Cocos2D.CCDirector
Class CCDirector
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
Class that creates and handle the main Window and manages how and when to execute the Scenes.
The CCDirector is also responsible for:
- initializing the OpenGL context
- setting the OpenGL pixel format (default on is RGB565)
- setting the OpenGL buffer depth (default one is 0-bit)
- setting the projection (default one is 3D)
- setting the orientation (default one is Portrait)
Since the CCDirector is a singleton, the standard way to use it is by calling: _ CCDirector::sharedDirector()->methodName();
The CCDirector also sets the default OpenGL context:
- GL_TEXTURE_2D is enabled
- GL_VERTEX_ARRAY is enabled
- GL_COLOR_ARRAY is enabled
- GL_TEXTURE_COORD_ARRAY is enabled.
public abstract class CCDirector
Inheritance
Derived
Inherited Members
object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCDirector()
protected CCDirector()
CCDirector()
protected CCDirector()
CCDirector()
protected CCDirector()
CCDirector()
protected CCDirector()
CCDirector()
protected CCDirector()
CCDirector()
protected CCDirector()
CCDirector()
protected CCDirector()
CCDirector()
protected CCDirector()
CCDirector()
protected CCDirector()
CCDirector()
protected CCDirector()
CCDirector()
protected CCDirector()
CCDirector()
protected CCDirector()
Fields
m_bPurgeDirectorInNextLoop
protected bool m_bPurgeDirectorInNextLoop
Field Value
m_bPurgeDirectorInNextLoop
protected bool m_bPurgeDirectorInNextLoop
Field Value
m_bPurgeDirectorInNextLoop
protected bool m_bPurgeDirectorInNextLoop
Field Value
m_bPurgeDirectorInNextLoop
protected bool m_bPurgeDirectorInNextLoop
Field Value
m_bPurgeDirectorInNextLoop
protected bool m_bPurgeDirectorInNextLoop
Field Value
m_bPurgeDirectorInNextLoop
protected bool m_bPurgeDirectorInNextLoop
Field Value
m_bPurgeDirectorInNextLoop
protected bool m_bPurgeDirectorInNextLoop
Field Value
m_bPurgeDirectorInNextLoop
protected bool m_bPurgeDirectorInNextLoop
Field Value
m_bPurgeDirectorInNextLoop
protected bool m_bPurgeDirectorInNextLoop
Field Value
m_bPurgeDirectorInNextLoop
protected bool m_bPurgeDirectorInNextLoop
Field Value
m_bPurgeDirectorInNextLoop
protected bool m_bPurgeDirectorInNextLoop
Field Value
m_bPurgeDirectorInNextLoop
protected bool m_bPurgeDirectorInNextLoop
Field Value
m_dAnimationInterval
protected double m_dAnimationInterval
Field Value
m_dAnimationInterval
protected double m_dAnimationInterval
Field Value
m_dAnimationInterval
protected double m_dAnimationInterval
Field Value
m_dAnimationInterval
protected double m_dAnimationInterval
Field Value
m_dAnimationInterval
protected double m_dAnimationInterval
Field Value
m_dAnimationInterval
protected double m_dAnimationInterval
Field Value
m_dAnimationInterval
protected double m_dAnimationInterval
Field Value
m_dAnimationInterval
protected double m_dAnimationInterval
Field Value
m_dAnimationInterval
protected double m_dAnimationInterval
Field Value
m_dAnimationInterval
protected double m_dAnimationInterval
Field Value
m_dAnimationInterval
protected double m_dAnimationInterval
Field Value
m_dAnimationInterval
protected double m_dAnimationInterval
Field Value
m_dOldAnimationInterval
protected double m_dOldAnimationInterval
Field Value
m_dOldAnimationInterval
protected double m_dOldAnimationInterval
Field Value
m_dOldAnimationInterval
protected double m_dOldAnimationInterval
Field Value
m_dOldAnimationInterval
protected double m_dOldAnimationInterval
Field Value
m_dOldAnimationInterval
protected double m_dOldAnimationInterval
Field Value
m_dOldAnimationInterval
protected double m_dOldAnimationInterval
Field Value
m_dOldAnimationInterval
protected double m_dOldAnimationInterval
Field Value
m_dOldAnimationInterval
protected double m_dOldAnimationInterval
Field Value
m_dOldAnimationInterval
protected double m_dOldAnimationInterval
Field Value
m_dOldAnimationInterval
protected double m_dOldAnimationInterval
Field Value
m_dOldAnimationInterval
protected double m_dOldAnimationInterval
Field Value
m_dOldAnimationInterval
protected double m_dOldAnimationInterval
Field Value
Properties
Accelerometer
public CCAccelerometer Accelerometer { get; set; }
Property Value
Accelerometer
public CCAccelerometer Accelerometer { get; set; }
Property Value
Accelerometer
public CCAccelerometer Accelerometer { get; set; }
Property Value
Accelerometer
public CCAccelerometer Accelerometer { get; set; }
Property Value
Accelerometer
public CCAccelerometer Accelerometer { get; set; }
Property Value
Accelerometer
public CCAccelerometer Accelerometer { get; set; }
Property Value
Accelerometer
public CCAccelerometer Accelerometer { get; set; }
Property Value
Accelerometer
public CCAccelerometer Accelerometer { get; set; }
Property Value
Accelerometer
public CCAccelerometer Accelerometer { get; set; }
Property Value
Accelerometer
public CCAccelerometer Accelerometer { get; set; }
Property Value
Accelerometer
public CCAccelerometer Accelerometer { get; set; }
Property Value
Accelerometer
public CCAccelerometer Accelerometer { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
CanPopScene
Returns true if there is more than 1 scene on the stack.
public bool CanPopScene { get; }
Property Value
CanPopScene
Returns true if there is more than 1 scene on the stack.
