b2Shape, float)

public virtual b2Fixture CreateFixture(b2Shape shape, float density)

Parameters

shape b2Shape

density float

Returns

b2Fixture

CreateFixture(b2FixtureDef)

public virtual b2Fixture CreateFixture(b2FixtureDef def)

Parameters

def b2FixtureDef

Returns

b2Fixture

CreateFixture(b2Shape, float)

public virtual b2Fixture CreateFixture(b2Shape shape, float density)

Parameters

shape b2Shape

density float

Returns

b2Fixture

CreateFixture(b2FixtureDef)

public virtual b2Fixture CreateFixture(b2FixtureDef def)

Parameters

def b2FixtureDef

Returns

b2Fixture

CreateFixture(b2Shape, float)

public virtual b2Fixture CreateFixture(b2Shape shape, float density)

Parameters

shape b2Shape

density float

Returns

b2Fixture

CreateFixture(b2FixtureDef)

public virtual b2Fixture CreateFixture(b2FixtureDef def)

Parameters

def b2FixtureDef

Returns

b2Fixture

CreateFixture(b2Shape, float)

public virtual b2Fixture CreateFixture(b2Shape shape, float density)

Parameters

shape b2Shape

density float

Returns

b2Fixture

CreateFixture(b2FixtureDef)

public virtual b2Fixture CreateFixture(b2FixtureDef def)

Parameters

def b2FixtureDef

Returns

b2Fixture

CreateFixture(b2Shape, float)

public virtual b2Fixture CreateFixture(b2Shape shape, float density)

Parameters

shape b2Shape

density float

Returns

b2Fixture

CreateFixture(b2FixtureDef)

public virtual b2Fixture CreateFixture(b2FixtureDef def)

Parameters

def b2FixtureDef

Returns

b2Fixture

CreateFixture(b2Shape, float)

public virtual b2Fixture CreateFixture(b2Shape shape, float density)

Parameters

shape b2Shape

density float

Returns

b2Fixture

CreateFixture(b2FixtureDef)

public virtual b2Fixture CreateFixture(b2FixtureDef def)

Parameters

def b2FixtureDef

Returns

b2Fixture

CreateFixture(b2Shape, float)

public virtual b2Fixture CreateFixture(b2Shape shape, float density)

Parameters

shape b2Shape

density float

Returns

b2Fixture

CreateFixture(b2FixtureDef)

public virtual b2Fixture CreateFixture(b2FixtureDef def)

Parameters

def b2FixtureDef

Returns

b2Fixture

CreateFixture(b2Shape, float)

public virtual b2Fixture CreateFixture(b2Shape shape, float density)

Parameters

shape b2Shape

density float

Returns

b2Fixture

CreateFixture(b2FixtureDef)

public virtual b2Fixture CreateFixture(b2FixtureDef def)

Parameters

def b2FixtureDef

Returns

b2Fixture

CreateFixture(b2Shape, float)

public virtual b2Fixture CreateFixture(b2Shape shape, float density)

Parameters

shape b2Shape

density float

Returns

b2Fixture

CreateFixture(b2FixtureDef)

public virtual b2Fixture CreateFixture(b2FixtureDef def)

Parameters

def b2FixtureDef

Returns

b2Fixture

CreateFixture(b2Shape, float)

public virtual b2Fixture CreateFixture(b2Shape shape, float density)

Parameters

shape b2Shape

density float

Returns

b2Fixture

DestroyFixture(b2Fixture)

public virtual void DestroyFixture(b2Fixture fixture)

Parameters

fixture b2Fixture

DestroyFixture(b2Fixture)

public virtual void DestroyFixture(b2Fixture fixture)

Parameters

fixture b2Fixture

DestroyFixture(b2Fixture)

public virtual void DestroyFixture(b2Fixture fixture)

Parameters

fixture b2Fixture

DestroyFixture(b2Fixture)

public virtual void DestroyFixture(b2Fixture fixture)

Parameters

fixture b2Fixture

DestroyFixture(b2Fixture)

public virtual void DestroyFixture(b2Fixture fixture)

Parameters

fixture b2Fixture

DestroyFixture(b2Fixture)

public virtual void DestroyFixture(b2Fixture fixture)

Parameters

fixture b2Fixture

DestroyFixture(b2Fixture)

public virtual void DestroyFixture(b2Fixture fixture)

Parameters

fixture b2Fixture

DestroyFixture(b2Fixture)

public virtual void DestroyFixture(b2Fixture fixture)

Parameters

fixture b2Fixture

DestroyFixture(b2Fixture)

public virtual void DestroyFixture(b2Fixture fixture)

Parameters

fixture b2Fixture

DestroyFixture(b2Fixture)

public virtual void DestroyFixture(b2Fixture fixture)

Parameters

fixture b2Fixture

DestroyFixture(b2Fixture)

public virtual void DestroyFixture(b2Fixture fixture)

Parameters

fixture b2Fixture

DestroyFixture(b2Fixture)

public virtual void DestroyFixture(b2Fixture fixture)

Parameters

fixture b2Fixture

Dump()

public virtual void Dump()

Dump()

public virtual void Dump()

Dump()

public virtual void Dump()

Dump()

public virtual void Dump()

Dump()

public virtual void Dump()

Dump()

public virtual void Dump()

Dump()

public virtual void Dump()

Dump()

public virtual void Dump()

Dump()

public virtual void Dump()

Dump()

public virtual void Dump()

Dump()

public virtual void Dump()

Dump()

public virtual void Dump()

GetLinearVelocityFromLocalPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromLocalPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromLocalPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromLocalPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromLocalPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromLocalPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromLocalPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromLocalPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromLocalPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromLocalPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromLocalPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromLocalPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromWorldPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromWorldPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromWorldPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromWorldPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromWorldPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromWorldPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromWorldPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromWorldPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromWorldPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromWorldPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromWorldPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLinearVelocityFromWorldPoint(b2Vec2)

public virtual b2Vec2 GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLocalPoint(b2Vec2)

public virtual b2Vec2 GetLocalPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLocalPoint(b2Vec2)

public virtual b2Vec2 GetLocalPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLocalPoint(b2Vec2)

public virtual b2Vec2 GetLocalPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLocalPoint(b2Vec2)

public virtual b2Vec2 GetLocalPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLocalPoint(b2Vec2)

public virtual b2Vec2 GetLocalPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLocalPoint(b2Vec2)

public virtual b2Vec2 GetLocalPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLocalPoint(b2Vec2)

public virtual b2Vec2 GetLocalPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLocalPoint(b2Vec2)

public virtual b2Vec2 GetLocalPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLocalPoint(b2Vec2)

public virtual b2Vec2 GetLocalPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLocalPoint(b2Vec2)

public virtual b2Vec2 GetLocalPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLocalPoint(b2Vec2)

public virtual b2Vec2 GetLocalPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLocalPoint(b2Vec2)

public virtual b2Vec2 GetLocalPoint(b2Vec2 worldPoint)

