Cocos2D.CCTransitionTurnOffTiles
Class CCTransitionTurnOffTiles
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
@brief CCTransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order
public class CCTransitionTurnOffTiles : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionTurnOffTiles
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inherited Members
CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionTurnOffTiles()
public CCTransitionTurnOffTiles()
CCTransitionTurnOffTiles(float, CCScene)
public CCTransitionTurnOffTiles(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionTurnOffTiles()
public CCTransitionTurnOffTiles()
CCTransitionTurnOffTiles(float, CCScene)
public CCTransitionTurnOffTiles(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionTurnOffTiles()
public CCTransitionTurnOffTiles()
CCTransitionTurnOffTiles(float, CCScene)
public CCTransitionTurnOffTiles(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionTurnOffTiles()
public CCTransitionTurnOffTiles()
CCTransitionTurnOffTiles(float, CCScene)
public CCTransitionTurnOffTiles(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionTurnOffTiles()
public CCTransitionTurnOffTiles()
CCTransitionTurnOffTiles(float, CCScene)
public CCTransitionTurnOffTiles(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionTurnOffTiles()
public CCTransitionTurnOffTiles()
CCTransitionTurnOffTiles(float, CCScene)
public CCTransitionTurnOffTiles(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionTurnOffTiles()
public CCTransitionTurnOffTiles()
CCTransitionTurnOffTiles(float, CCScene)
public CCTransitionTurnOffTiles(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionTurnOffTiles()
public CCTransitionTurnOffTiles()
CCTransitionTurnOffTiles(float, CCScene)
public CCTransitionTurnOffTiles(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionTurnOffTiles()
public CCTransitionTurnOffTiles()
CCTransitionTurnOffTiles(float, CCScene)
public CCTransitionTurnOffTiles(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionTurnOffTiles()
public CCTransitionTurnOffTiles()
CCTransitionTurnOffTiles(float, CCScene)
public CCTransitionTurnOffTiles(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionTurnOffTiles()
public CCTransitionTurnOffTiles()
CCTransitionTurnOffTiles(float, CCScene)
public CCTransitionTurnOffTiles(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionTurnOffTiles()
public CCTransitionTurnOffTiles()
CCTransitionTurnOffTiles(float, CCScene)
public CCTransitionTurnOffTiles(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Methods
EaseAction(CCActionInterval)
returns the Ease action that will be performed on a linear action. @since v0.8.2
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
returns the Ease action that will be performed on a linear action. @since v0.8.2
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()