public bool CanPopScene { get; }
Property Value
CanPopScene
public bool CanPopScene { get; }
Property Value
CanPopScene
public bool CanPopScene { get; }
Property Value
CanPopScene
public bool CanPopScene { get; }
Property Value
CanPopScene
public bool CanPopScene { get; }
Property Value
CanPopScene
public bool CanPopScene { get; }
Property Value
CanPopScene
public bool CanPopScene { get; }
Property Value
CanPopScene
public bool CanPopScene { get; }
Property Value
CanPopScene
public bool CanPopScene { get; }
Property Value
CanPopScene
public bool CanPopScene { get; }
Property Value
CanPopScene
public bool CanPopScene { get; }
Property Value
ContentScaleFactor
public float ContentScaleFactor { get; set; }
Property Value
ContentScaleFactor
public float ContentScaleFactor { get; set; }
Property Value
ContentScaleFactor
public float ContentScaleFactor { get; set; }
Property Value
ContentScaleFactor
public float ContentScaleFactor { get; set; }
Property Value
ContentScaleFactor
public float ContentScaleFactor { get; set; }
Property Value
ContentScaleFactor
public float ContentScaleFactor { get; set; }
Property Value
ContentScaleFactor
public float ContentScaleFactor { get; set; }
Property Value
ContentScaleFactor
public float ContentScaleFactor { get; set; }
Property Value
ContentScaleFactor
public float ContentScaleFactor { get; set; }
Property Value
ContentScaleFactor
public float ContentScaleFactor { get; set; }
Property Value
ContentScaleFactor
public float ContentScaleFactor { get; set; }
Property Value
ContentScaleFactor
public float ContentScaleFactor { get; set; }
Property Value
Delegate
public ICCDirectorDelegate Delegate { get; set; }
Property Value
Delegate
public ICCDirectorDelegate Delegate { get; set; }
Property Value
Delegate
public ICCDirectorDelegate Delegate { get; set; }
Property Value
Delegate
public ICCDirectorDelegate Delegate { get; set; }
Property Value
Delegate
public ICCDirectorDelegate Delegate { get; set; }
Property Value
Delegate
public ICCDirectorDelegate Delegate { get; set; }
Property Value
Delegate
public ICCDirectorDelegate Delegate { get; set; }
Property Value
Delegate
public ICCDirectorDelegate Delegate { get; set; }
Property Value
Delegate
public ICCDirectorDelegate Delegate { get; set; }
Property Value
Delegate
public ICCDirectorDelegate Delegate { get; set; }
Property Value
Delegate
public ICCDirectorDelegate Delegate { get; set; }
Property Value
Delegate
public ICCDirectorDelegate Delegate { get; set; }
Property Value
DisplayStats
public bool DisplayStats { get; set; }
Property Value
DisplayStats
public bool DisplayStats { get; set; }
Property Value
DisplayStats
public bool DisplayStats { get; set; }
Property Value
DisplayStats
public bool DisplayStats { get; set; }
Property Value
DisplayStats
public bool DisplayStats { get; set; }
Property Value
DisplayStats
public bool DisplayStats { get; set; }
Property Value
DisplayStats
public bool DisplayStats { get; set; }
Property Value
DisplayStats
public bool DisplayStats { get; set; }
Property Value
DisplayStats
public bool DisplayStats { get; set; }
Property Value
DisplayStats
public bool DisplayStats { get; set; }
Property Value
DisplayStats
public bool DisplayStats { get; set; }
Property Value
DisplayStats
public bool DisplayStats { get; set; }
Property Value
GamePadEnabled
Set to true if this platform has a game pad connected.
public bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
Set to true if this platform has a game pad connected.
public bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public bool GamePadEnabled { get; set; }
Property Value
GraphIndex
public int GraphIndex { get; set; }
Property Value
GraphIndex
public int GraphIndex { get; set; }
Property Value
GraphIndex
public int GraphIndex { get; set; }
Property Value
GraphIndex
public int GraphIndex { get; set; }
Property Value
GraphIndex
public int GraphIndex { get; set; }
Property Value
GraphIndex
public int GraphIndex { get; set; }
Property Value
GraphIndex
public int GraphIndex { get; set; }
Property Value
GraphIndex
public int GraphIndex { get; set; }
Property Value
GraphIndex
public int GraphIndex { get; set; }
Property Value
GraphIndex
public int GraphIndex { get; set; }
Property Value
GraphIndex
public int GraphIndex { get; set; }
Property Value
GraphIndex
public int GraphIndex { get; set; }
Property Value
IsPaused
public bool IsPaused { get; }
Property Value
IsPaused
public bool IsPaused { get; }
Property Value
IsPaused
public bool IsPaused { get; }
Property Value
IsPaused
public bool IsPaused { get; }
Property Value
IsPaused
public bool IsPaused { get; }
Property Value
IsPaused
public bool IsPaused { get; }
Property Value
IsPaused
public bool IsPaused { get; }
Property Value
IsPaused
public bool IsPaused { get; }
Property Value
IsPaused
public bool IsPaused { get; }
Property Value
IsPaused
public bool IsPaused { get; }
Property Value
IsPaused
public bool IsPaused { get; }
Property Value
IsPaused
public bool IsPaused { get; }
Property Value
KeyboardDispatcher
public CCKeyboardDispatcher KeyboardDispatcher { get; set; }
Property Value
KeyboardDispatcher
public CCKeyboardDispatcher KeyboardDispatcher { get; set; }
Property Value
KeyboardDispatcher
public CCKeyboardDispatcher KeyboardDispatcher { get; set; }
Property Value
KeyboardDispatcher
public CCKeyboardDispatcher KeyboardDispatcher { get; set; }
Property Value
KeyboardDispatcher
public CCKeyboardDispatcher KeyboardDispatcher { get; set; }
Property Value
KeyboardDispatcher
public CCKeyboardDispatcher KeyboardDispatcher { get; set; }
Property Value
KeyboardDispatcher
public CCKeyboardDispatcher KeyboardDispatcher { get; set; }
Property Value
KeyboardDispatcher
public CCKeyboardDispatcher KeyboardDispatcher { get; set; }
Property Value
KeyboardDispatcher
public CCKeyboardDispatcher KeyboardDispatcher { get; set; }
Property Value
KeyboardDispatcher
public CCKeyboardDispatcher KeyboardDispatcher { get; set; }
Property Value
KeyboardDispatcher
public CCKeyboardDispatcher KeyboardDispatcher { get; set; }
Property Value
KeyboardDispatcher