Parameters

worldPoint b2Vec2

Returns

b2Vec2

GetLocalVector(b2Vec2)

public virtual b2Vec2 GetLocalVector(b2Vec2 worldVector)

Parameters

worldVector b2Vec2

Returns

b2Vec2

GetLocalVector(b2Vec2)

public virtual b2Vec2 GetLocalVector(b2Vec2 worldVector)

Parameters

worldVector b2Vec2

Returns

b2Vec2

GetLocalVector(b2Vec2)

public virtual b2Vec2 GetLocalVector(b2Vec2 worldVector)

Parameters

worldVector b2Vec2

Returns

b2Vec2

GetLocalVector(b2Vec2)

public virtual b2Vec2 GetLocalVector(b2Vec2 worldVector)

Parameters

worldVector b2Vec2

Returns

b2Vec2

GetLocalVector(b2Vec2)

public virtual b2Vec2 GetLocalVector(b2Vec2 worldVector)

Parameters

worldVector b2Vec2

Returns

b2Vec2

GetLocalVector(b2Vec2)

public virtual b2Vec2 GetLocalVector(b2Vec2 worldVector)

Parameters

worldVector b2Vec2

Returns

b2Vec2

GetLocalVector(b2Vec2)

public virtual b2Vec2 GetLocalVector(b2Vec2 worldVector)

Parameters

worldVector b2Vec2

Returns

b2Vec2

GetLocalVector(b2Vec2)

public virtual b2Vec2 GetLocalVector(b2Vec2 worldVector)

Parameters

worldVector b2Vec2

Returns

b2Vec2

GetLocalVector(b2Vec2)

public virtual b2Vec2 GetLocalVector(b2Vec2 worldVector)

Parameters

worldVector b2Vec2

Returns

b2Vec2

GetLocalVector(b2Vec2)

public virtual b2Vec2 GetLocalVector(b2Vec2 worldVector)

Parameters

worldVector b2Vec2

Returns

b2Vec2

GetLocalVector(b2Vec2)

public virtual b2Vec2 GetLocalVector(b2Vec2 worldVector)

Parameters

worldVector b2Vec2

Returns

b2Vec2

GetLocalVector(b2Vec2)

public virtual b2Vec2 GetLocalVector(b2Vec2 worldVector)

Parameters

worldVector b2Vec2

Returns

b2Vec2

GetMassData()

public virtual b2MassData GetMassData()

Returns

b2MassData

GetMassData()

public virtual b2MassData GetMassData()

Returns

b2MassData

GetMassData()

public virtual b2MassData GetMassData()

Returns

b2MassData

GetMassData()

public virtual b2MassData GetMassData()

Returns

b2MassData

GetMassData()

public virtual b2MassData GetMassData()

Returns

b2MassData

GetMassData()

public virtual b2MassData GetMassData()

Returns

b2MassData

GetMassData()

public virtual b2MassData GetMassData()

Returns

b2MassData

GetMassData()

public virtual b2MassData GetMassData()

Returns

b2MassData

GetMassData()

public virtual b2MassData GetMassData()

Returns

b2MassData

GetMassData()

public virtual b2MassData GetMassData()

Returns

b2MassData

GetMassData()

public virtual b2MassData GetMassData()

Returns

b2MassData

GetMassData()

public virtual b2MassData GetMassData()

Returns

b2MassData

GetWorldPoint(b2Vec2)

public virtual b2Vec2 GetWorldPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetWorldPoint(b2Vec2)

public virtual b2Vec2 GetWorldPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetWorldPoint(b2Vec2)

public virtual b2Vec2 GetWorldPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetWorldPoint(b2Vec2)

public virtual b2Vec2 GetWorldPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetWorldPoint(b2Vec2)

public virtual b2Vec2 GetWorldPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetWorldPoint(b2Vec2)

public virtual b2Vec2 GetWorldPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetWorldPoint(b2Vec2)

public virtual b2Vec2 GetWorldPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetWorldPoint(b2Vec2)

public virtual b2Vec2 GetWorldPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetWorldPoint(b2Vec2)

public virtual b2Vec2 GetWorldPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetWorldPoint(b2Vec2)

public virtual b2Vec2 GetWorldPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetWorldPoint(b2Vec2)

public virtual b2Vec2 GetWorldPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetWorldPoint(b2Vec2)

public virtual b2Vec2 GetWorldPoint(b2Vec2 localPoint)

Parameters

localPoint b2Vec2

Returns

b2Vec2

GetWorldVector(b2Vec2)

public virtual b2Vec2 GetWorldVector(b2Vec2 localVector)

Parameters

localVector b2Vec2

Returns

b2Vec2

GetWorldVector(b2Vec2)

public virtual b2Vec2 GetWorldVector(b2Vec2 localVector)

Parameters

localVector b2Vec2

Returns

b2Vec2

GetWorldVector(b2Vec2)

public virtual b2Vec2 GetWorldVector(b2Vec2 localVector)

Parameters

localVector b2Vec2

Returns

b2Vec2

GetWorldVector(b2Vec2)

public virtual b2Vec2 GetWorldVector(b2Vec2 localVector)

Parameters

localVector b2Vec2

Returns

b2Vec2

GetWorldVector(b2Vec2)

public virtual b2Vec2 GetWorldVector(b2Vec2 localVector)

Parameters

localVector b2Vec2

Returns

b2Vec2

GetWorldVector(b2Vec2)

public virtual b2Vec2 GetWorldVector(b2Vec2 localVector)

Parameters

localVector b2Vec2

Returns

b2Vec2

GetWorldVector(b2Vec2)

public virtual b2Vec2 GetWorldVector(b2Vec2 localVector)

Parameters

localVector b2Vec2

Returns

b2Vec2

GetWorldVector(b2Vec2)

public virtual b2Vec2 GetWorldVector(b2Vec2 localVector)

Parameters

localVector b2Vec2

Returns

b2Vec2

GetWorldVector(b2Vec2)

public virtual b2Vec2 GetWorldVector(b2Vec2 localVector)

Parameters

localVector b2Vec2

Returns

b2Vec2

GetWorldVector(b2Vec2)

public virtual b2Vec2 GetWorldVector(b2Vec2 localVector)

Parameters

localVector b2Vec2

Returns

b2Vec2

GetWorldVector(b2Vec2)

public virtual b2Vec2 GetWorldVector(b2Vec2 localVector)

Parameters

localVector b2Vec2

Returns

b2Vec2

GetWorldVector(b2Vec2)

public virtual b2Vec2 GetWorldVector(b2Vec2 localVector)

Parameters

localVector b2Vec2

Returns

b2Vec2

IsActive()

public virtual bool IsActive()

Returns

bool

IsActive()

public virtual bool IsActive()

Returns

bool

IsActive()

public virtual bool IsActive()

Returns

bool

IsActive()

public virtual bool IsActive()

Returns

bool

IsActive()

public virtual bool IsActive()

Returns

bool

IsActive()

public virtual bool IsActive()

Returns

bool

IsActive()

public virtual bool IsActive()

Returns

bool

IsActive()

public virtual bool IsActive()

Returns

bool

IsActive()

public virtual bool IsActive()

