Cocos2D.CCSequence
Class CCSequence
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCSequence : CCActionInterval, ICCCopyable
Inheritance
object ← CCAction ← CCFiniteTimeAction ← CCActionInterval ← CCSequence
Implements
Inherited Members
CCActionInterval.m_bFirstTick, CCActionInterval.m_elapsed, CCActionInterval.InitWithDuration(float), CCActionInterval.Copy(ICCCopyable), CCActionInterval.Step(float), CCActionInterval.StartWithTarget(CCNode), CCActionInterval.Reverse(), CCActionInterval.Elapsed, CCActionInterval.IsDone, CCActionInterval.AmplitudeRate, CCFiniteTimeAction.m_fDuration, CCFiniteTimeAction.Reverse(), CCFiniteTimeAction.Duration, CCAction.kInvalidTag, CCAction.m_nTag, CCAction.m_pOriginalTarget, CCAction.m_pTarget, CCAction.Copy(), CCAction.Copy(ICCCopyable), CCAction.StartWithTarget(CCNode), CCAction.Stop(), CCAction.Step(float), CCAction.Update(float), CCAction.Target, CCAction.OriginalTarget, CCAction.Tag, CCAction.IsDone, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)
Parameters
action1
CCFiniteTimeAction
action2
CCFiniteTimeAction
CCSequence(params CCFiniteTimeAction[])
public CCSequence(params CCFiniteTimeAction[] actions)
Parameters
actions
CCFiniteTimeAction[]
CCSequence(CCSequence)
protected CCSequence(CCSequence sequence)
Parameters
sequence
CCSequence
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)
Parameters
action1
CCFiniteTimeAction
action2
CCFiniteTimeAction
CCSequence(params CCFiniteTimeAction[])
public CCSequence(params CCFiniteTimeAction[] actions)
Parameters
actions
CCFiniteTimeAction[]
CCSequence(CCSequence)
protected CCSequence(CCSequence sequence)
Parameters
sequence
CCSequence
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)
Parameters
action1
CCFiniteTimeAction
action2
CCFiniteTimeAction
CCSequence(params CCFiniteTimeAction[])
public CCSequence(params CCFiniteTimeAction[] actions)
Parameters
actions
CCFiniteTimeAction[]
CCSequence(CCSequence)
protected CCSequence(CCSequence sequence)
Parameters
sequence
CCSequence
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)
Parameters
action1
CCFiniteTimeAction
action2
CCFiniteTimeAction
CCSequence(params CCFiniteTimeAction[])
public CCSequence(params CCFiniteTimeAction[] actions)
Parameters
actions
CCFiniteTimeAction[]
CCSequence(CCSequence)
protected CCSequence(CCSequence sequence)
Parameters
sequence
CCSequence
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)
Parameters
action1
CCFiniteTimeAction
action2
CCFiniteTimeAction
CCSequence(params CCFiniteTimeAction[])
public CCSequence(params CCFiniteTimeAction[] actions)
Parameters
actions
CCFiniteTimeAction[]
CCSequence(CCSequence)
protected CCSequence(CCSequence sequence)
Parameters
sequence
CCSequence
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)
Parameters
action1
CCFiniteTimeAction
action2
CCFiniteTimeAction
CCSequence(params CCFiniteTimeAction[])
public CCSequence(params CCFiniteTimeAction[] actions)
Parameters
actions
CCFiniteTimeAction[]
CCSequence(CCSequence)
protected CCSequence(CCSequence sequence)
Parameters
sequence
CCSequence
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)
Parameters
action1
CCFiniteTimeAction
action2
CCFiniteTimeAction
CCSequence(params CCFiniteTimeAction[])
public CCSequence(params CCFiniteTimeAction[] actions)
Parameters
actions
CCFiniteTimeAction[]
CCSequence(CCSequence)
protected CCSequence(CCSequence sequence)
Parameters
sequence
CCSequence
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)
Parameters
action1
CCFiniteTimeAction
action2
CCFiniteTimeAction
CCSequence(params CCFiniteTimeAction[])
public CCSequence(params CCFiniteTimeAction[] actions)
Parameters
actions
CCFiniteTimeAction[]
CCSequence(CCSequence)
protected CCSequence(CCSequence sequence)
Parameters
sequence
CCSequence
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)
Parameters
action1
CCFiniteTimeAction
action2
CCFiniteTimeAction
CCSequence(params CCFiniteTimeAction[])
public CCSequence(params CCFiniteTimeAction[] actions)
Parameters
actions
CCFiniteTimeAction[]
CCSequence(CCSequence)
protected CCSequence(CCSequence sequence)
Parameters
sequence
CCSequence
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)
Parameters
action1
CCFiniteTimeAction
action2
CCFiniteTimeAction
CCSequence(params CCFiniteTimeAction[])
public CCSequence(params CCFiniteTimeAction[] actions)
Parameters
actions
CCFiniteTimeAction[]
CCSequence(CCSequence)
protected CCSequence(CCSequence sequence)
Parameters
sequence
CCSequence
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)
Parameters
action1
CCFiniteTimeAction
action2
CCFiniteTimeAction
CCSequence(params CCFiniteTimeAction[])
public CCSequence(params CCFiniteTimeAction[] actions)
