Cocos2D.CCParallaxScrollNode
Class CCParallaxScrollNode
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCParallaxScrollNode : CCNode, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inheritance
object ← CCNode ← CCParallaxScrollNode
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inherited Members
CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCParallaxScrollNode()
Scrolling node with no sprite batch support.
public CCParallaxScrollNode()
CCParallaxScrollNode(CCSpriteSheet)
public CCParallaxScrollNode(CCSpriteSheet sheet)
Parameters
sheet
CCSpriteSheet
CCParallaxScrollNode(string)
Constructs the infinite scrolling background node with the given texture sheet, which is the root texture of the child sprite batch node.
public CCParallaxScrollNode(string textureName)
Parameters
textureName
string
CCParallaxScrollNode(string, string)
public CCParallaxScrollNode(string textureName, string plistName)
Parameters
textureName
string
plistName
string
CCParallaxScrollNode(string, Stream)
public CCParallaxScrollNode(string textureName, Stream plistFile)
Parameters
textureName
string
plistFile
Stream
CCParallaxScrollNode()
Scrolling node with no sprite batch support.
public CCParallaxScrollNode()
CCParallaxScrollNode(CCSpriteSheet)
public CCParallaxScrollNode(CCSpriteSheet sheet)
Parameters
sheet
CCSpriteSheet
CCParallaxScrollNode(string)
Constructs the infinite scrolling background node with the given texture sheet, which is the root texture of the child sprite batch node.
public CCParallaxScrollNode(string textureName)
Parameters
textureName
string
CCParallaxScrollNode(string, string)
public CCParallaxScrollNode(string textureName, string plistName)
Parameters
textureName
string
plistName
string
CCParallaxScrollNode(string, Stream)
public CCParallaxScrollNode(string textureName, Stream plistFile)
Parameters
textureName
string
plistFile
Stream
CCParallaxScrollNode()
public CCParallaxScrollNode()
CCParallaxScrollNode(CCSpriteSheet)
public CCParallaxScrollNode(CCSpriteSheet sheet)
Parameters
sheet
CCSpriteSheet
CCParallaxScrollNode(string)
public CCParallaxScrollNode(string textureName)
Parameters
textureName
string
CCParallaxScrollNode(string, string)
public CCParallaxScrollNode(string textureName, string plistName)
Parameters
textureName
string
plistName
string
CCParallaxScrollNode(string, Stream)
public CCParallaxScrollNode(string textureName, Stream plistFile)
Parameters
textureName
string
plistFile
Stream
CCParallaxScrollNode()
public CCParallaxScrollNode()
CCParallaxScrollNode(CCSpriteSheet)
public CCParallaxScrollNode(CCSpriteSheet sheet)
Parameters
sheet
CCSpriteSheet
CCParallaxScrollNode(string)
public CCParallaxScrollNode(string textureName)
Parameters
textureName
string
CCParallaxScrollNode(string, string)
public CCParallaxScrollNode(string textureName, string plistName)
Parameters
textureName
string
plistName
string
CCParallaxScrollNode(string, Stream)
public CCParallaxScrollNode(string textureName, Stream plistFile)
Parameters
textureName
string
plistFile
Stream
CCParallaxScrollNode()
public CCParallaxScrollNode()
CCParallaxScrollNode(CCSpriteSheet)
public CCParallaxScrollNode(CCSpriteSheet sheet)
Parameters
sheet
CCSpriteSheet
CCParallaxScrollNode(string)
public CCParallaxScrollNode(string textureName)
Parameters
textureName
string
CCParallaxScrollNode(string, string)
public CCParallaxScrollNode(string textureName, string plistName)
Parameters
textureName
string
plistName
string
CCParallaxScrollNode(string, Stream)
public CCParallaxScrollNode(string textureName, Stream plistFile)
Parameters
textureName
string
plistFile
Stream
CCParallaxScrollNode()
public CCParallaxScrollNode()
CCParallaxScrollNode(CCSpriteSheet)
public CCParallaxScrollNode(CCSpriteSheet sheet)
Parameters
sheet
CCSpriteSheet
CCParallaxScrollNode(string)
public CCParallaxScrollNode(string textureName)
Parameters
textureName
string
CCParallaxScrollNode(string, string)
public CCParallaxScrollNode(string textureName, string plistName)
Parameters
textureName
string
plistName
string
CCParallaxScrollNode(string, Stream)
public CCParallaxScrollNode(string textureName, Stream plistFile)
Parameters
textureName
string
plistFile
Stream
CCParallaxScrollNode()
public CCParallaxScrollNode()
CCParallaxScrollNode(CCSpriteSheet)
public CCParallaxScrollNode(CCSpriteSheet sheet)