Returns

bool

IsActive()

public virtual bool IsActive()

Returns

bool

IsActive()

public virtual bool IsActive()

Returns

bool

IsActive()

public virtual bool IsActive()

Returns

bool

IsAwake()

public virtual bool IsAwake()

Returns

bool

IsAwake()

public virtual bool IsAwake()

Returns

bool

IsAwake()

public virtual bool IsAwake()

Returns

bool

IsAwake()

public virtual bool IsAwake()

Returns

bool

IsAwake()

public virtual bool IsAwake()

Returns

bool

IsAwake()

public virtual bool IsAwake()

Returns

bool

IsAwake()

public virtual bool IsAwake()

Returns

bool

IsAwake()

public virtual bool IsAwake()

Returns

bool

IsAwake()

public virtual bool IsAwake()

Returns

bool

IsAwake()

public virtual bool IsAwake()

Returns

bool

IsAwake()

public virtual bool IsAwake()

Returns

bool

IsAwake()

public virtual bool IsAwake()

Returns

bool

IsBullet()

public virtual bool IsBullet()

Returns

bool

IsBullet()

public virtual bool IsBullet()

Returns

bool

IsBullet()

public virtual bool IsBullet()

Returns

bool

IsBullet()

public virtual bool IsBullet()

Returns

bool

IsBullet()

public virtual bool IsBullet()

Returns

bool

IsBullet()

public virtual bool IsBullet()

Returns

bool

IsBullet()

public virtual bool IsBullet()

Returns

bool

IsBullet()

public virtual bool IsBullet()

Returns

bool

IsBullet()

public virtual bool IsBullet()

Returns

bool

IsBullet()

public virtual bool IsBullet()

Returns

bool

IsBullet()

public virtual bool IsBullet()

Returns

bool

IsBullet()

public virtual bool IsBullet()

Returns

bool

IsFixedRotation()

public virtual bool IsFixedRotation()

Returns

bool

IsFixedRotation()

public virtual bool IsFixedRotation()

Returns

bool

IsFixedRotation()

public virtual bool IsFixedRotation()

Returns

bool

IsFixedRotation()

public virtual bool IsFixedRotation()

Returns

bool

IsFixedRotation()

public virtual bool IsFixedRotation()

Returns

bool

IsFixedRotation()

public virtual bool IsFixedRotation()

Returns

bool

IsFixedRotation()

public virtual bool IsFixedRotation()

Returns

bool

IsFixedRotation()

public virtual bool IsFixedRotation()

Returns

bool

IsFixedRotation()

public virtual bool IsFixedRotation()

Returns

bool

IsFixedRotation()

public virtual bool IsFixedRotation()

Returns

bool

IsFixedRotation()

public virtual bool IsFixedRotation()

Returns

bool

IsFixedRotation()

public virtual bool IsFixedRotation()

Returns

bool

IsSleepingAllowed()

public virtual bool IsSleepingAllowed()

Returns

bool

IsSleepingAllowed()

public virtual bool IsSleepingAllowed()

Returns

bool

IsSleepingAllowed()

public virtual bool IsSleepingAllowed()

Returns

bool

IsSleepingAllowed()

public virtual bool IsSleepingAllowed()

Returns

bool

IsSleepingAllowed()

public virtual bool IsSleepingAllowed()

Returns

bool

IsSleepingAllowed()

public virtual bool IsSleepingAllowed()

Returns

bool

IsSleepingAllowed()

public virtual bool IsSleepingAllowed()

Returns

bool

IsSleepingAllowed()

public virtual bool IsSleepingAllowed()

Returns

bool

IsSleepingAllowed()

public virtual bool IsSleepingAllowed()

Returns

bool

IsSleepingAllowed()

public virtual bool IsSleepingAllowed()

Returns

bool

IsSleepingAllowed()

public virtual bool IsSleepingAllowed()

Returns

bool

IsSleepingAllowed()

public virtual bool IsSleepingAllowed()

Returns

bool

ResetMassData()

public virtual void ResetMassData()

ResetMassData()

public virtual void ResetMassData()

ResetMassData()

public virtual void ResetMassData()

ResetMassData()

public virtual void ResetMassData()

ResetMassData()

public virtual void ResetMassData()

ResetMassData()

public virtual void ResetMassData()

ResetMassData()

public virtual void ResetMassData()

ResetMassData()

public virtual void ResetMassData()

ResetMassData()

public virtual void ResetMassData()

ResetMassData()

public virtual void ResetMassData()

ResetMassData()

public virtual void ResetMassData()

ResetMassData()

public virtual void ResetMassData()

SetActive(bool)

public virtual void SetActive(bool flag)

Parameters

flag bool

SetActive(bool)

public virtual void SetActive(bool flag)

Parameters

flag bool

SetActive(bool)

public virtual void SetActive(bool flag)

Parameters

flag bool

SetActive(bool)

public virtual void SetActive(bool flag)

Parameters

flag bool

SetActive(bool)

public virtual void SetActive(bool flag)

Parameters

flag bool

SetActive(bool)

public virtual void SetActive(bool flag)

Parameters

flag bool

SetActive(bool)

public virtual void SetActive(bool flag)

Parameters

flag bool

SetActive(bool)

public virtual void SetActive(bool flag)

Parameters

flag bool

SetActive(bool)

public virtual void SetActive(bool flag)

Parameters

flag bool

SetActive(bool)

public virtual void SetActive(bool flag)

Parameters

flag bool

SetActive(bool)

public virtual void SetActive(bool flag)

Parameters

flag bool

SetActive(bool)

public virtual void SetActive(bool flag)

Parameters

flag bool

SetAwake(bool)

public virtual void SetAwake(bool flag)

Parameters

flag bool

SetAwake(bool)

public virtual void SetAwake(bool flag)

Parameters

flag bool

SetAwake(bool)

public virtual void SetAwake(bool flag)

Parameters

flag bool

SetAwake(bool)

public virtual void SetAwake(bool flag)

Parameters

flag bool

SetAwake(bool)

public virtual void SetAwake(bool flag)

Parameters

flag bool

SetAwake(bool)

public virtual void SetAwake(bool flag)

Parameters

flag bool

SetAwake(bool)

public virtual void SetAwake(bool flag)

Parameters

flag bool

SetAwake(bool)

public virtual void SetAwake(bool flag)

Parameters

flag bool

SetAwake(bool)

public virtual void SetAwake(bool flag)

Parameters

flag bool

SetAwake(bool)

public virtual void SetAwake(bool flag)

Parameters

flag bool

SetAwake(bool)

public virtual void SetAwake(bool flag)

Parameters

flag bool

SetAwake(bool)

public virtual void SetAwake(bool flag)

Parameters

flag bool

SetBullet(bool)

public virtual void SetBullet(bool flag)

Parameters

flag bool

SetBullet(bool)

public virtual void SetBullet(bool flag)

Parameters

flag bool

SetBullet(bool)

public virtual void SetBullet(bool flag)

Parameters

flag bool

SetBullet(bool)

public virtual void SetBullet(bool flag)

