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Cocos2D.CCMotionStreak


Class CCMotionStreak

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCMotionStreak : CCNode, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol

Inheritance

objectCCNodeCCMotionStreak

Derived

CCLightningStreak

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol

Inherited Members

CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCMotionStreak()

public CCMotionStreak()

CCMotionStreak(float, float, float, CCColor3B, string)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCMotionStreak()

public CCMotionStreak()

CCMotionStreak(float, float, float, CCColor3B, string)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCMotionStreak()

public CCMotionStreak()

CCMotionStreak(float, float, float, CCColor3B, string)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCMotionStreak()

public CCMotionStreak()

CCMotionStreak(float, float, float, CCColor3B, string)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCMotionStreak()

public CCMotionStreak()

CCMotionStreak(float, float, float, CCColor3B, string)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCMotionStreak()

public CCMotionStreak()

CCMotionStreak(float, float, float, CCColor3B, string)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCMotionStreak()

public CCMotionStreak()

CCMotionStreak(float, float, float, CCColor3B, string)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCMotionStreak()

public CCMotionStreak()

CCMotionStreak(float, float, float, CCColor3B, string)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCMotionStreak()

public CCMotionStreak()

CCMotionStreak(float, float, float, CCColor3B, string)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCMotionStreak()

public CCMotionStreak()

CCMotionStreak(float, float, float, CCColor3B, string)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCMotionStreak()

public CCMotionStreak()

CCMotionStreak(float, float, float, CCColor3B, string)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

CCMotionStreak()

public CCMotionStreak()

CCMotionStreak(float, float, float, CCColor3B, string)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, string pathToTexture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

pathToTexture string

CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)

public CCMotionStreak(float fadeTime, float minSegLength, float streakWidth, CCColor3B color, CCTexture2D texture)