public CCKeyboardDispatcher KeyboardDispatcher { get; set; }
Property Value
KeypadDispatcher
public CCKeypadDispatcher KeypadDispatcher { get; set; }
Property Value
KeypadDispatcher
public CCKeypadDispatcher KeypadDispatcher { get; set; }
Property Value
KeypadDispatcher
public CCKeypadDispatcher KeypadDispatcher { get; set; }
Property Value
KeypadDispatcher
public CCKeypadDispatcher KeypadDispatcher { get; set; }
Property Value
KeypadDispatcher
public CCKeypadDispatcher KeypadDispatcher { get; set; }
Property Value
KeypadDispatcher
public CCKeypadDispatcher KeypadDispatcher { get; set; }
Property Value
KeypadDispatcher
public CCKeypadDispatcher KeypadDispatcher { get; set; }
Property Value
KeypadDispatcher
public CCKeypadDispatcher KeypadDispatcher { get; set; }
Property Value
KeypadDispatcher
public CCKeypadDispatcher KeypadDispatcher { get; set; }
Property Value
KeypadDispatcher
public CCKeypadDispatcher KeypadDispatcher { get; set; }
Property Value
KeypadDispatcher
public CCKeypadDispatcher KeypadDispatcher { get; set; }
Property Value
KeypadDispatcher
public CCKeypadDispatcher KeypadDispatcher { get; set; }
Property Value
NeedsInit
public virtual bool NeedsInit { get; set; }
Property Value
NeedsInit
public virtual bool NeedsInit { get; set; }
Property Value
NeedsInit
public virtual bool NeedsInit { get; set; }
Property Value
NeedsInit
public virtual bool NeedsInit { get; set; }
Property Value
NeedsInit
public virtual bool NeedsInit { get; set; }
Property Value
NeedsInit
public virtual bool NeedsInit { get; set; }
Property Value
NeedsInit
public virtual bool NeedsInit { get; set; }
Property Value
NeedsInit
public virtual bool NeedsInit { get; set; }
Property Value
NeedsInit
public virtual bool NeedsInit { get; set; }
Property Value
NeedsInit
public virtual bool NeedsInit { get; set; }
Property Value
NeedsInit
public virtual bool NeedsInit { get; set; }
Property Value
NeedsInit
public virtual bool NeedsInit { get; set; }
Property Value
NotificationNode
public CCNode NotificationNode { get; set; }
Property Value
NotificationNode
public CCNode NotificationNode { get; set; }
Property Value
NotificationNode
public CCNode NotificationNode { get; set; }
Property Value
NotificationNode
public CCNode NotificationNode { get; set; }
Property Value
NotificationNode
public CCNode NotificationNode { get; set; }
Property Value
NotificationNode
public CCNode NotificationNode { get; set; }
Property Value
NotificationNode
public CCNode NotificationNode { get; set; }
Property Value
NotificationNode
public CCNode NotificationNode { get; set; }
Property Value
NotificationNode
public CCNode NotificationNode { get; set; }
Property Value
NotificationNode
public CCNode NotificationNode { get; set; }
Property Value
NotificationNode
public CCNode NotificationNode { get; set; }
Property Value
NotificationNode
public CCNode NotificationNode { get; set; }
Property Value
Projection
public CCDirectorProjection Projection { get; set; }
Property Value
Projection
public CCDirectorProjection Projection { get; set; }
Property Value
Projection
public CCDirectorProjection Projection { get; set; }
Property Value
Projection
public CCDirectorProjection Projection { get; set; }
Property Value
Projection
public CCDirectorProjection Projection { get; set; }
Property Value
Projection
public CCDirectorProjection Projection { get; set; }
Property Value
Projection
public CCDirectorProjection Projection { get; set; }
Property Value
Projection
public CCDirectorProjection Projection { get; set; }
Property Value
Projection
public CCDirectorProjection Projection { get; set; }
Property Value
Projection
public CCDirectorProjection Projection { get; set; }
Property Value
Projection
public CCDirectorProjection Projection { get; set; }
Property Value
Projection
public CCDirectorProjection Projection { get; set; }
Property Value
RunningScene
public CCScene RunningScene { get; }
Property Value
RunningScene
public CCScene RunningScene { get; }
Property Value
RunningScene
public CCScene RunningScene { get; }
Property Value
RunningScene
public CCScene RunningScene { get; }
Property Value
RunningScene
public CCScene RunningScene { get; }
Property Value
RunningScene
public CCScene RunningScene { get; }
Property Value
RunningScene
public CCScene RunningScene { get; }
Property Value
RunningScene
public CCScene RunningScene { get; }
Property Value
RunningScene
public CCScene RunningScene { get; }
Property Value
RunningScene
public CCScene RunningScene { get; }
Property Value
RunningScene
public CCScene RunningScene { get; }
Property Value
RunningScene
public CCScene RunningScene { get; }
Property Value
SceneCount
public int SceneCount { get; }
Property Value
SceneCount
public int SceneCount { get; }
Property Value
SceneCount
public int SceneCount { get; }
Property Value
SceneCount
public int SceneCount { get; }
Property Value
SceneCount
public int SceneCount { get; }
Property Value
SceneCount
public int SceneCount { get; }
Property Value
SceneCount
public int SceneCount { get; }
Property Value
SceneCount
public int SceneCount { get; }
Property Value
SceneCount
public int SceneCount { get; }
Property Value
SceneCount
public int SceneCount { get; }
Property Value
SceneCount
public int SceneCount { get; }
Property Value
SceneCount
public int SceneCount { get; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
SharedDirector
returns a shared instance of the director
public static CCDirector SharedDirector { get; }
Property Value
SharedDirector
returns a shared instance of the director
public static CCDirector SharedDirector { get; }
Property Value
SharedDirector
public static CCDirector SharedDirector { get; }
Property Value
SharedDirector
public static CCDirector SharedDirector { get; }
Property Value
SharedDirector
public static CCDirector SharedDirector { get; }
Property Value
SharedDirector
public static CCDirector SharedDirector { get; }
Property Value
SharedDirector
public static CCDirector SharedDirector { get; }
Property Value
SharedDirector
public static CCDirector SharedDirector { get; }
Property Value