Parameters

flag bool

SetBullet(bool)

public virtual void SetBullet(bool flag)

Parameters

flag bool

SetBullet(bool)

public virtual void SetBullet(bool flag)

Parameters

flag bool

SetBullet(bool)

public virtual void SetBullet(bool flag)

Parameters

flag bool

SetBullet(bool)

public virtual void SetBullet(bool flag)

Parameters

flag bool

SetBullet(bool)

public virtual void SetBullet(bool flag)

Parameters

flag bool

SetBullet(bool)

public virtual void SetBullet(bool flag)

Parameters

flag bool

SetBullet(bool)

public virtual void SetBullet(bool flag)

Parameters

flag bool

SetBullet(bool)

public virtual void SetBullet(bool flag)

Parameters

flag bool

SetFixedRotation(bool)

public virtual void SetFixedRotation(bool flag)

Parameters

flag bool

SetFixedRotation(bool)

public virtual void SetFixedRotation(bool flag)

Parameters

flag bool

SetFixedRotation(bool)

public virtual void SetFixedRotation(bool flag)

Parameters

flag bool

SetFixedRotation(bool)

public virtual void SetFixedRotation(bool flag)

Parameters

flag bool

SetFixedRotation(bool)

public virtual void SetFixedRotation(bool flag)

Parameters

flag bool

SetFixedRotation(bool)

public virtual void SetFixedRotation(bool flag)

Parameters

flag bool

SetFixedRotation(bool)

public virtual void SetFixedRotation(bool flag)

Parameters

flag bool

SetFixedRotation(bool)

public virtual void SetFixedRotation(bool flag)

Parameters

flag bool

SetFixedRotation(bool)

public virtual void SetFixedRotation(bool flag)

Parameters

flag bool

SetFixedRotation(bool)

public virtual void SetFixedRotation(bool flag)

Parameters

flag bool

SetFixedRotation(bool)

public virtual void SetFixedRotation(bool flag)

Parameters

flag bool

SetFixedRotation(bool)

public virtual void SetFixedRotation(bool flag)

Parameters

flag bool

SetMassData(b2MassData)

public virtual void SetMassData(b2MassData massData)

Parameters

massData b2MassData

SetMassData(b2MassData)

public virtual void SetMassData(b2MassData massData)

Parameters

massData b2MassData

SetMassData(b2MassData)

public virtual void SetMassData(b2MassData massData)

Parameters

massData b2MassData

SetMassData(b2MassData)

public virtual void SetMassData(b2MassData massData)

Parameters

massData b2MassData

SetMassData(b2MassData)

public virtual void SetMassData(b2MassData massData)

Parameters

massData b2MassData

SetMassData(b2MassData)

public virtual void SetMassData(b2MassData massData)

Parameters

massData b2MassData

SetMassData(b2MassData)

public virtual void SetMassData(b2MassData massData)

Parameters

massData b2MassData

SetMassData(b2MassData)

public virtual void SetMassData(b2MassData massData)

Parameters

massData b2MassData

SetMassData(b2MassData)

public virtual void SetMassData(b2MassData massData)

Parameters

massData b2MassData

SetMassData(b2MassData)

public virtual void SetMassData(b2MassData massData)

Parameters

massData b2MassData

SetMassData(b2MassData)

public virtual void SetMassData(b2MassData massData)

Parameters

massData b2MassData

SetMassData(b2MassData)

public virtual void SetMassData(b2MassData massData)

Parameters

massData b2MassData

SetSleepingAllowed(bool)

public virtual void SetSleepingAllowed(bool flag)

Parameters

flag bool

SetSleepingAllowed(bool)

public virtual void SetSleepingAllowed(bool flag)

Parameters

flag bool

SetSleepingAllowed(bool)

public virtual void SetSleepingAllowed(bool flag)

Parameters

flag bool

SetSleepingAllowed(bool)

public virtual void SetSleepingAllowed(bool flag)

Parameters

flag bool

SetSleepingAllowed(bool)

public virtual void SetSleepingAllowed(bool flag)

Parameters

flag bool

SetSleepingAllowed(bool)

public virtual void SetSleepingAllowed(bool flag)

Parameters

flag bool

SetSleepingAllowed(bool)

public virtual void SetSleepingAllowed(bool flag)

Parameters

flag bool

SetSleepingAllowed(bool)

public virtual void SetSleepingAllowed(bool flag)

Parameters

flag bool

SetSleepingAllowed(bool)

public virtual void SetSleepingAllowed(bool flag)

Parameters

flag bool

SetSleepingAllowed(bool)

public virtual void SetSleepingAllowed(bool flag)

Parameters

flag bool

SetSleepingAllowed(bool)

public virtual void SetSleepingAllowed(bool flag)

Parameters

flag bool

SetSleepingAllowed(bool)

public virtual void SetSleepingAllowed(bool flag)

Parameters

flag bool

SetTransform(b2Vec2, float)

public virtual void SetTransform(b2Vec2 position, float angle)

Parameters

position b2Vec2

angle float

SetTransform(b2Vec2, float)

public virtual void SetTransform(b2Vec2 position, float angle)

Parameters

position b2Vec2

angle float

SetTransform(b2Vec2, float)

public virtual void SetTransform(b2Vec2 position, float angle)

Parameters

position b2Vec2

angle float

SetTransform(b2Vec2, float)

public virtual void SetTransform(b2Vec2 position, float angle)

Parameters

position b2Vec2

angle float

SetTransform(b2Vec2, float)

public virtual void SetTransform(b2Vec2 position, float angle)

Parameters

position b2Vec2

angle float

SetTransform(b2Vec2, float)

public virtual void SetTransform(b2Vec2 position, float angle)

Parameters

position b2Vec2

angle float

SetTransform(b2Vec2, float)

public virtual void SetTransform(b2Vec2 position, float angle)

Parameters

position b2Vec2

angle float

SetTransform(b2Vec2, float)

public virtual void SetTransform(b2Vec2 position, float angle)

Parameters

position b2Vec2

angle float

SetTransform(b2Vec2, float)

public virtual void SetTransform(b2Vec2 position, float angle)

Parameters

position b2Vec2

angle float

SetTransform(b2Vec2, float)

public virtual void SetTransform(b2Vec2 position, float angle)

Parameters

position b2Vec2

angle float

SetTransform(b2Vec2, float)

public virtual void SetTransform(b2Vec2 position, float angle)

Parameters

position b2Vec2

angle float

SetTransform(b2Vec2, float)

public virtual void SetTransform(b2Vec2 position, float angle)

Parameters

position b2Vec2

angle float

SetType(b2BodyType)

public virtual void SetType(b2BodyType type)

Parameters

type b2BodyType

SetType(b2BodyType)

public virtual void SetType(b2BodyType type)

Parameters

type b2BodyType

SetType(b2BodyType)

public virtual void SetType(b2BodyType type)

Parameters

type b2BodyType

SetType(b2BodyType)

public virtual void SetType(b2BodyType type)

