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Cocos2D.CCDrawManager


Class CCDrawManager

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public static class CCDrawManager

Inheritance

objectCCDrawManager

Inherited Members

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Fields

AlphaTestEffect

public static AlphaTestEffect AlphaTestEffect

Field Value

AlphaTestEffect

AlphaTestEffect

public static AlphaTestEffect AlphaTestEffect

Field Value

AlphaTestEffect

AlphaTestEffect

public static AlphaTestEffect AlphaTestEffect

Field Value

AlphaTestEffect

AlphaTestEffect

public static AlphaTestEffect AlphaTestEffect

Field Value

AlphaTestEffect

AlphaTestEffect

public static AlphaTestEffect AlphaTestEffect

Field Value

AlphaTestEffect

AlphaTestEffect

public static AlphaTestEffect AlphaTestEffect

Field Value

AlphaTestEffect

AlphaTestEffect

public static AlphaTestEffect AlphaTestEffect

Field Value

AlphaTestEffect

AlphaTestEffect

public static AlphaTestEffect AlphaTestEffect

Field Value

AlphaTestEffect

AlphaTestEffect

public static AlphaTestEffect AlphaTestEffect

Field Value

AlphaTestEffect

AlphaTestEffect

public static AlphaTestEffect AlphaTestEffect

Field Value

AlphaTestEffect

AlphaTestEffect

public static AlphaTestEffect AlphaTestEffect

Field Value

AlphaTestEffect

AlphaTestEffect

public static AlphaTestEffect AlphaTestEffect

Field Value

AlphaTestEffect

DefaultFont

public static string DefaultFont

Field Value

string

DefaultFont

public static string DefaultFont

Field Value

string

DefaultFont

public static string DefaultFont

Field Value

string

DefaultFont

public static string DefaultFont

Field Value

string

DefaultFont

public static string DefaultFont

Field Value

string

DefaultFont

public static string DefaultFont

Field Value

string

DefaultFont

public static string DefaultFont

Field Value

string

DefaultFont

public static string DefaultFont

Field Value

string

DefaultFont

public static string DefaultFont

Field Value

string

DefaultFont

public static string DefaultFont

Field Value

string

DefaultFont

public static string DefaultFont

Field Value

string

DefaultFont

public static string DefaultFont

Field Value

string

DrawCount

public static int DrawCount

Field Value

int

DrawCount

public static int DrawCount

Field Value

int

DrawCount

public static int DrawCount

Field Value

int

DrawCount

public static int DrawCount

Field Value

int

DrawCount

public static int DrawCount

Field Value

int

DrawCount

public static int DrawCount

Field Value

int

DrawCount

public static int DrawCount

Field Value

int

DrawCount

public static int DrawCount

Field Value

int

DrawCount

public static int DrawCount

Field Value

int

DrawCount

public static int DrawCount

Field Value

int

DrawCount

public static int DrawCount

Field Value

int

DrawCount

public static int DrawCount

Field Value

int

PrimitiveEffect

public static BasicEffect PrimitiveEffect

Field Value

BasicEffect

PrimitiveEffect

public static BasicEffect PrimitiveEffect

Field Value

BasicEffect

PrimitiveEffect

public static BasicEffect PrimitiveEffect

Field Value

BasicEffect

PrimitiveEffect

public static BasicEffect PrimitiveEffect

Field Value

BasicEffect

PrimitiveEffect

public static BasicEffect PrimitiveEffect

Field Value

BasicEffect

PrimitiveEffect

public static BasicEffect PrimitiveEffect

Field Value

BasicEffect

PrimitiveEffect

public static BasicEffect PrimitiveEffect

Field Value

BasicEffect

PrimitiveEffect

public static BasicEffect PrimitiveEffect

Field Value

BasicEffect

PrimitiveEffect

public static BasicEffect PrimitiveEffect

Field Value

BasicEffect

PrimitiveEffect

public static BasicEffect PrimitiveEffect

Field Value

BasicEffect

PrimitiveEffect

public static BasicEffect PrimitiveEffect

Field Value

BasicEffect

PrimitiveEffect

public static BasicEffect PrimitiveEffect

Field Value

BasicEffect

spriteBatch

public static SpriteBatch spriteBatch

Field Value

SpriteBatch

spriteBatch

public static SpriteBatch spriteBatch

Field Value

SpriteBatch

spriteBatch

public static SpriteBatch spriteBatch

Field Value

SpriteBatch

spriteBatch

public static SpriteBatch spriteBatch

Field Value

SpriteBatch

spriteBatch

public static SpriteBatch spriteBatch

Field Value

SpriteBatch

spriteBatch

public static SpriteBatch spriteBatch

Field Value

SpriteBatch

spriteBatch

public static SpriteBatch spriteBatch

Field Value

SpriteBatch

spriteBatch

public static SpriteBatch spriteBatch

Field Value

SpriteBatch

spriteBatch

public static SpriteBatch spriteBatch

Field Value

SpriteBatch

spriteBatch

public static SpriteBatch spriteBatch

Field Value

SpriteBatch

spriteBatch

public static SpriteBatch spriteBatch

Field Value

SpriteBatch

spriteBatch

public static SpriteBatch spriteBatch

Field Value

SpriteBatch

Properties

BlendState

public static BlendState BlendState { get; set; }

Property Value

BlendState

BlendState

public static BlendState BlendState { get; set; }

Property Value

BlendState

BlendState

public static BlendState BlendState { get; set; }

Property Value

BlendState

BlendState

public static BlendState BlendState { get; set; }

Property Value

BlendState

BlendState

public static BlendState BlendState { get; set; }

Property Value

BlendState

BlendState

public static BlendState BlendState { get; set; }

Property Value

BlendState

BlendState

public static BlendState BlendState { get; set; }

Property Value

BlendState

BlendState

public static BlendState BlendState { get; set; }

Property Value

BlendState

BlendState

public static BlendState BlendState { get; set; }

Property Value

BlendState

BlendState

public static BlendState BlendState { get; set; }

Property Value

BlendState

BlendState

public static BlendState BlendState { get; set; }

Property Value

BlendState

BlendState

public static BlendState BlendState { get; set; }

Property Value

BlendState

DepthStencilState

public static DepthStencilState DepthStencilState { get; set; }

Property Value

DepthStencilState

DepthStencilState

public static DepthStencilState DepthStencilState { get; set; }

Property Value

DepthStencilState

DepthStencilState

public static DepthStencilState DepthStencilState { get; set; }

Property Value

DepthStencilState

DepthStencilState

public static DepthStencilState DepthStencilState { get; set; }

Property Value

DepthStencilState

DepthStencilState

public static DepthStencilState DepthStencilState { get; set; }

Property Value

DepthStencilState

DepthStencilState

public static DepthStencilState DepthStencilState { get; set; }

Property Value

DepthStencilState

DepthStencilState

public static DepthStencilState DepthStencilState { get; set; }

Property Value

DepthStencilState

DepthStencilState

public static DepthStencilState DepthStencilState { get; set; }

Property Value

DepthStencilState

DepthStencilState

public static DepthStencilState DepthStencilState { get; set; }

Property Value

DepthStencilState

DepthStencilState

public static DepthStencilState DepthStencilState { get; set; }

Property Value

DepthStencilState

DepthStencilState

public static DepthStencilState DepthStencilState { get; set; }

Property Value

DepthStencilState

DepthStencilState

public static DepthStencilState DepthStencilState { get; set; }

Property Value

DepthStencilState

DepthTest

public static bool DepthTest { get; set; }

Property Value

bool

DepthTest

public static bool DepthTest { get; set; }

Property Value

bool

DepthTest

public static bool DepthTest { get; set; }

Property Value

bool

DepthTest

public static bool DepthTest { get; set; }

Property Value

bool

DepthTest

public static bool DepthTest { get; set; }

Property Value

bool

DepthTest

public static bool DepthTest { get; set; }

Property Value

bool

DepthTest

public static bool DepthTest { get; set; }

Property Value

bool

DepthTest

public static bool DepthTest { get; set; }

Property Value

bool

DepthTest

public static bool DepthTest { get; set; }

Property Value

bool

DepthTest

public static bool DepthTest { get; set; }

Property Value

bool

DepthTest

public static bool DepthTest { get; set; }

Property Value

bool

DepthTest

public static bool DepthTest { get; set; }

Property Value

bool

DesignResolutionSize

public static CCSize DesignResolutionSize { get; }

Property Value

CCSize

DesignResolutionSize

public static CCSize DesignResolutionSize { get; }

Property Value

CCSize

DesignResolutionSize

public static CCSize DesignResolutionSize { get; }

Property Value

CCSize

DesignResolutionSize

public static CCSize DesignResolutionSize { get; }

Property Value

CCSize

DesignResolutionSize

public static CCSize DesignResolutionSize { get; }

Property Value

CCSize

DesignResolutionSize

public static CCSize DesignResolutionSize { get; }

Property Value

CCSize

DesignResolutionSize

public static CCSize DesignResolutionSize { get; }

Property Value

CCSize

DesignResolutionSize

public static CCSize DesignResolutionSize { get; }

Property Value

CCSize

DesignResolutionSize

public static CCSize DesignResolutionSize { get; }

Property Value

CCSize

DesignResolutionSize

public static CCSize DesignResolutionSize { get; }

Property Value

CCSize

DesignResolutionSize

public static CCSize DesignResolutionSize { get; }

Property Value

CCSize

DesignResolutionSize

public static CCSize DesignResolutionSize { get; }

Property Value

CCSize

FrameSize

public static CCSize FrameSize { get; set; }

Property Value

CCSize

FrameSize

public static CCSize FrameSize { get; set; }

Property Value

CCSize

FrameSize

public static CCSize FrameSize { get; set; }

Property Value

CCSize

FrameSize

public static CCSize FrameSize { get; set; }

Property Value

CCSize

FrameSize

public static CCSize FrameSize { get; set; }

Property Value

CCSize

FrameSize

public static CCSize FrameSize { get; set; }

Property Value

CCSize

FrameSize

public static CCSize FrameSize { get; set; }

Property Value

CCSize

FrameSize

public static CCSize FrameSize { get; set; }

Property Value

CCSize

FrameSize

public static CCSize FrameSize { get; set; }

Property Value

CCSize

FrameSize

public static CCSize FrameSize { get; set; }

Property Value

CCSize

FrameSize

public static CCSize FrameSize { get; set; }

Property Value

CCSize

FrameSize

public static CCSize FrameSize { get; set; }

Property Value

CCSize

GraphicsDevice

public static GraphicsDevice GraphicsDevice { get; }

Property Value

GraphicsDevice

GraphicsDevice

public static GraphicsDevice GraphicsDevice { get; }

Property Value

GraphicsDevice

GraphicsDevice

public static GraphicsDevice GraphicsDevice { get; }

Property Value

GraphicsDevice

GraphicsDevice

public static GraphicsDevice GraphicsDevice { get; }

Property Value

GraphicsDevice

GraphicsDevice

public static GraphicsDevice GraphicsDevice { get; }

Property Value

GraphicsDevice

GraphicsDevice

public static GraphicsDevice GraphicsDevice { get; }

Property Value

GraphicsDevice

GraphicsDevice

public static GraphicsDevice GraphicsDevice { get; }

Property Value

GraphicsDevice

GraphicsDevice

public static GraphicsDevice GraphicsDevice { get; }

Property Value

GraphicsDevice

GraphicsDevice

public static GraphicsDevice GraphicsDevice { get; }

Property Value

GraphicsDevice

GraphicsDevice

public static GraphicsDevice GraphicsDevice { get; }

Property Value

GraphicsDevice

GraphicsDevice

public static GraphicsDevice GraphicsDevice { get; }

Property Value

GraphicsDevice

GraphicsDevice

public static GraphicsDevice GraphicsDevice { get; }

Property Value

GraphicsDevice

ProjectionMatrix

public static Matrix ProjectionMatrix { get; set; }

Property Value

Matrix

ProjectionMatrix

public static Matrix ProjectionMatrix { get; set; }

Property Value

Matrix

ProjectionMatrix

public static Matrix ProjectionMatrix { get; set; }

Property Value

Matrix

ProjectionMatrix

public static Matrix ProjectionMatrix { get; set; }

Property Value

Matrix

ProjectionMatrix

public static Matrix ProjectionMatrix { get; set; }

Property Value

Matrix

ProjectionMatrix

public static Matrix ProjectionMatrix { get; set; }

Property Value

Matrix

ProjectionMatrix

public static Matrix ProjectionMatrix { get; set; }

Property Value

Matrix

ProjectionMatrix

public static Matrix ProjectionMatrix { get; set; }

Property Value

Matrix

ProjectionMatrix

public static Matrix ProjectionMatrix { get; set; }

Property Value

Matrix

ProjectionMatrix

public static Matrix ProjectionMatrix { get; set; }

Property Value

Matrix

ProjectionMatrix

public static Matrix ProjectionMatrix { get; set; }

Property Value

Matrix

ProjectionMatrix

public static Matrix ProjectionMatrix { get; set; }

Property Value

Matrix

ResolutionPolicy

public static CCResolutionPolicy ResolutionPolicy { get; }

Property Value

CCResolutionPolicy

ResolutionPolicy

public static CCResolutionPolicy ResolutionPolicy { get; }

Property Value

CCResolutionPolicy

ResolutionPolicy

public static CCResolutionPolicy ResolutionPolicy { get; }

Property Value

CCResolutionPolicy

ResolutionPolicy

public static CCResolutionPolicy ResolutionPolicy { get; }

Property Value

CCResolutionPolicy

ResolutionPolicy

public static CCResolutionPolicy ResolutionPolicy { get; }

Property Value

CCResolutionPolicy

ResolutionPolicy

public static CCResolutionPolicy ResolutionPolicy { get; }

Property Value

CCResolutionPolicy

ResolutionPolicy

public static CCResolutionPolicy ResolutionPolicy { get; }

Property Value

CCResolutionPolicy

ResolutionPolicy

public static CCResolutionPolicy ResolutionPolicy { get; }

Property Value

CCResolutionPolicy

ResolutionPolicy

public static CCResolutionPolicy ResolutionPolicy { get; }

Property Value

CCResolutionPolicy

ResolutionPolicy

public static CCResolutionPolicy ResolutionPolicy { get; }

Property Value

CCResolutionPolicy

ResolutionPolicy

public static CCResolutionPolicy ResolutionPolicy { get; }

Property Value

CCResolutionPolicy

ResolutionPolicy

public static CCResolutionPolicy ResolutionPolicy { get; }

Property Value

CCResolutionPolicy

ScaleX

public static float ScaleX { get; }

Property Value

float

ScaleX

public static float ScaleX { get; }

Property Value

float

ScaleX

public static float ScaleX { get; }

Property Value

float

ScaleX

public static float ScaleX { get; }

Property Value

float

ScaleX

public static float ScaleX { get; }

Property Value

float

ScaleX

public static float ScaleX { get; }

Property Value

float

ScaleX

public static float ScaleX { get; }

Property Value

float

ScaleX

public static float ScaleX { get; }

Property Value

float

ScaleX

public static float ScaleX { get; }

Property Value

float

ScaleX

public static float ScaleX { get; }

Property Value

float

ScaleX

public static float ScaleX { get; }

Property Value

float

ScaleX

public static float ScaleX { get; }

Property Value

float

ScaleY

public static float ScaleY { get; }

Property Value

float

ScaleY

public static float ScaleY { get; }

Property Value

float

ScaleY

public static float ScaleY { get; }

Property Value

float

ScaleY

public static float ScaleY { get; }

Property Value

float

ScaleY

public static float ScaleY { get; }

Property Value

float

ScaleY

public static float ScaleY { get; }

Property Value

float

ScaleY

public static float ScaleY { get; }

Property Value

float

ScaleY

public static float ScaleY { get; }

Property Value

float

ScaleY

public static float ScaleY { get; }

Property Value

float

ScaleY

public static float ScaleY { get; }

Property Value

float

ScaleY

public static float ScaleY { get; }

Property Value

float

ScaleY

public static float ScaleY { get; }

Property Value

float

ScissorRect

public static CCRect ScissorRect { get; }

Property Value

CCRect

ScissorRect

public static CCRect ScissorRect { get; }

Property Value

CCRect

ScissorRect

public static CCRect ScissorRect { get; }

Property Value

CCRect

ScissorRect

public static CCRect ScissorRect { get; }

Property Value

CCRect

ScissorRect

public static CCRect ScissorRect { get; }

Property Value

CCRect

