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Cocos2D.CCSequence


Class CCSequence

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCSequence : CCActionInterval, ICCCopyable

Inheritance

objectCCActionCCFiniteTimeActionCCActionIntervalCCSequence

Implements

ICCCopyable

Inherited Members

CCActionInterval.m_bFirstTick, CCActionInterval.m_elapsed, CCActionInterval.InitWithDuration(float), CCActionInterval.Copy(ICCCopyable), CCActionInterval.Step(float), CCActionInterval.StartWithTarget(CCNode), CCActionInterval.Reverse(), CCActionInterval.Elapsed, CCActionInterval.IsDone, CCActionInterval.AmplitudeRate, CCFiniteTimeAction.m_fDuration, CCFiniteTimeAction.Reverse(), CCFiniteTimeAction.Duration, CCAction.kInvalidTag, CCAction.m_nTag, CCAction.m_pOriginalTarget, CCAction.m_pTarget, CCAction.Copy(), CCAction.Copy(ICCCopyable), CCAction.StartWithTarget(CCNode), CCAction.Stop(), CCAction.Step(float), CCAction.Update(float), CCAction.Target, CCAction.OriginalTarget, CCAction.Tag, CCAction.IsDone, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)

public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)

Parameters

action1 CCFiniteTimeAction

action2 CCFiniteTimeAction

CCSequence(params CCFiniteTimeAction[])

public CCSequence(params CCFiniteTimeAction[] actions)

Parameters

actions CCFiniteTimeAction[]

CCSequence(CCSequence)

protected CCSequence(CCSequence sequence)

Parameters

sequence CCSequence

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)

public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)

Parameters

action1 CCFiniteTimeAction

action2 CCFiniteTimeAction

CCSequence(params CCFiniteTimeAction[])

public CCSequence(params CCFiniteTimeAction[] actions)

Parameters

actions CCFiniteTimeAction[]

CCSequence(CCSequence)

protected CCSequence(CCSequence sequence)

Parameters

sequence CCSequence

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)

public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)

Parameters

action1 CCFiniteTimeAction

action2 CCFiniteTimeAction

CCSequence(params CCFiniteTimeAction[])

public CCSequence(params CCFiniteTimeAction[] actions)

Parameters

actions CCFiniteTimeAction[]

CCSequence(CCSequence)

protected CCSequence(CCSequence sequence)

Parameters

sequence CCSequence

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)

public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)

Parameters

action1 CCFiniteTimeAction

action2 CCFiniteTimeAction

CCSequence(params CCFiniteTimeAction[])

public CCSequence(params CCFiniteTimeAction[] actions)

Parameters

actions CCFiniteTimeAction[]

CCSequence(CCSequence)

protected CCSequence(CCSequence sequence)

Parameters

sequence CCSequence

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)

public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)

Parameters

action1 CCFiniteTimeAction

action2 CCFiniteTimeAction

CCSequence(params CCFiniteTimeAction[])

public CCSequence(params CCFiniteTimeAction[] actions)

Parameters

actions CCFiniteTimeAction[]

CCSequence(CCSequence)

protected CCSequence(CCSequence sequence)

Parameters

sequence CCSequence

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)

public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)

Parameters

action1 CCFiniteTimeAction

action2 CCFiniteTimeAction

CCSequence(params CCFiniteTimeAction[])

public CCSequence(params CCFiniteTimeAction[] actions)

Parameters

actions CCFiniteTimeAction[]

CCSequence(CCSequence)

protected CCSequence(CCSequence sequence)

Parameters

sequence CCSequence

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)

public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)

Parameters

action1 CCFiniteTimeAction

action2 CCFiniteTimeAction

CCSequence(params CCFiniteTimeAction[])

public CCSequence(params CCFiniteTimeAction[] actions)

Parameters

actions CCFiniteTimeAction[]

CCSequence(CCSequence)

protected CCSequence(CCSequence sequence)

Parameters

sequence CCSequence

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)

public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)

Parameters

action1 CCFiniteTimeAction

action2 CCFiniteTimeAction

CCSequence(params CCFiniteTimeAction[])

public CCSequence(params CCFiniteTimeAction[] actions)

Parameters

actions CCFiniteTimeAction[]

CCSequence(CCSequence)

protected CCSequence(CCSequence sequence)

Parameters

sequence CCSequence

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)

public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)

Parameters

action1 CCFiniteTimeAction

action2 CCFiniteTimeAction

CCSequence(params CCFiniteTimeAction[])

public CCSequence(params CCFiniteTimeAction[] actions)

