Cocos2D.CCTransitionScene
Class CCTransitionScene
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCTransitionScene : CCScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene
Derived
CCTransitionCrossFade, CCTransitionFade, CCTransitionFadeTR, CCTransitionJumpZoom, CCTransitionMoveInL, CCTransitionPageTurn, CCTransitionProgress, CCTransitionRotoZoom, CCTransitionSceneOriented, CCTransitionShrinkGrow, CCTransitionSlideInL, CCTransitionSplitCols, CCTransitionTurnOffTiles
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inherited Members
CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionScene()
protected CCTransitionScene()
CCTransitionScene(float, CCScene)
public CCTransitionScene(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionScene()
protected CCTransitionScene()
CCTransitionScene(float, CCScene)
public CCTransitionScene(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionScene()
protected CCTransitionScene()
CCTransitionScene(float, CCScene)
public CCTransitionScene(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionScene()
protected CCTransitionScene()
CCTransitionScene(float, CCScene)
public CCTransitionScene(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionScene()
protected CCTransitionScene()
CCTransitionScene(float, CCScene)
public CCTransitionScene(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionScene()
protected CCTransitionScene()
CCTransitionScene(float, CCScene)
public CCTransitionScene(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionScene()
protected CCTransitionScene()
CCTransitionScene(float, CCScene)
public CCTransitionScene(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionScene()
protected CCTransitionScene()
CCTransitionScene(float, CCScene)
public CCTransitionScene(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionScene()
protected CCTransitionScene()
CCTransitionScene(float, CCScene)
public CCTransitionScene(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionScene()
protected CCTransitionScene()
CCTransitionScene(float, CCScene)
public CCTransitionScene(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionScene()
protected CCTransitionScene()
CCTransitionScene(float, CCScene)
public CCTransitionScene(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionScene()
protected CCTransitionScene()
CCTransitionScene(float, CCScene)
public CCTransitionScene(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Fields
m_bIsInSceneOnTop
protected bool m_bIsInSceneOnTop
Field Value
m_bIsInSceneOnTop
protected bool m_bIsInSceneOnTop
Field Value
m_bIsInSceneOnTop
protected bool m_bIsInSceneOnTop
Field Value
m_bIsInSceneOnTop
protected bool m_bIsInSceneOnTop
Field Value
m_bIsInSceneOnTop
protected bool m_bIsInSceneOnTop
Field Value
m_bIsInSceneOnTop
protected bool m_bIsInSceneOnTop
Field Value
m_bIsInSceneOnTop
protected bool m_bIsInSceneOnTop
Field Value
m_bIsInSceneOnTop
protected bool m_bIsInSceneOnTop
Field Value
m_bIsInSceneOnTop
protected bool m_bIsInSceneOnTop
Field Value
m_bIsInSceneOnTop
protected bool m_bIsInSceneOnTop
Field Value
m_bIsInSceneOnTop
protected bool m_bIsInSceneOnTop
Field Value
m_bIsInSceneOnTop
protected bool m_bIsInSceneOnTop
Field Value
m_bIsSendCleanupToScene
protected bool m_bIsSendCleanupToScene
Field Value
m_bIsSendCleanupToScene
protected bool m_bIsSendCleanupToScene
Field Value
m_bIsSendCleanupToScene
protected bool m_bIsSendCleanupToScene
Field Value
m_bIsSendCleanupToScene
protected bool m_bIsSendCleanupToScene
Field Value
m_bIsSendCleanupToScene
protected bool m_bIsSendCleanupToScene
Field Value
m_bIsSendCleanupToScene
protected bool m_bIsSendCleanupToScene
Field Value
m_bIsSendCleanupToScene
protected bool m_bIsSendCleanupToScene
Field Value
m_bIsSendCleanupToScene
protected bool m_bIsSendCleanupToScene
Field Value
m_bIsSendCleanupToScene
protected bool m_bIsSendCleanupToScene
Field Value
m_bIsSendCleanupToScene
protected bool m_bIsSendCleanupToScene
Field Value
m_bIsSendCleanupToScene
protected bool m_bIsSendCleanupToScene
Field Value
m_bIsSendCleanupToScene
protected bool m_bIsSendCleanupToScene
Field Value
m_fDuration
protected float m_fDuration
Field Value
m_fDuration
protected float m_fDuration
Field Value
m_fDuration
protected float m_fDuration
Field Value
m_fDuration
protected float m_fDuration
Field Value
m_fDuration
protected float m_fDuration
Field Value
m_fDuration
protected float m_fDuration
Field Value
m_fDuration
protected float m_fDuration
Field Value
m_fDuration
protected float m_fDuration
Field Value
m_fDuration
protected float m_fDuration
Field Value
m_fDuration
protected float m_fDuration
Field Value
m_fDuration
protected float m_fDuration
Field Value
m_fDuration
protected float m_fDuration
Field Value
m_pInScene
protected CCScene m_pInScene
Field Value
m_pInScene
protected CCScene m_pInScene
Field Value
m_pInScene
protected CCScene m_pInScene
Field Value
m_pInScene
protected CCScene m_pInScene
Field Value
m_pInScene
protected CCScene m_pInScene
Field Value
m_pInScene
protected CCScene m_pInScene
Field Value
m_pInScene
protected CCScene m_pInScene
Field Value
m_pInScene
protected CCScene m_pInScene
Field Value
m_pInScene
protected CCScene m_pInScene
Field Value
m_pInScene
protected CCScene m_pInScene
Field Value
m_pInScene
protected CCScene m_pInScene
Field Value
m_pInScene
protected CCScene m_pInScene
Field Value
m_pOutScene
protected CCScene m_pOutScene
Field Value
m_pOutScene
protected CCScene m_pOutScene
Field Value
m_pOutScene
protected CCScene m_pOutScene
Field Value
m_pOutScene
protected CCScene m_pOutScene
Field Value
m_pOutScene
protected CCScene m_pOutScene
Field Value
m_pOutScene
protected CCScene m_pOutScene
Field Value
m_pOutScene
protected CCScene m_pOutScene
Field Value
m_pOutScene
protected CCScene m_pOutScene
Field Value
m_pOutScene
protected CCScene m_pOutScene
Field Value
m_pOutScene
protected CCScene m_pOutScene
Field Value
m_pOutScene
protected CCScene m_pOutScene
Field Value
m_pOutScene
protected CCScene m_pOutScene
Field Value
Properties
IsTransition
Returns false always unless this is a transition scene.