SharedDirector
public static CCDirector SharedDirector { get; }
Property Value
SharedDirector
public static CCDirector SharedDirector { get; }
Property Value
SharedDirector
public static CCDirector SharedDirector { get; }
Property Value
SharedDirector
public static CCDirector SharedDirector { get; }
Property Value
TouchDispatcher
public CCTouchDispatcher TouchDispatcher { get; set; }
Property Value
TouchDispatcher
public CCTouchDispatcher TouchDispatcher { get; set; }
Property Value
TouchDispatcher
public CCTouchDispatcher TouchDispatcher { get; set; }
Property Value
TouchDispatcher
public CCTouchDispatcher TouchDispatcher { get; set; }
Property Value
TouchDispatcher
public CCTouchDispatcher TouchDispatcher { get; set; }
Property Value
TouchDispatcher
public CCTouchDispatcher TouchDispatcher { get; set; }
Property Value
TouchDispatcher
public CCTouchDispatcher TouchDispatcher { get; set; }
Property Value
TouchDispatcher
public CCTouchDispatcher TouchDispatcher { get; set; }
Property Value
TouchDispatcher
public CCTouchDispatcher TouchDispatcher { get; set; }
Property Value
TouchDispatcher
public CCTouchDispatcher TouchDispatcher { get; set; }
Property Value
TouchDispatcher
public CCTouchDispatcher TouchDispatcher { get; set; }
Property Value
TouchDispatcher
public CCTouchDispatcher TouchDispatcher { get; set; }
Property Value
VisibleOrigin
public CCPoint VisibleOrigin { get; }
Property Value
VisibleOrigin
public CCPoint VisibleOrigin { get; }
Property Value
VisibleOrigin
public CCPoint VisibleOrigin { get; }
Property Value
VisibleOrigin
public CCPoint VisibleOrigin { get; }
Property Value
VisibleOrigin
public CCPoint VisibleOrigin { get; }
Property Value
VisibleOrigin
public CCPoint VisibleOrigin { get; }
Property Value
VisibleOrigin
public CCPoint VisibleOrigin { get; }
Property Value
VisibleOrigin
public CCPoint VisibleOrigin { get; }
Property Value
VisibleOrigin
public CCPoint VisibleOrigin { get; }
Property Value
VisibleOrigin
public CCPoint VisibleOrigin { get; }
Property Value
VisibleOrigin
public CCPoint VisibleOrigin { get; }
Property Value
VisibleOrigin
public CCPoint VisibleOrigin { get; }
Property Value
VisibleSize
public CCSize VisibleSize { get; }
Property Value
VisibleSize
public CCSize VisibleSize { get; }
Property Value
VisibleSize
public CCSize VisibleSize { get; }
Property Value
VisibleSize
public CCSize VisibleSize { get; }
Property Value
VisibleSize
public CCSize VisibleSize { get; }
Property Value
VisibleSize
public CCSize VisibleSize { get; }
Property Value
VisibleSize
public CCSize VisibleSize { get; }
Property Value
VisibleSize
public CCSize VisibleSize { get; }
Property Value
VisibleSize
public CCSize VisibleSize { get; }
Property Value
VisibleSize
public CCSize VisibleSize { get; }
Property Value
VisibleSize
public CCSize VisibleSize { get; }
Property Value
VisibleSize
public CCSize VisibleSize { get; }
Property Value
WinSize
public CCSize WinSize { get; }
Property Value
WinSize
public CCSize WinSize { get; }
Property Value
WinSize
public CCSize WinSize { get; }
Property Value
WinSize
public CCSize WinSize { get; }
Property Value
WinSize
public CCSize WinSize { get; }
Property Value
WinSize
public CCSize WinSize { get; }
Property Value
WinSize
public CCSize WinSize { get; }
Property Value
WinSize
public CCSize WinSize { get; }
Property Value
WinSize
public CCSize WinSize { get; }
Property Value
WinSize
public CCSize WinSize { get; }
Property Value
WinSize
public CCSize WinSize { get; }
Property Value
WinSize
public CCSize WinSize { get; }
Property Value
WinSizeInPixels
public CCSize WinSizeInPixels { get; }
Property Value
WinSizeInPixels
public CCSize WinSizeInPixels { get; }
Property Value
WinSizeInPixels
public CCSize WinSizeInPixels { get; }
Property Value
WinSizeInPixels
public CCSize WinSizeInPixels { get; }
Property Value
WinSizeInPixels
public CCSize WinSizeInPixels { get; }
Property Value
WinSizeInPixels
public CCSize WinSizeInPixels { get; }
Property Value
WinSizeInPixels
public CCSize WinSizeInPixels { get; }
Property Value
WinSizeInPixels
public CCSize WinSizeInPixels { get; }
Property Value
WinSizeInPixels
public CCSize WinSizeInPixels { get; }
Property Value
WinSizeInPixels
public CCSize WinSizeInPixels { get; }
Property Value
WinSizeInPixels
public CCSize WinSizeInPixels { get; }
Property Value
WinSizeInPixels
public CCSize WinSizeInPixels { get; }
Property Value
ZEye
public float ZEye { get; }
Property Value
ZEye
public float ZEye { get; }
Property Value
ZEye
public float ZEye { get; }
Property Value
ZEye
public float ZEye { get; }
Property Value
ZEye
public float ZEye { get; }
Property Value
ZEye
public float ZEye { get; }
Property Value
ZEye
public float ZEye { get; }
Property Value
ZEye
public float ZEye { get; }
Property Value
ZEye
public float ZEye { get; }
Property Value
ZEye
public float ZEye { get; }
Property Value
ZEye
public float ZEye { get; }
Property Value
ZEye
public float ZEye { get; }
Property Value
Methods
ConvertToGl(CCPoint)
public CCPoint ConvertToGl(CCPoint uiPoint)
Parameters
uiPoint
CCPoint
Returns
ConvertToGl(CCPoint)
public CCPoint ConvertToGl(CCPoint uiPoint)
Parameters
uiPoint
CCPoint
Returns
ConvertToGl(CCPoint)
public CCPoint ConvertToGl(CCPoint uiPoint)
Parameters
uiPoint
CCPoint
Returns
ConvertToGl(CCPoint)
public CCPoint ConvertToGl(CCPoint uiPoint)
Parameters
uiPoint
CCPoint
Returns
ConvertToGl(CCPoint)
public CCPoint ConvertToGl(CCPoint uiPoint)
Parameters
uiPoint
CCPoint
Returns
ConvertToGl(CCPoint)
public CCPoint ConvertToGl(CCPoint uiPoint)
Parameters
uiPoint
CCPoint
Returns
ConvertToGl(CCPoint)
public CCPoint ConvertToGl(CCPoint uiPoint)
Parameters
uiPoint
CCPoint
Returns
ConvertToGl(CCPoint)
public CCPoint ConvertToGl(CCPoint uiPoint)
Parameters
uiPoint
CCPoint
Returns
ConvertToGl(CCPoint)
public CCPoint ConvertToGl(CCPoint uiPoint)
Parameters
uiPoint
CCPoint
Returns
ConvertToGl(CCPoint)
public CCPoint ConvertToGl(CCPoint uiPoint)
Parameters
uiPoint
CCPoint
Returns
ConvertToGl(CCPoint)
public CCPoint ConvertToGl(CCPoint uiPoint)
Parameters
uiPoint
CCPoint
Returns