Parameters

actions CCFiniteTimeAction[]

CCSequence(CCSequence)

protected CCSequence(CCSequence sequence)

Parameters

sequence CCSequence

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)

public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)

Parameters

action1 CCFiniteTimeAction

action2 CCFiniteTimeAction

CCSequence(params CCFiniteTimeAction[])

public CCSequence(params CCFiniteTimeAction[] actions)

Parameters

actions CCFiniteTimeAction[]

CCSequence(CCSequence)

protected CCSequence(CCSequence sequence)

Parameters

sequence CCSequence

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)

public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)

Parameters

action1 CCFiniteTimeAction

action2 CCFiniteTimeAction

CCSequence(params CCFiniteTimeAction[])

public CCSequence(params CCFiniteTimeAction[] actions)

Parameters

actions CCFiniteTimeAction[]

CCSequence(CCSequence)

protected CCSequence(CCSequence sequence)

Parameters

sequence CCSequence

CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)

public CCSequence(CCFiniteTimeAction action1, CCFiniteTimeAction action2)

Parameters

action1 CCFiniteTimeAction

action2 CCFiniteTimeAction

CCSequence(params CCFiniteTimeAction[])

public CCSequence(params CCFiniteTimeAction[] actions)

Parameters

actions CCFiniteTimeAction[]

CCSequence(CCSequence)

protected CCSequence(CCSequence sequence)

Parameters

sequence CCSequence

Fields

m_last

protected int m_last

Field Value

int

m_last

protected int m_last

Field Value

int

m_last

protected int m_last

Field Value

int

m_last

protected int m_last

Field Value

int

m_last

protected int m_last

Field Value

int

m_last

protected int m_last

Field Value

int

m_last

protected int m_last

Field Value

int

m_last

protected int m_last

Field Value

int

m_last

protected int m_last

Field Value

int

m_last

protected int m_last

Field Value

int

m_last

protected int m_last

Field Value

int

m_last

protected int m_last

Field Value

int

m_pActions

protected CCFiniteTimeAction[] m_pActions

Field Value

CCFiniteTimeAction[]

m_pActions

protected CCFiniteTimeAction[] m_pActions

Field Value

CCFiniteTimeAction[]

m_pActions

protected CCFiniteTimeAction[] m_pActions

Field Value

CCFiniteTimeAction[]

m_pActions

protected CCFiniteTimeAction[] m_pActions

Field Value

CCFiniteTimeAction[]

m_pActions

protected CCFiniteTimeAction[] m_pActions

Field Value

CCFiniteTimeAction[]

m_pActions

protected CCFiniteTimeAction[] m_pActions

Field Value

CCFiniteTimeAction[]

m_pActions

protected CCFiniteTimeAction[] m_pActions

Field Value

CCFiniteTimeAction[]

m_pActions

protected CCFiniteTimeAction[] m_pActions

Field Value

CCFiniteTimeAction[]

m_pActions

protected CCFiniteTimeAction[] m_pActions

Field Value

CCFiniteTimeAction[]

m_pActions

protected CCFiniteTimeAction[] m_pActions

Field Value

CCFiniteTimeAction[]

m_pActions

protected CCFiniteTimeAction[] m_pActions

Field Value

CCFiniteTimeAction[]

m_pActions

protected CCFiniteTimeAction[] m_pActions

Field Value

CCFiniteTimeAction[]

m_split

protected float m_split

Field Value

float

m_split

protected float m_split

Field Value

float

m_split

protected float m_split

Field Value

float

m_split

protected float m_split

Field Value

float

m_split

protected float m_split

Field Value

float

m_split

protected float m_split

Field Value

float

m_split

protected float m_split

Field Value

float

m_split

protected float m_split

Field Value

float

m_split

protected float m_split

Field Value

float

m_split

protected float m_split

Field Value

float

m_split

protected float m_split

Field Value

float

m_split

protected float m_split

Field Value

float

Properties

IsDone

public override bool IsDone { get; }

Property Value

bool

IsDone

public override bool IsDone { get; }

Property Value

bool

IsDone

public override bool IsDone { get; }

Property Value

bool

IsDone

public override bool IsDone { get; }

Property Value

bool

IsDone

public override bool IsDone { get; }

Property Value

bool

IsDone

public override bool IsDone { get; }

Property Value

bool

IsDone

public override bool IsDone { get; }

Property Value

bool

IsDone

public override bool IsDone { get; }

Property Value

bool

IsDone

public override bool IsDone { get; }

Property Value

bool

IsDone

public override bool IsDone { get; }

Property Value

bool

IsDone

public override bool IsDone { get; }

Property Value

bool

IsDone

public override bool IsDone { get; }

Property Value

bool

Methods

Copy(ICCCopyable)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

public override object Copy(ICCCopyable zone)