ScissorRect

public static CCRect ScissorRect { get; }

Property Value

CCRect

ScissorRect

public static CCRect ScissorRect { get; }

Property Value

CCRect

ScissorRect

public static CCRect ScissorRect { get; }

Property Value

CCRect

ScissorRect

public static CCRect ScissorRect { get; }

Property Value

CCRect

ScissorRect

public static CCRect ScissorRect { get; }

Property Value

CCRect

ScissorRect

public static CCRect ScissorRect { get; }

Property Value

CCRect

ScissorRect

public static CCRect ScissorRect { get; }

Property Value

CCRect

ScissorRectEnabled

public static bool ScissorRectEnabled { get; set; }

Property Value

bool

ScissorRectEnabled

public static bool ScissorRectEnabled { get; set; }

Property Value

bool

ScissorRectEnabled

public static bool ScissorRectEnabled { get; set; }

Property Value

bool

ScissorRectEnabled

public static bool ScissorRectEnabled { get; set; }

Property Value

bool

ScissorRectEnabled

public static bool ScissorRectEnabled { get; set; }

Property Value

bool

ScissorRectEnabled

public static bool ScissorRectEnabled { get; set; }

Property Value

bool

ScissorRectEnabled

public static bool ScissorRectEnabled { get; set; }

Property Value

bool

ScissorRectEnabled

public static bool ScissorRectEnabled { get; set; }

Property Value

bool

ScissorRectEnabled

public static bool ScissorRectEnabled { get; set; }

Property Value

bool

ScissorRectEnabled

public static bool ScissorRectEnabled { get; set; }

Property Value

bool

ScissorRectEnabled

public static bool ScissorRectEnabled { get; set; }

Property Value

bool

ScissorRectEnabled

public static bool ScissorRectEnabled { get; set; }

Property Value

bool

TextureEnabled

public static bool TextureEnabled { get; set; }

Property Value

bool

TextureEnabled

public static bool TextureEnabled { get; set; }

Property Value

bool

TextureEnabled

public static bool TextureEnabled { get; set; }

Property Value

bool

TextureEnabled

public static bool TextureEnabled { get; set; }

Property Value

bool

TextureEnabled

public static bool TextureEnabled { get; set; }

Property Value

bool

TextureEnabled

public static bool TextureEnabled { get; set; }

Property Value

bool

TextureEnabled

public static bool TextureEnabled { get; set; }

Property Value

bool

TextureEnabled

public static bool TextureEnabled { get; set; }

Property Value

bool

TextureEnabled

public static bool TextureEnabled { get; set; }

Property Value

bool

TextureEnabled

public static bool TextureEnabled { get; set; }

Property Value

bool

TextureEnabled

public static bool TextureEnabled { get; set; }

Property Value

bool

TextureEnabled

public static bool TextureEnabled { get; set; }

Property Value

bool

VertexColorEnabled

public static bool VertexColorEnabled { get; set; }

Property Value

bool

VertexColorEnabled

public static bool VertexColorEnabled { get; set; }

Property Value

bool

VertexColorEnabled

public static bool VertexColorEnabled { get; set; }

Property Value

bool

VertexColorEnabled

public static bool VertexColorEnabled { get; set; }

Property Value

bool

VertexColorEnabled

public static bool VertexColorEnabled { get; set; }

Property Value

bool

VertexColorEnabled

public static bool VertexColorEnabled { get; set; }

Property Value

bool

VertexColorEnabled

public static bool VertexColorEnabled { get; set; }

Property Value

bool

VertexColorEnabled

public static bool VertexColorEnabled { get; set; }

Property Value

bool

VertexColorEnabled

public static bool VertexColorEnabled { get; set; }

Property Value

bool

VertexColorEnabled

public static bool VertexColorEnabled { get; set; }

Property Value

bool

VertexColorEnabled

public static bool VertexColorEnabled { get; set; }

Property Value

bool

VertexColorEnabled

public static bool VertexColorEnabled { get; set; }

Property Value

bool

ViewMatrix

public static Matrix ViewMatrix { get; set; }

Property Value

Matrix

ViewMatrix

public static Matrix ViewMatrix { get; set; }

Property Value

Matrix

ViewMatrix

public static Matrix ViewMatrix { get; set; }

Property Value

Matrix

ViewMatrix

public static Matrix ViewMatrix { get; set; }

Property Value

Matrix

ViewMatrix

public static Matrix ViewMatrix { get; set; }

Property Value

Matrix

ViewMatrix

public static Matrix ViewMatrix { get; set; }

Property Value

Matrix

ViewMatrix

public static Matrix ViewMatrix { get; set; }

Property Value

Matrix

ViewMatrix

public static Matrix ViewMatrix { get; set; }

Property Value

Matrix

ViewMatrix

public static Matrix ViewMatrix { get; set; }

Property Value

Matrix

ViewMatrix

public static Matrix ViewMatrix { get; set; }

Property Value

Matrix

ViewMatrix

public static Matrix ViewMatrix { get; set; }

Property Value

Matrix

ViewMatrix

public static Matrix ViewMatrix { get; set; }

Property Value

Matrix

ViewPortRect

public static CCRect ViewPortRect { get; }

Property Value

CCRect

ViewPortRect

public static CCRect ViewPortRect { get; }

Property Value

CCRect

ViewPortRect

public static CCRect ViewPortRect { get; }

Property Value

CCRect

ViewPortRect

public static CCRect ViewPortRect { get; }

Property Value

CCRect

ViewPortRect

public static CCRect ViewPortRect { get; }

Property Value

CCRect

ViewPortRect

public static CCRect ViewPortRect { get; }

Property Value

CCRect

ViewPortRect

public static CCRect ViewPortRect { get; }

Property Value

CCRect

ViewPortRect

public static CCRect ViewPortRect { get; }

Property Value

CCRect

ViewPortRect

public static CCRect ViewPortRect { get; }

Property Value

CCRect

ViewPortRect

public static CCRect ViewPortRect { get; }

Property Value

CCRect

ViewPortRect

public static CCRect ViewPortRect { get; }

Property Value

CCRect

ViewPortRect

public static CCRect ViewPortRect { get; }

Property Value

CCRect

VisibleOrigin

public static CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public static CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public static CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public static CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public static CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public static CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public static CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public static CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public static CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public static CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public static CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public static CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleSize

public static CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public static CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public static CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public static CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public static CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public static CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public static CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public static CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public static CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public static CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public static CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public static CCSize VisibleSize { get; }

Property Value

CCSize

WorldMatrix

public static Matrix WorldMatrix { get; set; }

Property Value

Matrix

WorldMatrix

public static Matrix WorldMatrix { get; set; }

Property Value

Matrix

WorldMatrix

public static Matrix WorldMatrix { get; set; }

Property Value

Matrix

WorldMatrix

public static Matrix WorldMatrix { get; set; }

Property Value

Matrix

WorldMatrix

public static Matrix WorldMatrix { get; set; }

Property Value

Matrix

WorldMatrix

public static Matrix WorldMatrix { get; set; }

Property Value

Matrix

WorldMatrix

public static Matrix WorldMatrix { get; set; }

Property Value

Matrix

WorldMatrix

public static Matrix WorldMatrix { get; set; }

Property Value

Matrix

WorldMatrix

public static Matrix WorldMatrix { get; set; }

Property Value

Matrix

WorldMatrix

public static Matrix WorldMatrix { get; set; }

Property Value

Matrix

WorldMatrix

public static Matrix WorldMatrix { get; set; }

Property Value

Matrix

WorldMatrix

public static Matrix WorldMatrix { get; set; }

Property Value

Matrix

Methods

BeginDraw()

public static bool BeginDraw()

Returns

bool

BeginDraw()

public static bool BeginDraw()

Returns

bool

BeginDraw()

public static bool BeginDraw()

Returns

bool

BeginDraw()

public static bool BeginDraw()

Returns

bool

BeginDraw()

public static bool BeginDraw()

Returns

bool

BeginDraw()

public static bool BeginDraw()

Returns

bool

BeginDraw()

public static bool BeginDraw()

Returns

bool

BeginDraw()

public static bool BeginDraw()

Returns

bool

BeginDraw()

public static bool BeginDraw()

Returns

bool

BeginDraw()

public static bool BeginDraw()

Returns

bool

BeginDraw()

public static bool BeginDraw()

Returns

bool

BeginDraw()

public static bool BeginDraw()

Returns

bool

BeginDrawMask()

public static bool BeginDrawMask()

Returns

bool

BeginDrawMask(bool)

public static bool BeginDrawMask(bool inverted)

Parameters

inverted bool

Returns

bool

BeginDrawMask(float)

public static bool BeginDrawMask(float alphaTreshold)

Parameters

alphaTreshold float

Returns

bool

BeginDrawMask(bool, float)

public static bool BeginDrawMask(bool inverted, float alphaTreshold)

Parameters

inverted bool

alphaTreshold float

Returns

bool

BeginDrawMask()

public static bool BeginDrawMask()

Returns

bool

BeginDrawMask(bool)

public static bool BeginDrawMask(bool inverted)

Parameters

inverted bool

Returns

bool

BeginDrawMask(float)

public static bool BeginDrawMask(float alphaTreshold)

Parameters

alphaTreshold float

Returns

bool

BeginDrawMask(bool, float)

public static bool BeginDrawMask(bool inverted, float alphaTreshold)

Parameters

inverted bool

alphaTreshold float

Returns

bool

BeginDrawMask()

public static bool BeginDrawMask()

Returns

bool

BeginDrawMask(bool)

public static bool BeginDrawMask(bool inverted)

Parameters

inverted bool

Returns

bool

BeginDrawMask(float)

public static bool BeginDrawMask(float alphaTreshold)

Parameters

alphaTreshold float

Returns

bool

BeginDrawMask(bool, float)

public static bool BeginDrawMask(bool inverted, float alphaTreshold)

Parameters

inverted bool

alphaTreshold float

Returns

bool

BeginDrawMask()

public static bool BeginDrawMask()

Returns

bool

BeginDrawMask(bool)

public static bool BeginDrawMask(bool inverted)

Parameters

inverted bool

Returns

bool

BeginDrawMask(float)

public static bool BeginDrawMask(float alphaTreshold)

Parameters

alphaTreshold float

Returns

bool

BeginDrawMask(bool, float)

public static bool BeginDrawMask(bool inverted, float alphaTreshold)

Parameters

inverted bool

alphaTreshold float

Returns

bool

BeginDrawMask()

public static bool BeginDrawMask()

Returns

bool

BeginDrawMask(bool)

public static bool BeginDrawMask(bool inverted)

Parameters

inverted bool

Returns

bool

BeginDrawMask(float)

public static bool BeginDrawMask(float alphaTreshold)

Parameters

alphaTreshold float

Returns

bool

BeginDrawMask(bool, float)

public static bool BeginDrawMask(bool inverted, float alphaTreshold)

Parameters

inverted bool

alphaTreshold float

Returns

bool

BeginDrawMask()

public static bool BeginDrawMask()

Returns

bool

BeginDrawMask(bool)

public static bool BeginDrawMask(bool inverted)

Parameters

inverted bool

Returns

bool

BeginDrawMask(float)

public static bool BeginDrawMask(float alphaTreshold)

Parameters

alphaTreshold float

Returns

bool

BeginDrawMask(bool, float)

public static bool BeginDrawMask(bool inverted, float alphaTreshold)

Parameters

inverted bool

alphaTreshold float

Returns

bool

BeginDrawMask()

public static bool BeginDrawMask()

Returns

bool

BeginDrawMask(bool)

public static bool BeginDrawMask(bool inverted)

Parameters

inverted bool

Returns

bool

BeginDrawMask(float)

public static bool BeginDrawMask(float alphaTreshold)

Parameters

alphaTreshold float

Returns

bool

BeginDrawMask(bool, float)

public static bool BeginDrawMask(bool inverted, float alphaTreshold)

Parameters

inverted bool

alphaTreshold float

Returns

bool

BeginDrawMask()

public static bool BeginDrawMask()

Returns

bool

BeginDrawMask(bool)

public static bool BeginDrawMask(bool inverted)

Parameters

inverted bool

Returns

bool

BeginDrawMask(float)

public static bool BeginDrawMask(float alphaTreshold)

Parameters

alphaTreshold float

Returns

bool

BeginDrawMask(bool, float)

public static bool BeginDrawMask(bool inverted, float alphaTreshold)

Parameters

inverted bool

alphaTreshold float

Returns

bool

BeginDrawMask()

public static bool BeginDrawMask()

Returns

bool

BeginDrawMask(bool)

public static bool BeginDrawMask(bool inverted)

Parameters

inverted bool

Returns

bool

BeginDrawMask(float)

public static bool BeginDrawMask(float alphaTreshold)

Parameters

alphaTreshold float

Returns

bool

BeginDrawMask(bool, float)

public static bool BeginDrawMask(bool inverted, float alphaTreshold)

Parameters

inverted bool

alphaTreshold float

Returns

bool

BeginDrawMask()

public static bool BeginDrawMask()

Returns

bool

BeginDrawMask(bool)

public static bool BeginDrawMask(bool inverted)

Parameters

inverted bool

Returns

bool

BeginDrawMask(float)

public static bool BeginDrawMask(float alphaTreshold)

Parameters

alphaTreshold float

Returns

bool

BeginDrawMask(bool, float)

public static bool BeginDrawMask(bool inverted, float alphaTreshold)

Parameters

inverted bool

alphaTreshold float

Returns

bool

BeginDrawMask()

public static bool BeginDrawMask()

Returns

bool

BeginDrawMask(bool)

public static bool BeginDrawMask(bool inverted)

Parameters

inverted bool

Returns

bool

BeginDrawMask(float)

public static bool BeginDrawMask(float alphaTreshold)

Parameters

alphaTreshold float

Returns

bool

BeginDrawMask(bool, float)

public static bool BeginDrawMask(bool inverted, float alphaTreshold)

Parameters

inverted bool

alphaTreshold float

Returns

bool

BeginDrawMask()

public static bool BeginDrawMask()

Returns

bool

BeginDrawMask(bool)

public static bool BeginDrawMask(bool inverted)

Parameters

inverted bool

Returns

bool

BeginDrawMask(float)

public static bool BeginDrawMask(float alphaTreshold)

Parameters

alphaTreshold float

Returns

bool

BeginDrawMask(bool, float)

public static bool BeginDrawMask(bool inverted, float alphaTreshold)

Parameters

inverted bool

alphaTreshold float

Returns

bool

BindTexture(CCTexture2D)

public static void BindTexture(CCTexture2D texture)

Parameters

texture CCTexture2D

BindTexture(CCTexture2D)

public static void BindTexture(CCTexture2D texture)

Parameters

texture CCTexture2D

BindTexture(CCTexture2D)

public static void BindTexture(CCTexture2D texture)

Parameters

texture CCTexture2D

BindTexture(CCTexture2D)

public static void BindTexture(CCTexture2D texture)

Parameters

texture CCTexture2D

BindTexture(CCTexture2D)

public static void BindTexture(CCTexture2D texture)

Parameters

texture CCTexture2D

BindTexture(CCTexture2D)

public static void BindTexture(CCTexture2D texture)

Parameters

texture CCTexture2D

BindTexture(CCTexture2D)

public static void BindTexture(CCTexture2D texture)

Parameters

texture CCTexture2D

BindTexture(CCTexture2D)

public static void BindTexture(CCTexture2D texture)

Parameters

texture CCTexture2D

BindTexture(CCTexture2D)

public static void BindTexture(CCTexture2D texture)

Parameters

texture CCTexture2D

BindTexture(CCTexture2D)

public static void BindTexture(CCTexture2D texture)

Parameters

texture CCTexture2D

BindTexture(CCTexture2D)

public static void BindTexture(CCTexture2D texture)

Parameters

texture CCTexture2D

BindTexture(CCTexture2D)

public static void BindTexture(CCTexture2D texture)

Parameters

texture CCTexture2D

BlendFunc(CCBlendFunc)

public static void BlendFunc(CCBlendFunc blendFunc)

