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Cocos2D.CCLightningStreak


Class CCLightningStreak

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCLightningStreak : CCMotionStreak, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol

Inheritance

objectCCNodeCCMotionStreakCCLightningStreak

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol

Inherited Members

CCMotionStreak.m_bFastMode, CCMotionStreak.m_bStartingPositionInitialized, CCMotionStreak.InitWithFade(float, float, float, CCColor3B, string), CCMotionStreak.InitWithFade(float, float, float, CCColor3B, CCTexture2D), CCMotionStreak.TintWithColor(CCColor3B), CCMotionStreak.Update(float), CCMotionStreak.Draw(), CCMotionStreak.Position, CCMotionStreak.Opacity, CCMotionStreak.IsOpacityModifyRGB, CCMotionStreak.Texture, CCMotionStreak.BlendFunc, CCMotionStreak.FastMode, CCMotionStreak.StartingPositionInitialized, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCLightningStreak()

public CCLightningStreak()

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak()

public CCLightningStreak()

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak()

public CCLightningStreak()

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak()

public CCLightningStreak()

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak()

public CCLightningStreak()

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak()

public CCLightningStreak()

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak()

public CCLightningStreak()

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak()

public CCLightningStreak()

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak()

public CCLightningStreak()

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak()

public CCLightningStreak()

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak()

public CCLightningStreak()

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak()

public CCLightningStreak()

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)

public CCLightningStreak(CCPoint start, CCPoint end, float sway, float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

start CCPoint

end CCPoint

sway float

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

Properties

Cyclical

Set to true if you want to re-start the strike when the 'time' has reached 1. The default is false, which will stop the strike and fade out the segments.

public virtual bool Cyclical { get; set; }

Property Value

bool

Cyclical

Set to true if you want to re-start the strike when the 'time' has reached 1. The default is false, which will stop the strike and fade out the segments.

public virtual bool Cyclical { get; set; }

Property Value

bool

Cyclical

public virtual bool Cyclical { get; set; }

Property Value

bool

Cyclical

public virtual bool Cyclical { get; set; }

Property Value

bool

Cyclical

public virtual bool Cyclical { get; set; }

Property Value

bool

Cyclical

public virtual bool Cyclical { get; set; }

Property Value

bool

Cyclical

public virtual bool Cyclical { get; set; }

Property Value

bool

Cyclical

public virtual bool Cyclical { get; set; }

Property Value

bool

Cyclical

public virtual bool Cyclical { get; set; }

Property Value

bool

Cyclical

public virtual bool Cyclical { get; set; }

Property Value

bool

Cyclical

public virtual bool Cyclical { get; set; }

Property Value

bool

Cyclical

public virtual bool Cyclical { get; set; }

Property Value

bool

Duration

public virtual float Duration { get; set; }

Property Value

float

Duration

public virtual float Duration { get; set; }

Property Value

float

Duration

public virtual float Duration { get; set; }

Property Value

float

Duration

public virtual float Duration { get; set; }

Property Value

float

Duration

public virtual float Duration { get; set; }

Property Value

float

Duration

public virtual float Duration { get; set; }

Property Value

float

Duration

public virtual float Duration { get; set; }

Property Value

float

Duration

public virtual float Duration { get; set; }

Property Value

float

Duration

public virtual float Duration { get; set; }

Property Value

float

Duration

public virtual float Duration { get; set; }

Property Value

float

Duration

public virtual float Duration { get; set; }

Property Value

float

Duration

public virtual float Duration { get; set; }

Property Value

float

Methods

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

  • Constructors
    • CCLightningStreak()
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak()
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak()
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak()
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak()
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak()
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak()
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak()
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak()
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak()
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak()
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak()
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, CCColor3B, CCTexture2D)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, string)
    • CCLightningStreak(CCPoint, CCPoint, float, float, float, float, CCColor3B, CCTexture2D)
  • Properties
    • Cyclical
    • Cyclical
    • Cyclical
    • Cyclical
    • Cyclical
    • Cyclical
    • Cyclical
    • Cyclical
    • Cyclical
    • Cyclical
    • Cyclical
    • Cyclical
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
  • Methods
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)