Parameters
actions
CCFiniteTimeAction[]
CCSequence(CCSequence)
protected CCSequence(CCSequence sequence)
Parameters
sequence
CCSequence
CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)
Parameters
action1
CCFiniteTimeAction
action2
CCFiniteTimeAction
CCSequence(params CCFiniteTimeAction[])
public CCSequence(params CCFiniteTimeAction[] actions)
Parameters
actions
CCFiniteTimeAction[]
CCSequence(CCSequence)
protected CCSequence(CCSequence sequence)
Parameters
sequence
CCSequence
Fields
m_last
protected int m_last
Field Value
m_last
protected int m_last
Field Value
m_last
protected int m_last
Field Value
m_last
protected int m_last
Field Value
m_last
protected int m_last
Field Value
m_last
protected int m_last
Field Value
m_last
protected int m_last
Field Value
m_last
protected int m_last
Field Value
m_last
protected int m_last
Field Value
m_last
protected int m_last
Field Value
m_last
protected int m_last
Field Value
m_last
protected int m_last
Field Value
m_pActions
protected CCFiniteTimeAction[] m_pActions
Field Value
m_pActions
protected CCFiniteTimeAction[] m_pActions
Field Value
m_pActions
protected CCFiniteTimeAction[] m_pActions
Field Value
m_pActions
protected CCFiniteTimeAction[] m_pActions
Field Value
m_pActions
protected CCFiniteTimeAction[] m_pActions
Field Value
m_pActions
protected CCFiniteTimeAction[] m_pActions
Field Value
m_pActions
protected CCFiniteTimeAction[] m_pActions
Field Value
m_pActions
protected CCFiniteTimeAction[] m_pActions
Field Value
m_pActions
protected CCFiniteTimeAction[] m_pActions
Field Value
m_pActions
protected CCFiniteTimeAction[] m_pActions
Field Value
m_pActions
protected CCFiniteTimeAction[] m_pActions
Field Value
m_pActions
protected CCFiniteTimeAction[] m_pActions
Field Value
m_split
protected float m_split
Field Value
m_split
protected float m_split
Field Value
m_split
protected float m_split
Field Value
m_split
protected float m_split
Field Value
m_split
protected float m_split
Field Value
m_split
protected float m_split
Field Value
m_split
protected float m_split
Field Value
m_split
protected float m_split
Field Value
m_split
protected float m_split
Field Value
m_split
protected float m_split
Field Value
m_split
protected float m_split
Field Value
m_split
protected float m_split
Field Value
Properties
IsDone
public override bool IsDone { get; }
Property Value
IsDone
public override bool IsDone { get; }
Property Value
IsDone
public override bool IsDone { get; }
Property Value
IsDone
public override bool IsDone { get; }
Property Value
IsDone
public override bool IsDone { get; }
Property Value
IsDone
public override bool IsDone { get; }
Property Value
IsDone
public override bool IsDone { get; }
Property Value
IsDone
public override bool IsDone { get; }
Property Value
IsDone
public override bool IsDone { get; }
Property Value
IsDone
public override bool IsDone { get; }
Property Value
IsDone
public override bool IsDone { get; }
Property Value
IsDone
public override bool IsDone { get; }
Property Value
Methods
Copy(ICCCopyable)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)
Parameters
actionOne
CCFiniteTimeAction
actionTwo
CCFiniteTimeAction
Returns
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)
Parameters
actionOne
CCFiniteTimeAction
actionTwo
CCFiniteTimeAction
Returns
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)
Parameters
actionOne
CCFiniteTimeAction
actionTwo
CCFiniteTimeAction
Returns
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)
Parameters
actionOne
CCFiniteTimeAction
actionTwo
CCFiniteTimeAction
Returns
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)
Parameters
actionOne
CCFiniteTimeAction
actionTwo
CCFiniteTimeAction
Returns
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)
Parameters
actionOne
CCFiniteTimeAction
actionTwo
CCFiniteTimeAction
Returns
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)
Parameters
actionOne
CCFiniteTimeAction
actionTwo
CCFiniteTimeAction
Returns
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)
Parameters
actionOne
CCFiniteTimeAction
actionTwo
CCFiniteTimeAction
Returns
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)
Parameters
actionOne
CCFiniteTimeAction
actionTwo
CCFiniteTimeAction
Returns
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)
Parameters
actionOne
CCFiniteTimeAction
actionTwo
CCFiniteTimeAction
Returns
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)
Parameters
actionOne
CCFiniteTimeAction
actionTwo
CCFiniteTimeAction
Returns
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)
Parameters
actionOne
CCFiniteTimeAction
actionTwo
CCFiniteTimeAction
Returns
Reverse()
Does nothing by default.
