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Cocos2D.CCTransitionScene


Class CCTransitionScene

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionScene : CCScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCSceneCCTransitionScene

Derived

CCTransitionCrossFade, CCTransitionFade, CCTransitionFadeTR, CCTransitionJumpZoom, CCTransitionMoveInL, CCTransitionPageTurn, CCTransitionProgress, CCTransitionRotoZoom, CCTransitionSceneOriented, CCTransitionShrinkGrow, CCTransitionSlideInL, CCTransitionSplitCols, CCTransitionTurnOffTiles

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionScene()

protected CCTransitionScene()

CCTransitionScene(float, CCScene)

public CCTransitionScene(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionScene()

protected CCTransitionScene()

CCTransitionScene(float, CCScene)

public CCTransitionScene(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionScene()

protected CCTransitionScene()

CCTransitionScene(float, CCScene)

public CCTransitionScene(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionScene()

protected CCTransitionScene()

CCTransitionScene(float, CCScene)

public CCTransitionScene(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionScene()

protected CCTransitionScene()

CCTransitionScene(float, CCScene)

public CCTransitionScene(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionScene()

protected CCTransitionScene()

CCTransitionScene(float, CCScene)

public CCTransitionScene(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionScene()

protected CCTransitionScene()

CCTransitionScene(float, CCScene)

public CCTransitionScene(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionScene()

protected CCTransitionScene()

CCTransitionScene(float, CCScene)

public CCTransitionScene(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionScene()

protected CCTransitionScene()

CCTransitionScene(float, CCScene)

public CCTransitionScene(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionScene()

protected CCTransitionScene()

CCTransitionScene(float, CCScene)

public CCTransitionScene(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionScene()

protected CCTransitionScene()

CCTransitionScene(float, CCScene)

public CCTransitionScene(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionScene()

protected CCTransitionScene()

CCTransitionScene(float, CCScene)

public CCTransitionScene(float t, CCScene scene)