Parameters

blendFunc CCBlendFunc

BlendFunc(CCBlendFunc)

public static void BlendFunc(CCBlendFunc blendFunc)

Parameters

blendFunc CCBlendFunc

BlendFunc(CCBlendFunc)

public static void BlendFunc(CCBlendFunc blendFunc)

Parameters

blendFunc CCBlendFunc

BlendFunc(CCBlendFunc)

public static void BlendFunc(CCBlendFunc blendFunc)

Parameters

blendFunc CCBlendFunc

BlendFunc(CCBlendFunc)

public static void BlendFunc(CCBlendFunc blendFunc)

Parameters

blendFunc CCBlendFunc

BlendFunc(CCBlendFunc)

public static void BlendFunc(CCBlendFunc blendFunc)

Parameters

blendFunc CCBlendFunc

BlendFunc(CCBlendFunc)

public static void BlendFunc(CCBlendFunc blendFunc)

Parameters

blendFunc CCBlendFunc

BlendFunc(CCBlendFunc)

public static void BlendFunc(CCBlendFunc blendFunc)

Parameters

blendFunc CCBlendFunc

BlendFunc(CCBlendFunc)

public static void BlendFunc(CCBlendFunc blendFunc)

Parameters

blendFunc CCBlendFunc

BlendFunc(CCBlendFunc)

public static void BlendFunc(CCBlendFunc blendFunc)

Parameters

blendFunc CCBlendFunc

BlendFunc(CCBlendFunc)

public static void BlendFunc(CCBlendFunc blendFunc)

Parameters

blendFunc CCBlendFunc

BlendFunc(CCBlendFunc)

public static void BlendFunc(CCBlendFunc blendFunc)

Parameters

blendFunc CCBlendFunc

Clear(ClearOptions, Color, float, int)

public static void Clear(ClearOptions options, Color color, float depth, int stencil)

Parameters

options ClearOptions

color Color

depth float

stencil int

Clear(Color, float, int)

public static void Clear(Color color, float depth, int stencil)

Parameters

color Color

depth float

stencil int

Clear(Color, float)

public static void Clear(Color color, float depth)

Parameters

color Color

depth float

Clear(Color)

public static void Clear(Color color)

Parameters

color Color

Clear(ClearOptions, Color, float, int)

public static void Clear(ClearOptions options, Color color, float depth, int stencil)

Parameters

options ClearOptions

color Color

depth float

stencil int

Clear(Color, float, int)

public static void Clear(Color color, float depth, int stencil)

Parameters

color Color

depth float

stencil int

Clear(Color, float)

public static void Clear(Color color, float depth)

Parameters

color Color

depth float

Clear(Color)

public static void Clear(Color color)

Parameters

color Color

Clear(ClearOptions, Color, float, int)

public static void Clear(ClearOptions options, Color color, float depth, int stencil)

Parameters

options ClearOptions

color Color

depth float

stencil int

Clear(Color, float, int)

public static void Clear(Color color, float depth, int stencil)

Parameters

color Color

depth float

stencil int

Clear(Color, float)

public static void Clear(Color color, float depth)

Parameters

color Color

depth float

Clear(Color)

public static void Clear(Color color)

Parameters

color Color

Clear(ClearOptions, Color, float, int)

public static void Clear(ClearOptions options, Color color, float depth, int stencil)

Parameters

options ClearOptions

color Color

depth float

stencil int

Clear(Color, float, int)

public static void Clear(Color color, float depth, int stencil)

Parameters

color Color

depth float

stencil int

Clear(Color, float)

public static void Clear(Color color, float depth)

Parameters

color Color

depth float

Clear(Color)

public static void Clear(Color color)

Parameters

color Color

Clear(ClearOptions, Color, float, int)

public static void Clear(ClearOptions options, Color color, float depth, int stencil)

Parameters

options ClearOptions

color Color

depth float

stencil int

Clear(Color, float, int)

public static void Clear(Color color, float depth, int stencil)

Parameters

color Color

depth float

stencil int

Clear(Color, float)

public static void Clear(Color color, float depth)

Parameters

color Color

depth float

Clear(Color)

public static void Clear(Color color)

Parameters

color Color

Clear(ClearOptions, Color, float, int)

public static void Clear(ClearOptions options, Color color, float depth, int stencil)

Parameters

options ClearOptions

color Color

depth float

stencil int

Clear(Color, float, int)

public static void Clear(Color color, float depth, int stencil)

Parameters

color Color

depth float

stencil int

Clear(Color, float)

public static void Clear(Color color, float depth)

Parameters

color Color

depth float

Clear(Color)

public static void Clear(Color color)

Parameters

color Color

Clear(ClearOptions, Color, float, int)

public static void Clear(ClearOptions options, Color color, float depth, int stencil)

Parameters

options ClearOptions

color Color

depth float

stencil int

Clear(Color, float, int)

public static void Clear(Color color, float depth, int stencil)

Parameters

color Color

depth float

stencil int

Clear(Color, float)

public static void Clear(Color color, float depth)

Parameters

color Color

depth float

Clear(Color)

public static void Clear(Color color)

Parameters

color Color

Clear(ClearOptions, Color, float, int)

public static void Clear(ClearOptions options, Color color, float depth, int stencil)

Parameters

options ClearOptions

color Color

depth float

stencil int

Clear(Color, float, int)

public static void Clear(Color color, float depth, int stencil)

Parameters

color Color

depth float

stencil int

Clear(Color, float)

public static void Clear(Color color, float depth)

Parameters

color Color

depth float

Clear(Color)

public static void Clear(Color color)

Parameters

color Color

Clear(ClearOptions, Color, float, int)

public static void Clear(ClearOptions options, Color color, float depth, int stencil)

Parameters

options ClearOptions

color Color

depth float

stencil int

Clear(Color, float, int)

public static void Clear(Color color, float depth, int stencil)

Parameters

color Color

depth float

stencil int

Clear(Color, float)

public static void Clear(Color color, float depth)

Parameters

color Color

depth float

Clear(Color)

public static void Clear(Color color)

Parameters

color Color

Clear(ClearOptions, Color, float, int)

public static void Clear(ClearOptions options, Color color, float depth, int stencil)

Parameters

options ClearOptions

color Color

depth float

stencil int

Clear(Color, float, int)

public static void Clear(Color color, float depth, int stencil)

Parameters

color Color

depth float

stencil int

Clear(Color, float)

public static void Clear(Color color, float depth)

Parameters

color Color

depth float

Clear(Color)

public static void Clear(Color color)

Parameters

color Color

Clear(ClearOptions, Color, float, int)

public static void Clear(ClearOptions options, Color color, float depth, int stencil)

Parameters

options ClearOptions

color Color

depth float

stencil int

Clear(Color, float, int)

public static void Clear(Color color, float depth, int stencil)

Parameters

color Color

depth float

stencil int

Clear(Color, float)

public static void Clear(Color color, float depth)

Parameters

color Color

depth float

Clear(Color)

public static void Clear(Color color)

Parameters

color Color

Clear(ClearOptions, Color, float, int)

public static void Clear(ClearOptions options, Color color, float depth, int stencil)

Parameters

options ClearOptions

color Color

depth float

stencil int

Clear(Color, float, int)

public static void Clear(Color color, float depth, int stencil)

Parameters

color Color

depth float

stencil int

Clear(Color, float)

public static void Clear(Color color, float depth)

Parameters

color Color

depth float

Clear(Color)

public static void Clear(Color color)

Parameters

color Color

CreateRenderTarget(CCTexture2D, RenderTargetUsage)

public static void CreateRenderTarget(CCTexture2D pTexture, RenderTargetUsage usage)

Parameters

pTexture CCTexture2D

usage RenderTargetUsage

CreateRenderTarget(int, int, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, RenderTargetUsage usage)

Parameters

width int

height int

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(CCTexture2D, RenderTargetUsage)

public static void CreateRenderTarget(CCTexture2D pTexture, RenderTargetUsage usage)

Parameters

pTexture CCTexture2D

usage RenderTargetUsage

CreateRenderTarget(int, int, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, RenderTargetUsage usage)

Parameters

width int

height int

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(CCTexture2D, RenderTargetUsage)

public static void CreateRenderTarget(CCTexture2D pTexture, RenderTargetUsage usage)

Parameters

pTexture CCTexture2D

usage RenderTargetUsage

CreateRenderTarget(int, int, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, RenderTargetUsage usage)

Parameters

width int

height int

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(CCTexture2D, RenderTargetUsage)

public static void CreateRenderTarget(CCTexture2D pTexture, RenderTargetUsage usage)

Parameters

pTexture CCTexture2D

usage RenderTargetUsage

CreateRenderTarget(int, int, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, RenderTargetUsage usage)

Parameters

width int

height int

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(CCTexture2D, RenderTargetUsage)

public static void CreateRenderTarget(CCTexture2D pTexture, RenderTargetUsage usage)

Parameters

pTexture CCTexture2D

usage RenderTargetUsage

CreateRenderTarget(int, int, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, RenderTargetUsage usage)

Parameters

width int

height int

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(CCTexture2D, RenderTargetUsage)

public static void CreateRenderTarget(CCTexture2D pTexture, RenderTargetUsage usage)

Parameters

pTexture CCTexture2D

usage RenderTargetUsage

CreateRenderTarget(int, int, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, RenderTargetUsage usage)

Parameters

width int

height int

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(CCTexture2D, RenderTargetUsage)

public static void CreateRenderTarget(CCTexture2D pTexture, RenderTargetUsage usage)

Parameters

pTexture CCTexture2D

usage RenderTargetUsage

CreateRenderTarget(int, int, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, RenderTargetUsage usage)

Parameters

width int

height int

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(CCTexture2D, RenderTargetUsage)

public static void CreateRenderTarget(CCTexture2D pTexture, RenderTargetUsage usage)

Parameters

pTexture CCTexture2D

usage RenderTargetUsage

CreateRenderTarget(int, int, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, RenderTargetUsage usage)

Parameters

width int

height int

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(CCTexture2D, RenderTargetUsage)

public static void CreateRenderTarget(CCTexture2D pTexture, RenderTargetUsage usage)

Parameters

pTexture CCTexture2D

usage RenderTargetUsage

CreateRenderTarget(int, int, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, RenderTargetUsage usage)

Parameters

width int

height int

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(CCTexture2D, RenderTargetUsage)

public static void CreateRenderTarget(CCTexture2D pTexture, RenderTargetUsage usage)

Parameters

pTexture CCTexture2D

usage RenderTargetUsage

CreateRenderTarget(int, int, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, RenderTargetUsage usage)

Parameters

width int

height int

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(CCTexture2D, RenderTargetUsage)

public static void CreateRenderTarget(CCTexture2D pTexture, RenderTargetUsage usage)

Parameters

pTexture CCTexture2D

usage RenderTargetUsage

CreateRenderTarget(int, int, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, RenderTargetUsage usage)

Parameters

width int

height int

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(CCTexture2D, RenderTargetUsage)

public static void CreateRenderTarget(CCTexture2D pTexture, RenderTargetUsage usage)

Parameters

pTexture CCTexture2D

usage RenderTargetUsage

CreateRenderTarget(int, int, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, RenderTargetUsage usage)

Parameters

width int

height int

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public static RenderTarget2D CreateRenderTarget(int width, int height, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

width int

height int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

RenderTarget2D

CreateTexture2D(int, int)

public static Texture2D CreateTexture2D(int width, int height)

Parameters

width int

height int

Returns

Texture2D

CreateTexture2D(int, int)

public static Texture2D CreateTexture2D(int width, int height)

Parameters

width int

height int

Returns

Texture2D

CreateTexture2D(int, int)

public static Texture2D CreateTexture2D(int width, int height)

Parameters

width int

height int

Returns

Texture2D

CreateTexture2D(int, int)

public static Texture2D CreateTexture2D(int width, int height)

Parameters

width int

height int

Returns

Texture2D

CreateTexture2D(int, int)

public static Texture2D CreateTexture2D(int width, int height)

Parameters

width int

height int

Returns

Texture2D

CreateTexture2D(int, int)

public static Texture2D CreateTexture2D(int width, int height)

Parameters

width int

height int

Returns

Texture2D

CreateTexture2D(int, int)

public static Texture2D CreateTexture2D(int width, int height)

Parameters

width int

height int

Returns

Texture2D

CreateTexture2D(int, int)

public static Texture2D CreateTexture2D(int width, int height)

Parameters

width int

height int

Returns

Texture2D

CreateTexture2D(int, int)

public static Texture2D CreateTexture2D(int width, int height)

Parameters

width int

height int

Returns

Texture2D

CreateTexture2D(int, int)

public static Texture2D CreateTexture2D(int width, int height)

Parameters

width int

height int

Returns

Texture2D

CreateTexture2D(int, int)

public static Texture2D CreateTexture2D(int width, int height)

Parameters

width int

height int

Returns

Texture2D

CreateTexture2D(int, int)

public static Texture2D CreateTexture2D(int width, int height)

Parameters

width int

height int

Returns

Texture2D

DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)

public static void DrawBuffer<T, T2>(CCVertexBuffer<T> vertexBuffer, CCIndexBuffer<T2> indexBuffer, int start, int count) where T : struct, IVertexType where T2 : struct

Parameters

vertexBuffer CCVertexBuffer<T>

indexBuffer CCIndexBuffer<T2>

start int

count int

Type Parameters

T

T2

DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)

public static void DrawBuffer<T, T2>(CCVertexBuffer<T> vertexBuffer, CCIndexBuffer<T2> indexBuffer, int start, int count) where T : struct, IVertexType where T2 : struct

Parameters

vertexBuffer CCVertexBuffer<T>

indexBuffer CCIndexBuffer<T2>

start int

count int

Type Parameters

T

T2

DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)

public static void DrawBuffer<T, T2>(CCVertexBuffer<T> vertexBuffer, CCIndexBuffer<T2> indexBuffer, int start, int count) where T : struct, IVertexType where T2 : struct

Parameters

vertexBuffer CCVertexBuffer<T>

indexBuffer CCIndexBuffer<T2>

start int

count int

Type Parameters

T

T2

DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)

public static void DrawBuffer<T, T2>(CCVertexBuffer<T> vertexBuffer, CCIndexBuffer<T2> indexBuffer, int start, int count) where T : struct, IVertexType where T2 : struct

Parameters

vertexBuffer CCVertexBuffer<T>

indexBuffer CCIndexBuffer<T2>

start int

count int

Type Parameters

T

T2

DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)

public static void DrawBuffer<T, T2>(CCVertexBuffer<T> vertexBuffer, CCIndexBuffer<T2> indexBuffer, int start, int count) where T : struct, IVertexType where T2 : struct

Parameters

vertexBuffer CCVertexBuffer<T>

indexBuffer CCIndexBuffer<T2>

start int

count int

Type Parameters

T

T2

DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)

public static void DrawBuffer<T, T2>(CCVertexBuffer<T> vertexBuffer, CCIndexBuffer<T2> indexBuffer, int start, int count) where T : struct, IVertexType where T2 : struct

Parameters

vertexBuffer CCVertexBuffer<T>

indexBuffer CCIndexBuffer<T2>

start int

count int

Type Parameters

T

T2

DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)

public static void DrawBuffer<T, T2>(CCVertexBuffer<T> vertexBuffer, CCIndexBuffer<T2> indexBuffer, int start, int count) where T : struct, IVertexType where T2 : struct

Parameters

vertexBuffer CCVertexBuffer<T>

indexBuffer CCIndexBuffer<T2>

start int

count int

Type Parameters

T

T2

DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)

public static void DrawBuffer<T, T2>(CCVertexBuffer<T> vertexBuffer, CCIndexBuffer<T2> indexBuffer, int start, int count) where T : struct, IVertexType where T2 : struct

Parameters

vertexBuffer CCVertexBuffer<T>

indexBuffer CCIndexBuffer<T2>

start int

count int

Type Parameters

T

T2

DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)

public static void DrawBuffer<T, T2>(CCVertexBuffer<T> vertexBuffer, CCIndexBuffer<T2> indexBuffer, int start, int count) where T : struct, IVertexType where T2 : struct

