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Cocos2D.CCTransitionMoveInR


Class CCTransitionMoveInR

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionMoveInR : CCTransitionMoveInL, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionMoveInLCCTransitionMoveInR

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inherited Members

CCTransitionMoveInL.EaseAction(CCActionInterval), CCTransitionMoveInL.InitScenes(), CCTransitionMoveInL.Action(), CCTransitionMoveInL.OnEnter(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionMoveInR()

public CCTransitionMoveInR()

CCTransitionMoveInR(float, CCScene)

public CCTransitionMoveInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInR()

public CCTransitionMoveInR()

CCTransitionMoveInR(float, CCScene)

public CCTransitionMoveInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInR()

public CCTransitionMoveInR()

CCTransitionMoveInR(float, CCScene)

public CCTransitionMoveInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInR()

public CCTransitionMoveInR()

CCTransitionMoveInR(float, CCScene)

public CCTransitionMoveInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInR()

public CCTransitionMoveInR()

CCTransitionMoveInR(float, CCScene)

public CCTransitionMoveInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInR()

public CCTransitionMoveInR()

CCTransitionMoveInR(float, CCScene)

public CCTransitionMoveInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInR()

public CCTransitionMoveInR()

CCTransitionMoveInR(float, CCScene)

public CCTransitionMoveInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInR()

public CCTransitionMoveInR()

CCTransitionMoveInR(float, CCScene)

public CCTransitionMoveInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInR()

public CCTransitionMoveInR()

CCTransitionMoveInR(float, CCScene)

public CCTransitionMoveInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInR()

public CCTransitionMoveInR()

CCTransitionMoveInR(float, CCScene)

public CCTransitionMoveInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInR()

public CCTransitionMoveInR()

CCTransitionMoveInR(float, CCScene)

public CCTransitionMoveInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInR()

public CCTransitionMoveInR()

CCTransitionMoveInR(float, CCScene)

public CCTransitionMoveInR(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

InitScenes()

initializes the scenes

public override void InitScenes()

InitScenes()

initializes the scenes

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()
  • Constructors
    • CCTransitionMoveInR()
    • CCTransitionMoveInR(float, CCScene)
    • CCTransitionMoveInR()
    • CCTransitionMoveInR(float, CCScene)
    • CCTransitionMoveInR()
    • CCTransitionMoveInR(float, CCScene)
    • CCTransitionMoveInR()
    • CCTransitionMoveInR(float, CCScene)
    • CCTransitionMoveInR()
    • CCTransitionMoveInR(float, CCScene)
    • CCTransitionMoveInR()
    • CCTransitionMoveInR(float, CCScene)
    • CCTransitionMoveInR()
    • CCTransitionMoveInR(float, CCScene)
    • CCTransitionMoveInR()
    • CCTransitionMoveInR(float, CCScene)
    • CCTransitionMoveInR()
    • CCTransitionMoveInR(float, CCScene)
    • CCTransitionMoveInR()
    • CCTransitionMoveInR(float, CCScene)
    • CCTransitionMoveInR()
    • CCTransitionMoveInR(float, CCScene)
    • CCTransitionMoveInR()
    • CCTransitionMoveInR(float, CCScene)
  • Methods
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()