Cocos2D.CCApplication
Class CCApplication
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public abstract class CCApplication : DrawableGameComponent
Inheritance
DrawableGameComponent ← CCApplication
Constructors
CCApplication(Game, IGraphicsDeviceService)
public CCApplication(Game game, IGraphicsDeviceService service)
Parameters
game
Game
service
IGraphicsDeviceService
CCApplication(Game, IGraphicsDeviceService)
public CCApplication(Game game, IGraphicsDeviceService service)
Parameters
game
Game
service
IGraphicsDeviceService
CCApplication(Game, IGraphicsDeviceService)
public CCApplication(Game game, IGraphicsDeviceService service)
Parameters
game
Game
service
IGraphicsDeviceService
CCApplication(Game, IGraphicsDeviceService)
public CCApplication(Game game, IGraphicsDeviceService service)
Parameters
game
Game
service
IGraphicsDeviceService
CCApplication(Game, IGraphicsDeviceService)
public CCApplication(Game game, IGraphicsDeviceService service)
Parameters
game
Game
service
IGraphicsDeviceService
CCApplication(Game, IGraphicsDeviceService)
public CCApplication(Game game, IGraphicsDeviceService service)
Parameters
game
Game
service
IGraphicsDeviceService
CCApplication(Game, IGraphicsDeviceService)
public CCApplication(Game game, IGraphicsDeviceService service)
Parameters
game
Game
service
IGraphicsDeviceService
CCApplication(Game, IGraphicsDeviceService)
public CCApplication(Game game, IGraphicsDeviceService service)
Parameters
game
Game
service
IGraphicsDeviceService
CCApplication(Game, IGraphicsDeviceService)
public CCApplication(Game game, IGraphicsDeviceService service)
Parameters
game
Game
service
IGraphicsDeviceService
CCApplication(Game, IGraphicsDeviceService)
public CCApplication(Game game, IGraphicsDeviceService service)
Parameters
game
Game
service
IGraphicsDeviceService
CCApplication(Game, IGraphicsDeviceService)
public CCApplication(Game game, IGraphicsDeviceService service)
Parameters
game
Game
service
IGraphicsDeviceService
CCApplication(Game, IGraphicsDeviceService)
public CCApplication(Game game, IGraphicsDeviceService service)
Parameters
game
Game
service
IGraphicsDeviceService
Fields
GameTime
public GameTime GameTime
Field Value
GameTime
GameTime
public GameTime GameTime
Field Value
GameTime
GameTime
public GameTime GameTime
Field Value
GameTime
GameTime
public GameTime GameTime
Field Value
GameTime
GameTime
public GameTime GameTime
Field Value
GameTime
GameTime
public GameTime GameTime
Field Value
GameTime
GameTime
public GameTime GameTime
Field Value
GameTime
GameTime
public GameTime GameTime
Field Value
GameTime
GameTime
public GameTime GameTime
Field Value
GameTime
GameTime
public GameTime GameTime
Field Value
GameTime
GameTime
public GameTime GameTime
Field Value
GameTime
GameTime
public GameTime GameTime
Field Value
GameTime
m_bCaptured
protected bool m_bCaptured
Field Value
m_bCaptured
protected bool m_bCaptured
Field Value
m_bCaptured
protected bool m_bCaptured
Field Value
m_bCaptured
protected bool m_bCaptured
Field Value
m_bCaptured
protected bool m_bCaptured
Field Value
m_bCaptured
protected bool m_bCaptured
Field Value
m_bCaptured
protected bool m_bCaptured
Field Value
m_bCaptured
protected bool m_bCaptured
Field Value
m_bCaptured
protected bool m_bCaptured
Field Value
m_bCaptured
protected bool m_bCaptured
Field Value
m_bCaptured
protected bool m_bCaptured
Field Value
m_bCaptured
protected bool m_bCaptured
Field Value
m_pDelegate
protected ICCEGLTouchDelegate m_pDelegate
Field Value
m_pDelegate
protected ICCEGLTouchDelegate m_pDelegate
Field Value
m_pDelegate
protected ICCEGLTouchDelegate m_pDelegate
Field Value
m_pDelegate
protected ICCEGLTouchDelegate m_pDelegate
Field Value
m_pDelegate
protected ICCEGLTouchDelegate m_pDelegate
Field Value
m_pDelegate
protected ICCEGLTouchDelegate m_pDelegate
Field Value
m_pDelegate
protected ICCEGLTouchDelegate m_pDelegate
Field Value
m_pDelegate
protected ICCEGLTouchDelegate m_pDelegate
