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Cocos2D.CCParallaxScrollNode


Class CCParallaxScrollNode

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCParallaxScrollNode : CCNode, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCParallaxScrollNode

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCParallaxScrollNode()

Scrolling node with no sprite batch support.

public CCParallaxScrollNode()

CCParallaxScrollNode(CCSpriteSheet)

public CCParallaxScrollNode(CCSpriteSheet sheet)

Parameters

sheet CCSpriteSheet

CCParallaxScrollNode(string)

Constructs the infinite scrolling background node with the given texture sheet, which is the root texture of the child sprite batch node.

public CCParallaxScrollNode(string textureName)

Parameters

textureName string

CCParallaxScrollNode(string, string)

public CCParallaxScrollNode(string textureName, string plistName)

Parameters

textureName string

plistName string

CCParallaxScrollNode(string, Stream)

public CCParallaxScrollNode(string textureName, Stream plistFile)

Parameters

textureName string

plistFile Stream

CCParallaxScrollNode()

Scrolling node with no sprite batch support.

public CCParallaxScrollNode()

CCParallaxScrollNode(CCSpriteSheet)

public CCParallaxScrollNode(CCSpriteSheet sheet)

Parameters

sheet CCSpriteSheet

CCParallaxScrollNode(string)

Constructs the infinite scrolling background node with the given texture sheet, which is the root texture of the child sprite batch node.

public CCParallaxScrollNode(string textureName)

Parameters

textureName string

CCParallaxScrollNode(string, string)

public CCParallaxScrollNode(string textureName, string plistName)

Parameters

textureName string

plistName string

CCParallaxScrollNode(string, Stream)

public CCParallaxScrollNode(string textureName, Stream plistFile)

Parameters

textureName string

plistFile Stream

CCParallaxScrollNode()

public CCParallaxScrollNode()

CCParallaxScrollNode(CCSpriteSheet)

public CCParallaxScrollNode(CCSpriteSheet sheet)

Parameters

sheet CCSpriteSheet

CCParallaxScrollNode(string)

public CCParallaxScrollNode(string textureName)

Parameters

textureName string

CCParallaxScrollNode(string, string)

public CCParallaxScrollNode(string textureName, string plistName)

Parameters

textureName string

plistName string

CCParallaxScrollNode(string, Stream)

public CCParallaxScrollNode(string textureName, Stream plistFile)

Parameters

textureName string

plistFile Stream

CCParallaxScrollNode()

public CCParallaxScrollNode()

CCParallaxScrollNode(CCSpriteSheet)

public CCParallaxScrollNode(CCSpriteSheet sheet)

Parameters

sheet CCSpriteSheet

CCParallaxScrollNode(string)

public CCParallaxScrollNode(string textureName)

Parameters

textureName string

CCParallaxScrollNode(string, string)

public CCParallaxScrollNode(string textureName, string plistName)

Parameters

textureName string

plistName string

CCParallaxScrollNode(string, Stream)

public CCParallaxScrollNode(string textureName, Stream plistFile)

Parameters

textureName string

plistFile Stream

CCParallaxScrollNode()

public CCParallaxScrollNode()

CCParallaxScrollNode(CCSpriteSheet)

public CCParallaxScrollNode(CCSpriteSheet sheet)

Parameters

sheet CCSpriteSheet

CCParallaxScrollNode(string)

public CCParallaxScrollNode(string textureName)

Parameters

textureName string

CCParallaxScrollNode(string, string)

public CCParallaxScrollNode(string textureName, string plistName)

Parameters

textureName string

plistName string

CCParallaxScrollNode(string, Stream)

public CCParallaxScrollNode(string textureName, Stream plistFile)

Parameters

textureName string

plistFile Stream

CCParallaxScrollNode()

public CCParallaxScrollNode()

CCParallaxScrollNode(CCSpriteSheet)

public CCParallaxScrollNode(CCSpriteSheet sheet)

Parameters

sheet CCSpriteSheet

CCParallaxScrollNode(string)

public CCParallaxScrollNode(string textureName)

Parameters

textureName string

CCParallaxScrollNode(string, string)

public CCParallaxScrollNode(string textureName, string plistName)