Parameters

t float

scene CCScene

Fields

m_bIsInSceneOnTop

protected bool m_bIsInSceneOnTop

Field Value

bool

m_bIsInSceneOnTop

protected bool m_bIsInSceneOnTop

Field Value

bool

m_bIsInSceneOnTop

protected bool m_bIsInSceneOnTop

Field Value

bool

m_bIsInSceneOnTop

protected bool m_bIsInSceneOnTop

Field Value

bool

m_bIsInSceneOnTop

protected bool m_bIsInSceneOnTop

Field Value

bool

m_bIsInSceneOnTop

protected bool m_bIsInSceneOnTop

Field Value

bool

m_bIsInSceneOnTop

protected bool m_bIsInSceneOnTop

Field Value

bool

m_bIsInSceneOnTop

protected bool m_bIsInSceneOnTop

Field Value

bool

m_bIsInSceneOnTop

protected bool m_bIsInSceneOnTop

Field Value

bool

m_bIsInSceneOnTop

protected bool m_bIsInSceneOnTop

Field Value

bool

m_bIsInSceneOnTop

protected bool m_bIsInSceneOnTop

Field Value

bool

m_bIsInSceneOnTop

protected bool m_bIsInSceneOnTop

Field Value

bool

m_bIsSendCleanupToScene

protected bool m_bIsSendCleanupToScene

Field Value

bool

m_bIsSendCleanupToScene

protected bool m_bIsSendCleanupToScene

Field Value

bool

m_bIsSendCleanupToScene

protected bool m_bIsSendCleanupToScene

Field Value

bool

m_bIsSendCleanupToScene

protected bool m_bIsSendCleanupToScene

Field Value

bool

m_bIsSendCleanupToScene

protected bool m_bIsSendCleanupToScene

Field Value

bool

m_bIsSendCleanupToScene

protected bool m_bIsSendCleanupToScene

Field Value

bool

m_bIsSendCleanupToScene

protected bool m_bIsSendCleanupToScene

Field Value

bool

m_bIsSendCleanupToScene

protected bool m_bIsSendCleanupToScene

Field Value

bool

m_bIsSendCleanupToScene

protected bool m_bIsSendCleanupToScene

Field Value

bool

m_bIsSendCleanupToScene

protected bool m_bIsSendCleanupToScene

Field Value

bool

m_bIsSendCleanupToScene

protected bool m_bIsSendCleanupToScene

Field Value

bool

m_bIsSendCleanupToScene

protected bool m_bIsSendCleanupToScene

Field Value

bool

m_fDuration

protected float m_fDuration

Field Value

float

m_fDuration

protected float m_fDuration

Field Value

float

m_fDuration

protected float m_fDuration

Field Value

float

m_fDuration

protected float m_fDuration

Field Value

float

m_fDuration

protected float m_fDuration

Field Value

float

m_fDuration

protected float m_fDuration

Field Value

float

m_fDuration

protected float m_fDuration

Field Value

float

m_fDuration

protected float m_fDuration

Field Value

float

m_fDuration

protected float m_fDuration

Field Value

float

m_fDuration

protected float m_fDuration

Field Value

float

m_fDuration

protected float m_fDuration

Field Value

float

m_fDuration

protected float m_fDuration

Field Value

float

m_pInScene

protected CCScene m_pInScene

Field Value

CCScene

m_pInScene

protected CCScene m_pInScene

Field Value

CCScene

m_pInScene

protected CCScene m_pInScene

Field Value

CCScene

m_pInScene

protected CCScene m_pInScene

Field Value

CCScene

m_pInScene

protected CCScene m_pInScene

Field Value

CCScene

m_pInScene

protected CCScene m_pInScene

Field Value

CCScene

m_pInScene

protected CCScene m_pInScene

Field Value

CCScene

m_pInScene

protected CCScene m_pInScene

Field Value

CCScene

m_pInScene

protected CCScene m_pInScene

Field Value

CCScene

m_pInScene

protected CCScene m_pInScene

Field Value

CCScene

m_pInScene

protected CCScene m_pInScene

Field Value

CCScene

m_pInScene

protected CCScene m_pInScene

Field Value

CCScene

m_pOutScene

protected CCScene m_pOutScene

Field Value

CCScene

m_pOutScene

protected CCScene m_pOutScene

Field Value

CCScene

m_pOutScene

protected CCScene m_pOutScene

Field Value

CCScene

m_pOutScene

protected CCScene m_pOutScene

Field Value

CCScene

m_pOutScene

protected CCScene m_pOutScene

Field Value

CCScene

m_pOutScene

protected CCScene m_pOutScene

Field Value

CCScene

m_pOutScene

protected CCScene m_pOutScene

Field Value

CCScene

m_pOutScene

protected CCScene m_pOutScene

Field Value

CCScene

m_pOutScene

protected CCScene m_pOutScene

Field Value

CCScene

m_pOutScene

protected CCScene m_pOutScene

Field Value

CCScene

m_pOutScene

protected CCScene m_pOutScene

Field Value

CCScene

m_pOutScene

protected CCScene m_pOutScene

Field Value

CCScene

Properties

IsTransition

Returns false always unless this is a transition scene.

public override bool IsTransition { get; }

Property Value

bool

IsTransition

Returns false always unless this is a transition scene.

public override bool IsTransition { get; }

Property Value

bool

IsTransition

public override bool IsTransition { get; }

Property Value

bool

IsTransition

public override bool IsTransition { get; }

Property Value

bool

IsTransition

public override bool IsTransition { get; }

Property Value

bool

IsTransition

public override bool IsTransition { get; }

Property Value

bool

IsTransition

public override bool IsTransition { get; }

Property Value

bool

IsTransition

public override bool IsTransition { get; }

Property Value

bool

IsTransition

public override bool IsTransition { get; }

Property Value

bool

IsTransition

public override bool IsTransition { get; }

Property Value

bool

IsTransition

public override bool IsTransition { get; }

Property Value

bool

IsTransition

public override bool IsTransition { get; }

Property Value

bool

Methods

Cleanup()

public override void Cleanup()

