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Cocos2D.CCParticleSmoke


Class CCParticleSmoke

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCParticleSmoke : CCParticleSystemQuad, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol

Inheritance

objectCCNodeCCParticleSystemCCParticleSystemQuadCCParticleSmoke

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol

Inherited Members

CCParticleSystemQuad.InitWithTotalParticles(int), CCParticleSystemQuad.SetTextureWithRect(CCTexture2D, CCRect), CCParticleSystemQuad.SetDisplayFrame(CCSpriteFrame), CCParticleSystemQuad.UpdateQuadsWithParticles(), CCParticleSystemQuad.Draw(), CCParticleSystemQuad.Clone(), CCParticleSystemQuad.Texture, CCParticleSystemQuad.TotalParticles, CCParticleSystemQuad.BatchNode, CCParticleSystem.kCCParticleDurationInfinity, CCParticleSystem.kCCParticleStartSizeEqualToEndSize, CCParticleSystem.kCCParticleStartRadiusEqualToEndRadius, CCParticleSystem.kParticleStartSizeEqualToEndSize, CCParticleSystem.kParticleDurationInfinity, CCParticleSystem.m_bIsActive, CCParticleSystem.m_bIsAutoRemoveOnFinish, CCParticleSystem.m_bIsBlendAdditive, CCParticleSystem.m_bOpacityModifyRGB, CCParticleSystem.m_bTransformSystemDirty, CCParticleSystem.m_ePositionType, CCParticleSystem.m_fAngle, CCParticleSystem.m_fAngleVar, CCParticleSystem.m_fDuration, CCParticleSystem.m_fElapsed, CCParticleSystem.m_fEmissionRate, CCParticleSystem.m_fEmitCounter, CCParticleSystem.m_fEndSize, CCParticleSystem.m_fEndSizeVar, CCParticleSystem.m_fEndSpin, CCParticleSystem.m_fEndSpinVar, CCParticleSystem.m_fLife, CCParticleSystem.m_fLifeVar, CCParticleSystem.m_fStartSize, CCParticleSystem.m_fStartSizeVar, CCParticleSystem.m_fStartSpin, CCParticleSystem.m_fStartSpinVar, CCParticleSystem.m_nEmitterMode, CCParticleSystem.m_pBatchNode, CCParticleSystem.m_pParticles, CCParticleSystem.m_pTexture, CCParticleSystem.m_tBlendFunc, CCParticleSystem.m_tEndColor, CCParticleSystem.m_tEndColorVar, CCParticleSystem.m_tPosVar, CCParticleSystem.m_tSourcePosition, CCParticleSystem.m_tStartColor, CCParticleSystem.m_tStartColorVar, CCParticleSystem.m_uAllocatedParticles, CCParticleSystem.m_uAtlasIndex, CCParticleSystem.m_uParticleCount, CCParticleSystem.m_uTotalParticles, CCParticleSystem.modeA, CCParticleSystem.modeB, CCParticleSystem.Init(), CCParticleSystem.InitWithFile(string), CCParticleSystem.InitWithDictionary(PlistDictionary), CCParticleSystem.InitWithTotalParticles(int), CCParticleSystem.OnEnter(), CCParticleSystem.OnExit(), CCParticleSystem.StopSystem(), CCParticleSystem.ResetSystem(), CCParticleSystem.Update(float), CCParticleSystem.UpdateWithNoTime(), CCParticleSystem.UpdateQuadsWithParticles(), CCParticleSystem.PostStep(), CCParticleSystem.isFull, CCParticleSystem.IsActive, CCParticleSystem.ParticleCount, CCParticleSystem.Duration, CCParticleSystem.SourcePosition, CCParticleSystem.PosVar, CCParticleSystem.Life, CCParticleSystem.LifeVar, CCParticleSystem.Angle, CCParticleSystem.AngleVar, CCParticleSystem.StartSize, CCParticleSystem.StartSizeVar, CCParticleSystem.EndSize, CCParticleSystem.EndSizeVar, CCParticleSystem.StartColor, CCParticleSystem.StartColorVar, CCParticleSystem.EndColor, CCParticleSystem.EndColorVar, CCParticleSystem.StartSpin, CCParticleSystem.StartSpinVar, CCParticleSystem.EndSpin, CCParticleSystem.EndSpinVar, CCParticleSystem.EmissionRate, CCParticleSystem.TotalParticles, CCParticleSystem.OpacityModifyRGB, CCParticleSystem.PositionType, CCParticleSystem.AutoRemoveOnFinish, CCParticleSystem.EmitterMode, CCParticleSystem.AtlasIndex, CCParticleSystem.BatchNode, CCParticleSystem.Scale, CCParticleSystem.Rotation, CCParticleSystem.ScaleX, CCParticleSystem.ScaleY, CCParticleSystem.BlendFunc, CCParticleSystem.Texture, CCParticleSystem.BlendAdditive, CCParticleSystem.TangentialAccel, CCParticleSystem.TangentialAccelVar, CCParticleSystem.RadialAccel, CCParticleSystem.RadialAccelVar, CCParticleSystem.RotationIsDir, CCParticleSystem.Gravity, CCParticleSystem.Speed, CCParticleSystem.SpeedVar, CCParticleSystem.StartRadius, CCParticleSystem.StartRadiusVar, CCParticleSystem.EndRadius, CCParticleSystem.EndRadiusVar, CCParticleSystem.RotatePerSecond, CCParticleSystem.RotatePerSecondVar, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCParticleSmoke()

public CCParticleSmoke()

CCParticleSmoke()

public CCParticleSmoke()

CCParticleSmoke()

public CCParticleSmoke()

CCParticleSmoke()

public CCParticleSmoke()

CCParticleSmoke()

public CCParticleSmoke()

CCParticleSmoke()

public CCParticleSmoke()

CCParticleSmoke()

public CCParticleSmoke()

CCParticleSmoke()

public CCParticleSmoke()

CCParticleSmoke()

public CCParticleSmoke()

CCParticleSmoke()

public CCParticleSmoke()

CCParticleSmoke()

public CCParticleSmoke()

CCParticleSmoke()

public CCParticleSmoke()

Methods

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

  • Constructors
    • CCParticleSmoke()
    • CCParticleSmoke()
    • CCParticleSmoke()
    • CCParticleSmoke()
    • CCParticleSmoke()
    • CCParticleSmoke()
    • CCParticleSmoke()
    • CCParticleSmoke()
    • CCParticleSmoke()
    • CCParticleSmoke()
    • CCParticleSmoke()
    • CCParticleSmoke()
  • Methods
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)