Parameters

textureName string

plistName string

CCParallaxScrollNode(string, Stream)

public CCParallaxScrollNode(string textureName, Stream plistFile)

Parameters

textureName string

plistFile Stream

CCParallaxScrollNode()

public CCParallaxScrollNode()

CCParallaxScrollNode(CCSpriteSheet)

public CCParallaxScrollNode(CCSpriteSheet sheet)

Parameters

sheet CCSpriteSheet

CCParallaxScrollNode(string)

public CCParallaxScrollNode(string textureName)

Parameters

textureName string

CCParallaxScrollNode(string, string)

public CCParallaxScrollNode(string textureName, string plistName)

Parameters

textureName string

plistName string

CCParallaxScrollNode(string, Stream)

public CCParallaxScrollNode(string textureName, Stream plistFile)

Parameters

textureName string

plistFile Stream

CCParallaxScrollNode()

public CCParallaxScrollNode()

CCParallaxScrollNode(CCSpriteSheet)

public CCParallaxScrollNode(CCSpriteSheet sheet)

Parameters

sheet CCSpriteSheet

CCParallaxScrollNode(string)

public CCParallaxScrollNode(string textureName)

Parameters

textureName string

CCParallaxScrollNode(string, string)

public CCParallaxScrollNode(string textureName, string plistName)

Parameters

textureName string

plistName string

CCParallaxScrollNode(string, Stream)

public CCParallaxScrollNode(string textureName, Stream plistFile)

Parameters

textureName string

plistFile Stream

CCParallaxScrollNode()

public CCParallaxScrollNode()

CCParallaxScrollNode(CCSpriteSheet)

public CCParallaxScrollNode(CCSpriteSheet sheet)

Parameters

sheet CCSpriteSheet

CCParallaxScrollNode(string)

public CCParallaxScrollNode(string textureName)

Parameters

textureName string

CCParallaxScrollNode(string, string)

public CCParallaxScrollNode(string textureName, string plistName)

Parameters

textureName string

plistName string

CCParallaxScrollNode(string, Stream)

public CCParallaxScrollNode(string textureName, Stream plistFile)

Parameters

textureName string

plistFile Stream

CCParallaxScrollNode()

public CCParallaxScrollNode()

CCParallaxScrollNode(CCSpriteSheet)

public CCParallaxScrollNode(CCSpriteSheet sheet)

Parameters

sheet CCSpriteSheet

CCParallaxScrollNode(string)

public CCParallaxScrollNode(string textureName)

Parameters

textureName string

CCParallaxScrollNode(string, string)

public CCParallaxScrollNode(string textureName, string plistName)

Parameters

textureName string

plistName string

CCParallaxScrollNode(string, Stream)

public CCParallaxScrollNode(string textureName, Stream plistFile)

Parameters

textureName string

plistFile Stream

CCParallaxScrollNode()

public CCParallaxScrollNode()

CCParallaxScrollNode(CCSpriteSheet)

public CCParallaxScrollNode(CCSpriteSheet sheet)

Parameters

sheet CCSpriteSheet

CCParallaxScrollNode(string)

public CCParallaxScrollNode(string textureName)

Parameters

textureName string

CCParallaxScrollNode(string, string)

public CCParallaxScrollNode(string textureName, string plistName)

Parameters

textureName string

plistName string

CCParallaxScrollNode(string, Stream)

public CCParallaxScrollNode(string textureName, Stream plistFile)

Parameters

textureName string

plistFile Stream

CCParallaxScrollNode()

public CCParallaxScrollNode()

CCParallaxScrollNode(CCSpriteSheet)

public CCParallaxScrollNode(CCSpriteSheet sheet)

Parameters

sheet CCSpriteSheet

CCParallaxScrollNode(string)

public CCParallaxScrollNode(string textureName)

Parameters

textureName string

CCParallaxScrollNode(string, string)

public CCParallaxScrollNode(string textureName, string plistName)

Parameters

textureName string

plistName string

CCParallaxScrollNode(string, Stream)

public CCParallaxScrollNode(string textureName, Stream plistFile)