ConvertToGl(CCPoint)
public CCPoint ConvertToGl(CCPoint uiPoint)
Parameters
uiPoint
CCPoint
Returns
ConvertToUi(CCPoint)
public CCPoint ConvertToUi(CCPoint glPoint)
Parameters
glPoint
CCPoint
Returns
ConvertToUi(CCPoint)
public CCPoint ConvertToUi(CCPoint glPoint)
Parameters
glPoint
CCPoint
Returns
ConvertToUi(CCPoint)
public CCPoint ConvertToUi(CCPoint glPoint)
Parameters
glPoint
CCPoint
Returns
ConvertToUi(CCPoint)
public CCPoint ConvertToUi(CCPoint glPoint)
Parameters
glPoint
CCPoint
Returns
ConvertToUi(CCPoint)
public CCPoint ConvertToUi(CCPoint glPoint)
Parameters
glPoint
CCPoint
Returns
ConvertToUi(CCPoint)
public CCPoint ConvertToUi(CCPoint glPoint)
Parameters
glPoint
CCPoint
Returns
ConvertToUi(CCPoint)
public CCPoint ConvertToUi(CCPoint glPoint)
Parameters
glPoint
CCPoint
Returns
ConvertToUi(CCPoint)
public CCPoint ConvertToUi(CCPoint glPoint)
Parameters
glPoint
CCPoint
Returns
ConvertToUi(CCPoint)
public CCPoint ConvertToUi(CCPoint glPoint)
Parameters
glPoint
CCPoint
Returns
ConvertToUi(CCPoint)
public CCPoint ConvertToUi(CCPoint glPoint)
Parameters
glPoint
CCPoint
Returns
ConvertToUi(CCPoint)
public CCPoint ConvertToUi(CCPoint glPoint)
Parameters
glPoint
CCPoint
Returns
ConvertToUi(CCPoint)
public CCPoint ConvertToUi(CCPoint glPoint)
Parameters
glPoint
CCPoint
Returns
CreateStatsLabel()
public void CreateStatsLabel()
CreateStatsLabel()
public void CreateStatsLabel()
CreateStatsLabel()
public void CreateStatsLabel()
CreateStatsLabel()
public void CreateStatsLabel()
CreateStatsLabel()
public void CreateStatsLabel()
CreateStatsLabel()
public void CreateStatsLabel()
CreateStatsLabel()
public void CreateStatsLabel()
CreateStatsLabel()
public void CreateStatsLabel()
CreateStatsLabel()
public void CreateStatsLabel()
CreateStatsLabel()
public void CreateStatsLabel()
CreateStatsLabel()
public void CreateStatsLabel()
CreateStatsLabel()
public void CreateStatsLabel()
DeserializeState()
public bool DeserializeState()
Returns
DeserializeState()
public bool DeserializeState()
Returns
DeserializeState()
public bool DeserializeState()
Returns
DeserializeState()
public bool DeserializeState()
Returns
DeserializeState()
public bool DeserializeState()
Returns
DeserializeState()
public bool DeserializeState()
Returns
DeserializeState()
public bool DeserializeState()
Returns
DeserializeState()
public bool DeserializeState()
Returns
DeserializeState()
public bool DeserializeState()
Returns
DeserializeState()
public bool DeserializeState()
Returns
DeserializeState()
public bool DeserializeState()
Returns
DeserializeState()
public bool DeserializeState()
Returns
DrawScene(GameTime)
Draw the scene. This method is called every frame. Don't call it manually.
protected void DrawScene(GameTime gameTime)
Parameters
gameTime
GameTime
DrawScene(GameTime)
Draw the scene. This method is called every frame. Don't call it manually.
protected void DrawScene(GameTime gameTime)
Parameters
gameTime
GameTime
DrawScene(GameTime)
protected void DrawScene(GameTime gameTime)
Parameters
gameTime
GameTime
DrawScene(GameTime)
protected void DrawScene(GameTime gameTime)
Parameters
gameTime
GameTime
DrawScene(GameTime)
protected void DrawScene(GameTime gameTime)
Parameters
gameTime
GameTime
DrawScene(GameTime)
protected void DrawScene(GameTime gameTime)
Parameters
gameTime
GameTime
DrawScene(GameTime)
protected void DrawScene(GameTime gameTime)
Parameters
gameTime
GameTime
DrawScene(GameTime)
protected void DrawScene(GameTime gameTime)
Parameters
gameTime
GameTime
DrawScene(GameTime)
protected void DrawScene(GameTime gameTime)
Parameters
gameTime
GameTime
DrawScene(GameTime)
protected void DrawScene(GameTime gameTime)
Parameters
gameTime
GameTime
DrawScene(GameTime)
protected void DrawScene(GameTime gameTime)
Parameters
gameTime
GameTime
DrawScene(GameTime)
protected void DrawScene(GameTime gameTime)
Parameters
gameTime
GameTime
EnableTouchDispatcher()
public void EnableTouchDispatcher()
EnableTouchDispatcher()
public void EnableTouchDispatcher()
EnableTouchDispatcher()
public void EnableTouchDispatcher()
EnableTouchDispatcher()
public void EnableTouchDispatcher()
EnableTouchDispatcher()
public void EnableTouchDispatcher()
EnableTouchDispatcher()
public void EnableTouchDispatcher()
EnableTouchDispatcher()
public void EnableTouchDispatcher()
EnableTouchDispatcher()
public void EnableTouchDispatcher()
EnableTouchDispatcher()
public void EnableTouchDispatcher()
EnableTouchDispatcher()
public void EnableTouchDispatcher()
EnableTouchDispatcher()
public void EnableTouchDispatcher()
EnableTouchDispatcher()
public void EnableTouchDispatcher()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
IsSendCleanupToScene()
public bool IsSendCleanupToScene()
Returns
IsSendCleanupToScene()
public bool IsSendCleanupToScene()
Returns
IsSendCleanupToScene()
public bool IsSendCleanupToScene()
Returns
IsSendCleanupToScene()
public bool IsSendCleanupToScene()
Returns
IsSendCleanupToScene()
public bool IsSendCleanupToScene()
Returns
IsSendCleanupToScene()
public bool IsSendCleanupToScene()
Returns
IsSendCleanupToScene()
public bool IsSendCleanupToScene()
Returns
IsSendCleanupToScene()
public bool IsSendCleanupToScene()
Returns
IsSendCleanupToScene()
public bool IsSendCleanupToScene()
Returns
IsSendCleanupToScene()
public bool IsSendCleanupToScene()
Returns
IsSendCleanupToScene()
public bool IsSendCleanupToScene()
Returns
IsSendCleanupToScene()
public bool IsSendCleanupToScene()
Returns
MainLoop(GameTime)
public abstract void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public abstract void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public abstract void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public abstract void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public abstract void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public abstract void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public abstract void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public abstract void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public abstract void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public abstract void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public abstract void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public abstract void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
