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Cocos2D.CCDirector


Class CCDirector

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

Class that creates and handle the main Window and manages how and when to execute the Scenes.

The CCDirector is also responsible for:

- initializing the OpenGL context
- setting the OpenGL pixel format (default on is RGB565)
- setting the OpenGL buffer depth (default one is 0-bit)
- setting the projection (default one is 3D)
- setting the orientation (default one is Portrait)

Since the CCDirector is a singleton, the standard way to use it is by calling: _ CCDirector::sharedDirector()->methodName();

The CCDirector also sets the default OpenGL context:

- GL_TEXTURE_2D is enabled
- GL_VERTEX_ARRAY is enabled
- GL_COLOR_ARRAY is enabled
- GL_TEXTURE_COORD_ARRAY is enabled.
public abstract class CCDirector

Inheritance

objectCCDirector

Derived

CCDisplayLinkDirector

Inherited Members

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCDirector()

protected CCDirector()

CCDirector()

protected CCDirector()

CCDirector()

protected CCDirector()

CCDirector()

protected CCDirector()

CCDirector()

protected CCDirector()

CCDirector()

protected CCDirector()

CCDirector()

protected CCDirector()

CCDirector()

protected CCDirector()

CCDirector()

protected CCDirector()

CCDirector()

protected CCDirector()

CCDirector()

protected CCDirector()

CCDirector()

protected CCDirector()

Fields

m_bPurgeDirectorInNextLoop

protected bool m_bPurgeDirectorInNextLoop

Field Value

bool

m_bPurgeDirectorInNextLoop

protected bool m_bPurgeDirectorInNextLoop

Field Value

bool

m_bPurgeDirectorInNextLoop

protected bool m_bPurgeDirectorInNextLoop

Field Value

bool

m_bPurgeDirectorInNextLoop

protected bool m_bPurgeDirectorInNextLoop

Field Value

bool

m_bPurgeDirectorInNextLoop

protected bool m_bPurgeDirectorInNextLoop

Field Value

bool

m_bPurgeDirectorInNextLoop

protected bool m_bPurgeDirectorInNextLoop

Field Value

bool

m_bPurgeDirectorInNextLoop

protected bool m_bPurgeDirectorInNextLoop

Field Value

bool

m_bPurgeDirectorInNextLoop

protected bool m_bPurgeDirectorInNextLoop

Field Value

bool

m_bPurgeDirectorInNextLoop

protected bool m_bPurgeDirectorInNextLoop

Field Value

bool

m_bPurgeDirectorInNextLoop

protected bool m_bPurgeDirectorInNextLoop

Field Value

bool

m_bPurgeDirectorInNextLoop

protected bool m_bPurgeDirectorInNextLoop

Field Value

bool

m_bPurgeDirectorInNextLoop

protected bool m_bPurgeDirectorInNextLoop

Field Value

bool

m_dAnimationInterval

protected double m_dAnimationInterval

Field Value

double

m_dAnimationInterval

protected double m_dAnimationInterval

Field Value

double

m_dAnimationInterval

protected double m_dAnimationInterval

Field Value

double

m_dAnimationInterval

protected double m_dAnimationInterval

Field Value

double

m_dAnimationInterval

protected double m_dAnimationInterval

Field Value

double

m_dAnimationInterval

protected double m_dAnimationInterval

Field Value

double

m_dAnimationInterval

protected double m_dAnimationInterval

Field Value

double

m_dAnimationInterval

protected double m_dAnimationInterval

Field Value

double

m_dAnimationInterval

protected double m_dAnimationInterval

Field Value

double

m_dAnimationInterval

protected double m_dAnimationInterval

Field Value

double

m_dAnimationInterval

protected double m_dAnimationInterval

Field Value

double

m_dAnimationInterval

protected double m_dAnimationInterval

Field Value

double

m_dOldAnimationInterval

protected double m_dOldAnimationInterval

Field Value

double

m_dOldAnimationInterval

protected double m_dOldAnimationInterval

Field Value

double

m_dOldAnimationInterval

protected double m_dOldAnimationInterval

Field Value

double

m_dOldAnimationInterval

protected double m_dOldAnimationInterval

Field Value

double

m_dOldAnimationInterval

protected double m_dOldAnimationInterval

Field Value

double

m_dOldAnimationInterval

protected double m_dOldAnimationInterval

Field Value

double

m_dOldAnimationInterval

protected double m_dOldAnimationInterval

Field Value

double

m_dOldAnimationInterval

protected double m_dOldAnimationInterval

Field Value

double

m_dOldAnimationInterval

protected double m_dOldAnimationInterval

Field Value

double

m_dOldAnimationInterval

protected double m_dOldAnimationInterval

Field Value

double

m_dOldAnimationInterval

protected double m_dOldAnimationInterval

Field Value

double

m_dOldAnimationInterval

protected double m_dOldAnimationInterval

Field Value

double

Properties

Accelerometer

public CCAccelerometer Accelerometer { get; set; }

Property Value

CCAccelerometer

Accelerometer

public CCAccelerometer Accelerometer { get; set; }

Property Value

CCAccelerometer

Accelerometer

public CCAccelerometer Accelerometer { get; set; }

Property Value

CCAccelerometer

Accelerometer

public CCAccelerometer Accelerometer { get; set; }

Property Value

CCAccelerometer

Accelerometer

public CCAccelerometer Accelerometer { get; set; }

Property Value

CCAccelerometer

Accelerometer

public CCAccelerometer Accelerometer { get; set; }

Property Value

CCAccelerometer

Accelerometer

public CCAccelerometer Accelerometer { get; set; }

Property Value

CCAccelerometer

Accelerometer

public CCAccelerometer Accelerometer { get; set; }

Property Value

CCAccelerometer

Accelerometer

public CCAccelerometer Accelerometer { get; set; }

Property Value

CCAccelerometer

Accelerometer

public CCAccelerometer Accelerometer { get; set; }

Property Value

CCAccelerometer

Accelerometer

public CCAccelerometer Accelerometer { get; set; }

Property Value

CCAccelerometer

Accelerometer

public CCAccelerometer Accelerometer { get; set; }

Property Value

CCAccelerometer

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

CanPopScene

Returns true if there is more than 1 scene on the stack.

public bool CanPopScene { get; }

Property Value

bool

CanPopScene

Returns true if there is more than 1 scene on the stack.

public bool CanPopScene { get; }

Property Value

bool

CanPopScene

public bool CanPopScene { get; }

Property Value

bool

CanPopScene

public bool CanPopScene { get; }

Property Value

bool

CanPopScene

public bool CanPopScene { get; }

Property Value

bool

CanPopScene

public bool CanPopScene { get; }

Property Value

bool

CanPopScene

public bool CanPopScene { get; }

Property Value

bool

CanPopScene

public bool CanPopScene { get; }

Property Value

bool

CanPopScene

public bool CanPopScene { get; }

Property Value

bool

CanPopScene

public bool CanPopScene { get; }

Property Value

bool

CanPopScene

public bool CanPopScene { get; }

Property Value

bool

CanPopScene

public bool CanPopScene { get; }

Property Value

bool

ContentScaleFactor

public float ContentScaleFactor { get; set; }

Property Value

float

ContentScaleFactor

public float ContentScaleFactor { get; set; }

Property Value

float

ContentScaleFactor

public float ContentScaleFactor { get; set; }

Property Value

float

ContentScaleFactor

public float ContentScaleFactor { get; set; }

Property Value

float

ContentScaleFactor

public float ContentScaleFactor { get; set; }

Property Value

float

ContentScaleFactor

public float ContentScaleFactor { get; set; }

Property Value

float

ContentScaleFactor

public float ContentScaleFactor { get; set; }

Property Value

float

ContentScaleFactor

public float ContentScaleFactor { get; set; }

Property Value

float

ContentScaleFactor

public float ContentScaleFactor { get; set; }

Property Value

float

ContentScaleFactor

public float ContentScaleFactor { get; set; }

Property Value

float

ContentScaleFactor

public float ContentScaleFactor { get; set; }

Property Value

float

ContentScaleFactor

public float ContentScaleFactor { get; set; }

Property Value

float

Delegate

public ICCDirectorDelegate Delegate { get; set; }

Property Value

ICCDirectorDelegate

Delegate

public ICCDirectorDelegate Delegate { get; set; }

Property Value

ICCDirectorDelegate

Delegate

public ICCDirectorDelegate Delegate { get; set; }

Property Value

ICCDirectorDelegate

Delegate

public ICCDirectorDelegate Delegate { get; set; }

Property Value

ICCDirectorDelegate

Delegate

public ICCDirectorDelegate Delegate { get; set; }

Property Value

ICCDirectorDelegate

Delegate

public ICCDirectorDelegate Delegate { get; set; }

Property Value

ICCDirectorDelegate

Delegate

public ICCDirectorDelegate Delegate { get; set; }

Property Value

ICCDirectorDelegate

Delegate

public ICCDirectorDelegate Delegate { get; set; }

Property Value

ICCDirectorDelegate

Delegate

public ICCDirectorDelegate Delegate { get; set; }

Property Value

ICCDirectorDelegate

Delegate

public ICCDirectorDelegate Delegate { get; set; }

Property Value

ICCDirectorDelegate

Delegate

public ICCDirectorDelegate Delegate { get; set; }

Property Value

ICCDirectorDelegate

Delegate

public ICCDirectorDelegate Delegate { get; set; }

Property Value

ICCDirectorDelegate

DisplayStats

public bool DisplayStats { get; set; }

Property Value

bool

DisplayStats

public bool DisplayStats { get; set; }

Property Value

bool

DisplayStats

public bool DisplayStats { get; set; }

Property Value

bool

DisplayStats

public bool DisplayStats { get; set; }

Property Value

bool

DisplayStats

public bool DisplayStats { get; set; }

Property Value

bool

DisplayStats

public bool DisplayStats { get; set; }

Property Value

bool

DisplayStats

public bool DisplayStats { get; set; }

Property Value

bool

DisplayStats

public bool DisplayStats { get; set; }

Property Value

bool

DisplayStats

public bool DisplayStats { get; set; }

Property Value

bool

DisplayStats

public bool DisplayStats { get; set; }

Property Value

bool

DisplayStats

public bool DisplayStats { get; set; }

Property Value

bool

DisplayStats

public bool DisplayStats { get; set; }

Property Value

bool

GamePadEnabled

Set to true if this platform has a game pad connected.

public bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

Set to true if this platform has a game pad connected.

public bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public bool GamePadEnabled { get; set; }

Property Value

bool

GraphIndex

public int GraphIndex { get; set; }

Property Value

int

GraphIndex

public int GraphIndex { get; set; }

Property Value

int

GraphIndex

public int GraphIndex { get; set; }

Property Value

int

GraphIndex

public int GraphIndex { get; set; }

Property Value

int

GraphIndex

public int GraphIndex { get; set; }

Property Value

int

GraphIndex

public int GraphIndex { get; set; }

Property Value

int

GraphIndex

public int GraphIndex { get; set; }

Property Value

int

GraphIndex

public int GraphIndex { get; set; }

Property Value

int

GraphIndex

public int GraphIndex { get; set; }

Property Value

int

GraphIndex

public int GraphIndex { get; set; }

Property Value

int

GraphIndex

public int GraphIndex { get; set; }

Property Value

int

GraphIndex

public int GraphIndex { get; set; }

Property Value

int

IsPaused

public bool IsPaused { get; }

Property Value

bool

IsPaused

public bool IsPaused { get; }

Property Value

bool

IsPaused

public bool IsPaused { get; }

Property Value

bool

IsPaused

public bool IsPaused { get; }

Property Value

bool

IsPaused

public bool IsPaused { get; }

Property Value

bool

IsPaused

public bool IsPaused { get; }

Property Value

bool

IsPaused

public bool IsPaused { get; }

Property Value

bool

IsPaused

public bool IsPaused { get; }

Property Value

bool

IsPaused

public bool IsPaused { get; }

Property Value

bool

IsPaused

public bool IsPaused { get; }

Property Value

bool

IsPaused

public bool IsPaused { get; }

Property Value

bool

IsPaused

public bool IsPaused { get; }

Property Value

bool

KeyboardDispatcher

public CCKeyboardDispatcher KeyboardDispatcher { get; set; }

Property Value

CCKeyboardDispatcher

KeyboardDispatcher

public CCKeyboardDispatcher KeyboardDispatcher { get; set; }

Property Value

CCKeyboardDispatcher

KeyboardDispatcher

public CCKeyboardDispatcher KeyboardDispatcher { get; set; }

Property Value

CCKeyboardDispatcher

KeyboardDispatcher

public CCKeyboardDispatcher KeyboardDispatcher { get; set; }

Property Value

CCKeyboardDispatcher

KeyboardDispatcher

public CCKeyboardDispatcher KeyboardDispatcher { get; set; }

Property Value

CCKeyboardDispatcher

KeyboardDispatcher

public CCKeyboardDispatcher KeyboardDispatcher { get; set; }

Property Value

CCKeyboardDispatcher

KeyboardDispatcher

public CCKeyboardDispatcher KeyboardDispatcher { get; set; }

Property Value

CCKeyboardDispatcher

KeyboardDispatcher

public CCKeyboardDispatcher KeyboardDispatcher { get; set; }

Property Value

CCKeyboardDispatcher

KeyboardDispatcher

public CCKeyboardDispatcher KeyboardDispatcher { get; set; }

Property Value

CCKeyboardDispatcher

KeyboardDispatcher

public CCKeyboardDispatcher KeyboardDispatcher { get; set; }

Property Value

CCKeyboardDispatcher

KeyboardDispatcher

public CCKeyboardDispatcher KeyboardDispatcher { get; set; }

Property Value

CCKeyboardDispatcher

KeyboardDispatcher

public CCKeyboardDispatcher KeyboardDispatcher { get; set; }

Property Value

CCKeyboardDispatcher

KeypadDispatcher

public CCKeypadDispatcher KeypadDispatcher { get; set; }

Property Value

CCKeypadDispatcher

KeypadDispatcher

public CCKeypadDispatcher KeypadDispatcher { get; set; }

Property Value

CCKeypadDispatcher

KeypadDispatcher

public CCKeypadDispatcher KeypadDispatcher { get; set; }

Property Value

CCKeypadDispatcher

KeypadDispatcher

public CCKeypadDispatcher KeypadDispatcher { get; set; }

Property Value

CCKeypadDispatcher

KeypadDispatcher

public CCKeypadDispatcher KeypadDispatcher { get; set; }

Property Value

CCKeypadDispatcher

KeypadDispatcher

public CCKeypadDispatcher KeypadDispatcher { get; set; }

Property Value

CCKeypadDispatcher

KeypadDispatcher

public CCKeypadDispatcher KeypadDispatcher { get; set; }

Property Value

CCKeypadDispatcher

KeypadDispatcher

public CCKeypadDispatcher KeypadDispatcher { get; set; }

Property Value

CCKeypadDispatcher

KeypadDispatcher

public CCKeypadDispatcher KeypadDispatcher { get; set; }

Property Value

CCKeypadDispatcher

KeypadDispatcher

public CCKeypadDispatcher KeypadDispatcher { get; set; }

Property Value

CCKeypadDispatcher

KeypadDispatcher

public CCKeypadDispatcher KeypadDispatcher { get; set; }

Property Value

CCKeypadDispatcher

KeypadDispatcher

public CCKeypadDispatcher KeypadDispatcher { get; set; }

Property Value

CCKeypadDispatcher

NeedsInit

public virtual bool NeedsInit { get; set; }

Property Value

bool

NeedsInit

public virtual bool NeedsInit { get; set; }

Property Value

bool

NeedsInit

public virtual bool NeedsInit { get; set; }

Property Value

bool

NeedsInit

public virtual bool NeedsInit { get; set; }

Property Value

bool

NeedsInit

public virtual bool NeedsInit { get; set; }

Property Value

bool

NeedsInit

public virtual bool NeedsInit { get; set; }

Property Value

bool

NeedsInit

public virtual bool NeedsInit { get; set; }

Property Value

bool

NeedsInit

public virtual bool NeedsInit { get; set; }

Property Value

bool

NeedsInit

public virtual bool NeedsInit { get; set; }

Property Value

bool

NeedsInit

public virtual bool NeedsInit { get; set; }

Property Value

bool

NeedsInit

public virtual bool NeedsInit { get; set; }

Property Value

bool

NeedsInit

public virtual bool NeedsInit { get; set; }

Property Value

bool

NotificationNode

public CCNode NotificationNode { get; set; }

Property Value

CCNode

NotificationNode

public CCNode NotificationNode { get; set; }

Property Value

CCNode

NotificationNode

public CCNode NotificationNode { get; set; }

Property Value

CCNode

NotificationNode

public CCNode NotificationNode { get; set; }

Property Value

CCNode

NotificationNode

public CCNode NotificationNode { get; set; }

Property Value

CCNode

NotificationNode

public CCNode NotificationNode { get; set; }

Property Value

CCNode

NotificationNode

public CCNode NotificationNode { get; set; }

Property Value

CCNode

NotificationNode

public CCNode NotificationNode { get; set; }

Property Value

CCNode

NotificationNode

public CCNode NotificationNode { get; set; }

Property Value

CCNode

NotificationNode

public CCNode NotificationNode { get; set; }

Property Value

CCNode

NotificationNode

public CCNode NotificationNode { get; set; }

Property Value

CCNode

NotificationNode

public CCNode NotificationNode { get; set; }

Property Value

CCNode

Projection

public CCDirectorProjection Projection { get; set; }

Property Value

CCDirectorProjection

Projection

public CCDirectorProjection Projection { get; set; }

Property Value

CCDirectorProjection

Projection

public CCDirectorProjection Projection { get; set; }

Property Value

CCDirectorProjection

Projection

public CCDirectorProjection Projection { get; set; }

Property Value

CCDirectorProjection

Projection

public CCDirectorProjection Projection { get; set; }

Property Value

CCDirectorProjection

Projection

public CCDirectorProjection Projection { get; set; }

Property Value

CCDirectorProjection

Projection

public CCDirectorProjection Projection { get; set; }

Property Value

CCDirectorProjection

Projection

public CCDirectorProjection Projection { get; set; }

Property Value

CCDirectorProjection

Projection

public CCDirectorProjection Projection { get; set; }

Property Value

CCDirectorProjection

Projection

public CCDirectorProjection Projection { get; set; }

Property Value

CCDirectorProjection

Projection

public CCDirectorProjection Projection { get; set; }

Property Value

CCDirectorProjection

Projection

public CCDirectorProjection Projection { get; set; }

Property Value

CCDirectorProjection

RunningScene

public CCScene RunningScene { get; }

Property Value

CCScene

RunningScene

public CCScene RunningScene { get; }

Property Value

CCScene

RunningScene

public CCScene RunningScene { get; }

Property Value

CCScene

RunningScene

public CCScene RunningScene { get; }

Property Value

CCScene

RunningScene