Parameters

zone ICCCopyable

Returns

object

Copy(ICCCopyable)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

public override object Copy(ICCCopyable zone)

Parameters

zone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable zone)

Parameters

zone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable zone)

Parameters

zone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable zone)

Parameters

zone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable zone)

Parameters

zone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable zone)

Parameters

zone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable zone)

Parameters

zone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable zone)

Parameters

zone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable zone)

Parameters

zone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable zone)

Parameters

zone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable zone)

Parameters

zone ICCCopyable

Returns

object

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)

Parameters

actionOne CCFiniteTimeAction

actionTwo CCFiniteTimeAction

Returns

bool

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)

Parameters

actionOne CCFiniteTimeAction

actionTwo CCFiniteTimeAction

Returns

bool

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)

Parameters

actionOne CCFiniteTimeAction

actionTwo CCFiniteTimeAction

Returns

bool

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)

Parameters

actionOne CCFiniteTimeAction

actionTwo CCFiniteTimeAction

Returns

bool

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)

Parameters

actionOne CCFiniteTimeAction

actionTwo CCFiniteTimeAction

Returns

bool

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)

Parameters

actionOne CCFiniteTimeAction

actionTwo CCFiniteTimeAction

Returns

bool

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)

Parameters

actionOne CCFiniteTimeAction

actionTwo CCFiniteTimeAction

Returns

bool

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)

Parameters

actionOne CCFiniteTimeAction

actionTwo CCFiniteTimeAction

Returns

bool

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)

Parameters

actionOne CCFiniteTimeAction

actionTwo CCFiniteTimeAction

Returns

bool

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)

Parameters

actionOne CCFiniteTimeAction

actionTwo CCFiniteTimeAction

Returns

bool

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)

Parameters

actionOne CCFiniteTimeAction

actionTwo CCFiniteTimeAction

Returns

bool

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

protected bool InitOneTwo(CCFiniteTimeAction actionOne, CCFiniteTimeAction actionTwo)

Parameters

actionOne CCFiniteTimeAction

actionTwo CCFiniteTimeAction

Returns

bool

Reverse()

Does nothing by default.

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

Does nothing by default.

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

StartWithTarget(CCNode)

protected override void StartWithTarget(CCNode target)

Parameters

target CCNode

StartWithTarget(CCNode)

protected override void StartWithTarget(CCNode target)

Parameters

target CCNode

StartWithTarget(CCNode)

protected override void StartWithTarget(CCNode target)

Parameters

target CCNode

StartWithTarget(CCNode)

protected override void StartWithTarget(CCNode target)

Parameters

target CCNode

StartWithTarget(CCNode)

protected override void StartWithTarget(CCNode target)

Parameters

target CCNode

StartWithTarget(CCNode)

protected override void StartWithTarget(CCNode target)

Parameters

target CCNode

StartWithTarget(CCNode)

protected override void StartWithTarget(CCNode target)

Parameters

target CCNode

StartWithTarget(CCNode)

protected override void StartWithTarget(CCNode target)

Parameters

target CCNode

StartWithTarget(CCNode)

protected override void StartWithTarget(CCNode target)

Parameters

target CCNode

StartWithTarget(CCNode)

protected override void StartWithTarget(CCNode target)

Parameters

target CCNode

StartWithTarget(CCNode)

protected override void StartWithTarget(CCNode target)

Parameters

target CCNode

StartWithTarget(CCNode)

protected override void StartWithTarget(CCNode target)

Parameters

target CCNode

Step(float)

public override void Step(float dt)

Parameters

dt float

Step(float)

public override void Step(float dt)

Parameters

dt float

Step(float)

public override void Step(float dt)

Parameters

dt float

Step(float)

public override void Step(float dt)

Parameters

dt float

Step(float)

public override void Step(float dt)

Parameters

dt float

Step(float)

public override void Step(float dt)

Parameters

dt float

Step(float)

public override void Step(float dt)

Parameters

dt float

Step(float)

public override void Step(float dt)

Parameters

dt float

Step(float)

public override void Step(float dt)

Parameters

dt float

Step(float)

public override void Step(float dt)

Parameters

dt float

Step(float)

public override void Step(float dt)