Parameters

fadeTime float

minSegLength float

streakWidth float

color CCColor3B

texture CCTexture2D

Fields

m_bFastMode

protected bool m_bFastMode

Field Value

bool

m_bFastMode

protected bool m_bFastMode

Field Value

bool

m_bFastMode

protected bool m_bFastMode

Field Value

bool

m_bFastMode

protected bool m_bFastMode

Field Value

bool

m_bFastMode

protected bool m_bFastMode

Field Value

bool

m_bFastMode

protected bool m_bFastMode

Field Value

bool

m_bFastMode

protected bool m_bFastMode

Field Value

bool

m_bFastMode

protected bool m_bFastMode

Field Value

bool

m_bFastMode

protected bool m_bFastMode

Field Value

bool

m_bFastMode

protected bool m_bFastMode

Field Value

bool

m_bFastMode

protected bool m_bFastMode

Field Value

bool

m_bFastMode

protected bool m_bFastMode

Field Value

bool

m_bStartingPositionInitialized

protected bool m_bStartingPositionInitialized

Field Value

bool

m_bStartingPositionInitialized

protected bool m_bStartingPositionInitialized

Field Value

bool

m_bStartingPositionInitialized

protected bool m_bStartingPositionInitialized

Field Value

bool

m_bStartingPositionInitialized

protected bool m_bStartingPositionInitialized

Field Value

bool

m_bStartingPositionInitialized

protected bool m_bStartingPositionInitialized

Field Value

bool

m_bStartingPositionInitialized

protected bool m_bStartingPositionInitialized

Field Value

bool

m_bStartingPositionInitialized

protected bool m_bStartingPositionInitialized

Field Value

bool

m_bStartingPositionInitialized

protected bool m_bStartingPositionInitialized

Field Value

bool

m_bStartingPositionInitialized

protected bool m_bStartingPositionInitialized

Field Value

bool

m_bStartingPositionInitialized

protected bool m_bStartingPositionInitialized

Field Value

bool

m_bStartingPositionInitialized

protected bool m_bStartingPositionInitialized

Field Value

bool

m_bStartingPositionInitialized

protected bool m_bStartingPositionInitialized

Field Value

bool

Properties

BlendFunc

gets or sets the source blending function for the texture

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

gets or sets the source blending function for the texture

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

FastMode

public bool FastMode { get; set; }

Property Value

bool

FastMode

public bool FastMode { get; set; }

Property Value

bool

FastMode

public bool FastMode { get; set; }

Property Value

bool

FastMode

public bool FastMode { get; set; }

Property Value

bool

FastMode

public bool FastMode { get; set; }

Property Value

bool

FastMode

public bool FastMode { get; set; }

Property Value

bool

FastMode

public bool FastMode { get; set; }

Property Value

bool

FastMode

public bool FastMode { get; set; }

Property Value

bool

FastMode

public bool FastMode { get; set; }

Property Value

bool

FastMode

public bool FastMode { get; set; }

Property Value

bool

FastMode

public bool FastMode { get; set; }

Property Value

bool

FastMode

public bool FastMode { get; set; }

Property Value

bool

IsOpacityModifyRGB

sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

Opacity

Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.

public override byte Opacity { get; set; }

Property Value

byte

Opacity

Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.

public override byte Opacity { get; set; }

Property Value

byte

Opacity

public override byte Opacity { get; set; }

Property Value

byte

Opacity

public override byte Opacity { get; set; }

Property Value

byte

Opacity

public override byte Opacity { get; set; }

Property Value

byte

Opacity

public override byte Opacity { get; set; }

Property Value

byte

Opacity

public override byte Opacity { get; set; }

Property Value

byte

Opacity

public override byte Opacity { get; set; }

Property Value

byte

Opacity

public override byte Opacity { get; set; }

Property Value

byte

Opacity

public override byte Opacity { get; set; }

Property Value

byte

Opacity

public override byte Opacity { get; set; }

Property Value

byte

Opacity

public override byte Opacity { get; set; }

Property Value

byte

Position

Sets and gets the position of the node. For Menus, this is the center of the menu. For layers, this is the lower left corner of the layer.

public override CCPoint Position { set; }

Property Value

CCPoint

Position

Sets and gets the position of the node. For Menus, this is the center of the menu. For layers, this is the lower left corner of the layer.

public override CCPoint Position { set; }

Property Value

CCPoint

Position

public override CCPoint Position { set; }

Property Value

CCPoint

Position

public override CCPoint Position { set; }

Property Value

CCPoint

Position

public override CCPoint Position { set; }

Property Value

CCPoint

Position

public override CCPoint Position { set; }

Property Value

CCPoint

Position

public override CCPoint Position { set; }

Property Value

CCPoint

Position

public override CCPoint Position { set; }

Property Value

CCPoint

Position

public override CCPoint Position { set; }

Property Value

CCPoint

Position

public override CCPoint Position { set; }

Property Value

CCPoint

Position

public override CCPoint Position { set; }

Property Value

CCPoint

Position

public override CCPoint Position { set; }

Property Value

CCPoint

StartingPositionInitialized

public bool StartingPositionInitialized { get; set; }

Property Value

bool

StartingPositionInitialized

public bool StartingPositionInitialized { get; set; }

Property Value

bool

StartingPositionInitialized

public bool StartingPositionInitialized { get; set; }

Property Value

bool

StartingPositionInitialized

public bool StartingPositionInitialized { get; set; }

Property Value

bool

StartingPositionInitialized

public bool StartingPositionInitialized { get; set; }

Property Value

bool

StartingPositionInitialized

public bool StartingPositionInitialized { get; set; }

Property Value

bool

StartingPositionInitialized

public bool StartingPositionInitialized { get; set; }

Property Value

bool

StartingPositionInitialized

public bool StartingPositionInitialized { get; set; }

Property Value

bool

StartingPositionInitialized

public bool StartingPositionInitialized { get; set; }

Property Value

bool

StartingPositionInitialized

public bool StartingPositionInitialized { get; set; }

Property Value

bool

StartingPositionInitialized

public bool StartingPositionInitialized { get; set; }

Property Value

bool

StartingPositionInitialized

public bool StartingPositionInitialized { get; set; }

Property Value

bool

Texture

gets or sets a new texture. it will be retained

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

gets or sets a new texture. it will be retained

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Methods

Draw()