public CCScene RunningScene { get; }

Property Value

CCScene

RunningScene

public CCScene RunningScene { get; }

Property Value

CCScene

RunningScene

public CCScene RunningScene { get; }

Property Value

CCScene

RunningScene

public CCScene RunningScene { get; }

Property Value

CCScene

RunningScene

public CCScene RunningScene { get; }

Property Value

CCScene

RunningScene

public CCScene RunningScene { get; }

Property Value

CCScene

RunningScene

public CCScene RunningScene { get; }

Property Value

CCScene

RunningScene

public CCScene RunningScene { get; }

Property Value

CCScene

SceneCount

public int SceneCount { get; }

Property Value

int

SceneCount

public int SceneCount { get; }

Property Value

int

SceneCount

public int SceneCount { get; }

Property Value

int

SceneCount

public int SceneCount { get; }

Property Value

int

SceneCount

public int SceneCount { get; }

Property Value

int

SceneCount

public int SceneCount { get; }

Property Value

int

SceneCount

public int SceneCount { get; }

Property Value

int

SceneCount

public int SceneCount { get; }

Property Value

int

SceneCount

public int SceneCount { get; }

Property Value

int

SceneCount

public int SceneCount { get; }

Property Value

int

SceneCount

public int SceneCount { get; }

Property Value

int

SceneCount

public int SceneCount { get; }

Property Value

int

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

SharedDirector

returns a shared instance of the director

public static CCDirector SharedDirector { get; }

Property Value

CCDirector

SharedDirector

returns a shared instance of the director

public static CCDirector SharedDirector { get; }

Property Value

CCDirector

SharedDirector

public static CCDirector SharedDirector { get; }

Property Value

CCDirector

SharedDirector

public static CCDirector SharedDirector { get; }

Property Value

CCDirector

SharedDirector

public static CCDirector SharedDirector { get; }

Property Value

CCDirector

SharedDirector

public static CCDirector SharedDirector { get; }

Property Value

CCDirector

SharedDirector

public static CCDirector SharedDirector { get; }

Property Value

CCDirector

SharedDirector

public static CCDirector SharedDirector { get; }

Property Value

CCDirector

SharedDirector

public static CCDirector SharedDirector { get; }

Property Value

CCDirector

SharedDirector

public static CCDirector SharedDirector { get; }

Property Value

CCDirector

SharedDirector

public static CCDirector SharedDirector { get; }

Property Value

CCDirector

SharedDirector

public static CCDirector SharedDirector { get; }

Property Value

CCDirector

TouchDispatcher

public CCTouchDispatcher TouchDispatcher { get; set; }

Property Value

CCTouchDispatcher

TouchDispatcher

public CCTouchDispatcher TouchDispatcher { get; set; }

Property Value

CCTouchDispatcher

TouchDispatcher

public CCTouchDispatcher TouchDispatcher { get; set; }

Property Value

CCTouchDispatcher

TouchDispatcher

public CCTouchDispatcher TouchDispatcher { get; set; }

Property Value

CCTouchDispatcher

TouchDispatcher

public CCTouchDispatcher TouchDispatcher { get; set; }

Property Value

CCTouchDispatcher

TouchDispatcher

public CCTouchDispatcher TouchDispatcher { get; set; }

Property Value

CCTouchDispatcher

TouchDispatcher

public CCTouchDispatcher TouchDispatcher { get; set; }

Property Value

CCTouchDispatcher

TouchDispatcher

public CCTouchDispatcher TouchDispatcher { get; set; }

Property Value

CCTouchDispatcher

TouchDispatcher

public CCTouchDispatcher TouchDispatcher { get; set; }

Property Value

CCTouchDispatcher

TouchDispatcher

public CCTouchDispatcher TouchDispatcher { get; set; }

Property Value

CCTouchDispatcher

TouchDispatcher

public CCTouchDispatcher TouchDispatcher { get; set; }

Property Value

CCTouchDispatcher

TouchDispatcher

public CCTouchDispatcher TouchDispatcher { get; set; }

Property Value

CCTouchDispatcher

VisibleOrigin

public CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleOrigin

public CCPoint VisibleOrigin { get; }

Property Value

CCPoint

VisibleSize

public CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public CCSize VisibleSize { get; }

Property Value

CCSize

VisibleSize

public CCSize VisibleSize { get; }

Property Value

CCSize

WinSize

public CCSize WinSize { get; }

Property Value

CCSize

WinSize

public CCSize WinSize { get; }

Property Value

CCSize

WinSize

public CCSize WinSize { get; }

Property Value

CCSize

WinSize

public CCSize WinSize { get; }

Property Value

CCSize

WinSize

public CCSize WinSize { get; }

Property Value

CCSize

WinSize

public CCSize WinSize { get; }

Property Value

CCSize

WinSize

public CCSize WinSize { get; }

Property Value

CCSize

WinSize

public CCSize WinSize { get; }

Property Value

CCSize

WinSize

public CCSize WinSize { get; }

Property Value

CCSize

WinSize

public CCSize WinSize { get; }

Property Value

CCSize

WinSize

public CCSize WinSize { get; }

Property Value

CCSize

WinSize

public CCSize WinSize { get; }

Property Value

CCSize

WinSizeInPixels

public CCSize WinSizeInPixels { get; }

Property Value

CCSize

WinSizeInPixels

public CCSize WinSizeInPixels { get; }

Property Value

CCSize

WinSizeInPixels

public CCSize WinSizeInPixels { get; }

Property Value

CCSize

WinSizeInPixels

public CCSize WinSizeInPixels { get; }

Property Value

CCSize

WinSizeInPixels

public CCSize WinSizeInPixels { get; }

Property Value

CCSize

WinSizeInPixels

public CCSize WinSizeInPixels { get; }

Property Value

CCSize

WinSizeInPixels

public CCSize WinSizeInPixels { get; }

Property Value

CCSize

WinSizeInPixels

public CCSize WinSizeInPixels { get; }

Property Value

CCSize

WinSizeInPixels

public CCSize WinSizeInPixels { get; }

Property Value

CCSize

WinSizeInPixels

public CCSize WinSizeInPixels { get; }

Property Value

CCSize

WinSizeInPixels

public CCSize WinSizeInPixels { get; }

Property Value

CCSize

WinSizeInPixels

public CCSize WinSizeInPixels { get; }

Property Value

CCSize

ZEye

public float ZEye { get; }

Property Value

float

ZEye

public float ZEye { get; }

Property Value

float

ZEye

public float ZEye { get; }

Property Value

float

ZEye

public float ZEye { get; }

Property Value

float

ZEye

public float ZEye { get; }

Property Value

float

ZEye

public float ZEye { get; }

Property Value

float

ZEye

public float ZEye { get; }

Property Value

float

ZEye

public float ZEye { get; }

Property Value

float

ZEye

public float ZEye { get; }

Property Value

float

ZEye

public float ZEye { get; }

Property Value

float

ZEye

public float ZEye { get; }

Property Value

float

ZEye

public float ZEye { get; }

Property Value

float

Methods

ConvertToGl(CCPoint)

public CCPoint ConvertToGl(CCPoint uiPoint)

Parameters

uiPoint CCPoint

Returns

CCPoint

ConvertToGl(CCPoint)

public CCPoint ConvertToGl(CCPoint uiPoint)

Parameters

uiPoint CCPoint

Returns

CCPoint

ConvertToGl(CCPoint)

public CCPoint ConvertToGl(CCPoint uiPoint)

Parameters

uiPoint CCPoint

Returns

CCPoint

ConvertToGl(CCPoint)

public CCPoint ConvertToGl(CCPoint uiPoint)

Parameters

uiPoint CCPoint

Returns

CCPoint

ConvertToGl(CCPoint)

public CCPoint ConvertToGl(CCPoint uiPoint)

Parameters

uiPoint CCPoint

Returns

CCPoint

ConvertToGl(CCPoint)

public CCPoint ConvertToGl(CCPoint uiPoint)

Parameters

uiPoint CCPoint

Returns

CCPoint

ConvertToGl(CCPoint)

public CCPoint ConvertToGl(CCPoint uiPoint)

Parameters

uiPoint CCPoint

Returns

CCPoint

ConvertToGl(CCPoint)

public CCPoint ConvertToGl(CCPoint uiPoint)

Parameters

uiPoint CCPoint

Returns

CCPoint

ConvertToGl(CCPoint)

public CCPoint ConvertToGl(CCPoint uiPoint)

Parameters

uiPoint CCPoint

Returns

CCPoint

ConvertToGl(CCPoint)

public CCPoint ConvertToGl(CCPoint uiPoint)

Parameters

uiPoint CCPoint

Returns

CCPoint

ConvertToGl(CCPoint)

public CCPoint ConvertToGl(CCPoint uiPoint)

Parameters

uiPoint CCPoint

Returns

CCPoint

ConvertToGl(CCPoint)

public CCPoint ConvertToGl(CCPoint uiPoint)

Parameters

uiPoint CCPoint

Returns

CCPoint

ConvertToUi(CCPoint)

public CCPoint ConvertToUi(CCPoint glPoint)