Parameters
sheet
CCSpriteSheet
CCParallaxScrollNode(string)
public CCParallaxScrollNode(string textureName)
Parameters
textureName
string
CCParallaxScrollNode(string, string)
public CCParallaxScrollNode(string textureName, string plistName)
Parameters
textureName
string
plistName
string
CCParallaxScrollNode(string, Stream)
public CCParallaxScrollNode(string textureName, Stream plistFile)
Parameters
textureName
string
plistFile
Stream
CCParallaxScrollNode()
public CCParallaxScrollNode()
CCParallaxScrollNode(CCSpriteSheet)
public CCParallaxScrollNode(CCSpriteSheet sheet)
Parameters
sheet
CCSpriteSheet
CCParallaxScrollNode(string)
public CCParallaxScrollNode(string textureName)
Parameters
textureName
string
CCParallaxScrollNode(string, string)
public CCParallaxScrollNode(string textureName, string plistName)
Parameters
textureName
string
plistName
string
CCParallaxScrollNode(string, Stream)
public CCParallaxScrollNode(string textureName, Stream plistFile)
Parameters
textureName
string
plistFile
Stream
CCParallaxScrollNode()
public CCParallaxScrollNode()
CCParallaxScrollNode(CCSpriteSheet)
public CCParallaxScrollNode(CCSpriteSheet sheet)
Parameters
sheet
CCSpriteSheet
CCParallaxScrollNode(string)
public CCParallaxScrollNode(string textureName)
Parameters
textureName
string
CCParallaxScrollNode(string, string)
public CCParallaxScrollNode(string textureName, string plistName)
Parameters
textureName
string
plistName
string
CCParallaxScrollNode(string, Stream)
public CCParallaxScrollNode(string textureName, Stream plistFile)
Parameters
textureName
string
plistFile
Stream
CCParallaxScrollNode()
public CCParallaxScrollNode()
CCParallaxScrollNode(CCSpriteSheet)
public CCParallaxScrollNode(CCSpriteSheet sheet)
Parameters
sheet
CCSpriteSheet
CCParallaxScrollNode(string)
public CCParallaxScrollNode(string textureName)
Parameters
textureName
string
CCParallaxScrollNode(string, string)
public CCParallaxScrollNode(string textureName, string plistName)
Parameters
textureName
string
plistName
string
CCParallaxScrollNode(string, Stream)
public CCParallaxScrollNode(string textureName, Stream plistFile)
Parameters
textureName
string
plistFile
Stream
CCParallaxScrollNode()
public CCParallaxScrollNode()
CCParallaxScrollNode(CCSpriteSheet)
public CCParallaxScrollNode(CCSpriteSheet sheet)
Parameters
sheet
CCSpriteSheet
CCParallaxScrollNode(string)
public CCParallaxScrollNode(string textureName)
Parameters
textureName
string
CCParallaxScrollNode(string, string)
public CCParallaxScrollNode(string textureName, string plistName)
Parameters
textureName
string
plistName
string
CCParallaxScrollNode(string, Stream)
public CCParallaxScrollNode(string textureName, Stream plistFile)
Parameters
textureName
string
plistFile
Stream
CCParallaxScrollNode()
public CCParallaxScrollNode()
CCParallaxScrollNode(CCSpriteSheet)
public CCParallaxScrollNode(CCSpriteSheet sheet)
Parameters
sheet
CCSpriteSheet
CCParallaxScrollNode(string)
public CCParallaxScrollNode(string textureName)
Parameters
textureName
string
CCParallaxScrollNode(string, string)
public CCParallaxScrollNode(string textureName, string plistName)
Parameters
textureName
string
plistName
string
CCParallaxScrollNode(string, Stream)
public CCParallaxScrollNode(string textureName, Stream plistFile)
Parameters
textureName
string
plistFile
Stream
Properties
BatchNode
public CCSpriteBatchNode BatchNode { get; set; }
Property Value
BatchNode
public CCSpriteBatchNode BatchNode { get; set; }
Property Value
BatchNode
public CCSpriteBatchNode BatchNode { get; set; }
Property Value
BatchNode
public CCSpriteBatchNode BatchNode { get; set; }
Property Value
BatchNode
public CCSpriteBatchNode BatchNode { get; set; }
Property Value
BatchNode
public CCSpriteBatchNode BatchNode { get; set; }
Property Value
BatchNode
public CCSpriteBatchNode BatchNode { get; set; }
Property Value
BatchNode
public CCSpriteBatchNode BatchNode { get; set; }
Property Value
BatchNode
public CCSpriteBatchNode BatchNode { get; set; }
Property Value
BatchNode
public CCSpriteBatchNode BatchNode { get; set; }
Property Value
BatchNode
public CCSpriteBatchNode BatchNode { get; set; }
Property Value
BatchNode
public CCSpriteBatchNode BatchNode { get; set; }
Property Value
PTMRatio
Scaling ratio for real world size to game world size.