Field Value
m_pDelegate
protected ICCEGLTouchDelegate m_pDelegate
Field Value
m_pDelegate
protected ICCEGLTouchDelegate m_pDelegate
Field Value
m_pDelegate
protected ICCEGLTouchDelegate m_pDelegate
Field Value
m_pDelegate
protected ICCEGLTouchDelegate m_pDelegate
Field Value
s_pSharedApplication
protected static CCApplication s_pSharedApplication
Field Value
s_pSharedApplication
protected static CCApplication s_pSharedApplication
Field Value
s_pSharedApplication
protected static CCApplication s_pSharedApplication
Field Value
s_pSharedApplication
protected static CCApplication s_pSharedApplication
Field Value
s_pSharedApplication
protected static CCApplication s_pSharedApplication
Field Value
s_pSharedApplication
protected static CCApplication s_pSharedApplication
Field Value
s_pSharedApplication
protected static CCApplication s_pSharedApplication
Field Value
s_pSharedApplication
protected static CCApplication s_pSharedApplication
Field Value
s_pSharedApplication
protected static CCApplication s_pSharedApplication
Field Value
s_pSharedApplication
protected static CCApplication s_pSharedApplication
Field Value
s_pSharedApplication
protected static CCApplication s_pSharedApplication
Field Value
s_pSharedApplication
protected static CCApplication s_pSharedApplication
Field Value
Properties
AnimationInterval
Callback by CCDirector for limit FPS
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
Callback by CCDirector for limit FPS
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
AnimationInterval
public virtual double AnimationInterval { get; set; }
Property Value
Content
This returns the shared CCContentManager.
public ContentManager Content { get; }
Property Value
ContentManager
Content
This returns the shared CCContentManager.
public ContentManager Content { get; }
Property Value
ContentManager
Content
public ContentManager Content { get; }
Property Value
ContentManager
Content
public ContentManager Content { get; }
Property Value
ContentManager
Content
public ContentManager Content { get; }
Property Value
ContentManager
Content
public ContentManager Content { get; }
Property Value
ContentManager
Content
public ContentManager Content { get; }
Property Value
ContentManager
Content
public ContentManager Content { get; }
Property Value
ContentManager
Content
public ContentManager Content { get; }
Property Value
ContentManager
Content
public ContentManager Content { get; }
Property Value
ContentManager
Content
public ContentManager Content { get; }
Property Value
ContentManager
Content
public ContentManager Content { get; }
Property Value
ContentManager
HandleMediaStateAutomatically
protected bool HandleMediaStateAutomatically { get; set; }
Property Value
HandleMediaStateAutomatically
protected bool HandleMediaStateAutomatically { get; set; }
Property Value
HandleMediaStateAutomatically
protected bool HandleMediaStateAutomatically { get; set; }
Property Value
HandleMediaStateAutomatically
protected bool HandleMediaStateAutomatically { get; set; }
Property Value
HandleMediaStateAutomatically
protected bool HandleMediaStateAutomatically { get; set; }
Property Value
HandleMediaStateAutomatically
protected bool HandleMediaStateAutomatically { get; set; }
Property Value
HandleMediaStateAutomatically
protected bool HandleMediaStateAutomatically { get; set; }
Property Value
HandleMediaStateAutomatically
protected bool HandleMediaStateAutomatically { get; set; }
Property Value
HandleMediaStateAutomatically
protected bool HandleMediaStateAutomatically { get; set; }
Property Value
HandleMediaStateAutomatically
protected bool HandleMediaStateAutomatically { get; set; }
Property Value
HandleMediaStateAutomatically
protected bool HandleMediaStateAutomatically { get; set; }
Property Value
HandleMediaStateAutomatically
protected bool HandleMediaStateAutomatically { get; set; }
Property Value
SharedApplication
Get current applicaiton instance.