Parameters

glPoint CCPoint

Returns

CCPoint

ConvertToUi(CCPoint)

public CCPoint ConvertToUi(CCPoint glPoint)

Parameters

glPoint CCPoint

Returns

CCPoint

ConvertToUi(CCPoint)

public CCPoint ConvertToUi(CCPoint glPoint)

Parameters

glPoint CCPoint

Returns

CCPoint

ConvertToUi(CCPoint)

public CCPoint ConvertToUi(CCPoint glPoint)

Parameters

glPoint CCPoint

Returns

CCPoint

ConvertToUi(CCPoint)

public CCPoint ConvertToUi(CCPoint glPoint)

Parameters

glPoint CCPoint

Returns

CCPoint

ConvertToUi(CCPoint)

public CCPoint ConvertToUi(CCPoint glPoint)

Parameters

glPoint CCPoint

Returns

CCPoint

ConvertToUi(CCPoint)

public CCPoint ConvertToUi(CCPoint glPoint)

Parameters

glPoint CCPoint

Returns

CCPoint

ConvertToUi(CCPoint)

public CCPoint ConvertToUi(CCPoint glPoint)

Parameters

glPoint CCPoint

Returns

CCPoint

ConvertToUi(CCPoint)

public CCPoint ConvertToUi(CCPoint glPoint)

Parameters

glPoint CCPoint

Returns

CCPoint

ConvertToUi(CCPoint)

public CCPoint ConvertToUi(CCPoint glPoint)

Parameters

glPoint CCPoint

Returns

CCPoint

ConvertToUi(CCPoint)

public CCPoint ConvertToUi(CCPoint glPoint)

Parameters

glPoint CCPoint

Returns

CCPoint

ConvertToUi(CCPoint)

public CCPoint ConvertToUi(CCPoint glPoint)

Parameters

glPoint CCPoint

Returns

CCPoint

CreateStatsLabel()

public void CreateStatsLabel()

CreateStatsLabel()

public void CreateStatsLabel()

CreateStatsLabel()

public void CreateStatsLabel()

CreateStatsLabel()

public void CreateStatsLabel()

CreateStatsLabel()

public void CreateStatsLabel()

CreateStatsLabel()

public void CreateStatsLabel()

CreateStatsLabel()

public void CreateStatsLabel()

CreateStatsLabel()

public void CreateStatsLabel()

CreateStatsLabel()

public void CreateStatsLabel()

CreateStatsLabel()

public void CreateStatsLabel()

CreateStatsLabel()

public void CreateStatsLabel()

CreateStatsLabel()

public void CreateStatsLabel()

DeserializeState()

public bool DeserializeState()

Returns

bool

DeserializeState()

public bool DeserializeState()

Returns

bool

DeserializeState()

public bool DeserializeState()

Returns

bool

DeserializeState()

public bool DeserializeState()

Returns

bool

DeserializeState()

public bool DeserializeState()

Returns

bool

DeserializeState()

public bool DeserializeState()

Returns

bool

DeserializeState()

public bool DeserializeState()

Returns

bool

DeserializeState()

public bool DeserializeState()

Returns

bool

DeserializeState()

public bool DeserializeState()

Returns

bool

DeserializeState()

public bool DeserializeState()

Returns

bool

DeserializeState()

public bool DeserializeState()

Returns

bool

DeserializeState()

public bool DeserializeState()

Returns

bool

DrawScene(GameTime)

Draw the scene. This method is called every frame. Don't call it manually.

protected void DrawScene(GameTime gameTime)

Parameters

gameTime GameTime

DrawScene(GameTime)

Draw the scene. This method is called every frame. Don't call it manually.

protected void DrawScene(GameTime gameTime)

Parameters

gameTime GameTime

DrawScene(GameTime)

protected void DrawScene(GameTime gameTime)

Parameters

gameTime GameTime

DrawScene(GameTime)

protected void DrawScene(GameTime gameTime)

Parameters

gameTime GameTime

DrawScene(GameTime)

protected void DrawScene(GameTime gameTime)

Parameters

gameTime GameTime

DrawScene(GameTime)

protected void DrawScene(GameTime gameTime)

Parameters

gameTime GameTime

DrawScene(GameTime)

protected void DrawScene(GameTime gameTime)

Parameters

gameTime GameTime

DrawScene(GameTime)

protected void DrawScene(GameTime gameTime)

Parameters

gameTime GameTime

DrawScene(GameTime)

protected void DrawScene(GameTime gameTime)

Parameters

gameTime GameTime

DrawScene(GameTime)

protected void DrawScene(GameTime gameTime)

Parameters

gameTime GameTime

DrawScene(GameTime)

protected void DrawScene(GameTime gameTime)

Parameters

gameTime GameTime

DrawScene(GameTime)

protected void DrawScene(GameTime gameTime)

Parameters

gameTime GameTime

EnableTouchDispatcher()

public void EnableTouchDispatcher()

EnableTouchDispatcher()

public void EnableTouchDispatcher()

EnableTouchDispatcher()

public void EnableTouchDispatcher()

EnableTouchDispatcher()

public void EnableTouchDispatcher()

EnableTouchDispatcher()

public void EnableTouchDispatcher()

EnableTouchDispatcher()

public void EnableTouchDispatcher()

EnableTouchDispatcher()

public void EnableTouchDispatcher()

EnableTouchDispatcher()

public void EnableTouchDispatcher()

EnableTouchDispatcher()

public void EnableTouchDispatcher()

EnableTouchDispatcher()

public void EnableTouchDispatcher()

EnableTouchDispatcher()

public void EnableTouchDispatcher()

EnableTouchDispatcher()

public void EnableTouchDispatcher()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

IsSendCleanupToScene()

public bool IsSendCleanupToScene()

Returns

bool

IsSendCleanupToScene()

public bool IsSendCleanupToScene()

Returns

bool

IsSendCleanupToScene()

public bool IsSendCleanupToScene()

Returns

bool

IsSendCleanupToScene()

public bool IsSendCleanupToScene()

Returns

bool

IsSendCleanupToScene()

public bool IsSendCleanupToScene()

Returns

bool

IsSendCleanupToScene()

public bool IsSendCleanupToScene()

Returns

bool

IsSendCleanupToScene()

public bool IsSendCleanupToScene()

Returns

bool

IsSendCleanupToScene()

public bool IsSendCleanupToScene()

Returns

bool

IsSendCleanupToScene()

public bool IsSendCleanupToScene()

Returns

bool

IsSendCleanupToScene()

public bool IsSendCleanupToScene()

Returns

bool

IsSendCleanupToScene()

public bool IsSendCleanupToScene()

Returns

bool

IsSendCleanupToScene()

public bool IsSendCleanupToScene()

Returns

bool

MainLoop(GameTime)

public abstract void MainLoop(GameTime gameTime)

Parameters

gameTime GameTime

MainLoop(GameTime)

public abstract void MainLoop(GameTime gameTime)

Parameters

gameTime GameTime

MainLoop(GameTime)

public abstract void MainLoop(GameTime gameTime)

Parameters

gameTime GameTime

MainLoop(GameTime)

public abstract void MainLoop(GameTime gameTime)

Parameters

gameTime GameTime

MainLoop(GameTime)

public abstract void MainLoop(GameTime gameTime)

Parameters

gameTime GameTime

MainLoop(GameTime)

public abstract void MainLoop(GameTime gameTime)

Parameters

gameTime GameTime

MainLoop(GameTime)

public abstract void MainLoop(GameTime gameTime)

Parameters

gameTime GameTime

MainLoop(GameTime)

public abstract void MainLoop(GameTime gameTime)

Parameters

gameTime GameTime

MainLoop(GameTime)

public abstract void MainLoop(GameTime gameTime)

Parameters

gameTime GameTime

MainLoop(GameTime)

public abstract void MainLoop(GameTime gameTime)

Parameters

gameTime GameTime

MainLoop(GameTime)

public abstract void MainLoop(GameTime gameTime)

Parameters

gameTime GameTime

MainLoop(GameTime)

public abstract void MainLoop(GameTime gameTime)

Parameters

gameTime GameTime

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

PopScene(float, CCTransitionScene)

public void PopScene(float t, CCTransitionScene s)

Parameters

t float

s CCTransitionScene

PopScene()

public void PopScene()

PopScene(float, CCTransitionScene)

public void PopScene(float t, CCTransitionScene s)

Parameters

t float

s CCTransitionScene

PopScene()

public void PopScene()

PopScene(float, CCTransitionScene)

public void PopScene(float t, CCTransitionScene s)

Parameters

t float

s CCTransitionScene

PopScene()

public void PopScene()

PopScene(float, CCTransitionScene)

public void PopScene(float t, CCTransitionScene s)

Parameters

t float

s CCTransitionScene

PopScene()

public void PopScene()

PopScene(float, CCTransitionScene)

public void PopScene(float t, CCTransitionScene s)

Parameters

t float

s CCTransitionScene

PopScene()

public void PopScene()

PopScene(float, CCTransitionScene)

public void PopScene(float t, CCTransitionScene s)

Parameters

t float

s CCTransitionScene

PopScene()

public void PopScene()

PopScene(float, CCTransitionScene)

public void PopScene(float t, CCTransitionScene s)

Parameters

t float

s CCTransitionScene

PopScene()

public void PopScene()

PopScene(float, CCTransitionScene)

public void PopScene(float t, CCTransitionScene s)

Parameters

t float

s CCTransitionScene

PopScene()

public void PopScene()

