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Cocos2D.CCApplication


Class CCApplication

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public abstract class CCApplication : DrawableGameComponent

Inheritance

DrawableGameComponent ← CCApplication

Constructors

CCApplication(Game, IGraphicsDeviceService)

public CCApplication(Game game, IGraphicsDeviceService service)

Parameters

game Game

service IGraphicsDeviceService

CCApplication(Game, IGraphicsDeviceService)

public CCApplication(Game game, IGraphicsDeviceService service)

Parameters

game Game

service IGraphicsDeviceService

CCApplication(Game, IGraphicsDeviceService)

public CCApplication(Game game, IGraphicsDeviceService service)

Parameters

game Game

service IGraphicsDeviceService

CCApplication(Game, IGraphicsDeviceService)

public CCApplication(Game game, IGraphicsDeviceService service)

Parameters

game Game

service IGraphicsDeviceService

CCApplication(Game, IGraphicsDeviceService)

public CCApplication(Game game, IGraphicsDeviceService service)

Parameters

game Game

service IGraphicsDeviceService

CCApplication(Game, IGraphicsDeviceService)

public CCApplication(Game game, IGraphicsDeviceService service)

Parameters

game Game

service IGraphicsDeviceService

CCApplication(Game, IGraphicsDeviceService)

public CCApplication(Game game, IGraphicsDeviceService service)

Parameters

game Game

service IGraphicsDeviceService

CCApplication(Game, IGraphicsDeviceService)

public CCApplication(Game game, IGraphicsDeviceService service)

Parameters

game Game

service IGraphicsDeviceService

CCApplication(Game, IGraphicsDeviceService)

public CCApplication(Game game, IGraphicsDeviceService service)

Parameters

game Game

service IGraphicsDeviceService

CCApplication(Game, IGraphicsDeviceService)

public CCApplication(Game game, IGraphicsDeviceService service)

Parameters

game Game

service IGraphicsDeviceService

CCApplication(Game, IGraphicsDeviceService)

public CCApplication(Game game, IGraphicsDeviceService service)

Parameters

game Game

service IGraphicsDeviceService

CCApplication(Game, IGraphicsDeviceService)

public CCApplication(Game game, IGraphicsDeviceService service)

