Cocos2D.CCTransitionMoveInR
Class CCTransitionMoveInR
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCTransitionMoveInR : CCTransitionMoveInL, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionMoveInL ← CCTransitionMoveInR
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inherited Members
CCTransitionMoveInL.EaseAction(CCActionInterval), CCTransitionMoveInL.InitScenes(), CCTransitionMoveInL.Action(), CCTransitionMoveInL.OnEnter(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionMoveInR()
public CCTransitionMoveInR()
CCTransitionMoveInR(float, CCScene)
public CCTransitionMoveInR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionMoveInR()
public CCTransitionMoveInR()
CCTransitionMoveInR(float, CCScene)
public CCTransitionMoveInR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionMoveInR()
public CCTransitionMoveInR()
CCTransitionMoveInR(float, CCScene)
public CCTransitionMoveInR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionMoveInR()
public CCTransitionMoveInR()
CCTransitionMoveInR(float, CCScene)
public CCTransitionMoveInR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionMoveInR()
public CCTransitionMoveInR()
CCTransitionMoveInR(float, CCScene)
public CCTransitionMoveInR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionMoveInR()
public CCTransitionMoveInR()
CCTransitionMoveInR(float, CCScene)
public CCTransitionMoveInR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionMoveInR()
public CCTransitionMoveInR()
CCTransitionMoveInR(float, CCScene)
public CCTransitionMoveInR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionMoveInR()
public CCTransitionMoveInR()
CCTransitionMoveInR(float, CCScene)
public CCTransitionMoveInR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionMoveInR()
public CCTransitionMoveInR()
CCTransitionMoveInR(float, CCScene)
public CCTransitionMoveInR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionMoveInR()
public CCTransitionMoveInR()
CCTransitionMoveInR(float, CCScene)
public CCTransitionMoveInR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionMoveInR()
public CCTransitionMoveInR()
CCTransitionMoveInR(float, CCScene)
public CCTransitionMoveInR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionMoveInR()
public CCTransitionMoveInR()
CCTransitionMoveInR(float, CCScene)
public CCTransitionMoveInR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Methods
InitScenes()
initializes the scenes
public override void InitScenes()
InitScenes()
initializes the scenes
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()
InitScenes()
public override void InitScenes()