Cocos2D.CCCallFuncN
Class CCCallFuncN
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCCallFuncN : CCCallFunc, ICCCopyable
Inheritance
object ← CCAction ← CCFiniteTimeAction ← CCActionInstant ← CCCallFunc ← CCCallFuncN
Derived
Implements
Inherited Members
CCCallFunc.m_scriptFuncName, CCCallFunc.Execute(), CCCallFunc.Update(float), CCCallFunc.Copy(ICCCopyable), CCActionInstant.Copy(ICCCopyable), CCActionInstant.Step(float), CCActionInstant.Update(float), CCActionInstant.Reverse(), CCActionInstant.IsDone, CCFiniteTimeAction.m_fDuration, CCFiniteTimeAction.Reverse(), CCFiniteTimeAction.Duration, CCAction.kInvalidTag, CCAction.m_nTag, CCAction.m_pOriginalTarget, CCAction.m_pTarget, CCAction.Copy(), CCAction.Copy(ICCCopyable), CCAction.StartWithTarget(CCNode), CCAction.Stop(), CCAction.Step(float), CCAction.Update(float), CCAction.Target, CCAction.OriginalTarget, CCAction.Tag, CCAction.IsDone, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCCallFuncN()
public CCCallFuncN()
CCCallFuncN(Action<CCNode>)
public CCCallFuncN(Action<CCNode> selector)
Parameters
CCCallFuncN(CCCallFuncN)
public CCCallFuncN(CCCallFuncN callFuncN)
Parameters
callFuncN
CCCallFuncN
CCCallFuncN()
public CCCallFuncN()
CCCallFuncN(Action<CCNode>)
public CCCallFuncN(Action<CCNode> selector)
Parameters
CCCallFuncN(CCCallFuncN)
public CCCallFuncN(CCCallFuncN callFuncN)
Parameters
callFuncN
CCCallFuncN
CCCallFuncN()
public CCCallFuncN()
CCCallFuncN(Action<CCNode>)
public CCCallFuncN(Action<CCNode> selector)
Parameters
CCCallFuncN(CCCallFuncN)
public CCCallFuncN(CCCallFuncN callFuncN)
Parameters
callFuncN
CCCallFuncN
CCCallFuncN()
public CCCallFuncN()
CCCallFuncN(Action<CCNode>)
public CCCallFuncN(Action<CCNode> selector)
Parameters
CCCallFuncN(CCCallFuncN)
public CCCallFuncN(CCCallFuncN callFuncN)
Parameters
callFuncN
CCCallFuncN
CCCallFuncN()
public CCCallFuncN()
CCCallFuncN(Action<CCNode>)
public CCCallFuncN(Action<CCNode> selector)
Parameters
CCCallFuncN(CCCallFuncN)
public CCCallFuncN(CCCallFuncN callFuncN)
Parameters
callFuncN
CCCallFuncN
CCCallFuncN()
public CCCallFuncN()
CCCallFuncN(Action<CCNode>)
public CCCallFuncN(Action<CCNode> selector)
Parameters
CCCallFuncN(CCCallFuncN)
public CCCallFuncN(CCCallFuncN callFuncN)
Parameters
callFuncN
CCCallFuncN
CCCallFuncN()
public CCCallFuncN()
CCCallFuncN(Action<CCNode>)
public CCCallFuncN(Action<CCNode> selector)
Parameters
CCCallFuncN(CCCallFuncN)
public CCCallFuncN(CCCallFuncN callFuncN)
Parameters
callFuncN
CCCallFuncN
CCCallFuncN()
public CCCallFuncN()
CCCallFuncN(Action<CCNode>)
public CCCallFuncN(Action<CCNode> selector)
Parameters
CCCallFuncN(CCCallFuncN)
public CCCallFuncN(CCCallFuncN callFuncN)
Parameters
callFuncN
CCCallFuncN
CCCallFuncN()
public CCCallFuncN()
CCCallFuncN(Action<CCNode>)
public CCCallFuncN(Action<CCNode> selector)
Parameters
CCCallFuncN(CCCallFuncN)
public CCCallFuncN(CCCallFuncN callFuncN)
Parameters
callFuncN
CCCallFuncN
CCCallFuncN()
public CCCallFuncN()
CCCallFuncN(Action<CCNode>)
public CCCallFuncN(Action<CCNode> selector)
Parameters
CCCallFuncN(CCCallFuncN)
public CCCallFuncN(CCCallFuncN callFuncN)
Parameters
callFuncN
CCCallFuncN
CCCallFuncN()
public CCCallFuncN()
CCCallFuncN(Action<CCNode>)
public CCCallFuncN(Action<CCNode> selector)
Parameters
CCCallFuncN(CCCallFuncN)
public CCCallFuncN(CCCallFuncN callFuncN)
Parameters
callFuncN
CCCallFuncN
CCCallFuncN()
public CCCallFuncN()
CCCallFuncN(Action<CCNode>)
public CCCallFuncN(Action<CCNode> selector)
Parameters
CCCallFuncN(CCCallFuncN)
public CCCallFuncN(CCCallFuncN callFuncN)
Parameters
callFuncN
CCCallFuncN
Methods
Copy(ICCCopyable)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
InitWithTarget(Action<CCNode>)
public bool InitWithTarget(Action<CCNode> selector)
Parameters
Returns
InitWithTarget(Action<CCNode>)
public bool InitWithTarget(Action<CCNode> selector)
Parameters
Returns
InitWithTarget(Action<CCNode>)
public bool InitWithTarget(Action<CCNode> selector)
Parameters
Returns
InitWithTarget(Action<CCNode>)
public bool InitWithTarget(Action<CCNode> selector)
Parameters
Returns
InitWithTarget(Action<CCNode>)
public bool InitWithTarget(Action<CCNode> selector)
Parameters
Returns
InitWithTarget(Action<CCNode>)
public bool InitWithTarget(Action<CCNode> selector)
Parameters
Returns
InitWithTarget(Action<CCNode>)
public bool InitWithTarget(Action<CCNode> selector)
Parameters
Returns
InitWithTarget(Action<CCNode>)
public bool InitWithTarget(Action<CCNode> selector)
Parameters
Returns
InitWithTarget(Action<CCNode>)
public bool InitWithTarget(Action<CCNode> selector)
Parameters
Returns
InitWithTarget(Action<CCNode>)
public bool InitWithTarget(Action<CCNode> selector)
Parameters
Returns
InitWithTarget(Action<CCNode>)
public bool InitWithTarget(Action<CCNode> selector)
Parameters
Returns
InitWithTarget(Action<CCNode>)
public bool InitWithTarget(Action<CCNode> selector)