Parameters

type b2BodyType

SetType(b2BodyType)

public virtual void SetType(b2BodyType type)

Parameters

type b2BodyType

SetType(b2BodyType)

public virtual void SetType(b2BodyType type)

Parameters

type b2BodyType

SetType(b2BodyType)

public virtual void SetType(b2BodyType type)

Parameters

type b2BodyType

SetType(b2BodyType)

public virtual void SetType(b2BodyType type)

Parameters

type b2BodyType

SetType(b2BodyType)

public virtual void SetType(b2BodyType type)

Parameters

type b2BodyType

SetType(b2BodyType)

public virtual void SetType(b2BodyType type)

Parameters

type b2BodyType

SetType(b2BodyType)

public virtual void SetType(b2BodyType type)

Parameters

type b2BodyType

SetType(b2BodyType)

public virtual void SetType(b2BodyType type)

Parameters

type b2BodyType

ShouldCollide(b2Body)

public virtual bool ShouldCollide(b2Body other)

Parameters

other b2Body

Returns

bool

ShouldCollide(b2Body)

public virtual bool ShouldCollide(b2Body other)

Parameters

other b2Body

Returns

bool

ShouldCollide(b2Body)

public virtual bool ShouldCollide(b2Body other)

Parameters

other b2Body

Returns

bool

ShouldCollide(b2Body)

public virtual bool ShouldCollide(b2Body other)

Parameters

other b2Body

Returns

bool

ShouldCollide(b2Body)

public virtual bool ShouldCollide(b2Body other)

Parameters

other b2Body

Returns

bool

ShouldCollide(b2Body)

public virtual bool ShouldCollide(b2Body other)

Parameters

other b2Body

Returns

bool

ShouldCollide(b2Body)

public virtual bool ShouldCollide(b2Body other)

Parameters

other b2Body

Returns

bool

ShouldCollide(b2Body)

public virtual bool ShouldCollide(b2Body other)

Parameters

other b2Body

Returns

bool

ShouldCollide(b2Body)

public virtual bool ShouldCollide(b2Body other)

Parameters

other b2Body

Returns

bool

ShouldCollide(b2Body)

public virtual bool ShouldCollide(b2Body other)

Parameters

other b2Body

Returns

bool

ShouldCollide(b2Body)

public virtual bool ShouldCollide(b2Body other)

Parameters

other b2Body

Returns

bool

ShouldCollide(b2Body)

public virtual bool ShouldCollide(b2Body other)

Parameters

other b2Body

Returns

bool

SynchronizeFixtures()

public virtual void SynchronizeFixtures()

SynchronizeFixtures()

public virtual void SynchronizeFixtures()

SynchronizeFixtures()

public virtual void SynchronizeFixtures()

SynchronizeFixtures()

public virtual void SynchronizeFixtures()

SynchronizeFixtures()

public virtual void SynchronizeFixtures()

SynchronizeFixtures()

public virtual void SynchronizeFixtures()

SynchronizeFixtures()

public virtual void SynchronizeFixtures()

SynchronizeFixtures()

public virtual void SynchronizeFixtures()

SynchronizeFixtures()

public virtual void SynchronizeFixtures()

SynchronizeFixtures()

public virtual void SynchronizeFixtures()

SynchronizeFixtures()

public virtual void SynchronizeFixtures()

SynchronizeFixtures()

public virtual void SynchronizeFixtures()

SynchronizeTransform()

public virtual void SynchronizeTransform()

SynchronizeTransform()

public virtual void SynchronizeTransform()

SynchronizeTransform()

public virtual void SynchronizeTransform()

SynchronizeTransform()

public virtual void SynchronizeTransform()

SynchronizeTransform()

public virtual void SynchronizeTransform()

SynchronizeTransform()

public virtual void SynchronizeTransform()

SynchronizeTransform()

public virtual void SynchronizeTransform()

SynchronizeTransform()

public virtual void SynchronizeTransform()

SynchronizeTransform()

public virtual void SynchronizeTransform()

SynchronizeTransform()

public virtual void SynchronizeTransform()

SynchronizeTransform()

public virtual void SynchronizeTransform()

SynchronizeTransform()