Parameters

game Game

service IGraphicsDeviceService

Fields

GameTime

public GameTime GameTime

Field Value

GameTime

GameTime

public GameTime GameTime

Field Value

GameTime

GameTime

public GameTime GameTime

Field Value

GameTime

GameTime

public GameTime GameTime

Field Value

GameTime

GameTime

public GameTime GameTime

Field Value

GameTime

GameTime

public GameTime GameTime

Field Value

GameTime

GameTime

public GameTime GameTime

Field Value

GameTime

GameTime

public GameTime GameTime

Field Value

GameTime

GameTime

public GameTime GameTime

Field Value

GameTime

GameTime

public GameTime GameTime

Field Value

GameTime

GameTime

public GameTime GameTime

Field Value

GameTime

GameTime

public GameTime GameTime

Field Value

GameTime

m_bCaptured

protected bool m_bCaptured

Field Value

bool

m_bCaptured

protected bool m_bCaptured

Field Value

bool

m_bCaptured

protected bool m_bCaptured

Field Value

bool

m_bCaptured

protected bool m_bCaptured

Field Value

bool

m_bCaptured

protected bool m_bCaptured

Field Value

bool

m_bCaptured

protected bool m_bCaptured

Field Value

bool

m_bCaptured

protected bool m_bCaptured

Field Value

bool

m_bCaptured

protected bool m_bCaptured

Field Value

bool

m_bCaptured

protected bool m_bCaptured

Field Value

bool

m_bCaptured

protected bool m_bCaptured

Field Value

bool

m_bCaptured

protected bool m_bCaptured

Field Value

bool

m_bCaptured

protected bool m_bCaptured

Field Value

bool

m_pDelegate

protected ICCEGLTouchDelegate m_pDelegate

Field Value

ICCEGLTouchDelegate

m_pDelegate

protected ICCEGLTouchDelegate m_pDelegate

Field Value

ICCEGLTouchDelegate

m_pDelegate

protected ICCEGLTouchDelegate m_pDelegate

Field Value

ICCEGLTouchDelegate

m_pDelegate

protected ICCEGLTouchDelegate m_pDelegate

Field Value

ICCEGLTouchDelegate

m_pDelegate

protected ICCEGLTouchDelegate m_pDelegate

Field Value

ICCEGLTouchDelegate

m_pDelegate

protected ICCEGLTouchDelegate m_pDelegate

Field Value

ICCEGLTouchDelegate

m_pDelegate

protected ICCEGLTouchDelegate m_pDelegate

Field Value

ICCEGLTouchDelegate

m_pDelegate

protected ICCEGLTouchDelegate m_pDelegate

Field Value

ICCEGLTouchDelegate

m_pDelegate

protected ICCEGLTouchDelegate m_pDelegate

Field Value

ICCEGLTouchDelegate

m_pDelegate

protected ICCEGLTouchDelegate m_pDelegate

Field Value

ICCEGLTouchDelegate

m_pDelegate

protected ICCEGLTouchDelegate m_pDelegate

Field Value

ICCEGLTouchDelegate

m_pDelegate

protected ICCEGLTouchDelegate m_pDelegate

Field Value

ICCEGLTouchDelegate

s_pSharedApplication

protected static CCApplication s_pSharedApplication

Field Value

CCApplication

s_pSharedApplication

protected static CCApplication s_pSharedApplication

Field Value

CCApplication

s_pSharedApplication

protected static CCApplication s_pSharedApplication

Field Value

CCApplication

s_pSharedApplication

protected static CCApplication s_pSharedApplication

Field Value

CCApplication

s_pSharedApplication

protected static CCApplication s_pSharedApplication

Field Value

CCApplication

s_pSharedApplication

protected static CCApplication s_pSharedApplication

Field Value

CCApplication

s_pSharedApplication

protected static CCApplication s_pSharedApplication

Field Value

CCApplication

s_pSharedApplication

protected static CCApplication s_pSharedApplication

Field Value

CCApplication

s_pSharedApplication

protected static CCApplication s_pSharedApplication

Field Value

CCApplication

s_pSharedApplication

protected static CCApplication s_pSharedApplication

Field Value

CCApplication

s_pSharedApplication

protected static CCApplication s_pSharedApplication

Field Value

CCApplication

s_pSharedApplication

protected static CCApplication s_pSharedApplication

Field Value

CCApplication

Properties

AnimationInterval

Callback by CCDirector for limit FPS

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

Callback by CCDirector for limit FPS

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

AnimationInterval

public virtual double AnimationInterval { get; set; }

Property Value

double

Content

This returns the shared CCContentManager.

public ContentManager Content { get; }

Property Value

ContentManager

Content

This returns the shared CCContentManager.

public ContentManager Content { get; }

Property Value

ContentManager

Content

public ContentManager Content { get; }

Property Value

ContentManager

Content

public ContentManager Content { get; }

Property Value

ContentManager

Content

public ContentManager Content { get; }

Property Value

ContentManager

Content

public ContentManager Content { get; }

Property Value

ContentManager

Content

public ContentManager Content { get; }

Property Value

ContentManager

Content

public ContentManager Content { get; }

Property Value

ContentManager

Content

public ContentManager Content { get; }

Property Value

ContentManager

Content

public ContentManager Content { get; }

Property Value

ContentManager

Content

public ContentManager Content { get; }

Property Value

ContentManager

Content

public ContentManager Content { get; }

Property Value

ContentManager

HandleMediaStateAutomatically

protected bool HandleMediaStateAutomatically { get; set; }

Property Value

bool

HandleMediaStateAutomatically

protected bool HandleMediaStateAutomatically { get; set; }

Property Value

bool

HandleMediaStateAutomatically

protected bool HandleMediaStateAutomatically { get; set; }

Property Value

bool

HandleMediaStateAutomatically

protected bool HandleMediaStateAutomatically { get; set; }

Property Value

bool

HandleMediaStateAutomatically

protected bool HandleMediaStateAutomatically { get; set; }

Property Value

bool

HandleMediaStateAutomatically

protected bool HandleMediaStateAutomatically { get; set; }

Property Value

bool

HandleMediaStateAutomatically

protected bool HandleMediaStateAutomatically { get; set; }

Property Value

bool

HandleMediaStateAutomatically

protected bool HandleMediaStateAutomatically { get; set; }

Property Value

bool

HandleMediaStateAutomatically

protected bool HandleMediaStateAutomatically { get; set; }

Property Value

bool

HandleMediaStateAutomatically

protected bool HandleMediaStateAutomatically { get; set; }

Property Value

bool

HandleMediaStateAutomatically

protected bool HandleMediaStateAutomatically { get; set; }

Property Value

bool

HandleMediaStateAutomatically

protected bool HandleMediaStateAutomatically { get; set; }

Property Value

bool

SharedApplication

Get current applicaiton instance.

public static CCApplication SharedApplication { get; }

Property Value

CCApplication

SharedApplication

Get current applicaiton instance.