Parameters

vertexBuffer CCVertexBuffer<T>

indexBuffer CCIndexBuffer<T2>

start int

count int

Type Parameters

T

T2

DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)

public static void DrawBuffer<T, T2>(CCVertexBuffer<T> vertexBuffer, CCIndexBuffer<T2> indexBuffer, int start, int count) where T : struct, IVertexType where T2 : struct

Parameters

vertexBuffer CCVertexBuffer<T>

indexBuffer CCIndexBuffer<T2>

start int

count int

Type Parameters

T

T2

DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)

public static void DrawBuffer<T, T2>(CCVertexBuffer<T> vertexBuffer, CCIndexBuffer<T2> indexBuffer, int start, int count) where T : struct, IVertexType where T2 : struct

Parameters

vertexBuffer CCVertexBuffer<T>

indexBuffer CCIndexBuffer<T2>

start int

count int

Type Parameters

T

T2

DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)

public static void DrawBuffer<T, T2>(CCVertexBuffer<T> vertexBuffer, CCIndexBuffer<T2> indexBuffer, int start, int count) where T : struct, IVertexType where T2 : struct

Parameters

vertexBuffer CCVertexBuffer<T>

indexBuffer CCIndexBuffer<T2>

start int

count int

Type Parameters

T

T2

DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)

public static void DrawIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType

Parameters

primitiveType PrimitiveType

vertexData T[]

vertexOffset int

numVertices int

indexData short[]

indexOffset int

primitiveCount int

Type Parameters

T

DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)

public static void DrawIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType

Parameters

primitiveType PrimitiveType

vertexData T[]

vertexOffset int

numVertices int

indexData short[]

indexOffset int

primitiveCount int

Type Parameters

T

DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)

public static void DrawIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType

Parameters

primitiveType PrimitiveType

vertexData T[]

vertexOffset int

numVertices int

indexData short[]

indexOffset int

primitiveCount int

Type Parameters

T

DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)

public static void DrawIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType

Parameters

primitiveType PrimitiveType

vertexData T[]

vertexOffset int

numVertices int

indexData short[]

indexOffset int

primitiveCount int

Type Parameters

T

DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)

public static void DrawIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType

Parameters

primitiveType PrimitiveType

vertexData T[]

vertexOffset int

numVertices int

indexData short[]

indexOffset int

primitiveCount int

Type Parameters

T

DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)

public static void DrawIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType

Parameters

primitiveType PrimitiveType

vertexData T[]

vertexOffset int

numVertices int

indexData short[]

indexOffset int

primitiveCount int

Type Parameters

T

DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)

public static void DrawIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType

Parameters

primitiveType PrimitiveType

vertexData T[]

vertexOffset int

numVertices int

indexData short[]

indexOffset int

primitiveCount int

Type Parameters

T

DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)

public static void DrawIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType

Parameters

primitiveType PrimitiveType

vertexData T[]

vertexOffset int

numVertices int

indexData short[]

indexOffset int

primitiveCount int

Type Parameters

T

DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)

public static void DrawIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType

Parameters

primitiveType PrimitiveType

vertexData T[]

vertexOffset int

numVertices int

indexData short[]

indexOffset int

primitiveCount int

Type Parameters

T

DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)

public static void DrawIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType

Parameters

primitiveType PrimitiveType

vertexData T[]

vertexOffset int

numVertices int

indexData short[]

indexOffset int

primitiveCount int

Type Parameters

T

DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)

public static void DrawIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType

Parameters

primitiveType PrimitiveType

vertexData T[]

vertexOffset int

numVertices int

indexData short[]

indexOffset int

primitiveCount int

Type Parameters

T

DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)

public static void DrawIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType

Parameters

primitiveType PrimitiveType

vertexData T[]

vertexOffset int

numVertices int

indexData short[]

indexOffset int

primitiveCount int

Type Parameters

T

DrawPrimitives<T>(PrimitiveType, T[], int, int)

public static void DrawPrimitives<T>(PrimitiveType type, T[] vertices, int offset, int count) where T : struct, IVertexType

Parameters

type PrimitiveType

vertices T[]

offset int

count int

Type Parameters

T

DrawPrimitives<T>(PrimitiveType, T[], int, int)

public static void DrawPrimitives<T>(PrimitiveType type, T[] vertices, int offset, int count) where T : struct, IVertexType

Parameters

type PrimitiveType

vertices T[]

offset int

count int

Type Parameters

T

DrawPrimitives<T>(PrimitiveType, T[], int, int)

public static void DrawPrimitives<T>(PrimitiveType type, T[] vertices, int offset, int count) where T : struct, IVertexType

Parameters

type PrimitiveType

vertices T[]

offset int

count int

Type Parameters

T

DrawPrimitives<T>(PrimitiveType, T[], int, int)

public static void DrawPrimitives<T>(PrimitiveType type, T[] vertices, int offset, int count) where T : struct, IVertexType

Parameters

type PrimitiveType

vertices T[]

offset int

count int

Type Parameters

T

DrawPrimitives<T>(PrimitiveType, T[], int, int)

public static void DrawPrimitives<T>(PrimitiveType type, T[] vertices, int offset, int count) where T : struct, IVertexType

Parameters

type PrimitiveType

vertices T[]

offset int

count int

Type Parameters

T

DrawPrimitives<T>(PrimitiveType, T[], int, int)

public static void DrawPrimitives<T>(PrimitiveType type, T[] vertices, int offset, int count) where T : struct, IVertexType

Parameters

type PrimitiveType

vertices T[]

offset int

count int

Type Parameters

T

DrawPrimitives<T>(PrimitiveType, T[], int, int)

public static void DrawPrimitives<T>(PrimitiveType type, T[] vertices, int offset, int count) where T : struct, IVertexType

Parameters

type PrimitiveType

vertices T[]

offset int

count int

Type Parameters

T

DrawPrimitives<T>(PrimitiveType, T[], int, int)

public static void DrawPrimitives<T>(PrimitiveType type, T[] vertices, int offset, int count) where T : struct, IVertexType

Parameters

type PrimitiveType

vertices T[]

offset int

count int

Type Parameters

T

DrawPrimitives<T>(PrimitiveType, T[], int, int)

public static void DrawPrimitives<T>(PrimitiveType type, T[] vertices, int offset, int count) where T : struct, IVertexType

Parameters

type PrimitiveType

vertices T[]

offset int

count int

Type Parameters

T

DrawPrimitives<T>(PrimitiveType, T[], int, int)

public static void DrawPrimitives<T>(PrimitiveType type, T[] vertices, int offset, int count) where T : struct, IVertexType

Parameters

type PrimitiveType

vertices T[]

offset int

count int

Type Parameters

T

DrawPrimitives<T>(PrimitiveType, T[], int, int)

public static void DrawPrimitives<T>(PrimitiveType type, T[] vertices, int offset, int count) where T : struct, IVertexType

Parameters

type PrimitiveType

vertices T[]

offset int

count int

Type Parameters

T

DrawPrimitives<T>(PrimitiveType, T[], int, int)

public static void DrawPrimitives<T>(PrimitiveType type, T[] vertices, int offset, int count) where T : struct, IVertexType

Parameters

type PrimitiveType

vertices T[]

offset int

count int

Type Parameters

T

DrawQuad(ref CCV3F_C4B_T2F_Quad)

public static void DrawQuad(ref CCV3F_C4B_T2F_Quad quad)

Parameters

quad CCV3F_C4B_T2F_Quad

DrawQuad(ref CCV3F_C4B_T2F_Quad)

public static void DrawQuad(ref CCV3F_C4B_T2F_Quad quad)

Parameters

quad CCV3F_C4B_T2F_Quad

DrawQuad(ref CCV3F_C4B_T2F_Quad)

public static void DrawQuad(ref CCV3F_C4B_T2F_Quad quad)

Parameters

quad CCV3F_C4B_T2F_Quad

DrawQuad(ref CCV3F_C4B_T2F_Quad)

public static void DrawQuad(ref CCV3F_C4B_T2F_Quad quad)

Parameters

quad CCV3F_C4B_T2F_Quad

DrawQuad(ref CCV3F_C4B_T2F_Quad)

public static void DrawQuad(ref CCV3F_C4B_T2F_Quad quad)

Parameters

quad CCV3F_C4B_T2F_Quad

DrawQuad(ref CCV3F_C4B_T2F_Quad)

public static void DrawQuad(ref CCV3F_C4B_T2F_Quad quad)

Parameters

quad CCV3F_C4B_T2F_Quad

DrawQuad(ref CCV3F_C4B_T2F_Quad)

public static void DrawQuad(ref CCV3F_C4B_T2F_Quad quad)

Parameters

quad CCV3F_C4B_T2F_Quad

DrawQuad(ref CCV3F_C4B_T2F_Quad)

public static void DrawQuad(ref CCV3F_C4B_T2F_Quad quad)

Parameters

quad CCV3F_C4B_T2F_Quad

DrawQuad(ref CCV3F_C4B_T2F_Quad)

public static void DrawQuad(ref CCV3F_C4B_T2F_Quad quad)

Parameters

quad CCV3F_C4B_T2F_Quad

DrawQuad(ref CCV3F_C4B_T2F_Quad)

public static void DrawQuad(ref CCV3F_C4B_T2F_Quad quad)

Parameters

quad CCV3F_C4B_T2F_Quad

DrawQuad(ref CCV3F_C4B_T2F_Quad)

public static void DrawQuad(ref CCV3F_C4B_T2F_Quad quad)

Parameters

quad CCV3F_C4B_T2F_Quad

DrawQuad(ref CCV3F_C4B_T2F_Quad)

public static void DrawQuad(ref CCV3F_C4B_T2F_Quad quad)

Parameters

quad CCV3F_C4B_T2F_Quad

DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)

public static void DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad> quads, int start, int n)

Parameters

quads CCRawList<CCV3F_C4B_T2F_Quad>

start int

n int

DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)

public static void DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad> quads, int start, int n)

Parameters

quads CCRawList<CCV3F_C4B_T2F_Quad>

start int

n int

DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)

public static void DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad> quads, int start, int n)

Parameters

quads CCRawList<CCV3F_C4B_T2F_Quad>

start int

n int

DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)

public static void DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad> quads, int start, int n)

Parameters

quads CCRawList<CCV3F_C4B_T2F_Quad>

start int

n int

DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)

public static void DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad> quads, int start, int n)

Parameters

quads CCRawList<CCV3F_C4B_T2F_Quad>

start int

n int

DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)

public static void DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad> quads, int start, int n)

Parameters

quads CCRawList<CCV3F_C4B_T2F_Quad>

start int

n int

DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)

public static void DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad> quads, int start, int n)

Parameters

quads CCRawList<CCV3F_C4B_T2F_Quad>

start int

n int

DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)

public static void DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad> quads, int start, int n)

Parameters

quads CCRawList<CCV3F_C4B_T2F_Quad>

start int

n int

DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)

public static void DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad> quads, int start, int n)

Parameters

quads CCRawList<CCV3F_C4B_T2F_Quad>

start int

n int

DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)

public static void DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad> quads, int start, int n)

Parameters

quads CCRawList<CCV3F_C4B_T2F_Quad>

start int

n int

DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)

public static void DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad> quads, int start, int n)

Parameters

quads CCRawList<CCV3F_C4B_T2F_Quad>

start int

n int

DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)

public static void DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad> quads, int start, int n)

Parameters

quads CCRawList<CCV3F_C4B_T2F_Quad>

start int

n int

DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)

public static void DrawQuadsBuffer<T>(CCVertexBuffer<T> vertexBuffer, int start, int n) where T : struct, IVertexType

Parameters

vertexBuffer CCVertexBuffer<T>

start int

n int

Type Parameters

T

DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)

public static void DrawQuadsBuffer<T>(CCVertexBuffer<T> vertexBuffer, int start, int n) where T : struct, IVertexType

Parameters

vertexBuffer CCVertexBuffer<T>

start int

n int

Type Parameters

T

DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)

public static void DrawQuadsBuffer<T>(CCVertexBuffer<T> vertexBuffer, int start, int n) where T : struct, IVertexType

Parameters

vertexBuffer CCVertexBuffer<T>

start int

n int

Type Parameters

T

DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)

public static void DrawQuadsBuffer<T>(CCVertexBuffer<T> vertexBuffer, int start, int n) where T : struct, IVertexType

Parameters

vertexBuffer CCVertexBuffer<T>

start int

n int

Type Parameters

T

DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)

public static void DrawQuadsBuffer<T>(CCVertexBuffer<T> vertexBuffer, int start, int n) where T : struct, IVertexType

Parameters

vertexBuffer CCVertexBuffer<T>

start int

n int

Type Parameters

T

DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)

public static void DrawQuadsBuffer<T>(CCVertexBuffer<T> vertexBuffer, int start, int n) where T : struct, IVertexType

Parameters

vertexBuffer CCVertexBuffer<T>

start int

n int

Type Parameters

T

DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)

public static void DrawQuadsBuffer<T>(CCVertexBuffer<T> vertexBuffer, int start, int n) where T : struct, IVertexType

Parameters

vertexBuffer CCVertexBuffer<T>

start int

n int

Type Parameters

T

DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)

public static void DrawQuadsBuffer<T>(CCVertexBuffer<T> vertexBuffer, int start, int n) where T : struct, IVertexType

Parameters

vertexBuffer CCVertexBuffer<T>

start int

n int

Type Parameters

T

DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)

public static void DrawQuadsBuffer<T>(CCVertexBuffer<T> vertexBuffer, int start, int n) where T : struct, IVertexType

Parameters

vertexBuffer CCVertexBuffer<T>

start int

n int

Type Parameters

T

DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)

public static void DrawQuadsBuffer<T>(CCVertexBuffer<T> vertexBuffer, int start, int n) where T : struct, IVertexType

Parameters

vertexBuffer CCVertexBuffer<T>

start int

n int

Type Parameters

T

DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)

public static void DrawQuadsBuffer<T>(CCVertexBuffer<T> vertexBuffer, int start, int n) where T : struct, IVertexType

Parameters

vertexBuffer CCVertexBuffer<T>

start int

n int

Type Parameters

T

DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)

public static void DrawQuadsBuffer<T>(CCVertexBuffer<T> vertexBuffer, int start, int n) where T : struct, IVertexType

Parameters

vertexBuffer CCVertexBuffer<T>

start int

n int

Type Parameters

T

EndDraw()

public static void EndDraw()

EndDraw()

public static void EndDraw()

EndDraw()

public static void EndDraw()

EndDraw()

public static void EndDraw()

EndDraw()

public static void EndDraw()

EndDraw()

public static void EndDraw()

EndDraw()

public static void EndDraw()

EndDraw()

public static void EndDraw()

EndDraw()

public static void EndDraw()

EndDraw()

public static void EndDraw()

EndDraw()

public static void EndDraw()

EndDraw()

public static void EndDraw()

EndDrawMask()

public static void EndDrawMask()

EndDrawMask()

public static void EndDrawMask()

EndDrawMask()

public static void EndDrawMask()

EndDrawMask()

public static void EndDrawMask()

EndDrawMask()

public static void EndDrawMask()

EndDrawMask()

public static void EndDrawMask()

EndDrawMask()

public static void EndDrawMask()

EndDrawMask()

public static void EndDrawMask()

EndDrawMask()

public static void EndDrawMask()

EndDrawMask()

public static void EndDrawMask()

EndDrawMask()

public static void EndDrawMask()

EndDrawMask()

public static void EndDrawMask()

EndMask()

public static void EndMask()

EndMask()

public static void EndMask()

EndMask()

public static void EndMask()

EndMask()

public static void EndMask()

EndMask()

public static void EndMask()

EndMask()

public static void EndMask()

EndMask()

public static void EndMask()

EndMask()

public static void EndMask()

EndMask()

public static void EndMask()

EndMask()

public static void EndMask()

EndMask()

public static void EndMask()

EndMask()

public static void EndMask()

GetRenderTarget()

Returns the current render target. If this is null, then your drawing is set to draw directly to the display frame buffer.

public static RenderTarget2D GetRenderTarget()

Returns

RenderTarget2D

GetRenderTarget()

Returns the current render target. If this is null, then your drawing is set to draw directly to the display frame buffer.

public static RenderTarget2D GetRenderTarget()

