Cocos2D.CCMotionStreak
Class CCMotionStreak
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCMotionStreak : CCNode, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol
Inheritance
object ← CCNode ← CCMotionStreak
Derived
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol
Inherited Members
CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCMotionStreak()
public CCMotionStreak()
CCMotionStreak(float, float, float, CCColor3B, string)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
pathToTexture
string
CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
texture
CCTexture2D
CCMotionStreak()
public CCMotionStreak()
CCMotionStreak(float, float, float, CCColor3B, string)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
pathToTexture
string
CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
texture
CCTexture2D
CCMotionStreak()
public CCMotionStreak()
CCMotionStreak(float, float, float, CCColor3B, string)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
pathToTexture
string
CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
texture
CCTexture2D
CCMotionStreak()
public CCMotionStreak()
CCMotionStreak(float, float, float, CCColor3B, string)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
pathToTexture
string
CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
texture
CCTexture2D
CCMotionStreak()
public CCMotionStreak()
CCMotionStreak(float, float, float, CCColor3B, string)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
pathToTexture
string
CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
texture
CCTexture2D
CCMotionStreak()
public CCMotionStreak()
CCMotionStreak(float, float, float, CCColor3B, string)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
pathToTexture
string
CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
texture
CCTexture2D
CCMotionStreak()
public CCMotionStreak()
CCMotionStreak(float, float, float, CCColor3B, string)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
pathToTexture
string
CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
texture
CCTexture2D
CCMotionStreak()
public CCMotionStreak()
CCMotionStreak(float, float, float, CCColor3B, string)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
pathToTexture
string
CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
texture
CCTexture2D
CCMotionStreak()
public CCMotionStreak()
CCMotionStreak(float, float, float, CCColor3B, string)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
pathToTexture
string
CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
texture
CCTexture2D
CCMotionStreak()
public CCMotionStreak()
CCMotionStreak(float, float, float, CCColor3B, string)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
pathToTexture
string
CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
texture
CCTexture2D
CCMotionStreak()
public CCMotionStreak()
CCMotionStreak(float, float, float, CCColor3B, string)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
pathToTexture
string
CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
texture
CCTexture2D
CCMotionStreak()
public CCMotionStreak()
CCMotionStreak(float, float, float, CCColor3B, string)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
pathToTexture
string
CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)
Parameters
fadeTime
float
minSegLength
float
streakWidth
float
color
CCColor3B
texture
CCTexture2D
Fields
m_bFastMode
protected bool m_bFastMode
Field Value
m_bFastMode
protected bool m_bFastMode
Field Value
m_bFastMode
protected bool m_bFastMode
Field Value
m_bFastMode
protected bool m_bFastMode
Field Value
m_bFastMode
protected bool m_bFastMode
Field Value
m_bFastMode
protected bool m_bFastMode
Field Value
m_bFastMode
protected bool m_bFastMode
Field Value
m_bFastMode
protected bool m_bFastMode
Field Value
m_bFastMode
protected bool m_bFastMode
Field Value
m_bFastMode
protected bool m_bFastMode
Field Value
m_bFastMode
protected bool m_bFastMode
Field Value
m_bFastMode
protected bool m_bFastMode
Field Value
m_bStartingPositionInitialized
protected bool m_bStartingPositionInitialized
Field Value
m_bStartingPositionInitialized
protected bool m_bStartingPositionInitialized
Field Value
m_bStartingPositionInitialized
protected bool m_bStartingPositionInitialized
Field Value
m_bStartingPositionInitialized
protected bool m_bStartingPositionInitialized
Field Value
m_bStartingPositionInitialized
protected bool m_bStartingPositionInitialized
Field Value
m_bStartingPositionInitialized
protected bool m_bStartingPositionInitialized
Field Value
m_bStartingPositionInitialized
protected bool m_bStartingPositionInitialized
Field Value
m_bStartingPositionInitialized
protected bool m_bStartingPositionInitialized
Field Value
m_bStartingPositionInitialized
protected bool m_bStartingPositionInitialized
Field Value
m_bStartingPositionInitialized
protected bool m_bStartingPositionInitialized
Field Value
m_bStartingPositionInitialized
protected bool m_bStartingPositionInitialized
Field Value
m_bStartingPositionInitialized
protected bool m_bStartingPositionInitialized
Field Value
Properties
BlendFunc
gets or sets the source blending function for the texture
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
gets or sets the source blending function for the texture
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
FastMode
public bool FastMode { get; set; }
Property Value
FastMode
public bool FastMode { get; set; }
Property Value
FastMode
public bool FastMode { get; set; }
Property Value
FastMode
public bool FastMode { get; set; }
Property Value
FastMode
public bool FastMode { get; set; }
Property Value
FastMode
public bool FastMode { get; set; }
Property Value
FastMode
public bool FastMode { get; set; }
Property Value
FastMode
public bool FastMode { get; set; }
Property Value
FastMode
public bool FastMode { get; set; }
Property Value
FastMode
public bool FastMode { get; set; }
Property Value
FastMode
public bool FastMode { get; set; }
Property Value
FastMode
public bool FastMode { get; set; }
Property Value
IsOpacityModifyRGB
sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
Opacity
Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.