public static CCApplication SharedApplication { get; }

Property Value

CCApplication

SharedApplication

public static CCApplication SharedApplication { get; }

Property Value

CCApplication

SharedApplication

public static CCApplication SharedApplication { get; }

Property Value

CCApplication

SharedApplication

public static CCApplication SharedApplication { get; }

Property Value

CCApplication

SharedApplication

public static CCApplication SharedApplication { get; }

Property Value

CCApplication

SharedApplication

public static CCApplication SharedApplication { get; }

Property Value

CCApplication

SharedApplication

public static CCApplication SharedApplication { get; }

Property Value

CCApplication

SharedApplication

public static CCApplication SharedApplication { get; }

Property Value

CCApplication

SharedApplication

public static CCApplication SharedApplication { get; }

Property Value

CCApplication

SharedApplication

public static CCApplication SharedApplication { get; }

Property Value

CCApplication

SharedApplication

public static CCApplication SharedApplication { get; }

Property Value

CCApplication

TouchDelegate

public ICCEGLTouchDelegate TouchDelegate { set; }

Property Value

ICCEGLTouchDelegate

TouchDelegate

public ICCEGLTouchDelegate TouchDelegate { set; }

Property Value

ICCEGLTouchDelegate

TouchDelegate

public ICCEGLTouchDelegate TouchDelegate { set; }

Property Value

ICCEGLTouchDelegate

TouchDelegate

public ICCEGLTouchDelegate TouchDelegate { set; }

Property Value

ICCEGLTouchDelegate

TouchDelegate

public ICCEGLTouchDelegate TouchDelegate { set; }

Property Value

ICCEGLTouchDelegate

TouchDelegate

public ICCEGLTouchDelegate TouchDelegate { set; }

Property Value

ICCEGLTouchDelegate

TouchDelegate

public ICCEGLTouchDelegate TouchDelegate { set; }

Property Value

ICCEGLTouchDelegate

TouchDelegate

public ICCEGLTouchDelegate TouchDelegate { set; }

Property Value

ICCEGLTouchDelegate

TouchDelegate

public ICCEGLTouchDelegate TouchDelegate { set; }

Property Value

ICCEGLTouchDelegate

TouchDelegate

public ICCEGLTouchDelegate TouchDelegate { set; }

Property Value

ICCEGLTouchDelegate

TouchDelegate

public ICCEGLTouchDelegate TouchDelegate { set; }

Property Value

ICCEGLTouchDelegate

TouchDelegate

public ICCEGLTouchDelegate TouchDelegate { set; }

Property Value

ICCEGLTouchDelegate

UseInputStateManagement

Override and set to true if you want to use CCInputState to manage the input to the application. This will give you access to the gesture state of the app.

public virtual bool UseInputStateManagement { get; }

Property Value

bool

UseInputStateManagement

Override and set to true if you want to use CCInputState to manage the input to the application. This will give you access to the gesture state of the app.

public virtual bool UseInputStateManagement { get; }

Property Value

bool

UseInputStateManagement

public virtual bool UseInputStateManagement { get; }

Property Value

bool

UseInputStateManagement

public virtual bool UseInputStateManagement { get; }

Property Value

bool

UseInputStateManagement

public virtual bool UseInputStateManagement { get; }

Property Value

bool

UseInputStateManagement

public virtual bool UseInputStateManagement { get; }

Property Value

bool

UseInputStateManagement

public virtual bool UseInputStateManagement { get; }

Property Value

bool

UseInputStateManagement

public virtual bool UseInputStateManagement { get; }

Property Value

bool

UseInputStateManagement

public virtual bool UseInputStateManagement { get; }

Property Value

bool

UseInputStateManagement

public virtual bool UseInputStateManagement { get; }

Property Value

bool

UseInputStateManagement

public virtual bool UseInputStateManagement { get; }

Property Value

bool

UseInputStateManagement

public virtual bool UseInputStateManagement { get; }

Property Value

bool

Methods

ApplicationDidEnterBackground()

Called when the game enters the background. This happens when the 'windows' button is pressed on a WP phone. On Android, it happens when the device is ide or the power button is pressed.

public virtual void ApplicationDidEnterBackground()

ApplicationDidEnterBackground()

Called when the game enters the background. This happens when the 'windows' button is pressed on a WP phone. On Android, it happens when the device is ide or the power button is pressed.

public virtual void ApplicationDidEnterBackground()

ApplicationDidEnterBackground()

public virtual void ApplicationDidEnterBackground()

ApplicationDidEnterBackground()

public virtual void ApplicationDidEnterBackground()

ApplicationDidEnterBackground()

public virtual void ApplicationDidEnterBackground()

ApplicationDidEnterBackground()

public virtual void ApplicationDidEnterBackground()

ApplicationDidEnterBackground()

public virtual void ApplicationDidEnterBackground()

ApplicationDidEnterBackground()

public virtual void ApplicationDidEnterBackground()

ApplicationDidEnterBackground()

public virtual void ApplicationDidEnterBackground()

ApplicationDidEnterBackground()

public virtual void ApplicationDidEnterBackground()

ApplicationDidEnterBackground()

public virtual void ApplicationDidEnterBackground()

ApplicationDidEnterBackground()

public virtual void ApplicationDidEnterBackground()

ApplicationDidFinishLaunching()

Implement CCDirector and CCScene init code here.

public virtual bool ApplicationDidFinishLaunching()

Returns

bool

return true Initialize success, app continue. return false Initialize failed, app terminate.

ApplicationDidFinishLaunching()

Implement CCDirector and CCScene init code here.

public virtual bool ApplicationDidFinishLaunching()

Returns

bool

return true Initialize success, app continue. return false Initialize failed, app terminate.

ApplicationDidFinishLaunching()

public virtual bool ApplicationDidFinishLaunching()

Returns

bool

ApplicationDidFinishLaunching()

public virtual bool ApplicationDidFinishLaunching()

Returns

bool

ApplicationDidFinishLaunching()

public virtual bool ApplicationDidFinishLaunching()

Returns

bool

ApplicationDidFinishLaunching()

public virtual bool ApplicationDidFinishLaunching()

Returns

bool

ApplicationDidFinishLaunching()

public virtual bool ApplicationDidFinishLaunching()

Returns

bool

ApplicationDidFinishLaunching()

public virtual bool ApplicationDidFinishLaunching()

Returns

bool

ApplicationDidFinishLaunching()

public virtual bool ApplicationDidFinishLaunching()

Returns

bool

ApplicationDidFinishLaunching()

public virtual bool ApplicationDidFinishLaunching()

Returns

bool

ApplicationDidFinishLaunching()

public virtual bool ApplicationDidFinishLaunching()