Parameters

dt float

Step(float)

public override void Step(float dt)

Parameters

dt float

Stop()

public override void Stop()

Stop()

public override void Stop()

Stop()

public override void Stop()

Stop()

public override void Stop()

Stop()

public override void Stop()

Stop()

public override void Stop()

Stop()

public override void Stop()

Stop()

public override void Stop()

Stop()

public override void Stop()

Stop()

public override void Stop()

Stop()

public override void Stop()

Stop()

public override void Stop()

Update(float)

public override void Update(float t)

Parameters

t float

Update(float)

public override void Update(float t)

Parameters

t float

Update(float)

public override void Update(float t)

Parameters

t float

Update(float)

public override void Update(float t)

Parameters

t float

Update(float)

public override void Update(float t)

Parameters

t float

Update(float)

public override void Update(float t)

Parameters

t float

Update(float)

public override void Update(float t)

Parameters

t float

Update(float)

public override void Update(float t)

Parameters

t float

Update(float)

public override void Update(float t)

Parameters

t float

Update(float)

public override void Update(float t)

Parameters

t float

Update(float)

public override void Update(float t)

Parameters

t float

Update(float)

public override void Update(float t)

Parameters

t float

  • Constructors
    • CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
    • CCSequence(params CCFiniteTimeAction[])
    • CCSequence(CCSequence)
    • CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
    • CCSequence(params CCFiniteTimeAction[])
    • CCSequence(CCSequence)
    • CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
    • CCSequence(params CCFiniteTimeAction[])
    • CCSequence(CCSequence)
    • CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
    • CCSequence(params CCFiniteTimeAction[])
    • CCSequence(CCSequence)
    • CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
    • CCSequence(params CCFiniteTimeAction[])
    • CCSequence(CCSequence)
    • CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
    • CCSequence(params CCFiniteTimeAction[])
    • CCSequence(CCSequence)
    • CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
    • CCSequence(params CCFiniteTimeAction[])
    • CCSequence(CCSequence)
    • CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
    • CCSequence(params CCFiniteTimeAction[])
    • CCSequence(CCSequence)
    • CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
    • CCSequence(params CCFiniteTimeAction[])
    • CCSequence(CCSequence)
    • CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
    • CCSequence(params CCFiniteTimeAction[])
    • CCSequence(CCSequence)
    • CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
    • CCSequence(params CCFiniteTimeAction[])
    • CCSequence(CCSequence)
    • CCSequence(CCFiniteTimeAction, CCFiniteTimeAction)
    • CCSequence(params CCFiniteTimeAction[])
    • CCSequence(CCSequence)
  • Fields
    • m_last
    • m_last
    • m_last
    • m_last
    • m_last
    • m_last
    • m_last
    • m_last
    • m_last
    • m_last
    • m_last
    • m_last
    • m_pActions
    • m_pActions
    • m_pActions
    • m_pActions
    • m_pActions
    • m_pActions
    • m_pActions
    • m_pActions
    • m_pActions
    • m_pActions
    • m_pActions
    • m_pActions
    • m_split
    • m_split
    • m_split
    • m_split
    • m_split
    • m_split
    • m_split
    • m_split
    • m_split
    • m_split
    • m_split
    • m_split
  • Properties
    • IsDone
    • IsDone
    • IsDone
    • IsDone
    • IsDone
    • IsDone
    • IsDone
    • IsDone
    • IsDone
    • IsDone
    • IsDone
    • IsDone
  • Methods
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
    • InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
    • InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
    • InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
    • InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
    • InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
    • InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
    • InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
    • InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
    • InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
    • InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
    • InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • StartWithTarget(CCNode)
    • StartWithTarget(CCNode)
    • StartWithTarget(CCNode)
    • StartWithTarget(CCNode)
    • StartWithTarget(CCNode)
    • StartWithTarget(CCNode)
    • StartWithTarget(CCNode)
    • StartWithTarget(CCNode)
    • StartWithTarget(CCNode)
    • StartWithTarget(CCNode)
    • StartWithTarget(CCNode)
    • StartWithTarget(CCNode)
    • Step(float)
    • Step(float)
    • Step(float)
    • Step(float)
    • Step(float)
    • Step(float)
    • Step(float)
    • Step(float)
    • Step(float)
    • Step(float)
    • Step(float)
    • Step(float)
    • Stop()
    • Stop()
    • Stop()
    • Stop()
    • Stop()
    • Stop()
    • Stop()
    • Stop()
    • Stop()
    • Stop()
    • Stop()
    • Stop()
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)