public virtual void SynchronizeTransform()
  • Constructors
    • b2Body(b2BodyDef, b2World)
    • b2Body(b2BodyDef, b2World)
    • b2Body(b2BodyDef, b2World)
    • b2Body(b2BodyDef, b2World)
    • b2Body(b2BodyDef, b2World)
    • b2Body(b2BodyDef, b2World)
    • b2Body(b2BodyDef, b2World)
    • b2Body(b2BodyDef, b2World)
    • b2Body(b2BodyDef, b2World)
    • b2Body(b2BodyDef, b2World)
    • b2Body(b2BodyDef, b2World)
    • b2Body(b2BodyDef, b2World)
  • Fields
    • AngularDamping
    • AngularDamping
    • AngularDamping
    • AngularDamping
    • AngularDamping
    • AngularDamping
    • AngularDamping
    • AngularDamping
    • AngularDamping
    • AngularDamping
    • AngularDamping
    • AngularDamping
    • BodyFlags
    • BodyFlags
    • BodyFlags
    • BodyFlags
    • BodyFlags
    • BodyFlags
    • BodyFlags
    • BodyFlags
    • BodyFlags
    • BodyFlags
    • BodyFlags
    • BodyFlags
    • BodyType
    • BodyType
    • BodyType
    • BodyType
    • BodyType
    • BodyType
    • BodyType
    • BodyType
    • BodyType
    • BodyType
    • BodyType
    • BodyType
    • ContactList
    • ContactList
    • ContactList
    • ContactList
    • ContactList
    • ContactList
    • ContactList
    • ContactList
    • ContactList
    • ContactList
    • ContactList
    • ContactList
    • FixtureCount
    • FixtureCount
    • FixtureCount
    • FixtureCount
    • FixtureCount
    • FixtureCount
    • FixtureCount
    • FixtureCount
    • FixtureCount
    • FixtureCount
    • FixtureCount
    • FixtureCount
    • FixtureList
    • FixtureList
    • FixtureList
    • FixtureList
    • FixtureList
    • FixtureList
    • FixtureList
    • FixtureList
    • FixtureList
    • FixtureList
    • FixtureList
    • FixtureList
    • Force
    • Force
    • Force
    • Force
    • Force
    • Force
    • Force
    • Force
    • Force
    • Force
    • Force
    • Force
    • GravityScale
    • GravityScale
    • GravityScale
    • GravityScale
    • GravityScale
    • GravityScale
    • GravityScale
    • GravityScale
    • GravityScale
    • GravityScale
    • GravityScale
    • GravityScale
    • InvertedI
    • InvertedI
    • InvertedI
    • InvertedI
    • InvertedI
    • InvertedI
    • InvertedI
    • InvertedI
    • InvertedI
    • InvertedI
    • InvertedI
    • InvertedI
    • InvertedMass
    • InvertedMass
    • InvertedMass
    • InvertedMass
    • InvertedMass
    • InvertedMass
    • InvertedMass
    • InvertedMass
    • InvertedMass
    • InvertedMass
    • InvertedMass
    • InvertedMass
    • IslandIndex
    • IslandIndex
    • IslandIndex
    • IslandIndex
    • IslandIndex
    • IslandIndex
    • IslandIndex
    • IslandIndex
    • IslandIndex
    • IslandIndex
    • IslandIndex
    • IslandIndex
    • JointList
    • JointList
    • JointList
    • JointList
    • JointList
    • JointList
    • JointList
    • JointList
    • JointList
    • JointList
    • JointList
    • JointList
    • LinearDamping
    • LinearDamping
    • LinearDamping
    • LinearDamping
    • LinearDamping
    • LinearDamping
    • LinearDamping
    • LinearDamping
    • LinearDamping
    • LinearDamping
    • LinearDamping
    • LinearDamping
    • Mass
    • Mass
    • Mass
    • Mass
    • Mass
    • Mass
    • Mass
    • Mass
    • Mass
    • Mass
    • Mass
    • Mass
    • Next
    • Next
    • Next
    • Next
    • Next
    • Next
    • Next
    • Next
    • Next
    • Next
    • Next
    • Next
    • Prev
    • Prev
    • Prev
    • Prev
    • Prev
    • Prev
    • Prev
    • Prev
    • Prev
    • Prev
    • Prev
    • Prev
    • SleepTime
    • SleepTime
    • SleepTime
    • SleepTime
    • SleepTime
    • SleepTime
    • SleepTime
    • SleepTime
    • SleepTime
    • SleepTime
    • SleepTime
    • SleepTime
    • Sweep
    • Sweep
    • Sweep
    • Sweep
    • Sweep
    • Sweep
    • Sweep
    • Sweep
    • Sweep
    • Sweep
    • Sweep
    • Sweep
    • Torque
    • Torque
    • Torque
    • Torque
    • Torque
    • Torque
    • Torque
    • Torque
    • Torque
    • Torque
    • Torque
    • Torque
    • Transform
    • Transform
    • Transform
    • Transform
    • Transform
    • Transform
    • Transform
    • Transform
    • Transform
    • Transform
    • Transform
    • Transform
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • World
    • World
    • World
    • World
    • World
    • World
    • World
    • World
    • World
    • World
    • World
    • World
    • m_I
    • m_I
    • m_I
    • m_I
    • m_I
    • m_I
    • m_I
    • m_I
    • m_I
    • m_I
    • m_I
    • m_I
    • m_angularVelocity
    • m_angularVelocity
    • m_angularVelocity
    • m_angularVelocity
    • m_angularVelocity
    • m_angularVelocity
    • m_angularVelocity
    • m_angularVelocity
    • m_angularVelocity
    • m_angularVelocity
    • m_angularVelocity
    • m_angularVelocity
    • m_linearVelocity
    • m_linearVelocity
    • m_linearVelocity
    • m_linearVelocity
    • m_linearVelocity
    • m_linearVelocity
    • m_linearVelocity
    • m_linearVelocity
    • m_linearVelocity
    • m_linearVelocity
    • m_linearVelocity
    • m_linearVelocity
  • Properties
    • Angle
    • Angle
    • Angle
    • Angle
    • Angle
    • Angle
    • Angle
    • Angle
    • Angle
    • Angle
    • Angle
    • Angle
    • AngularVelocity
    • AngularVelocity
    • AngularVelocity
    • AngularVelocity
    • AngularVelocity
    • AngularVelocity
    • AngularVelocity
    • AngularVelocity
    • AngularVelocity
    • AngularVelocity
    • AngularVelocity
    • AngularVelocity
    • Inertia
    • Inertia
    • Inertia
    • Inertia
    • Inertia
    • Inertia
    • Inertia
    • Inertia
    • Inertia
    • Inertia
    • Inertia
    • Inertia
    • LinearVelocity
    • LinearVelocity
    • LinearVelocity
    • LinearVelocity
    • LinearVelocity
    • LinearVelocity
    • LinearVelocity
    • LinearVelocity
    • LinearVelocity
    • LinearVelocity
    • LinearVelocity
    • LinearVelocity
    • LocalCenter
    • LocalCenter
    • LocalCenter
    • LocalCenter
    • LocalCenter