Returns

bool

ApplicationDidFinishLaunching()

public virtual bool ApplicationDidFinishLaunching()

Returns

bool

ApplicationWillEnterForeground()

Called when the game returns to the foreground, such as when the game is launched after being paused.

public virtual void ApplicationWillEnterForeground()

ApplicationWillEnterForeground()

Called when the game returns to the foreground, such as when the game is launched after being paused.

public virtual void ApplicationWillEnterForeground()

ApplicationWillEnterForeground()

public virtual void ApplicationWillEnterForeground()

ApplicationWillEnterForeground()

public virtual void ApplicationWillEnterForeground()

ApplicationWillEnterForeground()

public virtual void ApplicationWillEnterForeground()

ApplicationWillEnterForeground()

public virtual void ApplicationWillEnterForeground()

ApplicationWillEnterForeground()

public virtual void ApplicationWillEnterForeground()

ApplicationWillEnterForeground()

public virtual void ApplicationWillEnterForeground()

ApplicationWillEnterForeground()

public virtual void ApplicationWillEnterForeground()

ApplicationWillEnterForeground()

public virtual void ApplicationWillEnterForeground()

ApplicationWillEnterForeground()

public virtual void ApplicationWillEnterForeground()

ApplicationWillEnterForeground()

public virtual void ApplicationWillEnterForeground()

ClearTouches()

public void ClearTouches()

ClearTouches()

public void ClearTouches()

ClearTouches()

public void ClearTouches()

ClearTouches()

public void ClearTouches()

ClearTouches()

public void ClearTouches()

ClearTouches()

public void ClearTouches()

ClearTouches()

public void ClearTouches()

ClearTouches()

public void ClearTouches()

ClearTouches()

public void ClearTouches()

ClearTouches()

public void ClearTouches()

ClearTouches()

public void ClearTouches()

ClearTouches()

public void ClearTouches()

Draw(GameTime)

public override void Draw(GameTime gameTime)

Parameters

gameTime GameTime

Draw(GameTime)

public override void Draw(GameTime gameTime)

Parameters

gameTime GameTime

Draw(GameTime)

Draw this component.

public override void Draw(GameTime gameTime)

Parameters

gameTime GameTime

The time elapsed since the last call to .

Draw(GameTime)

public override void Draw(GameTime gameTime)

Parameters

gameTime GameTime

Draw(GameTime)

Draw this component.

public override void Draw(GameTime gameTime)

Parameters

gameTime GameTime

The time elapsed since the last call to .

Draw(GameTime)

Draw this component.

public override void Draw(GameTime gameTime)

Parameters

gameTime GameTime

The time elapsed since the last call to .

Draw(GameTime)

Draw this component.

public override void Draw(GameTime gameTime)

Parameters

gameTime GameTime

The time elapsed since the last call to .

Draw(GameTime)

Draw this component.

public override void Draw(GameTime gameTime)

Parameters

gameTime GameTime

The time elapsed since the last call to .

Draw(GameTime)

public override void Draw(GameTime gameTime)

Parameters

gameTime GameTime

Draw(GameTime)

Draw this component.

public override void Draw(GameTime gameTime)

Parameters

gameTime GameTime

The time elapsed since the last call to .

Draw(GameTime)

Draw this component.

public override void Draw(GameTime gameTime)

Parameters

gameTime GameTime

The time elapsed since the last call to .

Draw(GameTime)

Draw this component.

public override void Draw(GameTime gameTime)

Parameters

gameTime GameTime

The time elapsed since the last call to .

InitInstance()

Implement for initialize OpenGL instance, set source path, etc...

public virtual bool InitInstance()

Returns

bool

InitInstance()

Implement for initialize OpenGL instance, set source path, etc...

public virtual bool InitInstance()

Returns

bool

InitInstance()

public virtual bool InitInstance()

Returns

bool

InitInstance()

public virtual bool InitInstance()

Returns

bool

InitInstance()

public virtual bool InitInstance()

Returns

bool

InitInstance()

public virtual bool InitInstance()

Returns

bool

InitInstance()

public virtual bool InitInstance()

Returns

bool

InitInstance()

public virtual bool InitInstance()

Returns

bool

InitInstance()

public virtual bool InitInstance()

Returns

bool

InitInstance()

public virtual bool InitInstance()

Returns

bool

InitInstance()

public virtual bool InitInstance()

Returns

bool

InitInstance()

public virtual bool InitInstance()

Returns

bool

Initialize()

public override void Initialize()

Initialize()

public override void Initialize()

Initialize()

Called when the needs to be initialized.

public override void Initialize()

Initialize()

public override void Initialize()

Initialize()

Called when the needs to be initialized.

public override void Initialize()

Initialize()

Called when the needs to be initialized.

public override void Initialize()

Initialize()

Called when the needs to be initialized.

public override void Initialize()

Initialize()

Called when the needs to be initialized.

public override void Initialize()

Initialize()

public override void Initialize()

Initialize()

Called when the needs to be initialized.

public override void Initialize()

Initialize()

Called when the needs to be initialized.

public override void Initialize()

Initialize()

Called when the needs to be initialized.

public override void Initialize()

LoadContent()

Loads the content for the game and then calls ApplicationDidFinishLaunching.

protected override void LoadContent()