PopScene(float, CCTransitionScene)

public void PopScene(float t, CCTransitionScene s)

Parameters

t float

s CCTransitionScene

PopScene()

public void PopScene()

PopScene(float, CCTransitionScene)

public void PopScene(float t, CCTransitionScene s)

Parameters

t float

s CCTransitionScene

PopScene()

public void PopScene()

PopScene(float, CCTransitionScene)

public void PopScene(float t, CCTransitionScene s)

Parameters

t float

s CCTransitionScene

PopScene()

public void PopScene()

PopScene(float, CCTransitionScene)

public void PopScene(float t, CCTransitionScene s)

Parameters

t float

s CCTransitionScene

PopScene()

public void PopScene()

PopToRootScene()

public void PopToRootScene()

PopToRootScene()

public void PopToRootScene()

PopToRootScene()

public void PopToRootScene()

PopToRootScene()

public void PopToRootScene()

PopToRootScene()

public void PopToRootScene()

PopToRootScene()

public void PopToRootScene()

PopToRootScene()

public void PopToRootScene()

PopToRootScene()

public void PopToRootScene()

PopToRootScene()

public void PopToRootScene()

PopToRootScene()

public void PopToRootScene()

PopToRootScene()

public void PopToRootScene()

PopToRootScene()

public void PopToRootScene()

PopToSceneStackLevel(int)

public void PopToSceneStackLevel(int level)

Parameters

level int

PopToSceneStackLevel(int)

public void PopToSceneStackLevel(int level)

Parameters

level int

PopToSceneStackLevel(int)

public void PopToSceneStackLevel(int level)

Parameters

level int

PopToSceneStackLevel(int)

public void PopToSceneStackLevel(int level)

Parameters

level int

PopToSceneStackLevel(int)

public void PopToSceneStackLevel(int level)

Parameters

level int

PopToSceneStackLevel(int)

public void PopToSceneStackLevel(int level)

Parameters

level int

PopToSceneStackLevel(int)

public void PopToSceneStackLevel(int level)

Parameters

level int

PopToSceneStackLevel(int)

public void PopToSceneStackLevel(int level)

Parameters

level int

PopToSceneStackLevel(int)

public void PopToSceneStackLevel(int level)

Parameters

level int

PopToSceneStackLevel(int)

public void PopToSceneStackLevel(int level)

Parameters

level int

PopToSceneStackLevel(int)

public void PopToSceneStackLevel(int level)

Parameters

level int

PopToSceneStackLevel(int)

public void PopToSceneStackLevel(int level)

Parameters

level int

PurgeCachedData()

public void PurgeCachedData()

PurgeCachedData()

public void PurgeCachedData()

PurgeCachedData()

public void PurgeCachedData()

PurgeCachedData()

public void PurgeCachedData()

PurgeCachedData()

public void PurgeCachedData()

PurgeCachedData()

public void PurgeCachedData()

PurgeCachedData()

public void PurgeCachedData()

PurgeCachedData()

public void PurgeCachedData()

PurgeCachedData()

public void PurgeCachedData()

PurgeCachedData()

public void PurgeCachedData()

PurgeCachedData()

public void PurgeCachedData()

PurgeCachedData()

public void PurgeCachedData()

PurgeDirector()

protected void PurgeDirector()

PurgeDirector()

protected void PurgeDirector()

PurgeDirector()

protected void PurgeDirector()

PurgeDirector()

protected void PurgeDirector()

PurgeDirector()

protected void PurgeDirector()

PurgeDirector()

protected void PurgeDirector()

PurgeDirector()

protected void PurgeDirector()

PurgeDirector()

protected void PurgeDirector()

PurgeDirector()

protected void PurgeDirector()

PurgeDirector()

protected void PurgeDirector()

PurgeDirector()

protected void PurgeDirector()

PurgeDirector()

protected void PurgeDirector()

PushScene(CCScene)

Push the given scene to the top of the scene stack.

public void PushScene(CCScene pScene)

Parameters

pScene CCScene

PushScene(CCScene)

Push the given scene to the top of the scene stack.

public void PushScene(CCScene pScene)

Parameters

pScene CCScene

PushScene(CCScene)

public void PushScene(CCScene pScene)

Parameters

pScene CCScene

PushScene(CCScene)

public void PushScene(CCScene pScene)

Parameters

pScene CCScene

PushScene(CCScene)

public void PushScene(CCScene pScene)

Parameters

pScene CCScene

PushScene(CCScene)

public void PushScene(CCScene pScene)

Parameters

pScene CCScene

PushScene(CCScene)

public void PushScene(CCScene pScene)

Parameters

pScene CCScene

PushScene(CCScene)

public void PushScene(CCScene pScene)

Parameters

pScene CCScene

PushScene(CCScene)

public void PushScene(CCScene pScene)

Parameters

pScene CCScene

PushScene(CCScene)

public void PushScene(CCScene pScene)

Parameters

pScene CCScene

PushScene(CCScene)

public void PushScene(CCScene pScene)

Parameters

pScene CCScene

PushScene(CCScene)

public void PushScene(CCScene pScene)

Parameters

pScene CCScene

ReplaceScene(CCScene)

Replaces the current scene at the top of the stack with the given scene.

public void ReplaceScene(CCScene pScene)

Parameters

pScene CCScene

ReplaceScene(CCScene)

Replaces the current scene at the top of the stack with the given scene.

public void ReplaceScene(CCScene pScene)

Parameters

pScene CCScene

ReplaceScene(CCScene)

public void ReplaceScene(CCScene pScene)

Parameters

pScene CCScene

ReplaceScene(CCScene)

public void ReplaceScene(CCScene pScene)

Parameters

pScene CCScene

ReplaceScene(CCScene)

public void ReplaceScene(CCScene pScene)

Parameters

pScene CCScene

ReplaceScene(CCScene)

public void ReplaceScene(CCScene pScene)

Parameters

pScene CCScene

ReplaceScene(CCScene)

public void ReplaceScene(CCScene pScene)

Parameters

pScene CCScene

ReplaceScene(CCScene)

public void ReplaceScene(CCScene pScene)

Parameters

pScene CCScene

ReplaceScene(CCScene)

public void ReplaceScene(CCScene pScene)

Parameters

pScene CCScene

ReplaceScene(CCScene)

public void ReplaceScene(CCScene pScene)

Parameters

pScene CCScene

ReplaceScene(CCScene)

public void ReplaceScene(CCScene pScene)

Parameters

pScene CCScene

ReplaceScene(CCScene)

public void ReplaceScene(CCScene pScene)

Parameters

pScene CCScene

ResetSceneStack()

public void ResetSceneStack()

ResetSceneStack()

public void ResetSceneStack()

ResetSceneStack()

public void ResetSceneStack()

ResetSceneStack()

public void ResetSceneStack()

ResetSceneStack()

public void ResetSceneStack()

ResetSceneStack()

public void ResetSceneStack()

ResetSceneStack()

public void ResetSceneStack()

ResetSceneStack()

public void ResetSceneStack()

ResetSceneStack()

public void ResetSceneStack()

ResetSceneStack()

public void ResetSceneStack()

ResetSceneStack()

public void ResetSceneStack()

ResetSceneStack()

public void ResetSceneStack()

ResetStats()

public void ResetStats()

ResetStats()

public void ResetStats()

ResetStats()

public void ResetStats()

ResetStats()

public void ResetStats()

ResetStats()

public void ResetStats()

ResetStats()

public void ResetStats()

ResetStats()

public void ResetStats()

ResetStats()

public void ResetStats()

ResetStats()

public void ResetStats()

ResetStats()

public void ResetStats()

ResetStats()

public void ResetStats()

ResetStats()

public void ResetStats()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

ResumeFromBackground()

public void ResumeFromBackground()

ResumeFromBackground()

public void ResumeFromBackground()

ResumeFromBackground()

public void ResumeFromBackground()

ResumeFromBackground()

public void ResumeFromBackground()

ResumeFromBackground()

public void ResumeFromBackground()

ResumeFromBackground()

public void ResumeFromBackground()

ResumeFromBackground()

public void ResumeFromBackground()

ResumeFromBackground()

public void ResumeFromBackground()

ResumeFromBackground()

public void ResumeFromBackground()

ResumeFromBackground()

public void ResumeFromBackground()

ResumeFromBackground()

public void ResumeFromBackground()

ResumeFromBackground()

public void ResumeFromBackground()

RunWithScene(CCScene)

public void RunWithScene(CCScene pScene)

Parameters

pScene CCScene

RunWithScene(CCScene)

public void RunWithScene(CCScene pScene)

Parameters

pScene CCScene

RunWithScene(CCScene)

public void RunWithScene(CCScene pScene)

Parameters

pScene CCScene

RunWithScene(CCScene)

public void RunWithScene(CCScene pScene)

Parameters

pScene CCScene

RunWithScene(CCScene)

public void RunWithScene(CCScene pScene)

Parameters

pScene CCScene

RunWithScene(CCScene)

public void RunWithScene(CCScene pScene)

Parameters

pScene CCScene

RunWithScene(CCScene)

public void RunWithScene(CCScene pScene)

Parameters

pScene CCScene

RunWithScene(CCScene)

public void RunWithScene(CCScene pScene)

Parameters

pScene CCScene

RunWithScene(CCScene)

public void RunWithScene(CCScene pScene)

Parameters

pScene CCScene

RunWithScene(CCScene)

public void RunWithScene(CCScene pScene)