public override byte Opacity { get; set; }
Property Value
Opacity
Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Position
Sets and gets the position of the node. For Menus, this is the center of the menu. For layers, this is the lower left corner of the layer.
public override CCPoint Position { set; }
Property Value
Position
Sets and gets the position of the node. For Menus, this is the center of the menu. For layers, this is the lower left corner of the layer.
public override CCPoint Position { set; }
Property Value
Position
public override CCPoint Position { set; }
Property Value
Position
public override CCPoint Position { set; }
Property Value
Position
public override CCPoint Position { set; }
Property Value
Position
public override CCPoint Position { set; }
Property Value
Position
public override CCPoint Position { set; }
Property Value
Position
public override CCPoint Position { set; }
Property Value
Position
public override CCPoint Position { set; }
Property Value
Position
public override CCPoint Position { set; }
Property Value
Position
public override CCPoint Position { set; }
Property Value
Position
public override CCPoint Position { set; }
Property Value
StartingPositionInitialized
public bool StartingPositionInitialized { get; set; }
Property Value
StartingPositionInitialized
public bool StartingPositionInitialized { get; set; }
Property Value
StartingPositionInitialized
public bool StartingPositionInitialized { get; set; }
Property Value
StartingPositionInitialized
public bool StartingPositionInitialized { get; set; }
Property Value
StartingPositionInitialized
public bool StartingPositionInitialized { get; set; }
Property Value
StartingPositionInitialized
public bool StartingPositionInitialized { get; set; }
Property Value
StartingPositionInitialized
public bool StartingPositionInitialized { get; set; }
Property Value
StartingPositionInitialized
public bool StartingPositionInitialized { get; set; }
Property Value
StartingPositionInitialized
public bool StartingPositionInitialized { get; set; }
Property Value
StartingPositionInitialized
public bool StartingPositionInitialized { get; set; }
Property Value
StartingPositionInitialized
public bool StartingPositionInitialized { get; set; }
Property Value
StartingPositionInitialized
public bool StartingPositionInitialized { get; set; }
Property Value
Texture
gets or sets a new texture. it will be retained
public CCTexture2D Texture { get; set; }
Property Value
Texture
gets or sets a new texture. it will be retained
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Methods
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public override void Draw()
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
InitWithFade(float, float, float, CCColor3B, string)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
path
string
Returns
InitWithFade(float, float, float, CCColor3B, CCTexture2D)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
texture
CCTexture2D
Returns
InitWithFade(float, float, float, CCColor3B, string)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
path
string
Returns
InitWithFade(float, float, float, CCColor3B, CCTexture2D)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
texture
CCTexture2D
Returns
InitWithFade(float, float, float, CCColor3B, string)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
path
string
Returns
InitWithFade(float, float, float, CCColor3B, CCTexture2D)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
texture
CCTexture2D
Returns
InitWithFade(float, float, float, CCColor3B, string)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
path
string
Returns
InitWithFade(float, float, float, CCColor3B, CCTexture2D)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
texture
CCTexture2D
Returns
InitWithFade(float, float, float, CCColor3B, string)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
path
string
Returns
InitWithFade(float, float, float, CCColor3B, CCTexture2D)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
texture
CCTexture2D