LoadContent()

Loads the content for the game and then calls ApplicationDidFinishLaunching.

protected override void LoadContent()

LoadContent()

Load graphical resources needed by this component.

protected override void LoadContent()

LoadContent()

protected override void LoadContent()

LoadContent()

Load graphical resources needed by this component.

protected override void LoadContent()

LoadContent()

Load graphical resources needed by this component.

protected override void LoadContent()

LoadContent()

Load graphical resources needed by this component.

protected override void LoadContent()

LoadContent()

Load graphical resources needed by this component.

protected override void LoadContent()

LoadContent()

protected override void LoadContent()

LoadContent()

Load graphical resources needed by this component.

protected override void LoadContent()

LoadContent()

Load graphical resources needed by this component.

protected override void LoadContent()

LoadContent()

Load graphical resources needed by this component.

protected override void LoadContent()

Update(GameTime)

Allows the game component to update itself.

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

Provides a snapshot of timing values.

Update(GameTime)

Allows the game component to update itself.

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

Provides a snapshot of timing values.

Update(GameTime)

Update the component.

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

of the .

Update(GameTime)

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

Update(GameTime)

Update the component.

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

of the .

Update(GameTime)

Update the component.

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

of the .

Update(GameTime)

Update the component.

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

of the .

Update(GameTime)

Update the component.

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

of the .

Update(GameTime)

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

Update(GameTime)

Update the component.

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

of the .

Update(GameTime)

Update the component.

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

of the .

Update(GameTime)

Update the component.

public override void Update(GameTime gameTime)

Parameters

gameTime GameTime

of the .