PopScene(float, CCTransitionScene)
public void PopScene(float t, CCTransitionScene s)
Parameters
t
float
PopScene()
public void PopScene()
PopScene(float, CCTransitionScene)
public void PopScene(float t, CCTransitionScene s)
Parameters
t
float
PopScene()
public void PopScene()
PopScene(float, CCTransitionScene)
public void PopScene(float t, CCTransitionScene s)
Parameters
t
float
PopScene()
public void PopScene()
PopScene(float, CCTransitionScene)
public void PopScene(float t, CCTransitionScene s)
Parameters
t
float
PopScene()
public void PopScene()
PopScene(float, CCTransitionScene)
public void PopScene(float t, CCTransitionScene s)
Parameters
t
float
PopScene()
public void PopScene()
PopScene(float, CCTransitionScene)
public void PopScene(float t, CCTransitionScene s)
Parameters
t
float
PopScene()
public void PopScene()
PopScene(float, CCTransitionScene)
public void PopScene(float t, CCTransitionScene s)
Parameters
t
float
PopScene()
public void PopScene()
PopScene(float, CCTransitionScene)
public void PopScene(float t, CCTransitionScene s)
Parameters
t
float
PopScene()
public void PopScene()
PopScene(float, CCTransitionScene)
public void PopScene(float t, CCTransitionScene s)
Parameters
t
float
PopScene()
public void PopScene()
PopScene(float, CCTransitionScene)
public void PopScene(float t, CCTransitionScene s)
Parameters
t
float
PopScene()
public void PopScene()
PopScene(float, CCTransitionScene)
public void PopScene(float t, CCTransitionScene s)
Parameters
t
float
PopScene()
public void PopScene()
PopScene(float, CCTransitionScene)
public void PopScene(float t, CCTransitionScene s)
Parameters
t
float
PopScene()
public void PopScene()
PopToRootScene()
public void PopToRootScene()
PopToRootScene()
public void PopToRootScene()
PopToRootScene()
public void PopToRootScene()
PopToRootScene()
public void PopToRootScene()
PopToRootScene()
public void PopToRootScene()
PopToRootScene()
public void PopToRootScene()
PopToRootScene()
public void PopToRootScene()
PopToRootScene()
public void PopToRootScene()
PopToRootScene()
public void PopToRootScene()
PopToRootScene()
public void PopToRootScene()
PopToRootScene()
public void PopToRootScene()
PopToRootScene()
public void PopToRootScene()
PopToSceneStackLevel(int)
public void PopToSceneStackLevel(int level)
Parameters
level
int
PopToSceneStackLevel(int)
public void PopToSceneStackLevel(int level)
Parameters
level
int
PopToSceneStackLevel(int)
public void PopToSceneStackLevel(int level)
Parameters
level
int
PopToSceneStackLevel(int)
public void PopToSceneStackLevel(int level)
Parameters
level
int
PopToSceneStackLevel(int)
public void PopToSceneStackLevel(int level)
Parameters
level
int
PopToSceneStackLevel(int)
public void PopToSceneStackLevel(int level)
Parameters
level
int
PopToSceneStackLevel(int)
public void PopToSceneStackLevel(int level)
Parameters
level
int
PopToSceneStackLevel(int)
public void PopToSceneStackLevel(int level)
Parameters
level
int
PopToSceneStackLevel(int)
public void PopToSceneStackLevel(int level)
Parameters
level
int
PopToSceneStackLevel(int)
public void PopToSceneStackLevel(int level)
Parameters
level
int
PopToSceneStackLevel(int)
public void PopToSceneStackLevel(int level)
Parameters
level
int
PopToSceneStackLevel(int)
public void PopToSceneStackLevel(int level)
Parameters
level
int
PurgeCachedData()
public void PurgeCachedData()
PurgeCachedData()
public void PurgeCachedData()
PurgeCachedData()
public void PurgeCachedData()
PurgeCachedData()
public void PurgeCachedData()
PurgeCachedData()
public void PurgeCachedData()
PurgeCachedData()
public void PurgeCachedData()
PurgeCachedData()
public void PurgeCachedData()
PurgeCachedData()
public void PurgeCachedData()
PurgeCachedData()
public void PurgeCachedData()
PurgeCachedData()
public void PurgeCachedData()
PurgeCachedData()
public void PurgeCachedData()
PurgeCachedData()
public void PurgeCachedData()
PurgeDirector()
protected void PurgeDirector()
PurgeDirector()
protected void PurgeDirector()
PurgeDirector()
protected void PurgeDirector()
PurgeDirector()
protected void PurgeDirector()
PurgeDirector()
protected void PurgeDirector()
PurgeDirector()
protected void PurgeDirector()
PurgeDirector()
protected void PurgeDirector()
PurgeDirector()
protected void PurgeDirector()
PurgeDirector()
protected void PurgeDirector()
PurgeDirector()
protected void PurgeDirector()
PurgeDirector()
protected void PurgeDirector()
PurgeDirector()
protected void PurgeDirector()
PushScene(CCScene)
Push the given scene to the top of the scene stack.
public void PushScene(CCScene pScene)
Parameters
pScene
CCScene
PushScene(CCScene)
Push the given scene to the top of the scene stack.
public void PushScene(CCScene pScene)
Parameters
pScene
CCScene
PushScene(CCScene)
public void PushScene(CCScene pScene)
Parameters
pScene
CCScene
PushScene(CCScene)
public void PushScene(CCScene pScene)
Parameters
pScene
CCScene
PushScene(CCScene)
public void PushScene(CCScene pScene)
Parameters
pScene
CCScene
PushScene(CCScene)
public void PushScene(CCScene pScene)
Parameters
pScene
CCScene
PushScene(CCScene)
public void PushScene(CCScene pScene)
Parameters
pScene
CCScene
PushScene(CCScene)
public void PushScene(CCScene pScene)
Parameters
pScene
CCScene
PushScene(CCScene)
public void PushScene(CCScene pScene)
Parameters
pScene
CCScene
PushScene(CCScene)
public void PushScene(CCScene pScene)
Parameters
pScene
CCScene
PushScene(CCScene)
public void PushScene(CCScene pScene)
Parameters
pScene
CCScene
PushScene(CCScene)
public void PushScene(CCScene pScene)
Parameters
pScene
CCScene
ReplaceScene(CCScene)
Replaces the current scene at the top of the stack with the given scene.
public void ReplaceScene(CCScene pScene)
Parameters
pScene
CCScene
ReplaceScene(CCScene)
Replaces the current scene at the top of the stack with the given scene.
