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Cocos2D.CCTransitionSlideInR


Class CCTransitionSlideInR

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionSlideInR : CCTransitionSlideInL, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionSlideInLCCTransitionSlideInR

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inherited Members

CCTransitionSlideInL.EaseAction(CCActionInterval), CCTransitionSlideInL.InitScenes(), CCTransitionSlideInL.Action(), CCTransitionSlideInL.OnEnter(), CCTransitionSlideInL.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionSlideInR()

public CCTransitionSlideInR()

CCTransitionSlideInR(float, CCScene)

public CCTransitionSlideInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInR()

public CCTransitionSlideInR()

CCTransitionSlideInR(float, CCScene)

public CCTransitionSlideInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInR()

public CCTransitionSlideInR()

CCTransitionSlideInR(float, CCScene)

public CCTransitionSlideInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInR()

public CCTransitionSlideInR()

CCTransitionSlideInR(float, CCScene)

public CCTransitionSlideInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInR()

public CCTransitionSlideInR()

CCTransitionSlideInR(float, CCScene)

public CCTransitionSlideInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInR()

public CCTransitionSlideInR()

CCTransitionSlideInR(float, CCScene)

public CCTransitionSlideInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInR()

public CCTransitionSlideInR()

CCTransitionSlideInR(float, CCScene)

public CCTransitionSlideInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInR()

public CCTransitionSlideInR()

CCTransitionSlideInR(float, CCScene)

public CCTransitionSlideInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInR()

public CCTransitionSlideInR()

CCTransitionSlideInR(float, CCScene)

public CCTransitionSlideInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInR()

public CCTransitionSlideInR()

CCTransitionSlideInR(float, CCScene)

public CCTransitionSlideInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInR()

public CCTransitionSlideInR()

CCTransitionSlideInR(float, CCScene)

public CCTransitionSlideInR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInR()

public CCTransitionSlideInR()

CCTransitionSlideInR(float, CCScene)

public CCTransitionSlideInR(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

Action()

returns the action that will be performed by the incomming and outgoing scene

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

returns the action that will be performed by the incomming and outgoing scene

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

InitScenes()

initializes the scenes

public override void InitScenes()

InitScenes()

initializes the scenes

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()
  • Constructors
    • CCTransitionSlideInR()
    • CCTransitionSlideInR(float, CCScene)
    • CCTransitionSlideInR()
    • CCTransitionSlideInR(float, CCScene)
    • CCTransitionSlideInR()
    • CCTransitionSlideInR(float, CCScene)
    • CCTransitionSlideInR()
    • CCTransitionSlideInR(float, CCScene)
    • CCTransitionSlideInR()
    • CCTransitionSlideInR(float, CCScene)
    • CCTransitionSlideInR()
    • CCTransitionSlideInR(float, CCScene)
    • CCTransitionSlideInR()
    • CCTransitionSlideInR(float, CCScene)
    • CCTransitionSlideInR()
    • CCTransitionSlideInR(float, CCScene)
    • CCTransitionSlideInR()
    • CCTransitionSlideInR(float, CCScene)
    • CCTransitionSlideInR()
    • CCTransitionSlideInR(float, CCScene)
    • CCTransitionSlideInR()
    • CCTransitionSlideInR(float, CCScene)
    • CCTransitionSlideInR()
    • CCTransitionSlideInR(float, CCScene)
  • Methods
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()