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Cocos2D.CCTransitionTurnOffTiles


Class CCTransitionTurnOffTiles

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

@brief CCTransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order

public class CCTransitionTurnOffTiles : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionTurnOffTiles

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inherited Members

CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionTurnOffTiles()

public CCTransitionTurnOffTiles()

CCTransitionTurnOffTiles(float, CCScene)

public CCTransitionTurnOffTiles(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionTurnOffTiles()

public CCTransitionTurnOffTiles()

CCTransitionTurnOffTiles(float, CCScene)

public CCTransitionTurnOffTiles(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionTurnOffTiles()

public CCTransitionTurnOffTiles()

CCTransitionTurnOffTiles(float, CCScene)

public CCTransitionTurnOffTiles(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionTurnOffTiles()

public CCTransitionTurnOffTiles()

CCTransitionTurnOffTiles(float, CCScene)

public CCTransitionTurnOffTiles(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionTurnOffTiles()

public CCTransitionTurnOffTiles()

CCTransitionTurnOffTiles(float, CCScene)

public CCTransitionTurnOffTiles(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionTurnOffTiles()

public CCTransitionTurnOffTiles()

CCTransitionTurnOffTiles(float, CCScene)

public CCTransitionTurnOffTiles(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionTurnOffTiles()

public CCTransitionTurnOffTiles()

CCTransitionTurnOffTiles(float, CCScene)

public CCTransitionTurnOffTiles(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionTurnOffTiles()

public CCTransitionTurnOffTiles()

CCTransitionTurnOffTiles(float, CCScene)

public CCTransitionTurnOffTiles(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionTurnOffTiles()

public CCTransitionTurnOffTiles()

CCTransitionTurnOffTiles(float, CCScene)

public CCTransitionTurnOffTiles(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionTurnOffTiles()

public CCTransitionTurnOffTiles()

CCTransitionTurnOffTiles(float, CCScene)

public CCTransitionTurnOffTiles(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionTurnOffTiles()

public CCTransitionTurnOffTiles()

CCTransitionTurnOffTiles(float, CCScene)

public CCTransitionTurnOffTiles(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionTurnOffTiles()

public CCTransitionTurnOffTiles()

CCTransitionTurnOffTiles(float, CCScene)

public CCTransitionTurnOffTiles(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

EaseAction(CCActionInterval)

returns the Ease action that will be performed on a linear action. @since v0.8.2

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

returns the Ease action that will be performed on a linear action. @since v0.8.2

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()
  • Constructors
    • CCTransitionTurnOffTiles()
    • CCTransitionTurnOffTiles(float, CCScene)
    • CCTransitionTurnOffTiles()
    • CCTransitionTurnOffTiles(float, CCScene)
    • CCTransitionTurnOffTiles()
    • CCTransitionTurnOffTiles(float, CCScene)
    • CCTransitionTurnOffTiles()
    • CCTransitionTurnOffTiles(float, CCScene)
    • CCTransitionTurnOffTiles()
    • CCTransitionTurnOffTiles(float, CCScene)
    • CCTransitionTurnOffTiles()
    • CCTransitionTurnOffTiles(float, CCScene)
    • CCTransitionTurnOffTiles()
    • CCTransitionTurnOffTiles(float, CCScene)
    • CCTransitionTurnOffTiles()
    • CCTransitionTurnOffTiles(float, CCScene)
    • CCTransitionTurnOffTiles()
    • CCTransitionTurnOffTiles(float, CCScene)
    • CCTransitionTurnOffTiles()
    • CCTransitionTurnOffTiles(float, CCScene)
    • CCTransitionTurnOffTiles()
    • CCTransitionTurnOffTiles(float, CCScene)
    • CCTransitionTurnOffTiles()
    • CCTransitionTurnOffTiles(float, CCScene)
  • Methods
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()