GamePadButtonUpdate

public event CCGamePadButtonDelegate GamePadButtonUpdate

Event Type

CCGamePadButtonDelegate

GamePadButtonUpdate

public event CCGamePadButtonDelegate GamePadButtonUpdate

Event Type

CCGamePadButtonDelegate

GamePadButtonUpdate

public event CCGamePadButtonDelegate GamePadButtonUpdate

Event Type

CCGamePadButtonDelegate

GamePadButtonUpdate

public event CCGamePadButtonDelegate GamePadButtonUpdate

Event Type

CCGamePadButtonDelegate

GamePadButtonUpdate

public event CCGamePadButtonDelegate GamePadButtonUpdate

Event Type

CCGamePadButtonDelegate

GamePadButtonUpdate

public event CCGamePadButtonDelegate GamePadButtonUpdate

Event Type

CCGamePadButtonDelegate

GamePadButtonUpdate

public event CCGamePadButtonDelegate GamePadButtonUpdate

Event Type

CCGamePadButtonDelegate

GamePadButtonUpdate

public event CCGamePadButtonDelegate GamePadButtonUpdate

Event Type

CCGamePadButtonDelegate

GamePadButtonUpdate

public event CCGamePadButtonDelegate GamePadButtonUpdate

Event Type

CCGamePadButtonDelegate

GamePadButtonUpdate

public event CCGamePadButtonDelegate GamePadButtonUpdate

Event Type

CCGamePadButtonDelegate

GamePadButtonUpdate

public event CCGamePadButtonDelegate GamePadButtonUpdate

Event Type

CCGamePadButtonDelegate

GamePadButtonUpdate

public event CCGamePadButtonDelegate GamePadButtonUpdate

Event Type

CCGamePadButtonDelegate

GamePadConnectionUpdate

public event CCGamePadConnectionDelegate GamePadConnectionUpdate

Event Type

CCGamePadConnectionDelegate

GamePadConnectionUpdate

public event CCGamePadConnectionDelegate GamePadConnectionUpdate

Event Type

CCGamePadConnectionDelegate

GamePadConnectionUpdate

public event CCGamePadConnectionDelegate GamePadConnectionUpdate

Event Type

CCGamePadConnectionDelegate

GamePadConnectionUpdate

public event CCGamePadConnectionDelegate GamePadConnectionUpdate

Event Type

CCGamePadConnectionDelegate

GamePadConnectionUpdate

public event CCGamePadConnectionDelegate GamePadConnectionUpdate

Event Type

CCGamePadConnectionDelegate

GamePadConnectionUpdate

public event CCGamePadConnectionDelegate GamePadConnectionUpdate

Event Type

CCGamePadConnectionDelegate

GamePadConnectionUpdate

public event CCGamePadConnectionDelegate GamePadConnectionUpdate

Event Type

CCGamePadConnectionDelegate

GamePadConnectionUpdate

public event CCGamePadConnectionDelegate GamePadConnectionUpdate

Event Type

CCGamePadConnectionDelegate

GamePadConnectionUpdate

public event CCGamePadConnectionDelegate GamePadConnectionUpdate

Event Type

CCGamePadConnectionDelegate

GamePadConnectionUpdate

public event CCGamePadConnectionDelegate GamePadConnectionUpdate

Event Type

CCGamePadConnectionDelegate

GamePadConnectionUpdate

public event CCGamePadConnectionDelegate GamePadConnectionUpdate

Event Type

CCGamePadConnectionDelegate

GamePadConnectionUpdate

public event CCGamePadConnectionDelegate GamePadConnectionUpdate

Event Type

CCGamePadConnectionDelegate

GamePadDPadUpdate

public event CCGamePadDPadDelegate GamePadDPadUpdate

Event Type

CCGamePadDPadDelegate

GamePadDPadUpdate

public event CCGamePadDPadDelegate GamePadDPadUpdate

Event Type

CCGamePadDPadDelegate

GamePadDPadUpdate

public event CCGamePadDPadDelegate GamePadDPadUpdate

Event Type

CCGamePadDPadDelegate

GamePadDPadUpdate

public event CCGamePadDPadDelegate GamePadDPadUpdate

Event Type

CCGamePadDPadDelegate

GamePadDPadUpdate

public event CCGamePadDPadDelegate GamePadDPadUpdate

Event Type

CCGamePadDPadDelegate

GamePadDPadUpdate

public event CCGamePadDPadDelegate GamePadDPadUpdate

Event Type

CCGamePadDPadDelegate

GamePadDPadUpdate

public event CCGamePadDPadDelegate GamePadDPadUpdate

Event Type

CCGamePadDPadDelegate

GamePadDPadUpdate

public event CCGamePadDPadDelegate GamePadDPadUpdate

Event Type

CCGamePadDPadDelegate

GamePadDPadUpdate

public event CCGamePadDPadDelegate GamePadDPadUpdate

Event Type

CCGamePadDPadDelegate

GamePadDPadUpdate

public event CCGamePadDPadDelegate GamePadDPadUpdate

Event Type

CCGamePadDPadDelegate

GamePadDPadUpdate

public event CCGamePadDPadDelegate GamePadDPadUpdate

Event Type

CCGamePadDPadDelegate

GamePadDPadUpdate

public event CCGamePadDPadDelegate GamePadDPadUpdate

Event Type

CCGamePadDPadDelegate

GamePadStickUpdate

public event CCGamePadStickUpdateDelegate GamePadStickUpdate

Event Type

CCGamePadStickUpdateDelegate

GamePadStickUpdate

public event CCGamePadStickUpdateDelegate GamePadStickUpdate

Event Type

CCGamePadStickUpdateDelegate

GamePadStickUpdate

public event CCGamePadStickUpdateDelegate GamePadStickUpdate

Event Type

CCGamePadStickUpdateDelegate

GamePadStickUpdate

public event CCGamePadStickUpdateDelegate GamePadStickUpdate

Event Type

CCGamePadStickUpdateDelegate

GamePadStickUpdate

public event CCGamePadStickUpdateDelegate GamePadStickUpdate

Event Type

CCGamePadStickUpdateDelegate

GamePadStickUpdate

public event CCGamePadStickUpdateDelegate GamePadStickUpdate

Event Type

CCGamePadStickUpdateDelegate

GamePadStickUpdate

public event CCGamePadStickUpdateDelegate GamePadStickUpdate

Event Type

CCGamePadStickUpdateDelegate

GamePadStickUpdate

public event CCGamePadStickUpdateDelegate GamePadStickUpdate

Event Type

CCGamePadStickUpdateDelegate

GamePadStickUpdate

public event CCGamePadStickUpdateDelegate GamePadStickUpdate

Event Type

CCGamePadStickUpdateDelegate