public void ReplaceScene(CCScene pScene)
Parameters
pScene
CCScene
ReplaceScene(CCScene)
public void ReplaceScene(CCScene pScene)
Parameters
pScene
CCScene
ReplaceScene(CCScene)
public void ReplaceScene(CCScene pScene)
Parameters
pScene
CCScene
ReplaceScene(CCScene)
public void ReplaceScene(CCScene pScene)
Parameters
pScene
CCScene
ReplaceScene(CCScene)
public void ReplaceScene(CCScene pScene)
Parameters
pScene
CCScene
ReplaceScene(CCScene)
public void ReplaceScene(CCScene pScene)
Parameters
pScene
CCScene
ReplaceScene(CCScene)
public void ReplaceScene(CCScene pScene)
Parameters
pScene
CCScene
ReplaceScene(CCScene)
public void ReplaceScene(CCScene pScene)
Parameters
pScene
CCScene
ReplaceScene(CCScene)
public void ReplaceScene(CCScene pScene)
Parameters
pScene
CCScene
ReplaceScene(CCScene)
public void ReplaceScene(CCScene pScene)
Parameters
pScene
CCScene
ReplaceScene(CCScene)
public void ReplaceScene(CCScene pScene)
Parameters
pScene
CCScene
ResetSceneStack()
public void ResetSceneStack()
ResetSceneStack()
public void ResetSceneStack()
ResetSceneStack()
public void ResetSceneStack()
ResetSceneStack()
public void ResetSceneStack()
ResetSceneStack()
public void ResetSceneStack()
ResetSceneStack()
public void ResetSceneStack()
ResetSceneStack()
public void ResetSceneStack()
ResetSceneStack()
public void ResetSceneStack()
ResetSceneStack()
public void ResetSceneStack()
ResetSceneStack()
public void ResetSceneStack()
ResetSceneStack()
public void ResetSceneStack()
ResetSceneStack()
public void ResetSceneStack()
ResetStats()
public void ResetStats()
ResetStats()
public void ResetStats()
ResetStats()
public void ResetStats()
ResetStats()
public void ResetStats()
ResetStats()
public void ResetStats()
ResetStats()
public void ResetStats()
ResetStats()
public void ResetStats()
ResetStats()
public void ResetStats()
ResetStats()
public void ResetStats()
ResetStats()
public void ResetStats()
ResetStats()
public void ResetStats()
ResetStats()
public void ResetStats()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
ResumeFromBackground()
public void ResumeFromBackground()
ResumeFromBackground()
public void ResumeFromBackground()
ResumeFromBackground()
public void ResumeFromBackground()
ResumeFromBackground()
public void ResumeFromBackground()
ResumeFromBackground()
public void ResumeFromBackground()
ResumeFromBackground()
public void ResumeFromBackground()
ResumeFromBackground()
public void ResumeFromBackground()
ResumeFromBackground()
public void ResumeFromBackground()
ResumeFromBackground()
public void ResumeFromBackground()
ResumeFromBackground()
public void ResumeFromBackground()
ResumeFromBackground()
public void ResumeFromBackground()
ResumeFromBackground()
public void ResumeFromBackground()
RunWithScene(CCScene)
public void RunWithScene(CCScene pScene)
Parameters
pScene
CCScene
RunWithScene(CCScene)
public void RunWithScene(CCScene pScene)
Parameters
pScene
CCScene
RunWithScene(CCScene)
public void RunWithScene(CCScene pScene)
Parameters
pScene
CCScene
RunWithScene(CCScene)
public void RunWithScene(CCScene pScene)
Parameters
pScene
CCScene
RunWithScene(CCScene)
public void RunWithScene(CCScene pScene)
Parameters
pScene
CCScene
RunWithScene(CCScene)
public void RunWithScene(CCScene pScene)
Parameters
pScene
CCScene
RunWithScene(CCScene)
public void RunWithScene(CCScene pScene)
Parameters
pScene
CCScene
RunWithScene(CCScene)
public void RunWithScene(CCScene pScene)
Parameters
pScene
CCScene
RunWithScene(CCScene)
public void RunWithScene(CCScene pScene)
Parameters
pScene
CCScene
RunWithScene(CCScene)
public void RunWithScene(CCScene pScene)
Parameters
pScene
CCScene
RunWithScene(CCScene)
public void RunWithScene(CCScene pScene)
Parameters
pScene
CCScene
RunWithScene(CCScene)
public void RunWithScene(CCScene pScene)
Parameters
pScene
CCScene
SerializeState()
Write out the current state of the director and all of its scenes.
public void SerializeState()
SerializeState()
Write out the current state of the director and all of its scenes.