public static CCApplication SharedApplication { get; }
Property Value
SharedApplication
Get current applicaiton instance.
public static CCApplication SharedApplication { get; }
Property Value
SharedApplication
public static CCApplication SharedApplication { get; }
Property Value
SharedApplication
public static CCApplication SharedApplication { get; }
Property Value
SharedApplication
public static CCApplication SharedApplication { get; }
Property Value
SharedApplication
public static CCApplication SharedApplication { get; }
Property Value
SharedApplication
public static CCApplication SharedApplication { get; }
Property Value
SharedApplication
public static CCApplication SharedApplication { get; }
Property Value
SharedApplication
public static CCApplication SharedApplication { get; }
Property Value
SharedApplication
public static CCApplication SharedApplication { get; }
Property Value
SharedApplication
public static CCApplication SharedApplication { get; }
Property Value
SharedApplication
public static CCApplication SharedApplication { get; }
Property Value
TouchDelegate
public ICCEGLTouchDelegate TouchDelegate { set; }
Property Value
TouchDelegate
public ICCEGLTouchDelegate TouchDelegate { set; }
Property Value
TouchDelegate
public ICCEGLTouchDelegate TouchDelegate { set; }
Property Value
TouchDelegate
public ICCEGLTouchDelegate TouchDelegate { set; }
Property Value
TouchDelegate
public ICCEGLTouchDelegate TouchDelegate { set; }
Property Value
TouchDelegate
public ICCEGLTouchDelegate TouchDelegate { set; }
Property Value
TouchDelegate
public ICCEGLTouchDelegate TouchDelegate { set; }
Property Value
TouchDelegate
public ICCEGLTouchDelegate TouchDelegate { set; }
Property Value
TouchDelegate
public ICCEGLTouchDelegate TouchDelegate { set; }
Property Value
TouchDelegate
public ICCEGLTouchDelegate TouchDelegate { set; }
Property Value
TouchDelegate
public ICCEGLTouchDelegate TouchDelegate { set; }
Property Value
TouchDelegate
public ICCEGLTouchDelegate TouchDelegate { set; }
Property Value
UseInputStateManagement
Override and set to true if you want to use CCInputState to manage the input to the application. This will give you access to the gesture state of the app.
public virtual bool UseInputStateManagement { get; }
Property Value
UseInputStateManagement
Override and set to true if you want to use CCInputState to manage the input to the application. This will give you access to the gesture state of the app.
public virtual bool UseInputStateManagement { get; }
Property Value
UseInputStateManagement
public virtual bool UseInputStateManagement { get; }
Property Value
UseInputStateManagement
public virtual bool UseInputStateManagement { get; }
Property Value
UseInputStateManagement
public virtual bool UseInputStateManagement { get; }
Property Value
UseInputStateManagement
public virtual bool UseInputStateManagement { get; }
Property Value
UseInputStateManagement
public virtual bool UseInputStateManagement { get; }
Property Value
UseInputStateManagement
public virtual bool UseInputStateManagement { get; }
Property Value
UseInputStateManagement
public virtual bool UseInputStateManagement { get; }
Property Value
UseInputStateManagement
public virtual bool UseInputStateManagement { get; }
Property Value
UseInputStateManagement
public virtual bool UseInputStateManagement { get; }
Property Value
UseInputStateManagement
public virtual bool UseInputStateManagement { get; }
Property Value
Methods
ApplicationDidEnterBackground()
Called when the game enters the background. This happens when the 'windows' button is pressed on a WP phone. On Android, it happens when the device is ide or the power button is pressed.
public virtual void ApplicationDidEnterBackground()
ApplicationDidEnterBackground()
Called when the game enters the background. This happens when the 'windows' button is pressed on a WP phone. On Android, it happens when the device is ide or the power button is pressed.