GamePadStickUpdate

public event CCGamePadStickUpdateDelegate GamePadStickUpdate

Event Type

CCGamePadStickUpdateDelegate

GamePadStickUpdate

public event CCGamePadStickUpdateDelegate GamePadStickUpdate

Event Type

CCGamePadStickUpdateDelegate

GamePadStickUpdate

public event CCGamePadStickUpdateDelegate GamePadStickUpdate

Event Type

CCGamePadStickUpdateDelegate

GamePadTriggerUpdate

public event CCGamePadTriggerDelegate GamePadTriggerUpdate

Event Type

CCGamePadTriggerDelegate

GamePadTriggerUpdate

public event CCGamePadTriggerDelegate GamePadTriggerUpdate

Event Type

CCGamePadTriggerDelegate

GamePadTriggerUpdate

public event CCGamePadTriggerDelegate GamePadTriggerUpdate

Event Type

CCGamePadTriggerDelegate

GamePadTriggerUpdate

public event CCGamePadTriggerDelegate GamePadTriggerUpdate

Event Type

CCGamePadTriggerDelegate

GamePadTriggerUpdate

public event CCGamePadTriggerDelegate GamePadTriggerUpdate

Event Type

CCGamePadTriggerDelegate

GamePadTriggerUpdate

public event CCGamePadTriggerDelegate GamePadTriggerUpdate

Event Type

CCGamePadTriggerDelegate

GamePadTriggerUpdate

public event CCGamePadTriggerDelegate GamePadTriggerUpdate

Event Type

CCGamePadTriggerDelegate

GamePadTriggerUpdate

public event CCGamePadTriggerDelegate GamePadTriggerUpdate

Event Type

CCGamePadTriggerDelegate

GamePadTriggerUpdate

public event CCGamePadTriggerDelegate GamePadTriggerUpdate

Event Type

CCGamePadTriggerDelegate

GamePadTriggerUpdate

public event CCGamePadTriggerDelegate GamePadTriggerUpdate

Event Type

CCGamePadTriggerDelegate

GamePadTriggerUpdate

public event CCGamePadTriggerDelegate GamePadTriggerUpdate

Event Type

CCGamePadTriggerDelegate

GamePadTriggerUpdate

public event CCGamePadTriggerDelegate GamePadTriggerUpdate

Event Type

CCGamePadTriggerDelegate

OnGesture

public event CCApplication.OnGestureDelegate OnGesture

Event Type

CCApplication.OnGestureDelegate

OnGesture

public event CCApplication.OnGestureDelegate OnGesture

Event Type

CCApplication.OnGestureDelegate

OnGesture

public event CCApplication.OnGestureDelegate OnGesture

Event Type

CCApplication.OnGestureDelegate

OnGesture

public event CCApplication.OnGestureDelegate OnGesture

Event Type

CCApplication.OnGestureDelegate

OnGesture

public event CCApplication.OnGestureDelegate OnGesture

Event Type

CCApplication.OnGestureDelegate

OnGesture

public event CCApplication.OnGestureDelegate OnGesture

Event Type

CCApplication.OnGestureDelegate

OnGesture

public event CCApplication.OnGestureDelegate OnGesture

Event Type

CCApplication.OnGestureDelegate

OnGesture

public event CCApplication.OnGestureDelegate OnGesture

Event Type

CCApplication.OnGestureDelegate

OnGesture

public event CCApplication.OnGestureDelegate OnGesture

Event Type

CCApplication.OnGestureDelegate

OnGesture

public event CCApplication.OnGestureDelegate OnGesture

Event Type

CCApplication.OnGestureDelegate

OnGesture

public event CCApplication.OnGestureDelegate OnGesture

Event Type

CCApplication.OnGestureDelegate

OnGesture

public event CCApplication.OnGestureDelegate OnGesture

Event Type

CCApplication.OnGestureDelegate

  • Constructors
    • CCApplication(Game, IGraphicsDeviceService)
    • CCApplication(Game, IGraphicsDeviceService)
    • CCApplication(Game, IGraphicsDeviceService)
    • CCApplication(Game, IGraphicsDeviceService)
    • CCApplication(Game, IGraphicsDeviceService)
    • CCApplication(Game, IGraphicsDeviceService)
    • CCApplication(Game, IGraphicsDeviceService)
    • CCApplication(Game, IGraphicsDeviceService)
    • CCApplication(Game, IGraphicsDeviceService)
    • CCApplication(Game, IGraphicsDeviceService)
    • CCApplication(Game, IGraphicsDeviceService)
    • CCApplication(Game, IGraphicsDeviceService)
  • Fields
    • GameTime
    • GameTime
    • GameTime
    • GameTime
    • GameTime
    • GameTime
    • GameTime
    • GameTime
    • GameTime
    • GameTime
    • GameTime
    • GameTime
    • m_bCaptured
    • m_bCaptured
    • m_bCaptured
    • m_bCaptured
    • m_bCaptured
    • m_bCaptured
    • m_bCaptured
    • m_bCaptured
    • m_bCaptured
    • m_bCaptured
    • m_bCaptured
    • m_bCaptured
    • m_pDelegate
    • m_pDelegate
    • m_pDelegate
    • m_pDelegate
    • m_pDelegate
    • m_pDelegate
    • m_pDelegate
    • m_pDelegate
    • m_pDelegate
    • m_pDelegate
    • m_pDelegate
    • m_pDelegate
    • s_pSharedApplication
    • s_pSharedApplication
    • s_pSharedApplication
    • s_pSharedApplication
    • s_pSharedApplication
    • s_pSharedApplication
    • s_pSharedApplication
    • s_pSharedApplication
    • s_pSharedApplication
    • s_pSharedApplication
    • s_pSharedApplication
    • s_pSharedApplication
  • Properties
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • AnimationInterval
    • Content
    • Content
    • Content
    • Content
    • Content
    • Content
    • Content
    • Content
    • Content
    • Content
    • Content
    • Content
    • HandleMediaStateAutomatically
    • HandleMediaStateAutomatically
    • HandleMediaStateAutomatically
    • HandleMediaStateAutomatically
    • HandleMediaStateAutomatically
    • HandleMediaStateAutomatically
    • HandleMediaStateAutomatically
    • HandleMediaStateAutomatically
    • HandleMediaStateAutomatically
    • HandleMediaStateAutomatically
    • HandleMediaStateAutomatically