Parameters

textureName string

plistFile Stream

Properties

BatchNode

public CCSpriteBatchNode BatchNode { get; set; }

Property Value

CCSpriteBatchNode

BatchNode

public CCSpriteBatchNode BatchNode { get; set; }

Property Value

CCSpriteBatchNode

BatchNode

public CCSpriteBatchNode BatchNode { get; set; }

Property Value

CCSpriteBatchNode

BatchNode

public CCSpriteBatchNode BatchNode { get; set; }

Property Value

CCSpriteBatchNode

BatchNode

public CCSpriteBatchNode BatchNode { get; set; }

Property Value

CCSpriteBatchNode

BatchNode

public CCSpriteBatchNode BatchNode { get; set; }

Property Value

CCSpriteBatchNode

BatchNode

public CCSpriteBatchNode BatchNode { get; set; }

Property Value

CCSpriteBatchNode

BatchNode

public CCSpriteBatchNode BatchNode { get; set; }

Property Value

CCSpriteBatchNode

BatchNode

public CCSpriteBatchNode BatchNode { get; set; }

Property Value

CCSpriteBatchNode

BatchNode

public CCSpriteBatchNode BatchNode { get; set; }

Property Value

CCSpriteBatchNode

BatchNode

public CCSpriteBatchNode BatchNode { get; set; }

Property Value

CCSpriteBatchNode

BatchNode

public CCSpriteBatchNode BatchNode { get; set; }

Property Value

CCSpriteBatchNode

PTMRatio

Scaling ratio for real world size to game world size.

public float PTMRatio { get; set; }

Property Value

float

PTMRatio

Scaling ratio for real world size to game world size.

public float PTMRatio { get; set; }

Property Value

float

PTMRatio

public float PTMRatio { get; set; }

Property Value

float

PTMRatio

public float PTMRatio { get; set; }

Property Value

float

PTMRatio

public float PTMRatio { get; set; }

Property Value

float

PTMRatio

public float PTMRatio { get; set; }

Property Value

float

PTMRatio

public float PTMRatio { get; set; }

Property Value

float

PTMRatio

public float PTMRatio { get; set; }

Property Value

float

PTMRatio

public float PTMRatio { get; set; }

Property Value

float

PTMRatio

public float PTMRatio { get; set; }

Property Value

float

PTMRatio

public float PTMRatio { get; set; }

Property Value

float

PTMRatio

public float PTMRatio { get; set; }

Property Value

float

ScrollOffsets

public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }

Property Value

List<CCParallaxScrollOffset>

ScrollOffsets

public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }

Property Value

List<CCParallaxScrollOffset>

ScrollOffsets

public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }

Property Value

List<CCParallaxScrollOffset>

ScrollOffsets

public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }

Property Value

List<CCParallaxScrollOffset>

ScrollOffsets

public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }

Property Value

List<CCParallaxScrollOffset>

ScrollOffsets

public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }

Property Value

List<CCParallaxScrollOffset>

ScrollOffsets

public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }

Property Value

List<CCParallaxScrollOffset>

ScrollOffsets

public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }

Property Value

List<CCParallaxScrollOffset>

ScrollOffsets

public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }

Property Value

List<CCParallaxScrollOffset>

ScrollOffsets

public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }

Property Value

List<CCParallaxScrollOffset>

ScrollOffsets

public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }

Property Value

List<CCParallaxScrollOffset>

ScrollOffsets

public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }

Property Value

List<CCParallaxScrollOffset>

Methods

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

v CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

v CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

v CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

v CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

v CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

v CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

v CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

v CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

v CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

v CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

v CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)

public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)

Parameters

node CCSprite

z int

r CCPoint

p CCPoint

s CCPoint

v CCPoint

AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)

public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)

Parameters

objects CCSprite[]

z int

ratio CCPoint

pos CCPoint

dir CCPoint

AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)

public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)

Parameters

objects CCSprite[]

z int

ratio CCPoint

pos CCPoint

dir CCPoint

AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)

public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)

Parameters

objects CCSprite[]

z int

ratio CCPoint

pos CCPoint

dir CCPoint

AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)

public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)

Parameters

objects CCSprite[]

z int

ratio CCPoint

pos CCPoint

dir CCPoint

AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)

public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)