    • LocalCenter
    • LocalCenter
    • LocalCenter
    • LocalCenter
    • LocalCenter
    • LocalCenter
    • LocalCenter
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • WorldCenter
    • WorldCenter
    • WorldCenter
    • WorldCenter
    • WorldCenter
    • WorldCenter
    • WorldCenter
    • WorldCenter
    • WorldCenter
    • WorldCenter
    • WorldCenter
    • WorldCenter
    • XF
    • XF
    • XF
    • XF
    • XF
    • XF
    • XF
    • XF
    • XF
    • XF
    • XF
    • XF
  • Methods
    • Advance(float)
    • Advance(float)
    • Advance(float)
    • Advance(float)
    • Advance(float)
    • Advance(float)
    • Advance(float)
    • Advance(float)
    • Advance(float)
    • Advance(float)
    • Advance(float)
    • Advance(float)
    • ApplyAngularImpulse(float)
    • ApplyAngularImpulse(float)
    • ApplyAngularImpulse(float)
    • ApplyAngularImpulse(float)
    • ApplyAngularImpulse(float)
    • ApplyAngularImpulse(float)
    • ApplyAngularImpulse(float)
    • ApplyAngularImpulse(float)
    • ApplyAngularImpulse(float)
    • ApplyAngularImpulse(float)
    • ApplyAngularImpulse(float)
    • ApplyAngularImpulse(float)
    • ApplyForce(b2Vec2, b2Vec2)
    • ApplyForce(b2Vec2, b2Vec2)
    • ApplyForce(b2Vec2, b2Vec2)
    • ApplyForce(b2Vec2, b2Vec2)
    • ApplyForce(b2Vec2, b2Vec2)
    • ApplyForce(b2Vec2, b2Vec2)
    • ApplyForce(b2Vec2, b2Vec2)
    • ApplyForce(b2Vec2, b2Vec2)
    • ApplyForce(b2Vec2, b2Vec2)
    • ApplyForce(b2Vec2, b2Vec2)
    • ApplyForce(b2Vec2, b2Vec2)
    • ApplyForce(b2Vec2, b2Vec2)
    • ApplyForceToCenter(b2Vec2)
    • ApplyForceToCenter(b2Vec2)
    • ApplyForceToCenter(b2Vec2)
    • ApplyForceToCenter(b2Vec2)
    • ApplyForceToCenter(b2Vec2)
    • ApplyForceToCenter(b2Vec2)
    • ApplyForceToCenter(b2Vec2)
    • ApplyForceToCenter(b2Vec2)
    • ApplyForceToCenter(b2Vec2)
    • ApplyForceToCenter(b2Vec2)
    • ApplyForceToCenter(b2Vec2)
    • ApplyForceToCenter(b2Vec2)
    • ApplyLinearImpulse(b2Vec2, b2Vec2)
    • ApplyLinearImpulse(b2Vec2, b2Vec2)
    • ApplyLinearImpulse(b2Vec2, b2Vec2)
    • ApplyLinearImpulse(b2Vec2, b2Vec2)
    • ApplyLinearImpulse(b2Vec2, b2Vec2)
    • ApplyLinearImpulse(b2Vec2, b2Vec2)
    • ApplyLinearImpulse(b2Vec2, b2Vec2)
    • ApplyLinearImpulse(b2Vec2, b2Vec2)
    • ApplyLinearImpulse(b2Vec2, b2Vec2)
    • ApplyLinearImpulse(b2Vec2, b2Vec2)
    • ApplyLinearImpulse(b2Vec2, b2Vec2)
    • ApplyLinearImpulse(b2Vec2, b2Vec2)
    • ApplyTorque(float)
    • ApplyTorque(float)
    • ApplyTorque(float)
    • ApplyTorque(float)
    • ApplyTorque(float)
    • ApplyTorque(float)
    • ApplyTorque(float)
    • ApplyTorque(float)
    • ApplyTorque(float)
    • ApplyTorque(float)
    • ApplyTorque(float)
    • ApplyTorque(float)
    • CompareTo(b2Body)
    • CompareTo(b2Body)
    • CompareTo(b2Body)
    • CompareTo(b2Body)
    • CompareTo(b2Body)
    • CompareTo(b2Body)
    • CompareTo(b2Body)
    • CompareTo(b2Body)
    • CompareTo(b2Body)
    • CompareTo(b2Body)
    • CompareTo(b2Body)
    • CompareTo(b2Body)
    • CreateFixture(b2FixtureDef)
    • CreateFixture(b2Shape, float)
    • CreateFixture(b2FixtureDef)
    • CreateFixture(b2Shape, float)
    • CreateFixture(b2FixtureDef)
    • CreateFixture(b2Shape, float)
    • CreateFixture(b2FixtureDef)
    • CreateFixture(b2Shape, float)
    • CreateFixture(b2FixtureDef)
    • CreateFixture(b2Shape, float)
    • CreateFixture(b2FixtureDef)
    • CreateFixture(b2Shape, float)
    • CreateFixture(b2FixtureDef)
    • CreateFixture(b2Shape, float)
    • CreateFixture(b2FixtureDef)
    • CreateFixture(b2Shape, float)
    • CreateFixture(b2FixtureDef)
    • CreateFixture(b2Shape, float)
    • CreateFixture(b2FixtureDef)
    • CreateFixture(b2Shape, float)
    • CreateFixture(b2FixtureDef)
    • CreateFixture(b2Shape, float)
    • CreateFixture(b2FixtureDef)
    • CreateFixture(b2Shape, float)
    • DestroyFixture(b2Fixture)
    • DestroyFixture(b2Fixture)
    • DestroyFixture(b2Fixture)
    • DestroyFixture(b2Fixture)
    • DestroyFixture(b2Fixture)
    • DestroyFixture(b2Fixture)
    • DestroyFixture(b2Fixture)
    • DestroyFixture(b2Fixture)
    • DestroyFixture(b2Fixture)
    • DestroyFixture(b2Fixture)
    • DestroyFixture(b2Fixture)
    • DestroyFixture(b2Fixture)
    • Dump()
    • Dump()
    • Dump()
    • Dump()
    • Dump()
    • Dump()
    • Dump()
    • Dump()
    • Dump()
    • Dump()
    • Dump()
    • Dump()
    • GetLinearVelocityFromLocalPoint(b2Vec2)
    • GetLinearVelocityFromLocalPoint(b2Vec2)
    • GetLinearVelocityFromLocalPoint(b2Vec2)
    • GetLinearVelocityFromLocalPoint(b2Vec2)
    • GetLinearVelocityFromLocalPoint(b2Vec2)
    • GetLinearVelocityFromLocalPoint(b2Vec2)
    • GetLinearVelocityFromLocalPoint(b2Vec2)
    • GetLinearVelocityFromLocalPoint(b2Vec2)
    • GetLinearVelocityFromLocalPoint(b2Vec2)
    • GetLinearVelocityFromLocalPoint(b2Vec2)
    • GetLinearVelocityFromLocalPoint(b2Vec2)
    • GetLinearVelocityFromLocalPoint(b2Vec2)
    • GetLinearVelocityFromWorldPoint(b2Vec2)
    • GetLinearVelocityFromWorldPoint(b2Vec2)
    • GetLinearVelocityFromWorldPoint(b2Vec2)
    • GetLinearVelocityFromWorldPoint(b2Vec2)
    • GetLinearVelocityFromWorldPoint(b2Vec2)
    • GetLinearVelocityFromWorldPoint(b2Vec2)
    • GetLinearVelocityFromWorldPoint(b2Vec2)
    • GetLinearVelocityFromWorldPoint(b2Vec2)
    • GetLinearVelocityFromWorldPoint(b2Vec2)
    • GetLinearVelocityFromWorldPoint(b2Vec2)
    • GetLinearVelocityFromWorldPoint(b2Vec2)
    • GetLinearVelocityFromWorldPoint(b2Vec2)
    • GetLocalPoint(b2Vec2)
    • GetLocalPoint(b2Vec2)
    • GetLocalPoint(b2Vec2)
    • GetLocalPoint(b2Vec2)
    • GetLocalPoint(b2Vec2)
    • GetLocalPoint(b2Vec2)
    • GetLocalPoint(b2Vec2)
    • GetLocalPoint(b2Vec2)
    • GetLocalPoint(b2Vec2)
    • GetLocalPoint(b2Vec2)
    • GetLocalPoint(b2Vec2)
    • GetLocalPoint(b2Vec2)
    • GetLocalVector(b2Vec2)
    • GetLocalVector(b2Vec2)
    • GetLocalVector(b2Vec2)
    • GetLocalVector(b2Vec2)
    • GetLocalVector(b2Vec2)
    • GetLocalVector(b2Vec2)
    • GetLocalVector(b2Vec2)
    • GetLocalVector(b2Vec2)