Returns

RenderTarget2D

GetRenderTarget()

public static RenderTarget2D GetRenderTarget()

Returns

RenderTarget2D

GetRenderTarget()

public static RenderTarget2D GetRenderTarget()

Returns

RenderTarget2D

GetRenderTarget()

public static RenderTarget2D GetRenderTarget()

Returns

RenderTarget2D

GetRenderTarget()

public static RenderTarget2D GetRenderTarget()

Returns

RenderTarget2D

GetRenderTarget()

public static RenderTarget2D GetRenderTarget()

Returns

RenderTarget2D

GetRenderTarget()

public static RenderTarget2D GetRenderTarget()

Returns

RenderTarget2D

GetRenderTarget()

public static RenderTarget2D GetRenderTarget()

Returns

RenderTarget2D

GetRenderTarget()

public static RenderTarget2D GetRenderTarget()

Returns

RenderTarget2D

GetRenderTarget()

public static RenderTarget2D GetRenderTarget()

Returns

RenderTarget2D

GetRenderTarget()

public static RenderTarget2D GetRenderTarget()

Returns

RenderTarget2D

Init(IGraphicsDeviceService)

public static void Init(IGraphicsDeviceService service)

Parameters

service IGraphicsDeviceService

Init(GraphicsDevice)

public static void Init(GraphicsDevice graphicsDevice)

Parameters

graphicsDevice GraphicsDevice

Init(IGraphicsDeviceService)

public static void Init(IGraphicsDeviceService service)

Parameters

service IGraphicsDeviceService

Init(GraphicsDevice)

public static void Init(GraphicsDevice graphicsDevice)

Parameters

graphicsDevice GraphicsDevice

Init(IGraphicsDeviceService)

public static void Init(IGraphicsDeviceService service)

Parameters

service IGraphicsDeviceService

Init(GraphicsDevice)

public static void Init(GraphicsDevice graphicsDevice)

Parameters

graphicsDevice GraphicsDevice

Init(IGraphicsDeviceService)

public static void Init(IGraphicsDeviceService service)

Parameters

service IGraphicsDeviceService

Init(GraphicsDevice)

public static void Init(GraphicsDevice graphicsDevice)

Parameters

graphicsDevice GraphicsDevice

Init(IGraphicsDeviceService)

public static void Init(IGraphicsDeviceService service)

Parameters

service IGraphicsDeviceService

Init(GraphicsDevice)

public static void Init(GraphicsDevice graphicsDevice)

Parameters

graphicsDevice GraphicsDevice

Init(IGraphicsDeviceService)

public static void Init(IGraphicsDeviceService service)

Parameters

service IGraphicsDeviceService

Init(GraphicsDevice)

public static void Init(GraphicsDevice graphicsDevice)

Parameters

graphicsDevice GraphicsDevice

Init(IGraphicsDeviceService)

public static void Init(IGraphicsDeviceService service)

Parameters

service IGraphicsDeviceService

Init(GraphicsDevice)

public static void Init(GraphicsDevice graphicsDevice)

Parameters

graphicsDevice GraphicsDevice

Init(IGraphicsDeviceService)

public static void Init(IGraphicsDeviceService service)

Parameters

service IGraphicsDeviceService

Init(GraphicsDevice)

public static void Init(GraphicsDevice graphicsDevice)

Parameters

graphicsDevice GraphicsDevice

Init(IGraphicsDeviceService)

public static void Init(IGraphicsDeviceService service)

Parameters

service IGraphicsDeviceService

Init(GraphicsDevice)

public static void Init(GraphicsDevice graphicsDevice)

Parameters

graphicsDevice GraphicsDevice

Init(IGraphicsDeviceService)

public static void Init(IGraphicsDeviceService service)

Parameters

service IGraphicsDeviceService

Init(GraphicsDevice)

public static void Init(GraphicsDevice graphicsDevice)

Parameters

graphicsDevice GraphicsDevice

Init(IGraphicsDeviceService)

public static void Init(IGraphicsDeviceService service)

Parameters

service IGraphicsDeviceService

Init(GraphicsDevice)

public static void Init(GraphicsDevice graphicsDevice)

Parameters

graphicsDevice GraphicsDevice

Init(IGraphicsDeviceService)

public static void Init(IGraphicsDeviceService service)

Parameters

service IGraphicsDeviceService

Init(GraphicsDevice)

public static void Init(GraphicsDevice graphicsDevice)

Parameters

graphicsDevice GraphicsDevice

InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)

public static void InitializeDisplay(Game game, GraphicsDeviceManager graphics, DisplayOrientation supportedOrientations)

Parameters

game Game

graphics GraphicsDeviceManager

supportedOrientations DisplayOrientation

InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)

public static void InitializeDisplay(Game game, GraphicsDeviceManager graphics, DisplayOrientation supportedOrientations)

Parameters

game Game

graphics GraphicsDeviceManager

supportedOrientations DisplayOrientation

InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)

public static void InitializeDisplay(Game game, GraphicsDeviceManager graphics, DisplayOrientation supportedOrientations)

Parameters

game Game

graphics GraphicsDeviceManager

supportedOrientations DisplayOrientation

InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)

public static void InitializeDisplay(Game game, GraphicsDeviceManager graphics, DisplayOrientation supportedOrientations)

Parameters

game Game

graphics GraphicsDeviceManager

supportedOrientations DisplayOrientation

InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)

public static void InitializeDisplay(Game game, GraphicsDeviceManager graphics, DisplayOrientation supportedOrientations)

Parameters

game Game

graphics GraphicsDeviceManager

supportedOrientations DisplayOrientation

InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)

public static void InitializeDisplay(Game game, GraphicsDeviceManager graphics, DisplayOrientation supportedOrientations)

Parameters

game Game

graphics GraphicsDeviceManager

supportedOrientations DisplayOrientation

InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)

public static void InitializeDisplay(Game game, GraphicsDeviceManager graphics, DisplayOrientation supportedOrientations)

Parameters

game Game

graphics GraphicsDeviceManager

supportedOrientations DisplayOrientation

InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)

public static void InitializeDisplay(Game game, GraphicsDeviceManager graphics, DisplayOrientation supportedOrientations)

Parameters

game Game

graphics GraphicsDeviceManager

supportedOrientations DisplayOrientation

InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)

public static void InitializeDisplay(Game game, GraphicsDeviceManager graphics, DisplayOrientation supportedOrientations)

Parameters

game Game

graphics GraphicsDeviceManager

supportedOrientations DisplayOrientation

InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)

public static void InitializeDisplay(Game game, GraphicsDeviceManager graphics, DisplayOrientation supportedOrientations)

Parameters

game Game

graphics GraphicsDeviceManager

supportedOrientations DisplayOrientation

InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)

public static void InitializeDisplay(Game game, GraphicsDeviceManager graphics, DisplayOrientation supportedOrientations)

Parameters

game Game

graphics GraphicsDeviceManager

supportedOrientations DisplayOrientation

InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)

public static void InitializeDisplay(Game game, GraphicsDeviceManager graphics, DisplayOrientation supportedOrientations)

Parameters

game Game

graphics GraphicsDeviceManager

supportedOrientations DisplayOrientation

MultMatrix(ref Matrix)

public static void MultMatrix(ref Matrix matrix)

Parameters

matrix Matrix

MultMatrix(CCAffineTransform, float)

public static void MultMatrix(CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref CCAffineTransform, float)

public static void MultMatrix(ref CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref Matrix)

public static void MultMatrix(ref Matrix matrix)

Parameters

matrix Matrix

MultMatrix(CCAffineTransform, float)

public static void MultMatrix(CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref CCAffineTransform, float)

public static void MultMatrix(ref CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref Matrix)

public static void MultMatrix(ref Matrix matrix)

Parameters

matrix Matrix

MultMatrix(CCAffineTransform, float)

public static void MultMatrix(CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref CCAffineTransform, float)

public static void MultMatrix(ref CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref Matrix)

public static void MultMatrix(ref Matrix matrix)

Parameters

matrix Matrix

MultMatrix(CCAffineTransform, float)

public static void MultMatrix(CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref CCAffineTransform, float)

public static void MultMatrix(ref CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref Matrix)

public static void MultMatrix(ref Matrix matrix)

Parameters

matrix Matrix

MultMatrix(CCAffineTransform, float)

public static void MultMatrix(CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref CCAffineTransform, float)

public static void MultMatrix(ref CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref Matrix)

public static void MultMatrix(ref Matrix matrix)

Parameters

matrix Matrix

MultMatrix(CCAffineTransform, float)

public static void MultMatrix(CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref CCAffineTransform, float)

public static void MultMatrix(ref CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref Matrix)

public static void MultMatrix(ref Matrix matrix)

Parameters

matrix Matrix

MultMatrix(CCAffineTransform, float)

public static void MultMatrix(CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref CCAffineTransform, float)

public static void MultMatrix(ref CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref Matrix)

public static void MultMatrix(ref Matrix matrix)

Parameters

matrix Matrix

MultMatrix(CCAffineTransform, float)

public static void MultMatrix(CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref CCAffineTransform, float)

public static void MultMatrix(ref CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref Matrix)

public static void MultMatrix(ref Matrix matrix)

Parameters

matrix Matrix

MultMatrix(CCAffineTransform, float)

public static void MultMatrix(CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref CCAffineTransform, float)

public static void MultMatrix(ref CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref Matrix)

public static void MultMatrix(ref Matrix matrix)

Parameters

matrix Matrix

MultMatrix(CCAffineTransform, float)

public static void MultMatrix(CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref CCAffineTransform, float)

public static void MultMatrix(ref CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref Matrix)

public static void MultMatrix(ref Matrix matrix)

Parameters

matrix Matrix

MultMatrix(CCAffineTransform, float)

public static void MultMatrix(CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref CCAffineTransform, float)

public static void MultMatrix(ref CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref Matrix)

public static void MultMatrix(ref Matrix matrix)

Parameters

matrix Matrix

MultMatrix(CCAffineTransform, float)

public static void MultMatrix(CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

MultMatrix(ref CCAffineTransform, float)

public static void MultMatrix(ref CCAffineTransform transform, float z)

Parameters

transform CCAffineTransform

z float

PopEffect()

public static void PopEffect()

PopEffect()

public static void PopEffect()

PopEffect()

public static void PopEffect()

PopEffect()

public static void PopEffect()

PopEffect()

public static void PopEffect()

PopEffect()

public static void PopEffect()

PopEffect()

public static void PopEffect()

PopEffect()

public static void PopEffect()

PopEffect()

public static void PopEffect()

PopEffect()

public static void PopEffect()

PopEffect()

public static void PopEffect()

PopEffect()

public static void PopEffect()

PopMatrix()

public static void PopMatrix()

PopMatrix()

public static void PopMatrix()

PopMatrix()

public static void PopMatrix()

PopMatrix()

public static void PopMatrix()

PopMatrix()

public static void PopMatrix()

PopMatrix()

public static void PopMatrix()

PopMatrix()

public static void PopMatrix()

PopMatrix()

public static void PopMatrix()

PopMatrix()

public static void PopMatrix()

PopMatrix()

public static void PopMatrix()

PopMatrix()

public static void PopMatrix()

PopMatrix()

public static void PopMatrix()

PurgeDrawManager()

public static void PurgeDrawManager()

PurgeDrawManager()

public static void PurgeDrawManager()

PurgeDrawManager()

public static void PurgeDrawManager()

PurgeDrawManager()

public static void PurgeDrawManager()

PurgeDrawManager()

public static void PurgeDrawManager()

PurgeDrawManager()

public static void PurgeDrawManager()

PurgeDrawManager()

public static void PurgeDrawManager()

PurgeDrawManager()

public static void PurgeDrawManager()

PurgeDrawManager()

public static void PurgeDrawManager()

PurgeDrawManager()

public static void PurgeDrawManager()

PurgeDrawManager()

public static void PurgeDrawManager()

PurgeDrawManager()

public static void PurgeDrawManager()

PushEffect(Effect)

public static void PushEffect(Effect effect)

Parameters

effect Effect

PushEffect(Effect)

public static void PushEffect(Effect effect)

Parameters

effect Effect

PushEffect(Effect)

public static void PushEffect(Effect effect)

Parameters

effect Effect

PushEffect(Effect)

public static void PushEffect(Effect effect)

Parameters

effect Effect

PushEffect(Effect)

public static void PushEffect(Effect effect)

Parameters

effect Effect

PushEffect(Effect)

public static void PushEffect(Effect effect)

Parameters

effect Effect

PushEffect(Effect)

public static void PushEffect(Effect effect)

Parameters

effect Effect

PushEffect(Effect)

public static void PushEffect(Effect effect)

Parameters

effect Effect

PushEffect(Effect)

public static void PushEffect(Effect effect)

Parameters

effect Effect

PushEffect(Effect)

public static void PushEffect(Effect effect)

Parameters

effect Effect

PushEffect(Effect)

public static void PushEffect(Effect effect)

Parameters

effect Effect

PushEffect(Effect)

public static void PushEffect(Effect effect)

Parameters

effect Effect

PushMatrix()

public static void PushMatrix()

PushMatrix()

public static void PushMatrix()

PushMatrix()

public static void PushMatrix()

PushMatrix()

public static void PushMatrix()

PushMatrix()

public static void PushMatrix()

PushMatrix()

public static void PushMatrix()

PushMatrix()

public static void PushMatrix()

PushMatrix()

public static void PushMatrix()

PushMatrix()

public static void PushMatrix()

PushMatrix()

public static void PushMatrix()

PushMatrix()

public static void PushMatrix()

PushMatrix()

public static void PushMatrix()

ResetToDisplayRenderTarget()

Resets the default render target to be the display render target (null)

public static void ResetToDisplayRenderTarget()

ResetToDisplayRenderTarget()

Resets the default render target to be the display render target (null)

public static void ResetToDisplayRenderTarget()

ResetToDisplayRenderTarget()

public static void ResetToDisplayRenderTarget()

ResetToDisplayRenderTarget()

public static void ResetToDisplayRenderTarget()

ResetToDisplayRenderTarget()

public static void ResetToDisplayRenderTarget()

ResetToDisplayRenderTarget()

public static void ResetToDisplayRenderTarget()

ResetToDisplayRenderTarget()

public static void ResetToDisplayRenderTarget()

ResetToDisplayRenderTarget()

public static void ResetToDisplayRenderTarget()

ResetToDisplayRenderTarget()

public static void ResetToDisplayRenderTarget()

ResetToDisplayRenderTarget()

public static void ResetToDisplayRenderTarget()

ResetToDisplayRenderTarget()

public static void ResetToDisplayRenderTarget()

ResetToDisplayRenderTarget()

public static void ResetToDisplayRenderTarget()

ScreenToWorld(float, float)

public static CCPoint ScreenToWorld(float x, float y)

Parameters

x float

y float

Returns

CCPoint

ScreenToWorld(float, float)

public static CCPoint ScreenToWorld(float x, float y)

Parameters

x float

y float

Returns

CCPoint

ScreenToWorld(float, float)

public static CCPoint ScreenToWorld(float x, float y)

Parameters

x float

y float

Returns

CCPoint

ScreenToWorld(float, float)

public static CCPoint ScreenToWorld(float x, float y)

Parameters

x float

y float

Returns

CCPoint

ScreenToWorld(float, float)

public static CCPoint ScreenToWorld(float x, float y)

Parameters

x float

y float

Returns

CCPoint

ScreenToWorld(float, float)

public static CCPoint ScreenToWorld(float x, float y)

Parameters

x float

y float

Returns

CCPoint

ScreenToWorld(float, float)

public static CCPoint ScreenToWorld(float x, float y)

Parameters

x float

y float

Returns

CCPoint

ScreenToWorld(float, float)

public static CCPoint ScreenToWorld(float x, float y)

Parameters

x float

y float

Returns

CCPoint

ScreenToWorld(float, float)

public static CCPoint ScreenToWorld(float x, float y)

Parameters

x float

y float

Returns

CCPoint

ScreenToWorld(float, float)

public static CCPoint ScreenToWorld(float x, float y)

Parameters

x float

y float

Returns

CCPoint

ScreenToWorld(float, float)

public static CCPoint ScreenToWorld(float x, float y)