Parameters

objects CCSprite[]

z int

ratio CCPoint

pos CCPoint

dir CCPoint

AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)

public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)

Parameters

objects CCSprite[]

z int

ratio CCPoint

pos CCPoint

dir CCPoint

AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)

public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)

Parameters

objects CCSprite[]

z int

ratio CCPoint

pos CCPoint

dir CCPoint

AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)

public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)

Parameters

objects CCSprite[]

z int

ratio CCPoint

pos CCPoint

dir CCPoint

AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)

public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)

Parameters

objects CCSprite[]

z int

ratio CCPoint

pos CCPoint

dir CCPoint

AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)

public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)

Parameters

objects CCSprite[]

z int

ratio CCPoint

pos CCPoint

dir CCPoint

AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)

public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)

Parameters

objects CCSprite[]

z int

ratio CCPoint

pos CCPoint

dir CCPoint

AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)

public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)

Parameters

objects CCSprite[]

z int

ratio CCPoint

pos CCPoint

dir CCPoint

AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

dir CCPoint

objects CCSprite[]

AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

dir CCPoint

objects CCSprite[]

AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

dir CCPoint

objects CCSprite[]

AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

dir CCPoint

objects CCSprite[]

AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

dir CCPoint

objects CCSprite[]

AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

dir CCPoint

objects CCSprite[]

AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

dir CCPoint

objects CCSprite[]

AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

dir CCPoint

objects CCSprite[]

AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

dir CCPoint

objects CCSprite[]

AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

dir CCPoint

objects CCSprite[]

AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

dir CCPoint

objects CCSprite[]

AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

dir CCPoint

objects CCSprite[]

AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])

public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)

Parameters

z int

ratio CCPoint

pos CCPoint

objects CCSprite[]

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveChild(CCSprite, bool)

public void RemoveChild(CCSprite node, bool cleanup)

Parameters

node CCSprite

cleanup bool

RemoveChild(CCSprite, bool)

public void RemoveChild(CCSprite node, bool cleanup)

Parameters

node CCSprite

cleanup bool

RemoveChild(CCSprite, bool)

public void RemoveChild(CCSprite node, bool cleanup)

Parameters

node CCSprite

cleanup bool

RemoveChild(CCSprite, bool)

public void RemoveChild(CCSprite node, bool cleanup)

Parameters

node CCSprite

cleanup bool

RemoveChild(CCSprite, bool)

public void RemoveChild(CCSprite node, bool cleanup)

Parameters

node CCSprite

cleanup bool

RemoveChild(CCSprite, bool)

public void RemoveChild(CCSprite node, bool cleanup)

Parameters

node CCSprite

cleanup bool

RemoveChild(CCSprite, bool)

public void RemoveChild(CCSprite node, bool cleanup)

Parameters

node CCSprite

cleanup bool

RemoveChild(CCSprite, bool)

public void RemoveChild(CCSprite node, bool cleanup)

Parameters

node CCSprite

cleanup bool

RemoveChild(CCSprite, bool)

public void RemoveChild(CCSprite node, bool cleanup)

Parameters

node CCSprite

cleanup bool

RemoveChild(CCSprite, bool)

public void RemoveChild(CCSprite node, bool cleanup)

Parameters

node CCSprite

cleanup bool

RemoveChild(CCSprite, bool)

public void RemoveChild(CCSprite node, bool cleanup)

Parameters

node CCSprite

cleanup bool

RemoveChild(CCSprite, bool)

public void RemoveChild(CCSprite node, bool cleanup)

Parameters

node CCSprite

cleanup bool

UpdateWithVelocity(CCPoint, float)

public void UpdateWithVelocity(CCPoint vel, float dt)

Parameters

vel CCPoint

dt float

UpdateWithVelocity(CCPoint, float)

public void UpdateWithVelocity(CCPoint vel, float dt)

Parameters

vel CCPoint

dt float

UpdateWithVelocity(CCPoint, float)

public void UpdateWithVelocity(CCPoint vel, float dt)

Parameters

vel CCPoint

dt float

UpdateWithVelocity(CCPoint, float)

public void UpdateWithVelocity(CCPoint vel, float dt)