public void SerializeState()
SerializeState()
public void SerializeState()
SerializeState()
public void SerializeState()
SerializeState()
public void SerializeState()
SerializeState()
public void SerializeState()
SerializeState()
public void SerializeState()
SerializeState()
public void SerializeState()
SerializeState()
public void SerializeState()
SerializeState()
public void SerializeState()
SerializeState()
public void SerializeState()
SerializeState()
public void SerializeState()
SetAlphaBlending(bool)
enables/disables OpenGL alpha blending
public void SetAlphaBlending(bool bOn)
Parameters
bOn
bool
SetAlphaBlending(bool)
enables/disables OpenGL alpha blending
public void SetAlphaBlending(bool bOn)
Parameters
bOn
bool
SetAlphaBlending(bool)
public void SetAlphaBlending(bool bOn)
Parameters
bOn
bool
SetAlphaBlending(bool)
public void SetAlphaBlending(bool bOn)
Parameters
bOn
bool
SetAlphaBlending(bool)
public void SetAlphaBlending(bool bOn)
Parameters
bOn
bool
SetAlphaBlending(bool)
public void SetAlphaBlending(bool bOn)
Parameters
bOn
bool
SetAlphaBlending(bool)
public void SetAlphaBlending(bool bOn)
Parameters
bOn
bool
SetAlphaBlending(bool)
public void SetAlphaBlending(bool bOn)
Parameters
bOn
bool
SetAlphaBlending(bool)
public void SetAlphaBlending(bool bOn)
Parameters
bOn
bool
SetAlphaBlending(bool)
public void SetAlphaBlending(bool bOn)
Parameters
bOn
bool
SetAlphaBlending(bool)
public void SetAlphaBlending(bool bOn)
Parameters
bOn
bool
SetAlphaBlending(bool)
public void SetAlphaBlending(bool bOn)
Parameters
bOn
bool
SetDefaultValues()
protected void SetDefaultValues()
SetDefaultValues()
protected void SetDefaultValues()
SetDefaultValues()
protected void SetDefaultValues()
SetDefaultValues()
protected void SetDefaultValues()
SetDefaultValues()
protected void SetDefaultValues()
SetDefaultValues()
protected void SetDefaultValues()
SetDefaultValues()
protected void SetDefaultValues()
SetDefaultValues()
protected void SetDefaultValues()
SetDefaultValues()
protected void SetDefaultValues()
SetDefaultValues()
protected void SetDefaultValues()
SetDefaultValues()
protected void SetDefaultValues()
SetDefaultValues()
protected void SetDefaultValues()
SetDepthTest(bool)
enables/disables OpenGL depth test
public void SetDepthTest(bool bOn)
Parameters
bOn
bool
SetDepthTest(bool)
enables/disables OpenGL depth test
public void SetDepthTest(bool bOn)
Parameters
bOn
bool
SetDepthTest(bool)
public void SetDepthTest(bool bOn)
Parameters
bOn
bool
SetDepthTest(bool)
public void SetDepthTest(bool bOn)
Parameters
bOn
bool
SetDepthTest(bool)
public void SetDepthTest(bool bOn)
Parameters
bOn
bool
SetDepthTest(bool)
public void SetDepthTest(bool bOn)
Parameters
bOn
bool
SetDepthTest(bool)
public void SetDepthTest(bool bOn)
Parameters
bOn
bool
SetDepthTest(bool)
public void SetDepthTest(bool bOn)
Parameters
bOn
bool
SetDepthTest(bool)
public void SetDepthTest(bool bOn)
Parameters
bOn
bool
SetDepthTest(bool)
public void SetDepthTest(bool bOn)
Parameters
bOn
bool
SetDepthTest(bool)
public void SetDepthTest(bool bOn)
Parameters
bOn
bool
SetDepthTest(bool)
public void SetDepthTest(bool bOn)
Parameters
bOn
bool
SetNextDeltaTimeZero(bool)
public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)
Parameters
bNextDeltaTimeZero
bool
SetNextDeltaTimeZero(bool)
public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)
Parameters
bNextDeltaTimeZero
bool
SetNextDeltaTimeZero(bool)
public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)
Parameters
bNextDeltaTimeZero
bool
SetNextDeltaTimeZero(bool)
public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)
Parameters
bNextDeltaTimeZero
bool
SetNextDeltaTimeZero(bool)
public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)
Parameters
bNextDeltaTimeZero
bool
SetNextDeltaTimeZero(bool)
public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)
Parameters
bNextDeltaTimeZero
bool
SetNextDeltaTimeZero(bool)
public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)
Parameters
bNextDeltaTimeZero
bool
SetNextDeltaTimeZero(bool)
public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)
Parameters
bNextDeltaTimeZero
bool
SetNextDeltaTimeZero(bool)
public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)
Parameters
bNextDeltaTimeZero
bool
SetNextDeltaTimeZero(bool)
public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)
Parameters
bNextDeltaTimeZero
bool
SetNextDeltaTimeZero(bool)
public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)
Parameters
bNextDeltaTimeZero
bool
SetNextDeltaTimeZero(bool)
public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)
Parameters
bNextDeltaTimeZero
bool
SetNextScene()
protected void SetNextScene()
SetNextScene()
protected void SetNextScene()
SetNextScene()
protected void SetNextScene()
SetNextScene()
protected void SetNextScene()
SetNextScene()
protected void SetNextScene()
SetNextScene()
protected void SetNextScene()
SetNextScene()
protected void SetNextScene()
SetNextScene()
protected void SetNextScene()
SetNextScene()
protected void SetNextScene()
SetNextScene()
protected void SetNextScene()
SetNextScene()
protected void SetNextScene()
SetNextScene()
protected void SetNextScene()
SetOpenGlView()
public void SetOpenGlView()
SetOpenGlView()
public void SetOpenGlView()
SetOpenGlView()
public void SetOpenGlView()
SetOpenGlView()
public void SetOpenGlView()
SetOpenGlView()
public void SetOpenGlView()
SetOpenGlView()
public void SetOpenGlView()
SetOpenGlView()
public void SetOpenGlView()
SetOpenGlView()
public void SetOpenGlView()
SetOpenGlView()
public void SetOpenGlView()
SetOpenGlView()
public void SetOpenGlView()
SetOpenGlView()
public void SetOpenGlView()
SetOpenGlView()
public void SetOpenGlView()
SetViewport()
Calls SetViewPortInPoints found in CCDrawManager. This will setup the project viewport.
public void SetViewport()
SetViewport()
Calls SetViewPortInPoints found in CCDrawManager. This will setup the project viewport.
public void SetViewport()
SetViewport()
public void SetViewport()
SetViewport()
public void SetViewport()
SetViewport()
public void SetViewport()
SetViewport()
public void SetViewport()
SetViewport()
public void SetViewport()
SetViewport()
public void SetViewport()
SetViewport()
public void SetViewport()
SetViewport()
public void SetViewport()
SetViewport()
public void SetViewport()
SetViewport()
public void SetViewport()
StartAnimation()
public abstract void StartAnimation()
StartAnimation()
public abstract void StartAnimation()
StartAnimation()
public abstract void StartAnimation()
StartAnimation()
public abstract void StartAnimation()
StartAnimation()
public abstract void StartAnimation()
StartAnimation()
public abstract void StartAnimation()
StartAnimation()
public abstract void StartAnimation()
StartAnimation()
public abstract void StartAnimation()
StartAnimation()
public abstract void StartAnimation()
StartAnimation()
public abstract void StartAnimation()
StartAnimation()
public abstract void StartAnimation()
StartAnimation()
public abstract void StartAnimation()
StopAnimation()
public abstract void StopAnimation()
StopAnimation()
public abstract void StopAnimation()
StopAnimation()
public abstract void StopAnimation()
StopAnimation()
public abstract void StopAnimation()
StopAnimation()
public abstract void StopAnimation()
StopAnimation()
public abstract void StopAnimation()
StopAnimation()
public abstract void StopAnimation()
StopAnimation()
public abstract void StopAnimation()
StopAnimation()
public abstract void StopAnimation()
StopAnimation()
public abstract void StopAnimation()
StopAnimation()
public abstract void StopAnimation()
StopAnimation()
public abstract void StopAnimation()
Update(GameTime)
public void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
public void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
public void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
public void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
public void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
public void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
public void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
public void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
public void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
public void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
public void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
public void Update(GameTime gameTime)
Parameters
gameTime
GameTime