Cleanup()

public override void Cleanup()

Cleanup()

public override void Cleanup()

Cleanup()

public override void Cleanup()

Cleanup()

public override void Cleanup()

Cleanup()

public override void Cleanup()

Cleanup()

public override void Cleanup()

Cleanup()

public override void Cleanup()

Cleanup()

public override void Cleanup()

Cleanup()

public override void Cleanup()

Cleanup()

public override void Cleanup()

Cleanup()

public override void Cleanup()

Draw()

This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.

public override void Draw()

Draw()

This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Finish()

public void Finish()

Finish()

public void Finish()

Finish()

public void Finish()

Finish()

public void Finish()

Finish()

public void Finish()

Finish()

public void Finish()

Finish()

public void Finish()

Finish()

public void Finish()

Finish()

public void Finish()

Finish()

public void Finish()

Finish()

public void Finish()

Finish()

public void Finish()

HideOutShowIn()

public void HideOutShowIn()

HideOutShowIn()

public void HideOutShowIn()

HideOutShowIn()

public void HideOutShowIn()

HideOutShowIn()

public void HideOutShowIn()

HideOutShowIn()

public void HideOutShowIn()

HideOutShowIn()

public void HideOutShowIn()

HideOutShowIn()

public void HideOutShowIn()

HideOutShowIn()

public void HideOutShowIn()

HideOutShowIn()

public void HideOutShowIn()

HideOutShowIn()

public void HideOutShowIn()

HideOutShowIn()

public void HideOutShowIn()

HideOutShowIn()

public void HideOutShowIn()

InitWithDuration(float, CCScene)

protected virtual bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene)

protected virtual bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene)

protected virtual bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene)

protected virtual bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene)

protected virtual bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene)

protected virtual bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene)

protected virtual bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene)

protected virtual bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene)

protected virtual bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene)

protected virtual bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene)

protected virtual bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene)

protected virtual bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

Reset(float, CCScene)

public virtual void Reset(float t, CCScene scene)

Parameters

t float

scene CCScene

Reset(float, CCScene)

public virtual void Reset(float t, CCScene scene)

Parameters

t float

scene CCScene

Reset(float, CCScene)

public virtual void Reset(float t, CCScene scene)

Parameters

t float

scene CCScene

Reset(float, CCScene)

public virtual void Reset(float t, CCScene scene)

Parameters

t float

scene CCScene

Reset(float, CCScene)

public virtual void Reset(float t, CCScene scene)

Parameters

t float

scene CCScene

Reset(float, CCScene)

public virtual void Reset(float t, CCScene scene)

Parameters

t float

scene CCScene

Reset(float, CCScene)

public virtual void Reset(float t, CCScene scene)

Parameters

t float

scene CCScene

Reset(float, CCScene)

public virtual void Reset(float t, CCScene scene)

Parameters

t float

scene CCScene

Reset(float, CCScene)

public virtual void Reset(float t, CCScene scene)

Parameters

t float

scene CCScene

Reset(float, CCScene)

public virtual void Reset(float t, CCScene scene)

Parameters

t float

scene CCScene

Reset(float, CCScene)

public virtual void Reset(float t, CCScene scene)

Parameters

t float

scene CCScene

Reset(float, CCScene)

public virtual void Reset(float t, CCScene scene)

Parameters

t float

scene CCScene

SceneOrder()

protected virtual void SceneOrder()

SceneOrder()

protected virtual void SceneOrder()

SceneOrder()

protected virtual void SceneOrder()

SceneOrder()

protected virtual void SceneOrder()

SceneOrder()

protected virtual void SceneOrder()

SceneOrder()

protected virtual void SceneOrder()

SceneOrder()

protected virtual void SceneOrder()

SceneOrder()

protected virtual void SceneOrder()

SceneOrder()

protected virtual void SceneOrder()

SceneOrder()

protected virtual void SceneOrder()

SceneOrder()

protected virtual void SceneOrder()