Parameters

vel CCPoint

dt float

UpdateWithVelocity(CCPoint, float)

public void UpdateWithVelocity(CCPoint vel, float dt)

Parameters

vel CCPoint

dt float

UpdateWithVelocity(CCPoint, float)

public void UpdateWithVelocity(CCPoint vel, float dt)

Parameters

vel CCPoint

dt float

UpdateWithVelocity(CCPoint, float)

public void UpdateWithVelocity(CCPoint vel, float dt)

Parameters

vel CCPoint

dt float

UpdateWithVelocity(CCPoint, float)

public void UpdateWithVelocity(CCPoint vel, float dt)

Parameters

vel CCPoint

dt float

UpdateWithVelocity(CCPoint, float)

public void UpdateWithVelocity(CCPoint vel, float dt)

Parameters

vel CCPoint

dt float

UpdateWithVelocity(CCPoint, float)

public void UpdateWithVelocity(CCPoint vel, float dt)

Parameters

vel CCPoint

dt float

UpdateWithVelocity(CCPoint, float)

public void UpdateWithVelocity(CCPoint vel, float dt)

Parameters

vel CCPoint

dt float

UpdateWithVelocity(CCPoint, float)

public void UpdateWithVelocity(CCPoint vel, float dt)

Parameters

vel CCPoint

dt float

UpdateWithYPosition(float, float)

public void UpdateWithYPosition(float y, float dt)

Parameters

y float

dt float

UpdateWithYPosition(float, float)

public void UpdateWithYPosition(float y, float dt)

Parameters

y float

dt float

UpdateWithYPosition(float, float)

public void UpdateWithYPosition(float y, float dt)

Parameters

y float

dt float

UpdateWithYPosition(float, float)

public void UpdateWithYPosition(float y, float dt)

Parameters

y float

dt float

UpdateWithYPosition(float, float)

public void UpdateWithYPosition(float y, float dt)

Parameters

y float

dt float

UpdateWithYPosition(float, float)

public void UpdateWithYPosition(float y, float dt)

Parameters

y float

dt float

UpdateWithYPosition(float, float)

public void UpdateWithYPosition(float y, float dt)

Parameters

y float

dt float

UpdateWithYPosition(float, float)

public void UpdateWithYPosition(float y, float dt)

Parameters

y float

dt float

UpdateWithYPosition(float, float)

public void UpdateWithYPosition(float y, float dt)

Parameters

y float

dt float

UpdateWithYPosition(float, float)

public void UpdateWithYPosition(float y, float dt)

Parameters

y float

dt float

UpdateWithYPosition(float, float)

public void UpdateWithYPosition(float y, float dt)

Parameters

y float

dt float

UpdateWithYPosition(float, float)

public void UpdateWithYPosition(float y, float dt)