    • GetLocalVector(b2Vec2)
    • GetLocalVector(b2Vec2)
    • GetLocalVector(b2Vec2)
    • GetLocalVector(b2Vec2)
    • GetMassData()
    • GetMassData()
    • GetMassData()
    • GetMassData()
    • GetMassData()
    • GetMassData()
    • GetMassData()
    • GetMassData()
    • GetMassData()
    • GetMassData()
    • GetMassData()
    • GetMassData()
    • GetWorldPoint(b2Vec2)
    • GetWorldPoint(b2Vec2)
    • GetWorldPoint(b2Vec2)
    • GetWorldPoint(b2Vec2)
    • GetWorldPoint(b2Vec2)
    • GetWorldPoint(b2Vec2)
    • GetWorldPoint(b2Vec2)
    • GetWorldPoint(b2Vec2)
    • GetWorldPoint(b2Vec2)
    • GetWorldPoint(b2Vec2)
    • GetWorldPoint(b2Vec2)
    • GetWorldPoint(b2Vec2)
    • GetWorldVector(b2Vec2)
    • GetWorldVector(b2Vec2)
    • GetWorldVector(b2Vec2)
    • GetWorldVector(b2Vec2)
    • GetWorldVector(b2Vec2)
    • GetWorldVector(b2Vec2)
    • GetWorldVector(b2Vec2)
    • GetWorldVector(b2Vec2)
    • GetWorldVector(b2Vec2)
    • GetWorldVector(b2Vec2)
    • GetWorldVector(b2Vec2)
    • GetWorldVector(b2Vec2)
    • IsActive()
    • IsActive()
    • IsActive()
    • IsActive()
    • IsActive()
    • IsActive()
    • IsActive()
    • IsActive()
    • IsActive()
    • IsActive()
    • IsActive()
    • IsActive()
    • IsAwake()
    • IsAwake()
    • IsAwake()
    • IsAwake()
    • IsAwake()
    • IsAwake()
    • IsAwake()
    • IsAwake()
    • IsAwake()
    • IsAwake()
    • IsAwake()
    • IsAwake()
    • IsBullet()
    • IsBullet()
    • IsBullet()
    • IsBullet()
    • IsBullet()
    • IsBullet()
    • IsBullet()
    • IsBullet()
    • IsBullet()
    • IsBullet()
    • IsBullet()
    • IsBullet()
    • IsFixedRotation()
    • IsFixedRotation()
    • IsFixedRotation()
    • IsFixedRotation()
    • IsFixedRotation()
    • IsFixedRotation()
    • IsFixedRotation()
    • IsFixedRotation()
    • IsFixedRotation()
    • IsFixedRotation()
    • IsFixedRotation()
    • IsFixedRotation()
    • IsSleepingAllowed()
    • IsSleepingAllowed()
    • IsSleepingAllowed()
    • IsSleepingAllowed()
    • IsSleepingAllowed()
    • IsSleepingAllowed()
    • IsSleepingAllowed()
    • IsSleepingAllowed()
    • IsSleepingAllowed()
    • IsSleepingAllowed()
    • IsSleepingAllowed()
    • IsSleepingAllowed()
    • ResetMassData()
    • ResetMassData()
    • ResetMassData()
    • ResetMassData()
    • ResetMassData()
    • ResetMassData()
    • ResetMassData()
    • ResetMassData()
    • ResetMassData()
    • ResetMassData()
    • ResetMassData()
    • ResetMassData()
    • SetActive(bool)
    • SetActive(bool)
    • SetActive(bool)
    • SetActive(bool)
    • SetActive(bool)
    • SetActive(bool)
    • SetActive(bool)
    • SetActive(bool)
    • SetActive(bool)
    • SetActive(bool)
    • SetActive(bool)
    • SetActive(bool)
    • SetAwake(bool)
    • SetAwake(bool)
    • SetAwake(bool)
    • SetAwake(bool)
    • SetAwake(bool)
    • SetAwake(bool)
    • SetAwake(bool)
    • SetAwake(bool)
    • SetAwake(bool)
    • SetAwake(bool)
    • SetAwake(bool)
    • SetAwake(bool)
    • SetBullet(bool)
    • SetBullet(bool)
    • SetBullet(bool)
    • SetBullet(bool)
    • SetBullet(bool)
    • SetBullet(bool)
    • SetBullet(bool)
    • SetBullet(bool)
    • SetBullet(bool)
    • SetBullet(bool)
    • SetBullet(bool)
    • SetBullet(bool)
    • SetFixedRotation(bool)
    • SetFixedRotation(bool)
    • SetFixedRotation(bool)
    • SetFixedRotation(bool)
    • SetFixedRotation(bool)
    • SetFixedRotation(bool)
    • SetFixedRotation(bool)
    • SetFixedRotation(bool)
    • SetFixedRotation(bool)
    • SetFixedRotation(bool)
    • SetFixedRotation(bool)
    • SetFixedRotation(bool)
    • SetMassData(b2MassData)
    • SetMassData(b2MassData)
    • SetMassData(b2MassData)
    • SetMassData(b2MassData)
    • SetMassData(b2MassData)
    • SetMassData(b2MassData)
    • SetMassData(b2MassData)
    • SetMassData(b2MassData)
    • SetMassData(b2MassData)
    • SetMassData(b2MassData)
    • SetMassData(b2MassData)
    • SetMassData(b2MassData)
    • SetSleepingAllowed(bool)
    • SetSleepingAllowed(bool)
    • SetSleepingAllowed(bool)
    • SetSleepingAllowed(bool)
    • SetSleepingAllowed(bool)
    • SetSleepingAllowed(bool)
    • SetSleepingAllowed(bool)
    • SetSleepingAllowed(bool)
    • SetSleepingAllowed(bool)
    • SetSleepingAllowed(bool)
    • SetSleepingAllowed(bool)
    • SetSleepingAllowed(bool)
    • SetTransform(b2Vec2, float)
    • SetTransform(b2Vec2, float)
    • SetTransform(b2Vec2, float)
    • SetTransform(b2Vec2, float)
    • SetTransform(b2Vec2, float)
    • SetTransform(b2Vec2, float)
    • SetTransform(b2Vec2, float)
    • SetTransform(b2Vec2, float)
    • SetTransform(b2Vec2, float)
    • SetTransform(b2Vec2, float)
    • SetTransform(b2Vec2, float)
    • SetTransform(b2Vec2, float)
    • SetType(b2BodyType)
    • SetType(b2BodyType)
    • SetType(b2BodyType)
    • SetType(b2BodyType)
    • SetType(b2BodyType)
    • SetType(b2BodyType)
    • SetType(b2BodyType)
    • SetType(b2BodyType)
    • SetType(b2BodyType)
    • SetType(b2BodyType)
    • SetType(b2BodyType)
    • SetType(b2BodyType)
    • ShouldCollide(b2Body)
    • ShouldCollide(b2Body)
    • ShouldCollide(b2Body)
    • ShouldCollide(b2Body)
    • ShouldCollide(b2Body)
    • ShouldCollide(b2Body)
    • ShouldCollide(b2Body)
    • ShouldCollide(b2Body)
    • ShouldCollide(b2Body)
    • ShouldCollide(b2Body)
    • ShouldCollide(b2Body)
    • ShouldCollide(b2Body)
    • SynchronizeFixtures()
    • SynchronizeFixtures()
    • SynchronizeFixtures()
    • SynchronizeFixtures()
    • SynchronizeFixtures()
    • SynchronizeFixtures()
    • SynchronizeFixtures()
    • SynchronizeFixtures()
    • SynchronizeFixtures()
    • SynchronizeFixtures()
    • SynchronizeFixtures()
    • SynchronizeFixtures()
    • SynchronizeTransform()
    • SynchronizeTransform()
    • SynchronizeTransform()
    • SynchronizeTransform()
    • SynchronizeTransform()
    • SynchronizeTransform()
    • SynchronizeTransform()
    • SynchronizeTransform()
    • SynchronizeTransform()
    • SynchronizeTransform()
    • SynchronizeTransform()
    • SynchronizeTransform()