public virtual void ApplicationDidEnterBackground()
ApplicationDidEnterBackground()
public virtual void ApplicationDidEnterBackground()
ApplicationDidEnterBackground()
public virtual void ApplicationDidEnterBackground()
ApplicationDidEnterBackground()
public virtual void ApplicationDidEnterBackground()
ApplicationDidEnterBackground()
public virtual void ApplicationDidEnterBackground()
ApplicationDidEnterBackground()
public virtual void ApplicationDidEnterBackground()
ApplicationDidEnterBackground()
public virtual void ApplicationDidEnterBackground()
ApplicationDidEnterBackground()
public virtual void ApplicationDidEnterBackground()
ApplicationDidEnterBackground()
public virtual void ApplicationDidEnterBackground()
ApplicationDidEnterBackground()
public virtual void ApplicationDidEnterBackground()
ApplicationDidEnterBackground()
public virtual void ApplicationDidEnterBackground()
ApplicationDidFinishLaunching()
Implement CCDirector and CCScene init code here.
public virtual bool ApplicationDidFinishLaunching()
Returns
return true Initialize success, app continue. return false Initialize failed, app terminate.
ApplicationDidFinishLaunching()
Implement CCDirector and CCScene init code here.
public virtual bool ApplicationDidFinishLaunching()
Returns
return true Initialize success, app continue. return false Initialize failed, app terminate.
ApplicationDidFinishLaunching()
public virtual bool ApplicationDidFinishLaunching()
Returns
ApplicationDidFinishLaunching()
public virtual bool ApplicationDidFinishLaunching()
Returns
ApplicationDidFinishLaunching()
public virtual bool ApplicationDidFinishLaunching()
Returns
ApplicationDidFinishLaunching()
public virtual bool ApplicationDidFinishLaunching()
Returns
ApplicationDidFinishLaunching()
public virtual bool ApplicationDidFinishLaunching()
Returns
ApplicationDidFinishLaunching()
public virtual bool ApplicationDidFinishLaunching()
Returns
ApplicationDidFinishLaunching()
public virtual bool ApplicationDidFinishLaunching()
Returns
ApplicationDidFinishLaunching()
public virtual bool ApplicationDidFinishLaunching()
Returns
ApplicationDidFinishLaunching()
public virtual bool ApplicationDidFinishLaunching()
Returns
ApplicationDidFinishLaunching()
public virtual bool ApplicationDidFinishLaunching()
Returns
ApplicationWillEnterForeground()
Called when the game returns to the foreground, such as when the game is launched after being paused.
public virtual void ApplicationWillEnterForeground()
ApplicationWillEnterForeground()
Called when the game returns to the foreground, such as when the game is launched after being paused.
public virtual void ApplicationWillEnterForeground()
ApplicationWillEnterForeground()
public virtual void ApplicationWillEnterForeground()
ApplicationWillEnterForeground()
public virtual void ApplicationWillEnterForeground()
ApplicationWillEnterForeground()
public virtual void ApplicationWillEnterForeground()
ApplicationWillEnterForeground()
public virtual void ApplicationWillEnterForeground()
ApplicationWillEnterForeground()
public virtual void ApplicationWillEnterForeground()
ApplicationWillEnterForeground()
public virtual void ApplicationWillEnterForeground()
ApplicationWillEnterForeground()
public virtual void ApplicationWillEnterForeground()
ApplicationWillEnterForeground()
public virtual void ApplicationWillEnterForeground()
ApplicationWillEnterForeground()
public virtual void ApplicationWillEnterForeground()
ApplicationWillEnterForeground()
public virtual void ApplicationWillEnterForeground()
ClearTouches()
public void ClearTouches()
ClearTouches()
public void ClearTouches()
ClearTouches()
public void ClearTouches()
ClearTouches()
public void ClearTouches()
ClearTouches()
public void ClearTouches()
ClearTouches()
public void ClearTouches()
ClearTouches()
public void ClearTouches()
ClearTouches()
public void ClearTouches()
ClearTouches()
public void ClearTouches()
ClearTouches()
public void ClearTouches()
ClearTouches()
public void ClearTouches()
ClearTouches()
public void ClearTouches()
Draw(GameTime)
public override void Draw(GameTime gameTime)
Parameters
gameTime
GameTime
Draw(GameTime)
public override void Draw(GameTime gameTime)
Parameters
gameTime
GameTime
Draw(GameTime)
Draw this component.
public override void Draw(GameTime gameTime)
Parameters
gameTime
GameTime
The time elapsed since the last call to
Draw(GameTime)
public override void Draw(GameTime gameTime)
Parameters
gameTime
GameTime
Draw(GameTime)
Draw this component.