Parameters

pScene CCScene

RunWithScene(CCScene)

public void RunWithScene(CCScene pScene)

Parameters

pScene CCScene

RunWithScene(CCScene)

public void RunWithScene(CCScene pScene)

Parameters

pScene CCScene

SerializeState()

Write out the current state of the director and all of its scenes.

public void SerializeState()

SerializeState()

Write out the current state of the director and all of its scenes.

public void SerializeState()

SerializeState()

public void SerializeState()

SerializeState()

public void SerializeState()

SerializeState()

public void SerializeState()

SerializeState()

public void SerializeState()

SerializeState()

public void SerializeState()

SerializeState()

public void SerializeState()

SerializeState()

public void SerializeState()

SerializeState()

public void SerializeState()

SerializeState()

public void SerializeState()

SerializeState()

public void SerializeState()

SetAlphaBlending(bool)

enables/disables OpenGL alpha blending

public void SetAlphaBlending(bool bOn)

Parameters

bOn bool

SetAlphaBlending(bool)

enables/disables OpenGL alpha blending

public void SetAlphaBlending(bool bOn)

Parameters

bOn bool

SetAlphaBlending(bool)

public void SetAlphaBlending(bool bOn)

Parameters

bOn bool

SetAlphaBlending(bool)

public void SetAlphaBlending(bool bOn)

Parameters

bOn bool

SetAlphaBlending(bool)

public void SetAlphaBlending(bool bOn)

Parameters

bOn bool

SetAlphaBlending(bool)

public void SetAlphaBlending(bool bOn)

Parameters

bOn bool

SetAlphaBlending(bool)

public void SetAlphaBlending(bool bOn)

Parameters

bOn bool

SetAlphaBlending(bool)

public void SetAlphaBlending(bool bOn)

Parameters

bOn bool

SetAlphaBlending(bool)

public void SetAlphaBlending(bool bOn)

Parameters

bOn bool

SetAlphaBlending(bool)

public void SetAlphaBlending(bool bOn)

Parameters

bOn bool

SetAlphaBlending(bool)

public void SetAlphaBlending(bool bOn)

Parameters

bOn bool

SetAlphaBlending(bool)

public void SetAlphaBlending(bool bOn)

Parameters

bOn bool

SetDefaultValues()

protected void SetDefaultValues()

SetDefaultValues()

protected void SetDefaultValues()

SetDefaultValues()

protected void SetDefaultValues()

SetDefaultValues()

protected void SetDefaultValues()

SetDefaultValues()

protected void SetDefaultValues()

SetDefaultValues()

protected void SetDefaultValues()

SetDefaultValues()

protected void SetDefaultValues()

SetDefaultValues()

protected void SetDefaultValues()

SetDefaultValues()

protected void SetDefaultValues()

SetDefaultValues()

protected void SetDefaultValues()

SetDefaultValues()

protected void SetDefaultValues()

SetDefaultValues()

protected void SetDefaultValues()

SetDepthTest(bool)

enables/disables OpenGL depth test

public void SetDepthTest(bool bOn)

Parameters

bOn bool

SetDepthTest(bool)

enables/disables OpenGL depth test

public void SetDepthTest(bool bOn)

Parameters

bOn bool

SetDepthTest(bool)

public void SetDepthTest(bool bOn)

Parameters

bOn bool

SetDepthTest(bool)

public void SetDepthTest(bool bOn)

Parameters

bOn bool

SetDepthTest(bool)

public void SetDepthTest(bool bOn)

Parameters

bOn bool

SetDepthTest(bool)

public void SetDepthTest(bool bOn)

Parameters

bOn bool

SetDepthTest(bool)

public void SetDepthTest(bool bOn)

Parameters

bOn bool

SetDepthTest(bool)

public void SetDepthTest(bool bOn)

Parameters

bOn bool

SetDepthTest(bool)

public void SetDepthTest(bool bOn)

Parameters

bOn bool

SetDepthTest(bool)

public void SetDepthTest(bool bOn)

Parameters

bOn bool

SetDepthTest(bool)

public void SetDepthTest(bool bOn)

Parameters

bOn bool

SetDepthTest(bool)

public void SetDepthTest(bool bOn)

Parameters

bOn bool

SetNextDeltaTimeZero(bool)

public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)

Parameters

bNextDeltaTimeZero bool

SetNextDeltaTimeZero(bool)

public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)

Parameters

bNextDeltaTimeZero bool

SetNextDeltaTimeZero(bool)

public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)

Parameters

bNextDeltaTimeZero bool

SetNextDeltaTimeZero(bool)

public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)

Parameters

bNextDeltaTimeZero bool

SetNextDeltaTimeZero(bool)

public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)

Parameters

bNextDeltaTimeZero bool

SetNextDeltaTimeZero(bool)

public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)

Parameters

bNextDeltaTimeZero bool

SetNextDeltaTimeZero(bool)

public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)

Parameters

bNextDeltaTimeZero bool

SetNextDeltaTimeZero(bool)

public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)

Parameters

bNextDeltaTimeZero bool

SetNextDeltaTimeZero(bool)

public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)

Parameters

bNextDeltaTimeZero bool

SetNextDeltaTimeZero(bool)

public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)

Parameters

bNextDeltaTimeZero bool

SetNextDeltaTimeZero(bool)

public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)

Parameters

bNextDeltaTimeZero bool

SetNextDeltaTimeZero(bool)

public void SetNextDeltaTimeZero(bool bNextDeltaTimeZero)

Parameters

bNextDeltaTimeZero bool

SetNextScene()

protected void SetNextScene()

SetNextScene()

protected void SetNextScene()

SetNextScene()

protected void SetNextScene()

SetNextScene()

protected void SetNextScene()

SetNextScene()

protected void SetNextScene()

SetNextScene()

protected void SetNextScene()

SetNextScene()

protected void SetNextScene()

SetNextScene()

protected void SetNextScene()

SetNextScene()

protected void SetNextScene()

SetNextScene()

protected void SetNextScene()

SetNextScene()

protected void SetNextScene()

SetNextScene()

protected void SetNextScene()

SetOpenGlView()

public void SetOpenGlView()

SetOpenGlView()

public void SetOpenGlView()

SetOpenGlView()

public void SetOpenGlView()

SetOpenGlView()

public void SetOpenGlView()

SetOpenGlView()

public void SetOpenGlView()

SetOpenGlView()

public void SetOpenGlView()

SetOpenGlView()

public void SetOpenGlView()

SetOpenGlView()

public void SetOpenGlView()

SetOpenGlView()

public void SetOpenGlView()

SetOpenGlView()

public void SetOpenGlView()

SetOpenGlView()

public void SetOpenGlView()

SetOpenGlView()

public void SetOpenGlView()

SetViewport()

Calls SetViewPortInPoints found in CCDrawManager. This will setup the project viewport.

public void SetViewport()

SetViewport()

Calls SetViewPortInPoints found in CCDrawManager. This will setup the project viewport.

public void SetViewport()

SetViewport()

public void SetViewport()

SetViewport()

public void SetViewport()

SetViewport()

public void SetViewport()

SetViewport()

public void SetViewport()

SetViewport()

public void SetViewport()

SetViewport()

public void SetViewport()

SetViewport()

public void SetViewport()

SetViewport()

public void SetViewport()

SetViewport()

public void SetViewport()

SetViewport()

public void SetViewport()

StartAnimation()

public abstract void StartAnimation()

StartAnimation()

public abstract void StartAnimation()

StartAnimation()

public abstract void StartAnimation()

StartAnimation()

public abstract void StartAnimation()

StartAnimation()

public abstract void StartAnimation()

StartAnimation()

public abstract void StartAnimation()

StartAnimation()

public abstract void StartAnimation()

StartAnimation()

public abstract void StartAnimation()

StartAnimation()

public abstract void StartAnimation()

StartAnimation()

public abstract void StartAnimation()

StartAnimation()

public abstract void StartAnimation()

StartAnimation()

public abstract void StartAnimation()

StopAnimation()

public abstract void StopAnimation()

StopAnimation()

public abstract void StopAnimation()

StopAnimation()

public abstract void StopAnimation()

StopAnimation()

public abstract void StopAnimation()

StopAnimation()

public abstract void StopAnimation()

StopAnimation()

public abstract void StopAnimation()

StopAnimation()

public abstract void StopAnimation()

StopAnimation()

public abstract void StopAnimation()

StopAnimation()

public abstract void StopAnimation()

StopAnimation()

public abstract void StopAnimation()

StopAnimation()

public abstract void StopAnimation()

StopAnimation()

public abstract void StopAnimation()

Update(GameTime)

public void Update(GameTime gameTime)

Parameters

gameTime GameTime

Update(GameTime)

public void Update(GameTime gameTime)

Parameters

gameTime GameTime

Update(GameTime)

public void Update(GameTime gameTime)

Parameters

gameTime GameTime

Update(GameTime)

public void Update(GameTime gameTime)

Parameters

gameTime GameTime

Update(GameTime)

public void Update(GameTime gameTime)

Parameters

gameTime GameTime

Update(GameTime)

public void Update(GameTime gameTime)

Parameters

gameTime GameTime

Update(GameTime)

public void Update(GameTime gameTime)

Parameters

gameTime GameTime

Update(GameTime)

public void Update(GameTime gameTime)

Parameters

gameTime GameTime

Update(GameTime)

public void Update(GameTime gameTime)

Parameters

gameTime GameTime

Update(GameTime)

public void Update(GameTime gameTime)