public override bool IsTransition { get; }
Property Value
IsTransition
Returns false always unless this is a transition scene.
public override bool IsTransition { get; }
Property Value
IsTransition
public override bool IsTransition { get; }
Property Value
IsTransition
public override bool IsTransition { get; }
Property Value
IsTransition
public override bool IsTransition { get; }
Property Value
IsTransition
public override bool IsTransition { get; }
Property Value
IsTransition
public override bool IsTransition { get; }
Property Value
IsTransition
public override bool IsTransition { get; }
Property Value
IsTransition
public override bool IsTransition { get; }
Property Value
IsTransition
public override bool IsTransition { get; }
Property Value
IsTransition
public override bool IsTransition { get; }
Property Value
IsTransition
public override bool IsTransition { get; }
Property Value
Methods
Cleanup()
public override void Cleanup()
Cleanup()
public override void Cleanup()
Cleanup()
public override void Cleanup()
Cleanup()
public override void Cleanup()
Cleanup()
public override void Cleanup()
Cleanup()
public override void Cleanup()
Cleanup()
public override void Cleanup()
Cleanup()
public override void Cleanup()
Cleanup()
public override void Cleanup()
Cleanup()
public override void Cleanup()
Cleanup()
public override void Cleanup()
Cleanup()
public override void Cleanup()
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public override void Draw()
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Finish()
public void Finish()
Finish()
public void Finish()
Finish()
public void Finish()
Finish()
public void Finish()
Finish()
public void Finish()
Finish()
public void Finish()
Finish()
public void Finish()
Finish()
public void Finish()
Finish()
public void Finish()
Finish()
public void Finish()
Finish()
public void Finish()
Finish()
public void Finish()
HideOutShowIn()
public void HideOutShowIn()
HideOutShowIn()
public void HideOutShowIn()
HideOutShowIn()
public void HideOutShowIn()
HideOutShowIn()
public void HideOutShowIn()
HideOutShowIn()
public void HideOutShowIn()
HideOutShowIn()
public void HideOutShowIn()
HideOutShowIn()
public void HideOutShowIn()
HideOutShowIn()
public void HideOutShowIn()
HideOutShowIn()
public void HideOutShowIn()
HideOutShowIn()
public void HideOutShowIn()
HideOutShowIn()
public void HideOutShowIn()
HideOutShowIn()
public void HideOutShowIn()
InitWithDuration(float, CCScene)
protected virtual bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene)
protected virtual bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene)
protected virtual bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene)
protected virtual bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene)
protected virtual bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene)
protected virtual bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene)
protected virtual bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene)
protected virtual bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene)
protected virtual bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene)
protected virtual bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene)
protected virtual bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene)
protected virtual bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
Reset(float, CCScene)
public virtual void Reset(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Reset(float, CCScene)
public virtual void Reset(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Reset(float, CCScene)
public virtual void Reset(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Reset(float, CCScene)
public virtual void Reset(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Reset(float, CCScene)
public virtual void Reset(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Reset(float, CCScene)
public virtual void Reset(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Reset(float, CCScene)
public virtual void Reset(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Reset(float, CCScene)
public virtual void Reset(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Reset(float, CCScene)
public virtual void Reset(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Reset(float, CCScene)
public virtual void Reset(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Reset(float, CCScene)
public virtual void Reset(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Reset(float, CCScene)
public virtual void Reset(float t, CCScene scene)
Parameters
t
float
scene
CCScene
SceneOrder()
protected virtual void SceneOrder()
SceneOrder()
protected virtual void SceneOrder()
SceneOrder()
protected virtual void SceneOrder()
SceneOrder()
protected virtual void SceneOrder()
SceneOrder()
protected virtual void SceneOrder()
SceneOrder()
protected virtual void SceneOrder()
SceneOrder()
protected virtual void SceneOrder()
SceneOrder()
protected virtual void SceneOrder()
SceneOrder()
protected virtual void SceneOrder()
SceneOrder()
protected virtual void SceneOrder()
SceneOrder()
protected virtual void SceneOrder()
SceneOrder()
protected virtual void SceneOrder()