Parameters

x float

y float

Returns

CCPoint

ScreenToWorld(float, float)

public static CCPoint ScreenToWorld(float x, float y)

Parameters

x float

y float

Returns

CCPoint

SetClearMaskState(int, bool)

public static void SetClearMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetClearMaskState(int, bool)

public static void SetClearMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetClearMaskState(int, bool)

public static void SetClearMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetClearMaskState(int, bool)

public static void SetClearMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetClearMaskState(int, bool)

public static void SetClearMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetClearMaskState(int, bool)

public static void SetClearMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetClearMaskState(int, bool)

public static void SetClearMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetClearMaskState(int, bool)

public static void SetClearMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetClearMaskState(int, bool)

public static void SetClearMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetClearMaskState(int, bool)

public static void SetClearMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetClearMaskState(int, bool)

public static void SetClearMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetClearMaskState(int, bool)

public static void SetClearMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetDesignResolutionSize(float, float, CCResolutionPolicy)

public static void SetDesignResolutionSize(float width, float height, CCResolutionPolicy resolutionPolicy)

Parameters

width float

height float

resolutionPolicy CCResolutionPolicy

SetDesignResolutionSize(float, float, CCResolutionPolicy)

public static void SetDesignResolutionSize(float width, float height, CCResolutionPolicy resolutionPolicy)

Parameters

width float

height float

resolutionPolicy CCResolutionPolicy

SetDesignResolutionSize(float, float, CCResolutionPolicy)

public static void SetDesignResolutionSize(float width, float height, CCResolutionPolicy resolutionPolicy)

Parameters

width float

height float

resolutionPolicy CCResolutionPolicy

SetDesignResolutionSize(float, float, CCResolutionPolicy)

public static void SetDesignResolutionSize(float width, float height, CCResolutionPolicy resolutionPolicy)

Parameters

width float

height float

resolutionPolicy CCResolutionPolicy

SetDesignResolutionSize(float, float, CCResolutionPolicy)

public static void SetDesignResolutionSize(float width, float height, CCResolutionPolicy resolutionPolicy)

Parameters

width float

height float

resolutionPolicy CCResolutionPolicy

SetDesignResolutionSize(float, float, CCResolutionPolicy)

public static void SetDesignResolutionSize(float width, float height, CCResolutionPolicy resolutionPolicy)

Parameters

width float

height float

resolutionPolicy CCResolutionPolicy

SetDesignResolutionSize(float, float, CCResolutionPolicy)

public static void SetDesignResolutionSize(float width, float height, CCResolutionPolicy resolutionPolicy)

Parameters

width float

height float

resolutionPolicy CCResolutionPolicy

SetDesignResolutionSize(float, float, CCResolutionPolicy)

public static void SetDesignResolutionSize(float width, float height, CCResolutionPolicy resolutionPolicy)

Parameters

width float

height float

resolutionPolicy CCResolutionPolicy

SetDesignResolutionSize(float, float, CCResolutionPolicy)

public static void SetDesignResolutionSize(float width, float height, CCResolutionPolicy resolutionPolicy)

Parameters

width float

height float

resolutionPolicy CCResolutionPolicy

SetDesignResolutionSize(float, float, CCResolutionPolicy)

public static void SetDesignResolutionSize(float width, float height, CCResolutionPolicy resolutionPolicy)

Parameters

width float

height float

resolutionPolicy CCResolutionPolicy

SetDesignResolutionSize(float, float, CCResolutionPolicy)

public static void SetDesignResolutionSize(float width, float height, CCResolutionPolicy resolutionPolicy)

Parameters

width float

height float

resolutionPolicy CCResolutionPolicy

SetDesignResolutionSize(float, float, CCResolutionPolicy)

public static void SetDesignResolutionSize(float width, float height, CCResolutionPolicy resolutionPolicy)

Parameters

width float

height float

resolutionPolicy CCResolutionPolicy

SetDrawMaskState(int, bool)

public static void SetDrawMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetDrawMaskState(int, bool)

public static void SetDrawMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetDrawMaskState(int, bool)

public static void SetDrawMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetDrawMaskState(int, bool)

public static void SetDrawMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetDrawMaskState(int, bool)

public static void SetDrawMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetDrawMaskState(int, bool)

public static void SetDrawMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetDrawMaskState(int, bool)

public static void SetDrawMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetDrawMaskState(int, bool)

public static void SetDrawMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetDrawMaskState(int, bool)

public static void SetDrawMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetDrawMaskState(int, bool)

public static void SetDrawMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetDrawMaskState(int, bool)

public static void SetDrawMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetDrawMaskState(int, bool)

public static void SetDrawMaskState(int layer, bool inverted)

Parameters

layer int

inverted bool

SetDrawMaskedState(int, bool)

public static void SetDrawMaskedState(int layer, bool depth)

Parameters

layer int

depth bool

SetDrawMaskedState(int, bool)

public static void SetDrawMaskedState(int layer, bool depth)

Parameters

layer int

depth bool

SetDrawMaskedState(int, bool)

public static void SetDrawMaskedState(int layer, bool depth)

Parameters

layer int

depth bool

SetDrawMaskedState(int, bool)

public static void SetDrawMaskedState(int layer, bool depth)

Parameters

layer int

depth bool

SetDrawMaskedState(int, bool)

public static void SetDrawMaskedState(int layer, bool depth)

Parameters

layer int

depth bool

SetDrawMaskedState(int, bool)

public static void SetDrawMaskedState(int layer, bool depth)

Parameters

layer int

depth bool

SetDrawMaskedState(int, bool)

public static void SetDrawMaskedState(int layer, bool depth)

Parameters

layer int

depth bool

SetDrawMaskedState(int, bool)

public static void SetDrawMaskedState(int layer, bool depth)

Parameters

layer int

depth bool

SetDrawMaskedState(int, bool)

public static void SetDrawMaskedState(int layer, bool depth)

Parameters

layer int

depth bool

SetDrawMaskedState(int, bool)

public static void SetDrawMaskedState(int layer, bool depth)

Parameters

layer int

depth bool

SetDrawMaskedState(int, bool)

public static void SetDrawMaskedState(int layer, bool depth)

Parameters

layer int

depth bool

SetDrawMaskedState(int, bool)

public static void SetDrawMaskedState(int layer, bool depth)

Parameters

layer int

depth bool

SetFrameZoom(float)

Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.

public static void SetFrameZoom(float zoomFactor)

Parameters

zoomFactor float

SetFrameZoom(float)

Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.

public static void SetFrameZoom(float zoomFactor)

Parameters

zoomFactor float

SetFrameZoom(float)

public static void SetFrameZoom(float zoomFactor)

Parameters

zoomFactor float

SetFrameZoom(float)

public static void SetFrameZoom(float zoomFactor)

Parameters

zoomFactor float

SetFrameZoom(float)

public static void SetFrameZoom(float zoomFactor)

Parameters

zoomFactor float

SetFrameZoom(float)

public static void SetFrameZoom(float zoomFactor)

Parameters

zoomFactor float

SetFrameZoom(float)

public static void SetFrameZoom(float zoomFactor)

Parameters

zoomFactor float

SetFrameZoom(float)

public static void SetFrameZoom(float zoomFactor)

Parameters

zoomFactor float

SetFrameZoom(float)

public static void SetFrameZoom(float zoomFactor)

Parameters

zoomFactor float

SetFrameZoom(float)

public static void SetFrameZoom(float zoomFactor)

Parameters

zoomFactor float

SetFrameZoom(float)

public static void SetFrameZoom(float zoomFactor)

Parameters

zoomFactor float

SetFrameZoom(float)

public static void SetFrameZoom(float zoomFactor)

Parameters

zoomFactor float

SetIdentityMatrix()

public static void SetIdentityMatrix()

SetIdentityMatrix()

public static void SetIdentityMatrix()

SetIdentityMatrix()

public static void SetIdentityMatrix()

SetIdentityMatrix()

public static void SetIdentityMatrix()

SetIdentityMatrix()

public static void SetIdentityMatrix()

SetIdentityMatrix()

public static void SetIdentityMatrix()

SetIdentityMatrix()

public static void SetIdentityMatrix()

SetIdentityMatrix()

public static void SetIdentityMatrix()

SetIdentityMatrix()

public static void SetIdentityMatrix()

SetIdentityMatrix()

public static void SetIdentityMatrix()

SetIdentityMatrix()

public static void SetIdentityMatrix()

SetIdentityMatrix()

public static void SetIdentityMatrix()

SetOrientation(DisplayOrientation)

public static void SetOrientation(DisplayOrientation supportedOrientations)

Parameters

supportedOrientations DisplayOrientation

SetOrientation(DisplayOrientation)

public static void SetOrientation(DisplayOrientation supportedOrientations)

Parameters

supportedOrientations DisplayOrientation

SetOrientation(DisplayOrientation)

public static void SetOrientation(DisplayOrientation supportedOrientations)

Parameters

supportedOrientations DisplayOrientation

SetOrientation(DisplayOrientation)

public static void SetOrientation(DisplayOrientation supportedOrientations)

Parameters

supportedOrientations DisplayOrientation

SetOrientation(DisplayOrientation)

public static void SetOrientation(DisplayOrientation supportedOrientations)

Parameters

supportedOrientations DisplayOrientation

SetOrientation(DisplayOrientation)

public static void SetOrientation(DisplayOrientation supportedOrientations)

Parameters

supportedOrientations DisplayOrientation

SetOrientation(DisplayOrientation)

public static void SetOrientation(DisplayOrientation supportedOrientations)

Parameters

supportedOrientations DisplayOrientation

SetOrientation(DisplayOrientation)

public static void SetOrientation(DisplayOrientation supportedOrientations)

Parameters

supportedOrientations DisplayOrientation

SetOrientation(DisplayOrientation)

public static void SetOrientation(DisplayOrientation supportedOrientations)

Parameters

supportedOrientations DisplayOrientation

SetOrientation(DisplayOrientation)

public static void SetOrientation(DisplayOrientation supportedOrientations)

Parameters

supportedOrientations DisplayOrientation

SetOrientation(DisplayOrientation)

public static void SetOrientation(DisplayOrientation supportedOrientations)

Parameters

supportedOrientations DisplayOrientation

SetOrientation(DisplayOrientation)

public static void SetOrientation(DisplayOrientation supportedOrientations)

Parameters

supportedOrientations DisplayOrientation

SetRenderTarget(CCTexture2D)

Sets the render target for all drawing to the given texture's core texture. The texture must be a RenderTarget2D or else you will get an assert/exception.

public static void SetRenderTarget(CCTexture2D pTexture)

Parameters

pTexture CCTexture2D

The target of future drawing, which must be a RenderTarget2D

SetRenderTarget(RenderTarget2D)

Sets the render target to the given target. This is where your drawing will happen if the given parameter is not null.

public static void SetRenderTarget(RenderTarget2D renderTarget)

Parameters

renderTarget RenderTarget2D

SetRenderTarget(CCTexture2D)

Sets the render target for all drawing to the given texture's core texture. The texture must be a RenderTarget2D or else you will get an assert/exception.

public static void SetRenderTarget(CCTexture2D pTexture)

Parameters

pTexture CCTexture2D

The target of future drawing, which must be a RenderTarget2D

SetRenderTarget(RenderTarget2D)

Sets the render target to the given target. This is where your drawing will happen if the given parameter is not null.

public static void SetRenderTarget(RenderTarget2D renderTarget)

Parameters

renderTarget RenderTarget2D

SetRenderTarget(CCTexture2D)

public static void SetRenderTarget(CCTexture2D pTexture)

Parameters

pTexture CCTexture2D

SetRenderTarget(RenderTarget2D)

public static void SetRenderTarget(RenderTarget2D renderTarget)

Parameters

renderTarget RenderTarget2D

SetRenderTarget(CCTexture2D)

public static void SetRenderTarget(CCTexture2D pTexture)

Parameters

pTexture CCTexture2D

SetRenderTarget(RenderTarget2D)

public static void SetRenderTarget(RenderTarget2D renderTarget)

Parameters

renderTarget RenderTarget2D

SetRenderTarget(CCTexture2D)

public static void SetRenderTarget(CCTexture2D pTexture)

Parameters

pTexture CCTexture2D

SetRenderTarget(RenderTarget2D)

public static void SetRenderTarget(RenderTarget2D renderTarget)

Parameters

renderTarget RenderTarget2D

SetRenderTarget(CCTexture2D)

public static void SetRenderTarget(CCTexture2D pTexture)

Parameters

pTexture CCTexture2D

SetRenderTarget(RenderTarget2D)

public static void SetRenderTarget(RenderTarget2D renderTarget)

Parameters

renderTarget RenderTarget2D

SetRenderTarget(CCTexture2D)

public static void SetRenderTarget(CCTexture2D pTexture)

Parameters

pTexture CCTexture2D

SetRenderTarget(RenderTarget2D)

public static void SetRenderTarget(RenderTarget2D renderTarget)

Parameters

renderTarget RenderTarget2D

SetRenderTarget(CCTexture2D)

public static void SetRenderTarget(CCTexture2D pTexture)

Parameters

pTexture CCTexture2D

SetRenderTarget(RenderTarget2D)

public static void SetRenderTarget(RenderTarget2D renderTarget)

Parameters

renderTarget RenderTarget2D

SetRenderTarget(CCTexture2D)

public static void SetRenderTarget(CCTexture2D pTexture)

Parameters

pTexture CCTexture2D

SetRenderTarget(RenderTarget2D)

public static void SetRenderTarget(RenderTarget2D renderTarget)

Parameters

renderTarget RenderTarget2D

SetRenderTarget(CCTexture2D)

public static void SetRenderTarget(CCTexture2D pTexture)

Parameters

pTexture CCTexture2D

SetRenderTarget(RenderTarget2D)

public static void SetRenderTarget(RenderTarget2D renderTarget)

Parameters

renderTarget RenderTarget2D

SetRenderTarget(CCTexture2D)

public static void SetRenderTarget(CCTexture2D pTexture)

Parameters

pTexture CCTexture2D

SetRenderTarget(RenderTarget2D)

public static void SetRenderTarget(RenderTarget2D renderTarget)

Parameters

renderTarget RenderTarget2D

SetRenderTarget(CCTexture2D)

public static void SetRenderTarget(CCTexture2D pTexture)

Parameters

pTexture CCTexture2D

SetRenderTarget(RenderTarget2D)

public static void SetRenderTarget(RenderTarget2D renderTarget)

Parameters

renderTarget RenderTarget2D

SetScissorInPoints(float, float, float, float)

public static void SetScissorInPoints(float x, float y, float w, float h)

Parameters

x float

y float

w float

h float

SetScissorInPoints(float, float, float, float)

public static void SetScissorInPoints(float x, float y, float w, float h)

Parameters

x float

y float

w float

h float

SetScissorInPoints(float, float, float, float)

public static void SetScissorInPoints(float x, float y, float w, float h)

Parameters

x float

y float

w float

h float

SetScissorInPoints(float, float, float, float)

public static void SetScissorInPoints(float x, float y, float w, float h)

Parameters

x float

y float

w float

h float

SetScissorInPoints(float, float, float, float)

public static void SetScissorInPoints(float x, float y, float w, float h)

Parameters

x float

y float

w float

h float

SetScissorInPoints(float, float, float, float)

public static void SetScissorInPoints(float x, float y, float w, float h)

Parameters

x float

y float

w float

h float

SetScissorInPoints(float, float, float, float)

public static void SetScissorInPoints(float x, float y, float w, float h)

Parameters

x float

y float

w float

h float

SetScissorInPoints(float, float, float, float)

public static void SetScissorInPoints(float x, float y, float w, float h)

Parameters

x float

y float

w float

h float

SetScissorInPoints(float, float, float, float)

public static void SetScissorInPoints(float x, float y, float w, float h)

Parameters

x float

y float

w float

h float

SetScissorInPoints(float, float, float, float)

public static void SetScissorInPoints(float x, float y, float w, float h)

Parameters

x float

y float

w float

h float

SetScissorInPoints(float, float, float, float)

public static void SetScissorInPoints(float x, float y, float w, float h)

Parameters

x float

y float

w float

h float

SetScissorInPoints(float, float, float, float)

public static void SetScissorInPoints(float x, float y, float w, float h)