Parameters

gameTime GameTime

Update(GameTime)

public void Update(GameTime gameTime)

Parameters

gameTime GameTime

Update(GameTime)

public void Update(GameTime gameTime)

Parameters

gameTime GameTime

  • Constructors
    • CCDirector()
    • CCDirector()
    • CCDirector()
    • CCDirector()
    • CCDirector()
    • CCDirector()
    • CCDirector()
    • CCDirector()
    • CCDirector()
    • CCDirector()
    • CCDirector()
    • CCDirector()
  • Fields
    • m_bPurgeDirectorInNextLoop
    • m_bPurgeDirectorInNextLoop
    • m_bPurgeDirectorInNextLoop
    • m_bPurgeDirectorInNextLoop
    • m_bPurgeDirectorInNextLoop
    • m_bPurgeDirectorInNextLoop
    • m_bPurgeDirectorInNextLoop
    • m_bPurgeDirectorInNextLoop
    • m_bPurgeDirectorInNextLoop
    • m_bPurgeDirectorInNextLoop
    • m_bPurgeDirectorInNextLoop
    • m_bPurgeDirectorInNextLoop
    • m_dAnimationInterval
    • m_dAnimationInterval
    • m_dAnimationInterval
    • m_dAnimationInterval
    • m_dAnimationInterval
    • m_dAnimationInterval
    • m_dAnimationInterval
    • m_dAnimationInterval
    • m_dAnimationInterval
    • m_dAnimationInterval
    • m_dAnimationInterval
    • m_dAnimationInterval
    • m_dOldAnimationInterval
    • m_dOldAnimationInterval
    • m_dOldAnimationInterval
    • m_dOldAnimationInterval
    • m_dOldAnimationInterval
    • m_dOldAnimationInterval
    • m_dOldAnimationInterval
    • m_dOldAnimationInterval
    • m_dOldAnimationInterval
    • m_dOldAnimationInterval
    • m_dOldAnimationInterval
    • m_dOldAnimationInterval
  • Properties
    • Accelerometer
    • Accelerometer
    • Accelerometer
    • Accelerometer
    • Accelerometer
    • Accelerometer
    • Accelerometer
    • Accelerometer
    • Accelerometer
    • Accelerometer
    • Accelerometer
    • Accelerometer
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • CanPopScene
    • CanPopScene
    • CanPopScene
    • CanPopScene
    • CanPopScene
    • CanPopScene
    • CanPopScene
    • CanPopScene
    • CanPopScene
    • CanPopScene
    • CanPopScene
    • CanPopScene
    • ContentScaleFactor
    • ContentScaleFactor
    • ContentScaleFactor
    • ContentScaleFactor
    • ContentScaleFactor
    • ContentScaleFactor
    • ContentScaleFactor
    • ContentScaleFactor
    • ContentScaleFactor
    • ContentScaleFactor
    • ContentScaleFactor
    • ContentScaleFactor
    • Delegate
    • Delegate
    • Delegate
    • Delegate
    • Delegate
    • Delegate
    • Delegate
    • Delegate
    • Delegate
    • Delegate
    • Delegate
    • Delegate
    • DisplayStats
    • DisplayStats
    • DisplayStats
    • DisplayStats
    • DisplayStats
    • DisplayStats
    • DisplayStats
    • DisplayStats
    • DisplayStats
    • DisplayStats
    • DisplayStats
    • DisplayStats
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GraphIndex
    • GraphIndex
    • GraphIndex
    • GraphIndex
    • GraphIndex
    • GraphIndex
    • GraphIndex
    • GraphIndex
    • GraphIndex
    • GraphIndex
    • GraphIndex
    • GraphIndex
    • IsPaused
    • IsPaused
    • IsPaused
    • IsPaused
    • IsPaused
    • IsPaused
    • IsPaused
    • IsPaused
    • IsPaused
    • IsPaused
    • IsPaused
    • IsPaused
    • KeyboardDispatcher
    • KeyboardDispatcher
    • KeyboardDispatcher
    • KeyboardDispatcher
    • KeyboardDispatcher
    • KeyboardDispatcher
    • KeyboardDispatcher
    • KeyboardDispatcher
    • KeyboardDispatcher
    • KeyboardDispatcher
    • KeyboardDispatcher
    • KeyboardDispatcher
    • KeypadDispatcher
    • KeypadDispatcher
    • KeypadDispatcher
    • KeypadDispatcher
    • KeypadDispatcher
    • KeypadDispatcher
    • KeypadDispatcher
    • KeypadDispatcher
    • KeypadDispatcher
    • KeypadDispatcher
    • KeypadDispatcher
    • KeypadDispatcher
    • NeedsInit
    • NeedsInit
    • NeedsInit
    • NeedsInit
    • NeedsInit
    • NeedsInit
    • NeedsInit
    • NeedsInit
    • NeedsInit
    • NeedsInit
    • NeedsInit
    • NeedsInit
    • NotificationNode
    • NotificationNode
    • NotificationNode
    • NotificationNode
    • NotificationNode
    • NotificationNode
    • NotificationNode
    • NotificationNode
    • NotificationNode
    • NotificationNode
    • NotificationNode
    • NotificationNode
    • Projection
    • Projection
    • Projection
    • Projection
    • Projection
    • Projection
    • Projection
    • Projection
    • Projection
    • Projection
    • Projection
    • Projection
    • RunningScene
    • RunningScene
    • RunningScene
    • RunningScene
    • RunningScene
    • RunningScene
    • RunningScene
    • RunningScene
    • RunningScene
    • RunningScene
    • RunningScene
    • RunningScene
    • SceneCount
    • SceneCount
    • SceneCount
    • SceneCount
    • SceneCount
    • SceneCount
    • SceneCount
    • SceneCount
    • SceneCount
    • SceneCount
    • SceneCount
    • SceneCount
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • SharedDirector
    • SharedDirector
    • SharedDirector
    • SharedDirector
    • SharedDirector
    • SharedDirector
    • SharedDirector
    • SharedDirector
    • SharedDirector
    • SharedDirector
    • SharedDirector
    • SharedDirector
    • TouchDispatcher
    • TouchDispatcher
    • TouchDispatcher
    • TouchDispatcher
    • TouchDispatcher
    • TouchDispatcher
    • TouchDispatcher
    • TouchDispatcher
    • TouchDispatcher
    • TouchDispatcher
    • TouchDispatcher
    • TouchDispatcher
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleOrigin
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • VisibleSize
    • WinSize
    • WinSize
    • WinSize
    • WinSize
    • WinSize
    • WinSize
    • WinSize
    • WinSize
    • WinSize
    • WinSize
    • WinSize
    • WinSize
    • WinSizeInPixels
    • WinSizeInPixels
    • WinSizeInPixels
    • WinSizeInPixels
    • WinSizeInPixels
    • WinSizeInPixels
    • WinSizeInPixels
    • WinSizeInPixels
    • WinSizeInPixels
    • WinSizeInPixels
    • WinSizeInPixels
    • WinSizeInPixels
    • ZEye
    • ZEye
    • ZEye
    • ZEye
    • ZEye
    • ZEye
    • ZEye
    • ZEye
    • ZEye
    • ZEye
    • ZEye
    • ZEye
  • Methods
    • ConvertToGl(CCPoint)
    • ConvertToGl(CCPoint)
    • ConvertToGl(CCPoint)
    • ConvertToGl(CCPoint)
    • ConvertToGl(CCPoint)
    • ConvertToGl(CCPoint)
    • ConvertToGl(CCPoint)
    • ConvertToGl(CCPoint)
    • ConvertToGl(CCPoint)
    • ConvertToGl(CCPoint)
    • ConvertToGl(CCPoint)
    • ConvertToGl(CCPoint)
    • ConvertToUi(CCPoint)
    • ConvertToUi(CCPoint)
    • ConvertToUi(CCPoint)
    • ConvertToUi(CCPoint)
    • ConvertToUi(CCPoint)
    • ConvertToUi(CCPoint)
    • ConvertToUi(CCPoint)
    • ConvertToUi(CCPoint)
    • ConvertToUi(CCPoint)
    • ConvertToUi(CCPoint)
    • ConvertToUi(CCPoint)
    • ConvertToUi(CCPoint)
    • CreateStatsLabel()
    • CreateStatsLabel()
    • CreateStatsLabel()
    • CreateStatsLabel()
    • CreateStatsLabel()
    • CreateStatsLabel()
    • CreateStatsLabel()
    • CreateStatsLabel()
    • CreateStatsLabel()
    • CreateStatsLabel()
    • CreateStatsLabel()
    • CreateStatsLabel()
    • DeserializeState()
    • DeserializeState()
    • DeserializeState()
    • DeserializeState()
    • DeserializeState()
    • DeserializeState()
    • DeserializeState()
    • DeserializeState()
    • DeserializeState()
    • DeserializeState()
    • DeserializeState()
    • DeserializeState()
    • DrawScene(GameTime)
    • DrawScene(GameTime)
    • DrawScene(GameTime)
    • DrawScene(GameTime)
    • DrawScene(GameTime)
    • DrawScene(GameTime)
    • DrawScene(GameTime)
    • DrawScene(GameTime)
    • DrawScene(GameTime)
    • DrawScene(GameTime)
    • DrawScene(GameTime)
    • DrawScene(GameTime)
    • EnableTouchDispatcher()
    • EnableTouchDispatcher()
    • EnableTouchDispatcher()