    • HandleMediaStateAutomatically
    • SharedApplication
    • SharedApplication
    • SharedApplication
    • SharedApplication
    • SharedApplication
    • SharedApplication
    • SharedApplication
    • SharedApplication
    • SharedApplication
    • SharedApplication
    • SharedApplication
    • SharedApplication
    • TouchDelegate
    • TouchDelegate
    • TouchDelegate
    • TouchDelegate
    • TouchDelegate
    • TouchDelegate
    • TouchDelegate
    • TouchDelegate
    • TouchDelegate
    • TouchDelegate
    • TouchDelegate
    • TouchDelegate
    • UseInputStateManagement
    • UseInputStateManagement
    • UseInputStateManagement
    • UseInputStateManagement
    • UseInputStateManagement
    • UseInputStateManagement
    • UseInputStateManagement
    • UseInputStateManagement
    • UseInputStateManagement
    • UseInputStateManagement
    • UseInputStateManagement
    • UseInputStateManagement
  • Methods
    • ApplicationDidEnterBackground()
    • ApplicationDidEnterBackground()
    • ApplicationDidEnterBackground()
    • ApplicationDidEnterBackground()
    • ApplicationDidEnterBackground()
    • ApplicationDidEnterBackground()
    • ApplicationDidEnterBackground()
    • ApplicationDidEnterBackground()
    • ApplicationDidEnterBackground()
    • ApplicationDidEnterBackground()
    • ApplicationDidEnterBackground()
    • ApplicationDidEnterBackground()
    • ApplicationDidFinishLaunching()
    • ApplicationDidFinishLaunching()
    • ApplicationDidFinishLaunching()
    • ApplicationDidFinishLaunching()
    • ApplicationDidFinishLaunching()
    • ApplicationDidFinishLaunching()
    • ApplicationDidFinishLaunching()
    • ApplicationDidFinishLaunching()
    • ApplicationDidFinishLaunching()
    • ApplicationDidFinishLaunching()
    • ApplicationDidFinishLaunching()
    • ApplicationDidFinishLaunching()
    • ApplicationWillEnterForeground()
    • ApplicationWillEnterForeground()
    • ApplicationWillEnterForeground()
    • ApplicationWillEnterForeground()
    • ApplicationWillEnterForeground()
    • ApplicationWillEnterForeground()
    • ApplicationWillEnterForeground()
    • ApplicationWillEnterForeground()
    • ApplicationWillEnterForeground()
    • ApplicationWillEnterForeground()
    • ApplicationWillEnterForeground()
    • ApplicationWillEnterForeground()
    • ClearTouches()
    • ClearTouches()
    • ClearTouches()
    • ClearTouches()
    • ClearTouches()
    • ClearTouches()
    • ClearTouches()
    • ClearTouches()
    • ClearTouches()
    • ClearTouches()
    • ClearTouches()
    • ClearTouches()
    • Draw(GameTime)
    • Draw(GameTime)
    • Draw(GameTime)
    • Draw(GameTime)
    • Draw(GameTime)
    • Draw(GameTime)
    • Draw(GameTime)
    • Draw(GameTime)
    • Draw(GameTime)
    • Draw(GameTime)
    • Draw(GameTime)
    • Draw(GameTime)
    • InitInstance()
    • InitInstance()
    • InitInstance()
    • InitInstance()
    • InitInstance()
    • InitInstance()
    • InitInstance()
    • InitInstance()
    • InitInstance()
    • InitInstance()
    • InitInstance()
    • InitInstance()
    • Initialize()
    • Initialize()
    • Initialize()
    • Initialize()
    • Initialize()
    • Initialize()
    • Initialize()
    • Initialize()
    • Initialize()
    • Initialize()
    • Initialize()
    • Initialize()
    • LoadContent()
    • LoadContent()
    • LoadContent()
    • LoadContent()
    • LoadContent()
    • LoadContent()
    • LoadContent()
    • LoadContent()
    • LoadContent()
    • LoadContent()
    • LoadContent()
    • LoadContent()
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • Update(GameTime)
    • GamePadButtonUpdate
    • GamePadButtonUpdate
    • GamePadButtonUpdate
    • GamePadButtonUpdate
    • GamePadButtonUpdate
    • GamePadButtonUpdate
    • GamePadButtonUpdate
    • GamePadButtonUpdate
    • GamePadButtonUpdate
    • GamePadButtonUpdate
    • GamePadButtonUpdate
    • GamePadButtonUpdate
    • GamePadConnectionUpdate
    • GamePadConnectionUpdate
    • GamePadConnectionUpdate
    • GamePadConnectionUpdate
    • GamePadConnectionUpdate
    • GamePadConnectionUpdate
    • GamePadConnectionUpdate
    • GamePadConnectionUpdate
    • GamePadConnectionUpdate
    • GamePadConnectionUpdate
    • GamePadConnectionUpdate
    • GamePadConnectionUpdate
    • GamePadDPadUpdate
    • GamePadDPadUpdate
    • GamePadDPadUpdate
    • GamePadDPadUpdate
    • GamePadDPadUpdate
    • GamePadDPadUpdate
    • GamePadDPadUpdate
    • GamePadDPadUpdate
    • GamePadDPadUpdate
    • GamePadDPadUpdate
    • GamePadDPadUpdate
    • GamePadDPadUpdate
    • GamePadStickUpdate
    • GamePadStickUpdate
    • GamePadStickUpdate
    • GamePadStickUpdate
    • GamePadStickUpdate
    • GamePadStickUpdate
    • GamePadStickUpdate
    • GamePadStickUpdate
    • GamePadStickUpdate
    • GamePadStickUpdate
    • GamePadStickUpdate
    • GamePadStickUpdate
    • GamePadTriggerUpdate
    • GamePadTriggerUpdate
    • GamePadTriggerUpdate
    • GamePadTriggerUpdate
    • GamePadTriggerUpdate
    • GamePadTriggerUpdate
    • GamePadTriggerUpdate
    • GamePadTriggerUpdate
    • GamePadTriggerUpdate
    • GamePadTriggerUpdate
    • GamePadTriggerUpdate
    • GamePadTriggerUpdate
    • OnGesture
    • OnGesture
    • OnGesture
    • OnGesture
    • OnGesture
    • OnGesture
    • OnGesture
    • OnGesture
    • OnGesture
    • OnGesture
    • OnGesture
    • OnGesture