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
Does nothing by default.
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
StartWithTarget(CCNode)
protected override void StartWithTarget(CCNode target)
Parameters
target
CCNode
StartWithTarget(CCNode)
protected override void StartWithTarget(CCNode target)
Parameters
target
CCNode
StartWithTarget(CCNode)
protected override void StartWithTarget(CCNode target)
Parameters
target
CCNode
StartWithTarget(CCNode)
protected override void StartWithTarget(CCNode target)
Parameters
target
CCNode
StartWithTarget(CCNode)
protected override void StartWithTarget(CCNode target)
Parameters
target
CCNode
StartWithTarget(CCNode)
protected override void StartWithTarget(CCNode target)
Parameters
target
CCNode
StartWithTarget(CCNode)
protected override void StartWithTarget(CCNode target)
Parameters
target
CCNode
StartWithTarget(CCNode)
protected override void StartWithTarget(CCNode target)
Parameters
target
CCNode
StartWithTarget(CCNode)
protected override void StartWithTarget(CCNode target)
Parameters
target
CCNode
StartWithTarget(CCNode)
protected override void StartWithTarget(CCNode target)
Parameters
target
CCNode
StartWithTarget(CCNode)
protected override void StartWithTarget(CCNode target)
Parameters
target
CCNode
StartWithTarget(CCNode)
protected override void StartWithTarget(CCNode target)
Parameters
target
CCNode
Step(float)
public override void Step(float dt)
Parameters
dt
float
Step(float)
public override void Step(float dt)
Parameters
dt
float
Step(float)
public override void Step(float dt)
Parameters
dt
float
Step(float)
public override void Step(float dt)
Parameters
dt
float
Step(float)
public override void Step(float dt)
Parameters
dt
float
Step(float)
public override void Step(float dt)
Parameters
dt
float
Step(float)
public override void Step(float dt)
Parameters
dt
float
Step(float)
public override void Step(float dt)
Parameters
dt
float
Step(float)
public override void Step(float dt)
Parameters
dt
float
Step(float)
public override void Step(float dt)
Parameters
dt
float
Step(float)
public override void Step(float dt)
Parameters
dt
float
Step(float)
public override void Step(float dt)
Parameters
dt
float
Stop()
public override void Stop()
Stop()
public override void Stop()
Stop()
public override void Stop()
Stop()
public override void Stop()
Stop()
public override void Stop()
Stop()
public override void Stop()
Stop()
public override void Stop()
Stop()
public override void Stop()
Stop()
public override void Stop()
Stop()
public override void Stop()
Stop()
public override void Stop()
Stop()
public override void Stop()
Update(float)
public override void Update(float t)
Parameters
t
float
Update(float)
public override void Update(float t)
Parameters
t
float
Update(float)
public override void Update(float t)
Parameters
t
float
Update(float)
public override void Update(float t)
Parameters
t
float
Update(float)
public override void Update(float t)
Parameters
t
float
Update(float)
public override void Update(float t)
Parameters
t
float
Update(float)
public override void Update(float t)
Parameters
t
float
Update(float)
public override void Update(float t)
Parameters
t
float
Update(float)
public override void Update(float t)
Parameters
t
float
Update(float)
public override void Update(float t)
Parameters
t
float
Update(float)
public override void Update(float t)
Parameters
t
float
Update(float)
public override void Update(float t)
Parameters
t
float