    • EnableTouchDispatcher()
    • EnableTouchDispatcher()
    • EnableTouchDispatcher()
    • EnableTouchDispatcher()
    • EnableTouchDispatcher()
    • EnableTouchDispatcher()
    • EnableTouchDispatcher()
    • EnableTouchDispatcher()
    • EnableTouchDispatcher()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • IsSendCleanupToScene()
    • IsSendCleanupToScene()
    • IsSendCleanupToScene()
    • IsSendCleanupToScene()
    • IsSendCleanupToScene()
    • IsSendCleanupToScene()
    • IsSendCleanupToScene()
    • IsSendCleanupToScene()
    • IsSendCleanupToScene()
    • IsSendCleanupToScene()
    • IsSendCleanupToScene()
    • IsSendCleanupToScene()
    • MainLoop(GameTime)
    • MainLoop(GameTime)
    • MainLoop(GameTime)
    • MainLoop(GameTime)
    • MainLoop(GameTime)
    • MainLoop(GameTime)
    • MainLoop(GameTime)
    • MainLoop(GameTime)
    • MainLoop(GameTime)
    • MainLoop(GameTime)
    • MainLoop(GameTime)
    • MainLoop(GameTime)
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • PopScene(float, CCTransitionScene)
    • PopScene()
    • PopScene(float, CCTransitionScene)
    • PopScene()
    • PopScene(float, CCTransitionScene)
    • PopScene()
    • PopScene(float, CCTransitionScene)
    • PopScene()
    • PopScene(float, CCTransitionScene)
    • PopScene()
    • PopScene(float, CCTransitionScene)
    • PopScene()
    • PopScene(float, CCTransitionScene)
    • PopScene()
    • PopScene(float, CCTransitionScene)
    • PopScene()
    • PopScene(float, CCTransitionScene)
    • PopScene()
    • PopScene(float, CCTransitionScene)
    • PopScene()
    • PopScene(float, CCTransitionScene)
    • PopScene()
    • PopScene(float, CCTransitionScene)
    • PopScene()
    • PopToRootScene()
    • PopToRootScene()
    • PopToRootScene()
    • PopToRootScene()
    • PopToRootScene()
    • PopToRootScene()
    • PopToRootScene()
    • PopToRootScene()
    • PopToRootScene()
    • PopToRootScene()
    • PopToRootScene()
    • PopToRootScene()
    • PopToSceneStackLevel(int)
    • PopToSceneStackLevel(int)
    • PopToSceneStackLevel(int)
    • PopToSceneStackLevel(int)
    • PopToSceneStackLevel(int)
    • PopToSceneStackLevel(int)
    • PopToSceneStackLevel(int)
    • PopToSceneStackLevel(int)
    • PopToSceneStackLevel(int)
    • PopToSceneStackLevel(int)
    • PopToSceneStackLevel(int)
    • PopToSceneStackLevel(int)
    • PurgeCachedData()
    • PurgeCachedData()
    • PurgeCachedData()
    • PurgeCachedData()
    • PurgeCachedData()
    • PurgeCachedData()
    • PurgeCachedData()
    • PurgeCachedData()
    • PurgeCachedData()
    • PurgeCachedData()
    • PurgeCachedData()
    • PurgeCachedData()
    • PurgeDirector()
    • PurgeDirector()
    • PurgeDirector()
    • PurgeDirector()
    • PurgeDirector()
    • PurgeDirector()
    • PurgeDirector()
    • PurgeDirector()
    • PurgeDirector()
    • PurgeDirector()
    • PurgeDirector()
    • PurgeDirector()
    • PushScene(CCScene)
    • PushScene(CCScene)
    • PushScene(CCScene)
    • PushScene(CCScene)
    • PushScene(CCScene)
    • PushScene(CCScene)
    • PushScene(CCScene)
    • PushScene(CCScene)
    • PushScene(CCScene)
    • PushScene(CCScene)
    • PushScene(CCScene)
    • PushScene(CCScene)
    • ReplaceScene(CCScene)
    • ReplaceScene(CCScene)
    • ReplaceScene(CCScene)
    • ReplaceScene(CCScene)
    • ReplaceScene(CCScene)
    • ReplaceScene(CCScene)
    • ReplaceScene(CCScene)
    • ReplaceScene(CCScene)
    • ReplaceScene(CCScene)
    • ReplaceScene(CCScene)
    • ReplaceScene(CCScene)
    • ReplaceScene(CCScene)
    • ResetSceneStack()
    • ResetSceneStack()
    • ResetSceneStack()
    • ResetSceneStack()
    • ResetSceneStack()
    • ResetSceneStack()
    • ResetSceneStack()
    • ResetSceneStack()
    • ResetSceneStack()
    • ResetSceneStack()
    • ResetSceneStack()
    • ResetSceneStack()
    • ResetStats()
    • ResetStats()
    • ResetStats()
    • ResetStats()
    • ResetStats()
    • ResetStats()
    • ResetStats()
    • ResetStats()
    • ResetStats()
    • ResetStats()
    • ResetStats()
    • ResetStats()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • ResumeFromBackground()
    • ResumeFromBackground()
    • ResumeFromBackground()
    • ResumeFromBackground()
    • ResumeFromBackground()
    • ResumeFromBackground()
    • ResumeFromBackground()
    • ResumeFromBackground()
    • ResumeFromBackground()
    • ResumeFromBackground()
    • ResumeFromBackground()
    • ResumeFromBackground()
    • RunWithScene(CCScene)
    • RunWithScene(CCScene)
    • RunWithScene(CCScene)
    • RunWithScene(CCScene)
    • RunWithScene(CCScene)
    • RunWithScene(CCScene)
    • RunWithScene(CCScene)
    • RunWithScene(CCScene)
    • RunWithScene(CCScene)
    • RunWithScene(CCScene)
    • RunWithScene(CCScene)
    • RunWithScene(CCScene)
    • SerializeState()
    • SerializeState()
    • SerializeState()
    • SerializeState()
    • SerializeState()
    • SerializeState()
    • SerializeState()
    • SerializeState()
    • SerializeState()
    • SerializeState()
    • SerializeState()
    • SerializeState()
    • SetAlphaBlending(bool)
    • SetAlphaBlending(bool)
    • SetAlphaBlending(bool)
    • SetAlphaBlending(bool)
    • SetAlphaBlending(bool)
    • SetAlphaBlending(bool)
    • SetAlphaBlending(bool)
    • SetAlphaBlending(bool)
    • SetAlphaBlending(bool)
    • SetAlphaBlending(bool)
    • SetAlphaBlending(bool)
    • SetAlphaBlending(bool)
    • SetDefaultValues()
    • SetDefaultValues()
    • SetDefaultValues()
    • SetDefaultValues()
    • SetDefaultValues()
    • SetDefaultValues()
    • SetDefaultValues()
    • SetDefaultValues()
    • SetDefaultValues()
    • SetDefaultValues()
    • SetDefaultValues()
    • SetDefaultValues()
    • SetDepthTest(bool)
    • SetDepthTest(bool)
    • SetDepthTest(bool)
    • SetDepthTest(bool)
    • SetDepthTest(bool)
    • SetDepthTest(bool)
    • SetDepthTest(bool)
    • SetDepthTest(bool)
    • SetDepthTest(bool)
    • SetDepthTest(bool)
    • SetDepthTest(bool)
    • SetDepthTest(bool)
    • SetNextDeltaTimeZero(bool)
    • SetNextDeltaTimeZero(bool)
    • SetNextDeltaTimeZero(bool)
    • SetNextDeltaTimeZero(bool)
    • SetNextDeltaTimeZero(bool)
    • SetNextDeltaTimeZero(bool)
    • SetNextDeltaTimeZero(bool)
    • SetNextDeltaTimeZero(bool)
    • SetNextDeltaTimeZero(bool)
    • SetNextDeltaTimeZero(bool)
    • SetNextDeltaTimeZero(bool)
    • SetNextDeltaTimeZero(bool)
    • SetNextScene()
    • SetNextScene()
    • SetNextScene()
    • SetNextScene()
    • SetNextScene()
    • SetNextScene()
    • SetNextScene()
    • SetNextScene()
    • SetNextScene()
    • SetNextScene()
    • SetNextScene()
    • SetNextScene()
    • SetOpenGlView()
    • SetOpenGlView()
    • SetOpenGlView()
    • SetOpenGlView()
    • SetOpenGlView()
    • SetOpenGlView()
    • SetOpenGlView()
    • SetOpenGlView()
    • SetOpenGlView()
    • SetOpenGlView()
    • SetOpenGlView()
    • SetOpenGlView()
    • SetViewport()
    • SetViewport()
    • SetViewport()
    • SetViewport()
    • SetViewport()
    • SetViewport()
    • SetViewport()
    • SetViewport()
    • SetViewport()
    • SetViewport()
    • SetViewport()
    • SetViewport()
    • StartAnimation()
    • StartAnimation()
    • StartAnimation()
    • StartAnimation()
    • StartAnimation()
    • StartAnimation()
    • StartAnimation()
    • StartAnimation()
    • StartAnimation()
    • StartAnimation()
    • StartAnimation()
    • StartAnimation()
    • StopAnimation()
    • StopAnimation()
    • StopAnimation()
    • StopAnimation()
    • StopAnimation()
    • StopAnimation()
    • StopAnimation()
    • StopAnimation()
    • StopAnimation()
    • StopAnimation()
    • StopAnimation()
    • StopAnimation()
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)