SceneOrder()

protected virtual void SceneOrder()
  • Constructors
    • CCTransitionScene()
    • CCTransitionScene(float, CCScene)
    • CCTransitionScene()
    • CCTransitionScene(float, CCScene)
    • CCTransitionScene()
    • CCTransitionScene(float, CCScene)
    • CCTransitionScene()
    • CCTransitionScene(float, CCScene)
    • CCTransitionScene()
    • CCTransitionScene(float, CCScene)
    • CCTransitionScene()
    • CCTransitionScene(float, CCScene)
    • CCTransitionScene()
    • CCTransitionScene(float, CCScene)
    • CCTransitionScene()
    • CCTransitionScene(float, CCScene)
    • CCTransitionScene()
    • CCTransitionScene(float, CCScene)
    • CCTransitionScene()
    • CCTransitionScene(float, CCScene)
    • CCTransitionScene()
    • CCTransitionScene(float, CCScene)
    • CCTransitionScene()
    • CCTransitionScene(float, CCScene)
  • Fields
    • m_bIsInSceneOnTop
    • m_bIsInSceneOnTop
    • m_bIsInSceneOnTop
    • m_bIsInSceneOnTop
    • m_bIsInSceneOnTop
    • m_bIsInSceneOnTop
    • m_bIsInSceneOnTop
    • m_bIsInSceneOnTop
    • m_bIsInSceneOnTop
    • m_bIsInSceneOnTop
    • m_bIsInSceneOnTop
    • m_bIsInSceneOnTop
    • m_bIsSendCleanupToScene
    • m_bIsSendCleanupToScene
    • m_bIsSendCleanupToScene
    • m_bIsSendCleanupToScene
    • m_bIsSendCleanupToScene
    • m_bIsSendCleanupToScene
    • m_bIsSendCleanupToScene
    • m_bIsSendCleanupToScene
    • m_bIsSendCleanupToScene
    • m_bIsSendCleanupToScene
    • m_bIsSendCleanupToScene
    • m_bIsSendCleanupToScene
    • m_fDuration
    • m_fDuration
    • m_fDuration
    • m_fDuration
    • m_fDuration
    • m_fDuration
    • m_fDuration
    • m_fDuration
    • m_fDuration
    • m_fDuration
    • m_fDuration
    • m_fDuration
    • m_pInScene
    • m_pInScene
    • m_pInScene
    • m_pInScene
    • m_pInScene
    • m_pInScene
    • m_pInScene
    • m_pInScene
    • m_pInScene
    • m_pInScene
    • m_pInScene
    • m_pInScene
    • m_pOutScene
    • m_pOutScene
    • m_pOutScene
    • m_pOutScene
    • m_pOutScene
    • m_pOutScene
    • m_pOutScene
    • m_pOutScene
    • m_pOutScene
    • m_pOutScene
    • m_pOutScene
    • m_pOutScene
  • Properties
    • IsTransition
    • IsTransition
    • IsTransition
    • IsTransition
    • IsTransition
    • IsTransition
    • IsTransition
    • IsTransition
    • IsTransition
    • IsTransition
    • IsTransition
    • IsTransition
  • Methods
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Finish()
    • Finish()
    • Finish()
    • Finish()
    • Finish()
    • Finish()
    • Finish()
    • Finish()
    • Finish()
    • Finish()
    • Finish()
    • Finish()
    • HideOutShowIn()
    • HideOutShowIn()
    • HideOutShowIn()
    • HideOutShowIn()
    • HideOutShowIn()
    • HideOutShowIn()
    • HideOutShowIn()
    • HideOutShowIn()
    • HideOutShowIn()
    • HideOutShowIn()
    • HideOutShowIn()
    • HideOutShowIn()
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene)
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • Reset(float, CCScene)
    • Reset(float, CCScene)
    • Reset(float, CCScene)
    • Reset(float, CCScene)
    • Reset(float, CCScene)
    • Reset(float, CCScene)
    • Reset(float, CCScene)
    • Reset(float, CCScene)
    • Reset(float, CCScene)
    • Reset(float, CCScene)
    • Reset(float, CCScene)
    • Reset(float, CCScene)
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()