Returns
InitWithFade(float, float, float, CCColor3B, string)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
path
string
Returns
InitWithFade(float, float, float, CCColor3B, CCTexture2D)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
texture
CCTexture2D
Returns
InitWithFade(float, float, float, CCColor3B, string)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
path
string
Returns
InitWithFade(float, float, float, CCColor3B, CCTexture2D)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
texture
CCTexture2D
Returns
InitWithFade(float, float, float, CCColor3B, string)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
path
string
Returns
InitWithFade(float, float, float, CCColor3B, CCTexture2D)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
texture
CCTexture2D
Returns
InitWithFade(float, float, float, CCColor3B, string)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
path
string
Returns
InitWithFade(float, float, float, CCColor3B, CCTexture2D)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
texture
CCTexture2D
Returns
InitWithFade(float, float, float, CCColor3B, string)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
path
string
Returns
InitWithFade(float, float, float, CCColor3B, CCTexture2D)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
texture
CCTexture2D
Returns
InitWithFade(float, float, float, CCColor3B, string)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
path
string
Returns
InitWithFade(float, float, float, CCColor3B, CCTexture2D)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
texture
CCTexture2D
Returns
InitWithFade(float, float, float, CCColor3B, string)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
path
string
Returns
InitWithFade(float, float, float, CCColor3B, CCTexture2D)
protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)
Parameters
fade
float
minSeg
float
stroke
float
color
CCColor3B
texture
CCTexture2D
Returns
TintWithColor(CCColor3B)
public void TintWithColor(CCColor3B colors)
Parameters
colors
CCColor3B
TintWithColor(CCColor3B)
public void TintWithColor(CCColor3B colors)
Parameters
colors
CCColor3B
TintWithColor(CCColor3B)
public void TintWithColor(CCColor3B colors)
Parameters
colors
CCColor3B
TintWithColor(CCColor3B)
public void TintWithColor(CCColor3B colors)
Parameters
colors
CCColor3B
TintWithColor(CCColor3B)
public void TintWithColor(CCColor3B colors)
Parameters
colors
CCColor3B
TintWithColor(CCColor3B)
public void TintWithColor(CCColor3B colors)
Parameters
colors
CCColor3B
TintWithColor(CCColor3B)
public void TintWithColor(CCColor3B colors)
Parameters
colors
CCColor3B
TintWithColor(CCColor3B)
public void TintWithColor(CCColor3B colors)
Parameters
colors
CCColor3B
TintWithColor(CCColor3B)
public void TintWithColor(CCColor3B colors)
Parameters
colors
CCColor3B
TintWithColor(CCColor3B)
public void TintWithColor(CCColor3B colors)
Parameters
colors
CCColor3B
TintWithColor(CCColor3B)
public void TintWithColor(CCColor3B colors)
Parameters
colors
CCColor3B
TintWithColor(CCColor3B)
public void TintWithColor(CCColor3B colors)
Parameters
colors
CCColor3B
Update(float)
public override void Update(float delta)
Parameters
delta
float
Update(float)
public override void Update(float delta)
Parameters
delta
float
Update(float)
public override void Update(float delta)
Parameters
delta
float
Update(float)
public override void Update(float delta)
Parameters
delta
float
Update(float)
public override void Update(float delta)
Parameters
delta
float
Update(float)
public override void Update(float delta)
Parameters
delta
float
Update(float)
public override void Update(float delta)
Parameters
delta
float
Update(float)
public override void Update(float delta)
Parameters
delta
float
Update(float)
public override void Update(float delta)
Parameters
delta
float
Update(float)
public override void Update(float delta)
Parameters
delta
float
Update(float)
public override void Update(float delta)
Parameters
delta
float
Update(float)
public override void Update(float delta)
Parameters
delta
float