Parameters

x float

y float

w float

h float

SetViewPort(int, int, int, int)

public static void SetViewPort(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPort(int, int, int, int)

public static void SetViewPort(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPort(int, int, int, int)

public static void SetViewPort(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPort(int, int, int, int)

public static void SetViewPort(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPort(int, int, int, int)

public static void SetViewPort(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPort(int, int, int, int)

public static void SetViewPort(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPort(int, int, int, int)

public static void SetViewPort(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPort(int, int, int, int)

public static void SetViewPort(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPort(int, int, int, int)

public static void SetViewPort(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPort(int, int, int, int)

public static void SetViewPort(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPort(int, int, int, int)

public static void SetViewPort(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPort(int, int, int, int)

public static void SetViewPort(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPortInPoints(int, int, int, int)

public static void SetViewPortInPoints(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPortInPoints(int, int, int, int)

public static void SetViewPortInPoints(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPortInPoints(int, int, int, int)

public static void SetViewPortInPoints(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPortInPoints(int, int, int, int)

public static void SetViewPortInPoints(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPortInPoints(int, int, int, int)

public static void SetViewPortInPoints(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPortInPoints(int, int, int, int)

public static void SetViewPortInPoints(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPortInPoints(int, int, int, int)

public static void SetViewPortInPoints(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPortInPoints(int, int, int, int)

public static void SetViewPortInPoints(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPortInPoints(int, int, int, int)

public static void SetViewPortInPoints(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPortInPoints(int, int, int, int)

public static void SetViewPortInPoints(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPortInPoints(int, int, int, int)

public static void SetViewPortInPoints(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

SetViewPortInPoints(int, int, int, int)

public static void SetViewPortInPoints(int x, int y, int width, int height)

Parameters

x int

y int

width int

height int

Translate(float, float, int)

public static void Translate(float x, float y, int z)

Parameters

x float

y float

z int

Translate(float, float, int)

public static void Translate(float x, float y, int z)

Parameters

x float

y float

z int

Translate(float, float, int)

public static void Translate(float x, float y, int z)

Parameters

x float

y float

z int

Translate(float, float, int)

public static void Translate(float x, float y, int z)

Parameters

x float

y float

z int

Translate(float, float, int)

public static void Translate(float x, float y, int z)

Parameters

x float

y float

z int

Translate(float, float, int)

public static void Translate(float x, float y, int z)

Parameters

x float

y float

z int

Translate(float, float, int)

public static void Translate(float x, float y, int z)

Parameters

x float

y float

z int

Translate(float, float, int)

public static void Translate(float x, float y, int z)

Parameters

x float

y float

z int

Translate(float, float, int)

public static void Translate(float x, float y, int z)

Parameters

x float

y float

z int

Translate(float, float, int)

public static void Translate(float x, float y, int z)

Parameters

x float

y float

z int

Translate(float, float, int)

public static void Translate(float x, float y, int z)

Parameters

x float

y float

z int

Translate(float, float, int)

public static void Translate(float x, float y, int z)