public override void Draw(GameTime gameTime)
Parameters
gameTime
GameTime
The time elapsed since the last call to
Draw(GameTime)
Draw this component.
public override void Draw(GameTime gameTime)
Parameters
gameTime
GameTime
The time elapsed since the last call to
Draw(GameTime)
Draw this component.
public override void Draw(GameTime gameTime)
Parameters
gameTime
GameTime
The time elapsed since the last call to
Draw(GameTime)
Draw this component.
public override void Draw(GameTime gameTime)
Parameters
gameTime
GameTime
The time elapsed since the last call to
Draw(GameTime)
public override void Draw(GameTime gameTime)
Parameters
gameTime
GameTime
Draw(GameTime)
Draw this component.
public override void Draw(GameTime gameTime)
Parameters
gameTime
GameTime
The time elapsed since the last call to
Draw(GameTime)
Draw this component.
public override void Draw(GameTime gameTime)
Parameters
gameTime
GameTime
The time elapsed since the last call to
Draw(GameTime)
Draw this component.
public override void Draw(GameTime gameTime)
Parameters
gameTime
GameTime
The time elapsed since the last call to
InitInstance()
Implement for initialize OpenGL instance, set source path, etc...
public virtual bool InitInstance()
Returns
InitInstance()
Implement for initialize OpenGL instance, set source path, etc...
public virtual bool InitInstance()
Returns
InitInstance()
public virtual bool InitInstance()
Returns
InitInstance()
public virtual bool InitInstance()
Returns
InitInstance()
public virtual bool InitInstance()
Returns
InitInstance()
public virtual bool InitInstance()
Returns
InitInstance()
public virtual bool InitInstance()
Returns
InitInstance()
public virtual bool InitInstance()
Returns
InitInstance()
public virtual bool InitInstance()
Returns
InitInstance()
public virtual bool InitInstance()
Returns
InitInstance()
public virtual bool InitInstance()
Returns
InitInstance()
public virtual bool InitInstance()
Returns
Initialize()
public override void Initialize()
Initialize()
public override void Initialize()
Initialize()
Called when the
public override void Initialize()
Initialize()
public override void Initialize()
Initialize()
Called when the
public override void Initialize()
Initialize()
Called when the
public override void Initialize()
Initialize()
Called when the
public override void Initialize()
Initialize()
Called when the
public override void Initialize()
Initialize()
public override void Initialize()
Initialize()
Called when the
public override void Initialize()
Initialize()
Called when the
public override void Initialize()
Initialize()
Called when the
public override void Initialize()
LoadContent()
Loads the content for the game and then calls ApplicationDidFinishLaunching.
protected override void LoadContent()
LoadContent()
Loads the content for the game and then calls ApplicationDidFinishLaunching.
protected override void LoadContent()
LoadContent()
Load graphical resources needed by this component.
protected override void LoadContent()
LoadContent()
protected override void LoadContent()
LoadContent()
Load graphical resources needed by this component.
protected override void LoadContent()
LoadContent()
Load graphical resources needed by this component.
protected override void LoadContent()
LoadContent()
Load graphical resources needed by this component.
protected override void LoadContent()
LoadContent()
Load graphical resources needed by this component.
protected override void LoadContent()
LoadContent()
protected override void LoadContent()
LoadContent()
Load graphical resources needed by this component.
protected override void LoadContent()
LoadContent()
Load graphical resources needed by this component.
protected override void LoadContent()
LoadContent()
Load graphical resources needed by this component.
protected override void LoadContent()
Update(GameTime)
Allows the game component to update itself.
public override void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Provides a snapshot of timing values.
Update(GameTime)
Allows the game component to update itself.
public override void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Provides a snapshot of timing values.