Parameters

y float

dt float

  • Constructors
    • CCParallaxScrollNode()
    • CCParallaxScrollNode(CCSpriteSheet)
    • CCParallaxScrollNode(string)
    • CCParallaxScrollNode(string, string)
    • CCParallaxScrollNode(string, Stream)
    • CCParallaxScrollNode()
    • CCParallaxScrollNode(CCSpriteSheet)
    • CCParallaxScrollNode(string)
    • CCParallaxScrollNode(string, string)
    • CCParallaxScrollNode(string, Stream)
    • CCParallaxScrollNode()
    • CCParallaxScrollNode(CCSpriteSheet)
    • CCParallaxScrollNode(string)
    • CCParallaxScrollNode(string, string)
    • CCParallaxScrollNode(string, Stream)
    • CCParallaxScrollNode()
    • CCParallaxScrollNode(CCSpriteSheet)
    • CCParallaxScrollNode(string)
    • CCParallaxScrollNode(string, string)
    • CCParallaxScrollNode(string, Stream)
    • CCParallaxScrollNode()
    • CCParallaxScrollNode(CCSpriteSheet)
    • CCParallaxScrollNode(string)
    • CCParallaxScrollNode(string, string)
    • CCParallaxScrollNode(string, Stream)
    • CCParallaxScrollNode()
    • CCParallaxScrollNode(CCSpriteSheet)
    • CCParallaxScrollNode(string)
    • CCParallaxScrollNode(string, string)
    • CCParallaxScrollNode(string, Stream)
    • CCParallaxScrollNode()
    • CCParallaxScrollNode(CCSpriteSheet)
    • CCParallaxScrollNode(string)
    • CCParallaxScrollNode(string, string)
    • CCParallaxScrollNode(string, Stream)
    • CCParallaxScrollNode()
    • CCParallaxScrollNode(CCSpriteSheet)
    • CCParallaxScrollNode(string)
    • CCParallaxScrollNode(string, string)
    • CCParallaxScrollNode(string, Stream)
    • CCParallaxScrollNode()
    • CCParallaxScrollNode(CCSpriteSheet)
    • CCParallaxScrollNode(string)
    • CCParallaxScrollNode(string, string)
    • CCParallaxScrollNode(string, Stream)
    • CCParallaxScrollNode()
    • CCParallaxScrollNode(CCSpriteSheet)
    • CCParallaxScrollNode(string)
    • CCParallaxScrollNode(string, string)
    • CCParallaxScrollNode(string, Stream)
    • CCParallaxScrollNode()
    • CCParallaxScrollNode(CCSpriteSheet)
    • CCParallaxScrollNode(string)
    • CCParallaxScrollNode(string, string)
    • CCParallaxScrollNode(string, Stream)
    • CCParallaxScrollNode()
    • CCParallaxScrollNode(CCSpriteSheet)
    • CCParallaxScrollNode(string)
    • CCParallaxScrollNode(string, string)
    • CCParallaxScrollNode(string, Stream)
  • Properties
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • PTMRatio
    • PTMRatio
    • PTMRatio
    • PTMRatio
    • PTMRatio
    • PTMRatio
    • PTMRatio
    • PTMRatio
    • PTMRatio
    • PTMRatio
    • PTMRatio
    • PTMRatio
    • ScrollOffsets
    • ScrollOffsets
    • ScrollOffsets
    • ScrollOffsets
    • ScrollOffsets
    • ScrollOffsets
    • ScrollOffsets
    • ScrollOffsets
    • ScrollOffsets
    • ScrollOffsets
    • ScrollOffsets
    • ScrollOffsets
  • Methods
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
    • AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
    • AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
    • AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
    • AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
    • AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
    • AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
    • AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
    • AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
    • AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
    • AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
    • AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
    • AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
    • AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
    • AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
    • AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveChild(CCSprite, bool)
    • RemoveChild(CCSprite, bool)
    • RemoveChild(CCSprite, bool)
    • RemoveChild(CCSprite, bool)
    • RemoveChild(CCSprite, bool)
    • RemoveChild(CCSprite, bool)
    • RemoveChild(CCSprite, bool)
    • RemoveChild(CCSprite, bool)
    • RemoveChild(CCSprite, bool)
    • RemoveChild(CCSprite, bool)
    • RemoveChild(CCSprite, bool)
    • RemoveChild(CCSprite, bool)
    • UpdateWithVelocity(CCPoint, float)
    • UpdateWithVelocity(CCPoint, float)
    • UpdateWithVelocity(CCPoint, float)
    • UpdateWithVelocity(CCPoint, float)
    • UpdateWithVelocity(CCPoint, float)
    • UpdateWithVelocity(CCPoint, float)
    • UpdateWithVelocity(CCPoint, float)
    • UpdateWithVelocity(CCPoint, float)
    • UpdateWithVelocity(CCPoint, float)
    • UpdateWithVelocity(CCPoint, float)
    • UpdateWithVelocity(CCPoint, float)
    • UpdateWithVelocity(CCPoint, float)
    • UpdateWithYPosition(float, float)
    • UpdateWithYPosition(float, float)
    • UpdateWithYPosition(float, float)
    • UpdateWithYPosition(float, float)
    • UpdateWithYPosition(float, float)
    • UpdateWithYPosition(float, float)
    • UpdateWithYPosition(float, float)
    • UpdateWithYPosition(float, float)
    • UpdateWithYPosition(float, float)
    • UpdateWithYPosition(float, float)
    • UpdateWithYPosition(float, float)
    • UpdateWithYPosition(float, float)