Parameters

x float

y float

z int

  • Fields
    • AlphaTestEffect
    • AlphaTestEffect
    • AlphaTestEffect
    • AlphaTestEffect
    • AlphaTestEffect
    • AlphaTestEffect
    • AlphaTestEffect
    • AlphaTestEffect
    • AlphaTestEffect
    • AlphaTestEffect
    • AlphaTestEffect
    • AlphaTestEffect
    • DefaultFont
    • DefaultFont
    • DefaultFont
    • DefaultFont
    • DefaultFont
    • DefaultFont
    • DefaultFont
    • DefaultFont
    • DefaultFont
    • DefaultFont
    • DefaultFont
    • DefaultFont
    • DrawCount
    • DrawCount
    • DrawCount
    • DrawCount
    • DrawCount
    • DrawCount
    • DrawCount
    • DrawCount
    • DrawCount
    • DrawCount
    • DrawCount
    • DrawCount
    • PrimitiveEffect
    • PrimitiveEffect
    • PrimitiveEffect
    • PrimitiveEffect
    • PrimitiveEffect
    • PrimitiveEffect
    • PrimitiveEffect
    • PrimitiveEffect
    • PrimitiveEffect
    • PrimitiveEffect
    • PrimitiveEffect
    • PrimitiveEffect
    • spriteBatch
    • spriteBatch
    • spriteBatch
    • spriteBatch
    • spriteBatch
    • spriteBatch
    • spriteBatch
    • spriteBatch
    • spriteBatch
    • spriteBatch
    • spriteBatch
    • spriteBatch
  • Properties
    • BlendState
    • BlendState
    • BlendState
    • BlendState
    • BlendState
    • BlendState
    • BlendState
    • BlendState
    • BlendState
    • BlendState
    • BlendState
    • BlendState
    • DepthStencilState
    • DepthStencilState
    • DepthStencilState
    • DepthStencilState
    • DepthStencilState
    • DepthStencilState
    • DepthStencilState
    • DepthStencilState
    • DepthStencilState
    • DepthStencilState
    • DepthStencilState
    • DepthStencilState
    • DepthTest
    • DepthTest
    • DepthTest
    • DepthTest
    • DepthTest
    • DepthTest
    • DepthTest
    • DepthTest
    • DepthTest
    • DepthTest
    • DepthTest
    • DepthTest
    • DesignResolutionSize
    • DesignResolutionSize
    • DesignResolutionSize
    • DesignResolutionSize
    • DesignResolutionSize
    • DesignResolutionSize
    • DesignResolutionSize
    • DesignResolutionSize
    • DesignResolutionSize
    • DesignResolutionSize
    • DesignResolutionSize
    • DesignResolutionSize
    • FrameSize
    • FrameSize
    • FrameSize
    • FrameSize
    • FrameSize
    • FrameSize
    • FrameSize
    • FrameSize
    • FrameSize
    • FrameSize
    • FrameSize
    • FrameSize
    • GraphicsDevice
    • GraphicsDevice
    • GraphicsDevice
    • GraphicsDevice
    • GraphicsDevice
    • GraphicsDevice
    • GraphicsDevice
    • GraphicsDevice
    • GraphicsDevice
    • GraphicsDevice
    • GraphicsDevice
    • GraphicsDevice
    • ProjectionMatrix
    • ProjectionMatrix
    • ProjectionMatrix
    • ProjectionMatrix
    • ProjectionMatrix
    • ProjectionMatrix
    • ProjectionMatrix
    • ProjectionMatrix
    • ProjectionMatrix
    • ProjectionMatrix
    • ProjectionMatrix
    • ProjectionMatrix
    • ResolutionPolicy
    • ResolutionPolicy
    • ResolutionPolicy
    • ResolutionPolicy
    • ResolutionPolicy
    • ResolutionPolicy
    • ResolutionPolicy
    • ResolutionPolicy
    • ResolutionPolicy
    • ResolutionPolicy
    • ResolutionPolicy
    • ResolutionPolicy
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScissorRect
    • ScissorRect
    • ScissorRect
    • ScissorRect
    • ScissorRect
    • ScissorRect
    • ScissorRect
    • ScissorRect
    • ScissorRect
    • ScissorRect
    • ScissorRect
    • ScissorRect
    • ScissorRectEnabled
    • ScissorRectEnabled
    • ScissorRectEnabled
    • ScissorRectEnabled
    • ScissorRectEnabled
    • ScissorRectEnabled
    • ScissorRectEnabled
    • ScissorRectEnabled
    • ScissorRectEnabled
    • ScissorRectEnabled
    • ScissorRectEnabled
    • ScissorRectEnabled
    • TextureEnabled
    • TextureEnabled
    • TextureEnabled
    • TextureEnabled
    • TextureEnabled
    • TextureEnabled
    • TextureEnabled
    • TextureEnabled
    • TextureEnabled
    • TextureEnabled
    • TextureEnabled
    • TextureEnabled
    • VertexColorEnabled
    • VertexColorEnabled
    • VertexColorEnabled
    • VertexColorEnabled
    • VertexColorEnabled
    • VertexColorEnabled
    • VertexColorEnabled
    • VertexColorEnabled
    • VertexColorEnabled
    • VertexColorEnabled
    • VertexColorEnabled
    • VertexColorEnabled
    • ViewMatrix
    • ViewMatrix
    • ViewMatrix
    • ViewMatrix
    • ViewMatrix
    • ViewMatrix
    • ViewMatrix
    • ViewMatrix
    • ViewMatrix
    • ViewMatrix
    • ViewMatrix
    • ViewMatrix
    • ViewPortRect
    • ViewPortRect
    • ViewPortRect
    • ViewPortRect
    • ViewPortRect
    • ViewPortRect
    • ViewPortRect
    • ViewPortRect
    • ViewPortRect
    • ViewPortRect
    • ViewPortRect
    • ViewPortRect
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • WorldMatrix
    • WorldMatrix
    • WorldMatrix
    • WorldMatrix
    • WorldMatrix
    • WorldMatrix
    • WorldMatrix
    • WorldMatrix
    • WorldMatrix
    • WorldMatrix
    • WorldMatrix
    • WorldMatrix
  • Methods
    • BeginDraw()
    • BeginDraw()
    • BeginDraw()
    • BeginDraw()
    • BeginDraw()
    • BeginDraw()
    • BeginDraw()
    • BeginDraw()
    • BeginDraw()
    • BeginDraw()
    • BeginDraw()
    • BeginDraw()
    • BeginDrawMask()
    • BeginDrawMask(bool)
    • BeginDrawMask(float)
    • BeginDrawMask(bool, float)
    • BeginDrawMask()
    • BeginDrawMask(bool)
    • BeginDrawMask(float)
    • BeginDrawMask(bool, float)
    • BeginDrawMask()
    • BeginDrawMask(bool)
    • BeginDrawMask(float)
    • BeginDrawMask(bool, float)
    • BeginDrawMask()
    • BeginDrawMask(bool)
    • BeginDrawMask(float)
    • BeginDrawMask(bool, float)
    • BeginDrawMask()
    • BeginDrawMask(bool)
    • BeginDrawMask(float)
    • BeginDrawMask(bool, float)
    • BeginDrawMask()
    • BeginDrawMask(bool)
    • BeginDrawMask(float)
    • BeginDrawMask(bool, float)
    • BeginDrawMask()
    • BeginDrawMask(bool)
    • BeginDrawMask(float)
    • BeginDrawMask(bool, float)
    • BeginDrawMask()
    • BeginDrawMask(bool)
    • BeginDrawMask(float)
    • BeginDrawMask(bool, float)
    • BeginDrawMask()
    • BeginDrawMask(bool)
    • BeginDrawMask(float)
    • BeginDrawMask(bool, float)
    • BeginDrawMask()
    • BeginDrawMask(bool)
    • BeginDrawMask(float)
    • BeginDrawMask(bool, float)
    • BeginDrawMask()
    • BeginDrawMask(bool)
    • BeginDrawMask(float)
    • BeginDrawMask(bool, float)
    • BeginDrawMask()
    • BeginDrawMask(bool)
    • BeginDrawMask(float)
    • BeginDrawMask(bool, float)
    • BindTexture(CCTexture2D)
    • BindTexture(CCTexture2D)
    • BindTexture(CCTexture2D)
    • BindTexture(CCTexture2D)
    • BindTexture(CCTexture2D)
    • BindTexture(CCTexture2D)
    • BindTexture(CCTexture2D)
    • BindTexture(CCTexture2D)
    • BindTexture(CCTexture2D)
    • BindTexture(CCTexture2D)
    • BindTexture(CCTexture2D)
    • BindTexture(CCTexture2D)
    • BlendFunc(CCBlendFunc)
    • BlendFunc(CCBlendFunc)
    • BlendFunc(CCBlendFunc)
    • BlendFunc(CCBlendFunc)
    • BlendFunc(CCBlendFunc)
    • BlendFunc(CCBlendFunc)
    • BlendFunc(CCBlendFunc)
    • BlendFunc(CCBlendFunc)
    • BlendFunc(CCBlendFunc)
    • BlendFunc(CCBlendFunc)
    • BlendFunc(CCBlendFunc)
    • BlendFunc(CCBlendFunc)
    • Clear(ClearOptions, Color, float, int)
    • Clear(Color, float, int)
    • Clear(Color, float)
    • Clear(Color)
    • Clear(ClearOptions, Color, float, int)
    • Clear(Color, float, int)
    • Clear(Color, float)
    • Clear(Color)
    • Clear(ClearOptions, Color, float, int)
    • Clear(Color, float, int)
    • Clear(Color, float)
    • Clear(Color)
    • Clear(ClearOptions, Color, float, int)
    • Clear(Color, float, int)
    • Clear(Color, float)
    • Clear(Color)
    • Clear(ClearOptions, Color, float, int)
    • Clear(Color, float, int)
    • Clear(Color, float)
    • Clear(Color)
    • Clear(ClearOptions, Color, float, int)
    • Clear(Color, float, int)
    • Clear(Color, float)
    • Clear(Color)
    • Clear(ClearOptions, Color, float, int)
    • Clear(Color, float, int)
    • Clear(Color, float)
    • Clear(Color)
    • Clear(ClearOptions, Color, float, int)
    • Clear(Color, float, int)
    • Clear(Color, float)
    • Clear(Color)
    • Clear(ClearOptions, Color, float, int)
    • Clear(Color, float, int)
    • Clear(Color, float)
    • Clear(Color)
    • Clear(ClearOptions, Color, float, int)
    • Clear(Color, float, int)
    • Clear(Color, float)
    • Clear(Color)
    • Clear(ClearOptions, Color, float, int)
    • Clear(Color, float, int)
    • Clear(Color, float)
    • Clear(Color)
    • Clear(ClearOptions, Color, float, int)
    • Clear(Color, float, int)
    • Clear(Color, float)
    • Clear(Color)
    • CreateRenderTarget(CCTexture2D, RenderTargetUsage)
    • CreateRenderTarget(int, int, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CreateRenderTarget(CCTexture2D, RenderTargetUsage)
    • CreateRenderTarget(int, int, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CreateRenderTarget(CCTexture2D, RenderTargetUsage)
    • CreateRenderTarget(int, int, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CreateRenderTarget(CCTexture2D, RenderTargetUsage)
    • CreateRenderTarget(int, int, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CreateRenderTarget(CCTexture2D, RenderTargetUsage)
    • CreateRenderTarget(int, int, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CreateRenderTarget(CCTexture2D, RenderTargetUsage)
    • CreateRenderTarget(int, int, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CreateRenderTarget(CCTexture2D, RenderTargetUsage)
    • CreateRenderTarget(int, int, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CreateRenderTarget(CCTexture2D, RenderTargetUsage)
    • CreateRenderTarget(int, int, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CreateRenderTarget(CCTexture2D, RenderTargetUsage)
    • CreateRenderTarget(int, int, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CreateRenderTarget(CCTexture2D, RenderTargetUsage)
    • CreateRenderTarget(int, int, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CreateRenderTarget(CCTexture2D, RenderTargetUsage)
    • CreateRenderTarget(int, int, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CreateRenderTarget(CCTexture2D, RenderTargetUsage)
    • CreateRenderTarget(int, int, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, RenderTargetUsage)
    • CreateRenderTarget(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CreateTexture2D(int, int)
    • CreateTexture2D(int, int)
    • CreateTexture2D(int, int)
    • CreateTexture2D(int, int)
    • CreateTexture2D(int, int)
    • CreateTexture2D(int, int)
    • CreateTexture2D(int, int)
    • CreateTexture2D(int, int)
    • CreateTexture2D(int, int)
    • CreateTexture2D(int, int)
    • CreateTexture2D(int, int)
    • CreateTexture2D(int, int)
    • DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)
    • DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)
    • DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)
    • DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)
    • DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)
    • DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)
    • DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)
    • DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)
    • DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)
    • DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)
    • DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)
    • DrawBuffer<T, T2>(CCVertexBuffer<T>, CCIndexBuffer<T2>, int, int)
    • DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)
    • DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)
    • DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)
    • DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)
    • DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)
    • DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)
    • DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)
    • DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)
    • DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)
    • DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)
    • DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)
    • DrawIndexedPrimitives<T>(PrimitiveType, T[], int, int, short[], int, int)
    • DrawPrimitives<T>(PrimitiveType, T[], int, int)
    • DrawPrimitives<T>(PrimitiveType, T[], int, int)
    • DrawPrimitives<T>(PrimitiveType, T[], int, int)
    • DrawPrimitives<T>(PrimitiveType, T[], int, int)
    • DrawPrimitives<T>(PrimitiveType, T[], int, int)
    • DrawPrimitives<T>(PrimitiveType, T[], int, int)
    • DrawPrimitives<T>(PrimitiveType, T[], int, int)
    • DrawPrimitives<T>(PrimitiveType, T[], int, int)
    • DrawPrimitives<T>(PrimitiveType, T[], int, int)
    • DrawPrimitives<T>(PrimitiveType, T[], int, int)
    • DrawPrimitives<T>(PrimitiveType, T[], int, int)
    • DrawPrimitives<T>(PrimitiveType, T[], int, int)
    • DrawQuad(ref CCV3F_C4B_T2F_Quad)
    • DrawQuad(ref CCV3F_C4B_T2F_Quad)
    • DrawQuad(ref CCV3F_C4B_T2F_Quad)
    • DrawQuad(ref CCV3F_C4B_T2F_Quad)
    • DrawQuad(ref CCV3F_C4B_T2F_Quad)
    • DrawQuad(ref CCV3F_C4B_T2F_Quad)
    • DrawQuad(ref CCV3F_C4B_T2F_Quad)
    • DrawQuad(ref CCV3F_C4B_T2F_Quad)
    • DrawQuad(ref CCV3F_C4B_T2F_Quad)
    • DrawQuad(ref CCV3F_C4B_T2F_Quad)
    • DrawQuad(ref CCV3F_C4B_T2F_Quad)
    • DrawQuad(ref CCV3F_C4B_T2F_Quad)
    • DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)
    • DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)
    • DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)
    • DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)
    • DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)
    • DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)
    • DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)
    • DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)
    • DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)
    • DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)
    • DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)
    • DrawQuads(CCRawList<CCV3F_C4B_T2F_Quad>, int, int)
    • DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)
    • DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)
    • DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)
    • DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)
    • DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)
    • DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)
    • DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)
    • DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)
    • DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)
    • DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)
    • DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)
    • DrawQuadsBuffer<T>(CCVertexBuffer<T>, int, int)
    • EndDraw()
    • EndDraw()
    • EndDraw()
    • EndDraw()
    • EndDraw()
    • EndDraw()
    • EndDraw()
    • EndDraw()
    • EndDraw()
    • EndDraw()
    • EndDraw()
    • EndDraw()
    • EndDrawMask()
    • EndDrawMask()
    • EndDrawMask()
    • EndDrawMask()
    • EndDrawMask()
    • EndDrawMask()
    • EndDrawMask()
    • EndDrawMask()
    • EndDrawMask()
    • EndDrawMask()
    • EndDrawMask()
    • EndDrawMask()
    • EndMask()
    • EndMask()
    • EndMask()
    • EndMask()
    • EndMask()
    • EndMask()
    • EndMask()
    • EndMask()
    • EndMask()
    • EndMask()
    • EndMask()
    • EndMask()
    • GetRenderTarget()
    • GetRenderTarget()
    • GetRenderTarget()
    • GetRenderTarget()
    • GetRenderTarget()
    • GetRenderTarget()
    • GetRenderTarget()
    • GetRenderTarget()
    • GetRenderTarget()
    • GetRenderTarget()
    • GetRenderTarget()
    • GetRenderTarget()
    • Init(IGraphicsDeviceService)
    • Init(GraphicsDevice)
    • Init(IGraphicsDeviceService)
    • Init(GraphicsDevice)
    • Init(IGraphicsDeviceService)
    • Init(GraphicsDevice)
    • Init(IGraphicsDeviceService)
    • Init(GraphicsDevice)
    • Init(IGraphicsDeviceService)
    • Init(GraphicsDevice)
    • Init(IGraphicsDeviceService)
    • Init(GraphicsDevice)
    • Init(IGraphicsDeviceService)
    • Init(GraphicsDevice)
    • Init(IGraphicsDeviceService)
    • Init(GraphicsDevice)
    • Init(IGraphicsDeviceService)
    • Init(GraphicsDevice)
    • Init(IGraphicsDeviceService)
    • Init(GraphicsDevice)
    • Init(IGraphicsDeviceService)
    • Init(GraphicsDevice)
    • Init(IGraphicsDeviceService)
    • Init(GraphicsDevice)
    • InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)
    • InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)
    • InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)
    • InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)
    • InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)
    • InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)
    • InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)
    • InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)
    • InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)
    • InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)
    • InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)
    • InitializeDisplay(Game, GraphicsDeviceManager, DisplayOrientation)
    • MultMatrix(ref Matrix)
    • MultMatrix(CCAffineTransform, float)
    • MultMatrix(ref CCAffineTransform, float)
    • MultMatrix(ref Matrix)
    • MultMatrix(CCAffineTransform, float)
    • MultMatrix(ref CCAffineTransform, float)
    • MultMatrix(ref Matrix)
    • MultMatrix(CCAffineTransform, float)
    • MultMatrix(ref CCAffineTransform, float)
    • MultMatrix(ref Matrix)
    • MultMatrix(CCAffineTransform, float)
    • MultMatrix(ref CCAffineTransform, float)
    • MultMatrix(ref Matrix)
    • MultMatrix(CCAffineTransform, float)
    • MultMatrix(ref CCAffineTransform, float)
    • MultMatrix(ref Matrix)
    • MultMatrix(CCAffineTransform, float)
    • MultMatrix(ref CCAffineTransform, float)
    • MultMatrix(ref Matrix)
    • MultMatrix(CCAffineTransform, float)
    • MultMatrix(ref CCAffineTransform, float)
    • MultMatrix(ref Matrix)
    • MultMatrix(CCAffineTransform, float)
    • MultMatrix(ref CCAffineTransform, float)
    • MultMatrix(ref Matrix)
    • MultMatrix(CCAffineTransform, float)
    • MultMatrix(ref CCAffineTransform, float)
    • MultMatrix(ref Matrix)
    • MultMatrix(CCAffineTransform, float)
    • MultMatrix(ref CCAffineTransform, float)
    • MultMatrix(ref Matrix)
    • MultMatrix(CCAffineTransform, float)
    • MultMatrix(ref CCAffineTransform, float)
    • MultMatrix(ref Matrix)
    • MultMatrix(CCAffineTransform, float)
    • MultMatrix(ref CCAffineTransform, float)
    • PopEffect()
    • PopEffect()
    • PopEffect()
    • PopEffect()
    • PopEffect()
    • PopEffect()
    • PopEffect()
    • PopEffect()
    • PopEffect()
    • PopEffect()
    • PopEffect()
    • PopEffect()
    • PopMatrix()
    • PopMatrix()
    • PopMatrix()
    • PopMatrix()
    • PopMatrix()
    • PopMatrix()
    • PopMatrix()
    • PopMatrix()
    • PopMatrix()
    • PopMatrix()
    • PopMatrix()
    • PopMatrix()
    • PurgeDrawManager()
    • PurgeDrawManager()
    • PurgeDrawManager()
    • PurgeDrawManager()
    • PurgeDrawManager()
    • PurgeDrawManager()
    • PurgeDrawManager()
    • PurgeDrawManager()
    • PurgeDrawManager()
    • PurgeDrawManager()
    • PurgeDrawManager()
    • PurgeDrawManager()
    • PushEffect(Effect)
    • PushEffect(Effect)
    • PushEffect(Effect)
    • PushEffect(Effect)
    • PushEffect(Effect)
    • PushEffect(Effect)
    • PushEffect(Effect)
    • PushEffect(Effect)
    • PushEffect(Effect)
    • PushEffect(Effect)
    • PushEffect(Effect)
    • PushEffect(Effect)
    • PushMatrix()
    • PushMatrix()
    • PushMatrix()
    • PushMatrix()
    • PushMatrix()
    • PushMatrix()
    • PushMatrix()
    • PushMatrix()
    • PushMatrix()
    • PushMatrix()
    • PushMatrix()
    • PushMatrix()
    • ResetToDisplayRenderTarget()
    • ResetToDisplayRenderTarget()
    • ResetToDisplayRenderTarget()
    • ResetToDisplayRenderTarget()
    • ResetToDisplayRenderTarget()
    • ResetToDisplayRenderTarget()
    • ResetToDisplayRenderTarget()
    • ResetToDisplayRenderTarget()
    • ResetToDisplayRenderTarget()
    • ResetToDisplayRenderTarget()
    • ResetToDisplayRenderTarget()
    • ResetToDisplayRenderTarget()
    • ScreenToWorld(float, float)
    • ScreenToWorld(float, float)
    • ScreenToWorld(float, float)
    • ScreenToWorld(float, float)
    • ScreenToWorld(float, float)
    • ScreenToWorld(float, float)
    • ScreenToWorld(float, float)
    • ScreenToWorld(float, float)
    • ScreenToWorld(float, float)
    • ScreenToWorld(float, float)
    • ScreenToWorld(float, float)
    • ScreenToWorld(float, float)
    • SetClearMaskState(int, bool)
    • SetClearMaskState(int, bool)
    • SetClearMaskState(int, bool)
    • SetClearMaskState(int, bool)
    • SetClearMaskState(int, bool)
    • SetClearMaskState(int, bool)
    • SetClearMaskState(int, bool)
    • SetClearMaskState(int, bool)
    • SetClearMaskState(int, bool)
    • SetClearMaskState(int, bool)
    • SetClearMaskState(int, bool)
    • SetClearMaskState(int, bool)
    • SetDesignResolutionSize(float, float, CCResolutionPolicy)
    • SetDesignResolutionSize(float, float, CCResolutionPolicy)
    • SetDesignResolutionSize(float, float, CCResolutionPolicy)
    • SetDesignResolutionSize(float, float, CCResolutionPolicy)
    • SetDesignResolutionSize(float, float, CCResolutionPolicy)
    • SetDesignResolutionSize(float, float, CCResolutionPolicy)
    • SetDesignResolutionSize(float, float, CCResolutionPolicy)
    • SetDesignResolutionSize(float, float, CCResolutionPolicy)
    • SetDesignResolutionSize(float, float, CCResolutionPolicy)
    • SetDesignResolutionSize(float, float, CCResolutionPolicy)
    • SetDesignResolutionSize(float, float, CCResolutionPolicy)
    • SetDesignResolutionSize(float, float, CCResolutionPolicy)
    • SetDrawMaskState(int, bool)
    • SetDrawMaskState(int, bool)
    • SetDrawMaskState(int, bool)
    • SetDrawMaskState(int, bool)
    • SetDrawMaskState(int, bool)
    • SetDrawMaskState(int, bool)
    • SetDrawMaskState(int, bool)
    • SetDrawMaskState(int, bool)
    • SetDrawMaskState(int, bool)
    • SetDrawMaskState(int, bool)
    • SetDrawMaskState(int, bool)
    • SetDrawMaskState(int, bool)
    • SetDrawMaskedState(int, bool)
    • SetDrawMaskedState(int, bool)
    • SetDrawMaskedState(int, bool)
    • SetDrawMaskedState(int, bool)
    • SetDrawMaskedState(int, bool)
    • SetDrawMaskedState(int, bool)
    • SetDrawMaskedState(int, bool)
    • SetDrawMaskedState(int, bool)
    • SetDrawMaskedState(int, bool)
    • SetDrawMaskedState(int, bool)
    • SetDrawMaskedState(int, bool)
    • SetDrawMaskedState(int, bool)
    • SetFrameZoom(float)
    • SetFrameZoom(float)
    • SetFrameZoom(float)
    • SetFrameZoom(float)
    • SetFrameZoom(float)
    • SetFrameZoom(float)
    • SetFrameZoom(float)
    • SetFrameZoom(float)
    • SetFrameZoom(float)
    • SetFrameZoom(float)
    • SetFrameZoom(float)
    • SetFrameZoom(float)
    • SetIdentityMatrix()
    • SetIdentityMatrix()
    • SetIdentityMatrix()
    • SetIdentityMatrix()
    • SetIdentityMatrix()
    • SetIdentityMatrix()
    • SetIdentityMatrix()
    • SetIdentityMatrix()
    • SetIdentityMatrix()
    • SetIdentityMatrix()
    • SetIdentityMatrix()
    • SetIdentityMatrix()
    • SetOrientation(DisplayOrientation)
    • SetOrientation(DisplayOrientation)
    • SetOrientation(DisplayOrientation)
    • SetOrientation(DisplayOrientation)
    • SetOrientation(DisplayOrientation)
    • SetOrientation(DisplayOrientation)
    • SetOrientation(DisplayOrientation)
    • SetOrientation(DisplayOrientation)
    • SetOrientation(DisplayOrientation)
    • SetOrientation(DisplayOrientation)
    • SetOrientation(DisplayOrientation)
    • SetOrientation(DisplayOrientation)
    • SetRenderTarget(CCTexture2D)
    • SetRenderTarget(RenderTarget2D)
    • SetRenderTarget(CCTexture2D)
    • SetRenderTarget(RenderTarget2D)
    • SetRenderTarget(CCTexture2D)
    • SetRenderTarget(RenderTarget2D)
    • SetRenderTarget(CCTexture2D)
    • SetRenderTarget(RenderTarget2D)
    • SetRenderTarget(CCTexture2D)
    • SetRenderTarget(RenderTarget2D)
    • SetRenderTarget(CCTexture2D)
    • SetRenderTarget(RenderTarget2D)
    • SetRenderTarget(CCTexture2D)
    • SetRenderTarget(RenderTarget2D)
    • SetRenderTarget(CCTexture2D)
    • SetRenderTarget(RenderTarget2D)
    • SetRenderTarget(CCTexture2D)
    • SetRenderTarget(RenderTarget2D)
    • SetRenderTarget(CCTexture2D)
    • SetRenderTarget(RenderTarget2D)
    • SetRenderTarget(CCTexture2D)
    • SetRenderTarget(RenderTarget2D)
    • SetRenderTarget(CCTexture2D)
    • SetRenderTarget(RenderTarget2D)
    • SetScissorInPoints(float, float, float, float)
    • SetScissorInPoints(float, float, float, float)
    • SetScissorInPoints(float, float, float, float)
    • SetScissorInPoints(float, float, float, float)
    • SetScissorInPoints(float, float, float, float)
    • SetScissorInPoints(float, float, float, float)
    • SetScissorInPoints(float, float, float, float)
    • SetScissorInPoints(float, float, float, float)
    • SetScissorInPoints(float, float, float, float)
    • SetScissorInPoints(float, float, float, float)
    • SetScissorInPoints(float, float, float, float)
    • SetScissorInPoints(float, float, float, float)
    • SetViewPort(int, int, int, int)
    • SetViewPort(int, int, int, int)
    • SetViewPort(int, int, int, int)
    • SetViewPort(int, int, int, int)
    • SetViewPort(int, int, int, int)
    • SetViewPort(int, int, int, int)
    • SetViewPort(int, int, int, int)
    • SetViewPort(int, int, int, int)
    • SetViewPort(int, int, int, int)
    • SetViewPort(int, int, int, int)
    • SetViewPort(int, int, int, int)
    • SetViewPort(int, int, int, int)
    • SetViewPortInPoints(int, int, int, int)
    • SetViewPortInPoints(int, int, int, int)
    • SetViewPortInPoints(int, int, int, int)
    • SetViewPortInPoints(int, int, int, int)
    • SetViewPortInPoints(int, int, int, int)
    • SetViewPortInPoints(int, int, int, int)
    • SetViewPortInPoints(int, int, int, int)
    • SetViewPortInPoints(int, int, int, int)
    • SetViewPortInPoints(int, int, int, int)
    • SetViewPortInPoints(int, int, int, int)
    • SetViewPortInPoints(int, int, int, int)
    • SetViewPortInPoints(int, int, int, int)
    • Translate(float, float, int)
    • Translate(float, float, int)
    • Translate(float, float, int)
    • Translate(float, float, int)
    • Translate(float, float, int)
    • Translate(float, float, int)
    • Translate(float, float, int)
    • Translate(float, float, int)
    • Translate(float, float, int)
    • Translate(float, float, int)
    • Translate(float, float, int)
    • Translate(float, float, int)