Update(GameTime)
Update the component.
public override void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
public override void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
Update the component.
public override void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
Update the component.
public override void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
Update the component.
public override void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
Update the component.
public override void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
public override void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
Update the component.
public override void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
Update the component.
public override void Update(GameTime gameTime)
Parameters
gameTime
GameTime
Update(GameTime)
Update the component.
public override void Update(GameTime gameTime)
Parameters
gameTime
GameTime
GamePadButtonUpdate
public event CCGamePadButtonDelegate GamePadButtonUpdate
Event Type
GamePadButtonUpdate
public event CCGamePadButtonDelegate GamePadButtonUpdate
Event Type
GamePadButtonUpdate
public event CCGamePadButtonDelegate GamePadButtonUpdate
Event Type
GamePadButtonUpdate
public event CCGamePadButtonDelegate GamePadButtonUpdate
Event Type
GamePadButtonUpdate
public event CCGamePadButtonDelegate GamePadButtonUpdate
Event Type
GamePadButtonUpdate
public event CCGamePadButtonDelegate GamePadButtonUpdate
Event Type
GamePadButtonUpdate
public event CCGamePadButtonDelegate GamePadButtonUpdate
Event Type
GamePadButtonUpdate
public event CCGamePadButtonDelegate GamePadButtonUpdate
Event Type
GamePadButtonUpdate
public event CCGamePadButtonDelegate GamePadButtonUpdate
Event Type
GamePadButtonUpdate
public event CCGamePadButtonDelegate GamePadButtonUpdate
Event Type
GamePadButtonUpdate
public event CCGamePadButtonDelegate GamePadButtonUpdate
Event Type
GamePadButtonUpdate
public event CCGamePadButtonDelegate GamePadButtonUpdate
Event Type
GamePadConnectionUpdate
public event CCGamePadConnectionDelegate GamePadConnectionUpdate
Event Type
GamePadConnectionUpdate
public event CCGamePadConnectionDelegate GamePadConnectionUpdate
Event Type
GamePadConnectionUpdate
public event CCGamePadConnectionDelegate GamePadConnectionUpdate
Event Type
GamePadConnectionUpdate
public event CCGamePadConnectionDelegate GamePadConnectionUpdate
Event Type
GamePadConnectionUpdate
public event CCGamePadConnectionDelegate GamePadConnectionUpdate
Event Type
GamePadConnectionUpdate
public event CCGamePadConnectionDelegate GamePadConnectionUpdate
Event Type
GamePadConnectionUpdate
public event CCGamePadConnectionDelegate GamePadConnectionUpdate
Event Type
GamePadConnectionUpdate
public event CCGamePadConnectionDelegate GamePadConnectionUpdate
Event Type
GamePadConnectionUpdate
public event CCGamePadConnectionDelegate GamePadConnectionUpdate
Event Type
GamePadConnectionUpdate
public event CCGamePadConnectionDelegate GamePadConnectionUpdate
Event Type
GamePadConnectionUpdate
public event CCGamePadConnectionDelegate GamePadConnectionUpdate
Event Type
GamePadConnectionUpdate
public event CCGamePadConnectionDelegate GamePadConnectionUpdate
Event Type
GamePadDPadUpdate
public event CCGamePadDPadDelegate GamePadDPadUpdate
Event Type
GamePadDPadUpdate
public event CCGamePadDPadDelegate GamePadDPadUpdate
Event Type
GamePadDPadUpdate
public event CCGamePadDPadDelegate GamePadDPadUpdate
Event Type
GamePadDPadUpdate
public event CCGamePadDPadDelegate GamePadDPadUpdate
Event Type
GamePadDPadUpdate
public event CCGamePadDPadDelegate GamePadDPadUpdate
Event Type
GamePadDPadUpdate
public event CCGamePadDPadDelegate GamePadDPadUpdate
Event Type
GamePadDPadUpdate
public event CCGamePadDPadDelegate GamePadDPadUpdate
Event Type
GamePadDPadUpdate