public float PTMRatio { get; set; }
Property Value
PTMRatio
Scaling ratio for real world size to game world size.
public float PTMRatio { get; set; }
Property Value
PTMRatio
public float PTMRatio { get; set; }
Property Value
PTMRatio
public float PTMRatio { get; set; }
Property Value
PTMRatio
public float PTMRatio { get; set; }
Property Value
PTMRatio
public float PTMRatio { get; set; }
Property Value
PTMRatio
public float PTMRatio { get; set; }
Property Value
PTMRatio
public float PTMRatio { get; set; }
Property Value
PTMRatio
public float PTMRatio { get; set; }
Property Value
PTMRatio
public float PTMRatio { get; set; }
Property Value
PTMRatio
public float PTMRatio { get; set; }
Property Value
PTMRatio
public float PTMRatio { get; set; }
Property Value
ScrollOffsets
public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }
Property Value
ScrollOffsets
public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }
Property Value
ScrollOffsets
public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }
Property Value
ScrollOffsets
public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }
Property Value
ScrollOffsets
public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }
Property Value
ScrollOffsets
public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }
Property Value
ScrollOffsets
public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }
Property Value
ScrollOffsets
public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }
Property Value
ScrollOffsets
public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }
Property Value
ScrollOffsets
public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }
Property Value
ScrollOffsets
public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }
Property Value
ScrollOffsets
public List<CCParallaxScrollOffset> ScrollOffsets { get; set; }
Property Value
Methods
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
v
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
v
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
v
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
v
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
v
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
v
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
v
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
v
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
v
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
v
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
v
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
AddChild(CCSprite, int, CCPoint, CCPoint, CCPoint, CCPoint)
public void AddChild(CCSprite node, int z, CCPoint r, CCPoint p, CCPoint s, CCPoint v)
Parameters
node
CCSprite
z
int
r
CCPoint
p
CCPoint
s
CCPoint
v
CCPoint
AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)
Parameters
objects
CCSprite[]
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)
Parameters
objects
CCSprite[]
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)
Parameters
objects
CCSprite[]
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)
Parameters
objects
CCSprite[]
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)
Parameters
objects
CCSprite[]
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)
Parameters
objects
CCSprite[]
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)
Parameters
objects
CCSprite[]
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)
Parameters
objects
CCSprite[]
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)
Parameters
objects
CCSprite[]
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)
Parameters
objects
CCSprite[]
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)
Parameters
objects
CCSprite[]
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
AddInfiniteScrollWithObjects(CCSprite[], int, CCPoint, CCPoint, CCPoint)
public void AddInfiniteScrollWithObjects(CCSprite[] objects, int z, CCPoint ratio, CCPoint pos, CCPoint dir)
Parameters
objects
CCSprite[]
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
objects
CCSprite[]
AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
objects
CCSprite[]
AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
objects
CCSprite[]
AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
objects
CCSprite[]
AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
objects
CCSprite[]
AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
objects
CCSprite[]
AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
objects
CCSprite[]
AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
objects
CCSprite[]
AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
objects
CCSprite[]
AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
objects
CCSprite[]
AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
objects
CCSprite[]