public event CCGamePadDPadDelegate GamePadDPadUpdate
Event Type
GamePadDPadUpdate
public event CCGamePadDPadDelegate GamePadDPadUpdate
Event Type
GamePadDPadUpdate
public event CCGamePadDPadDelegate GamePadDPadUpdate
Event Type
GamePadDPadUpdate
public event CCGamePadDPadDelegate GamePadDPadUpdate
Event Type
GamePadDPadUpdate
public event CCGamePadDPadDelegate GamePadDPadUpdate
Event Type
GamePadStickUpdate
public event CCGamePadStickUpdateDelegate GamePadStickUpdate
Event Type
GamePadStickUpdate
public event CCGamePadStickUpdateDelegate GamePadStickUpdate
Event Type
GamePadStickUpdate
public event CCGamePadStickUpdateDelegate GamePadStickUpdate
Event Type
GamePadStickUpdate
public event CCGamePadStickUpdateDelegate GamePadStickUpdate
Event Type
GamePadStickUpdate
public event CCGamePadStickUpdateDelegate GamePadStickUpdate
Event Type
GamePadStickUpdate
public event CCGamePadStickUpdateDelegate GamePadStickUpdate
Event Type
GamePadStickUpdate
public event CCGamePadStickUpdateDelegate GamePadStickUpdate
Event Type
GamePadStickUpdate
public event CCGamePadStickUpdateDelegate GamePadStickUpdate
Event Type
GamePadStickUpdate
public event CCGamePadStickUpdateDelegate GamePadStickUpdate
Event Type
GamePadStickUpdate
public event CCGamePadStickUpdateDelegate GamePadStickUpdate
Event Type
GamePadStickUpdate
public event CCGamePadStickUpdateDelegate GamePadStickUpdate
Event Type
GamePadStickUpdate
public event CCGamePadStickUpdateDelegate GamePadStickUpdate
Event Type
GamePadTriggerUpdate
public event CCGamePadTriggerDelegate GamePadTriggerUpdate
Event Type
GamePadTriggerUpdate
public event CCGamePadTriggerDelegate GamePadTriggerUpdate
Event Type
GamePadTriggerUpdate
public event CCGamePadTriggerDelegate GamePadTriggerUpdate
Event Type
GamePadTriggerUpdate
public event CCGamePadTriggerDelegate GamePadTriggerUpdate
Event Type
GamePadTriggerUpdate
public event CCGamePadTriggerDelegate GamePadTriggerUpdate
Event Type
GamePadTriggerUpdate
public event CCGamePadTriggerDelegate GamePadTriggerUpdate
Event Type
GamePadTriggerUpdate
public event CCGamePadTriggerDelegate GamePadTriggerUpdate
Event Type
GamePadTriggerUpdate
public event CCGamePadTriggerDelegate GamePadTriggerUpdate
Event Type
GamePadTriggerUpdate
public event CCGamePadTriggerDelegate GamePadTriggerUpdate
Event Type
GamePadTriggerUpdate
public event CCGamePadTriggerDelegate GamePadTriggerUpdate
Event Type
GamePadTriggerUpdate
public event CCGamePadTriggerDelegate GamePadTriggerUpdate
Event Type
GamePadTriggerUpdate
public event CCGamePadTriggerDelegate GamePadTriggerUpdate
Event Type
OnGesture
public event CCApplication.OnGestureDelegate OnGesture
Event Type
CCApplication.OnGestureDelegate
OnGesture
public event CCApplication.OnGestureDelegate OnGesture
Event Type
CCApplication.OnGestureDelegate
OnGesture
public event CCApplication.OnGestureDelegate OnGesture
Event Type
CCApplication.OnGestureDelegate
OnGesture
public event CCApplication.OnGestureDelegate OnGesture
Event Type
CCApplication.OnGestureDelegate
OnGesture
public event CCApplication.OnGestureDelegate OnGesture
Event Type
CCApplication.OnGestureDelegate
OnGesture
public event CCApplication.OnGestureDelegate OnGesture
Event Type
CCApplication.OnGestureDelegate
OnGesture
public event CCApplication.OnGestureDelegate OnGesture
Event Type
CCApplication.OnGestureDelegate
OnGesture
public event CCApplication.OnGestureDelegate OnGesture
Event Type
CCApplication.OnGestureDelegate
OnGesture
public event CCApplication.OnGestureDelegate OnGesture
Event Type
CCApplication.OnGestureDelegate
OnGesture
public event CCApplication.OnGestureDelegate OnGesture
Event Type
CCApplication.OnGestureDelegate
OnGesture
public event CCApplication.OnGestureDelegate OnGesture
Event Type
CCApplication.OnGestureDelegate
OnGesture
public event CCApplication.OnGestureDelegate OnGesture