AddInfiniteScrollWithZ(int, CCPoint, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollWithZ(int z, CCPoint ratio, CCPoint pos, CCPoint dir, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
dir
CCPoint
objects
CCSprite[]
AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollXWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollXWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
AddInfiniteScrollYWithZ(int, CCPoint, CCPoint, CCSprite[])
public void AddInfiniteScrollYWithZ(int z, CCPoint ratio, CCPoint pos, CCSprite[] objects)
Parameters
z
int
ratio
CCPoint
pos
CCPoint
objects
CCSprite[]
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveChild(CCSprite, bool)
public void RemoveChild(CCSprite node, bool cleanup)
Parameters
node
CCSprite
cleanup
bool
RemoveChild(CCSprite, bool)
public void RemoveChild(CCSprite node, bool cleanup)
Parameters
node
CCSprite
cleanup
bool
RemoveChild(CCSprite, bool)
public void RemoveChild(CCSprite node, bool cleanup)
Parameters
node
CCSprite
cleanup
bool
RemoveChild(CCSprite, bool)
public void RemoveChild(CCSprite node, bool cleanup)
Parameters
node
CCSprite
cleanup
bool
RemoveChild(CCSprite, bool)
public void RemoveChild(CCSprite node, bool cleanup)
Parameters
node
CCSprite
cleanup
bool
RemoveChild(CCSprite, bool)
public void RemoveChild(CCSprite node, bool cleanup)
Parameters
node
CCSprite
cleanup
bool
RemoveChild(CCSprite, bool)
public void RemoveChild(CCSprite node, bool cleanup)
Parameters
node
CCSprite
cleanup
bool
RemoveChild(CCSprite, bool)
public void RemoveChild(CCSprite node, bool cleanup)
Parameters
node
CCSprite
cleanup
bool
RemoveChild(CCSprite, bool)
public void RemoveChild(CCSprite node, bool cleanup)
Parameters
node
CCSprite
cleanup
bool
RemoveChild(CCSprite, bool)
public void RemoveChild(CCSprite node, bool cleanup)
Parameters
node
CCSprite
cleanup
bool
RemoveChild(CCSprite, bool)
public void RemoveChild(CCSprite node, bool cleanup)
Parameters
node
CCSprite
cleanup
bool
RemoveChild(CCSprite, bool)
public void RemoveChild(CCSprite node, bool cleanup)
Parameters
node
CCSprite
cleanup
bool
UpdateWithVelocity(CCPoint, float)
public void UpdateWithVelocity(CCPoint vel, float dt)
Parameters
vel
CCPoint
dt
float
UpdateWithVelocity(CCPoint, float)
public void UpdateWithVelocity(CCPoint vel, float dt)
Parameters
vel
CCPoint
dt
float
UpdateWithVelocity(CCPoint, float)
public void UpdateWithVelocity(CCPoint vel, float dt)
Parameters
vel
CCPoint
dt
float
UpdateWithVelocity(CCPoint, float)
public void UpdateWithVelocity(CCPoint vel, float dt)
Parameters
vel
CCPoint
dt
float
UpdateWithVelocity(CCPoint, float)
public void UpdateWithVelocity(CCPoint vel, float dt)
Parameters
vel
CCPoint
dt
float
UpdateWithVelocity(CCPoint, float)
public void UpdateWithVelocity(CCPoint vel, float dt)
Parameters
vel
CCPoint
dt
float
UpdateWithVelocity(CCPoint, float)
public void UpdateWithVelocity(CCPoint vel, float dt)
Parameters
vel
CCPoint
dt
float
UpdateWithVelocity(CCPoint, float)
public void UpdateWithVelocity(CCPoint vel, float dt)
Parameters
vel
CCPoint
dt
float
UpdateWithVelocity(CCPoint, float)
public void UpdateWithVelocity(CCPoint vel, float dt)
Parameters
vel
CCPoint
dt
float
UpdateWithVelocity(CCPoint, float)
public void UpdateWithVelocity(CCPoint vel, float dt)
Parameters
vel
CCPoint
dt
float
UpdateWithVelocity(CCPoint, float)
public void UpdateWithVelocity(CCPoint vel, float dt)
Parameters
vel
CCPoint
dt
float
UpdateWithVelocity(CCPoint, float)
public void UpdateWithVelocity(CCPoint vel, float dt)
Parameters
vel
CCPoint
dt
float
UpdateWithYPosition(float, float)
public void UpdateWithYPosition(float y, float dt)
Parameters
y
float
dt
float
UpdateWithYPosition(float, float)
public void UpdateWithYPosition(float y, float dt)
Parameters
y
float
dt
float
UpdateWithYPosition(float, float)
public void UpdateWithYPosition(float y, float dt)
Parameters
y
float
dt
float
UpdateWithYPosition(float, float)
public void UpdateWithYPosition(float y, float dt)
Parameters
y
float
dt
float
UpdateWithYPosition(float, float)
public void UpdateWithYPosition(float y, float dt)
Parameters
y
float
dt
float
UpdateWithYPosition(float, float)
public void UpdateWithYPosition(float y, float dt)
Parameters
y
float
dt
float
UpdateWithYPosition(float, float)
public void UpdateWithYPosition(float y, float dt)
Parameters
y
float
dt
float
UpdateWithYPosition(float, float)
public void UpdateWithYPosition(float y, float dt)
Parameters
y
float
dt
float
UpdateWithYPosition(float, float)
public void UpdateWithYPosition(float y, float dt)
Parameters
y
float
dt
float
UpdateWithYPosition(float, float)
public void UpdateWithYPosition(float y, float dt)
Parameters
y
float
dt
float
UpdateWithYPosition(float, float)
public void UpdateWithYPosition(float y, float dt)
Parameters
y
float
dt
float
UpdateWithYPosition(float, float)
public void UpdateWithYPosition(float y, float dt)
Parameters
y
float
dt
float