This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.

public override void Draw()

Draw()

This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

InitWithFade(float, float, float, CCColor3B, string)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

path string

Returns

bool

InitWithFade(float, float, float, CCColor3B, CCTexture2D)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

texture CCTexture2D

Returns

bool

InitWithFade(float, float, float, CCColor3B, string)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

path string

Returns

bool

InitWithFade(float, float, float, CCColor3B, CCTexture2D)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

texture CCTexture2D

Returns

bool

InitWithFade(float, float, float, CCColor3B, string)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

path string

Returns

bool

InitWithFade(float, float, float, CCColor3B, CCTexture2D)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

texture CCTexture2D

Returns

bool

InitWithFade(float, float, float, CCColor3B, string)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

path string

Returns

bool

InitWithFade(float, float, float, CCColor3B, CCTexture2D)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

texture CCTexture2D

Returns

bool

InitWithFade(float, float, float, CCColor3B, string)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

path string

Returns

bool

InitWithFade(float, float, float, CCColor3B, CCTexture2D)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

texture CCTexture2D

Returns

bool

InitWithFade(float, float, float, CCColor3B, string)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

path string

Returns

bool

InitWithFade(float, float, float, CCColor3B, CCTexture2D)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

texture CCTexture2D

Returns

bool

InitWithFade(float, float, float, CCColor3B, string)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

path string

Returns

bool

InitWithFade(float, float, float, CCColor3B, CCTexture2D)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

texture CCTexture2D

Returns

bool

InitWithFade(float, float, float, CCColor3B, string)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

path string

Returns

bool

InitWithFade(float, float, float, CCColor3B, CCTexture2D)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

texture CCTexture2D

Returns

bool

InitWithFade(float, float, float, CCColor3B, string)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

path string

Returns

bool

InitWithFade(float, float, float, CCColor3B, CCTexture2D)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

texture CCTexture2D

Returns

bool

InitWithFade(float, float, float, CCColor3B, string)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

path string

Returns

bool

InitWithFade(float, float, float, CCColor3B, CCTexture2D)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

texture CCTexture2D

Returns

bool

InitWithFade(float, float, float, CCColor3B, string)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

path string

Returns

bool

InitWithFade(float, float, float, CCColor3B, CCTexture2D)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

texture CCTexture2D

Returns

bool

InitWithFade(float, float, float, CCColor3B, string)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, string path)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

path string

Returns

bool

InitWithFade(float, float, float, CCColor3B, CCTexture2D)

protected virtual bool InitWithFade(float fade, float minSeg, float stroke, CCColor3B color, CCTexture2D texture)

Parameters

fade float

minSeg float

stroke float

color CCColor3B

texture CCTexture2D

Returns

bool

TintWithColor(CCColor3B)

public void TintWithColor(CCColor3B colors)

Parameters

colors CCColor3B

TintWithColor(CCColor3B)

public void TintWithColor(CCColor3B colors)

Parameters

colors CCColor3B

TintWithColor(CCColor3B)

public void TintWithColor(CCColor3B colors)

Parameters

colors CCColor3B

TintWithColor(CCColor3B)

public void TintWithColor(CCColor3B colors)

Parameters

colors CCColor3B

TintWithColor(CCColor3B)

public void TintWithColor(CCColor3B colors)

Parameters

colors CCColor3B

TintWithColor(CCColor3B)

public void TintWithColor(CCColor3B colors)

Parameters

colors CCColor3B

TintWithColor(CCColor3B)

public void TintWithColor(CCColor3B colors)

Parameters

colors CCColor3B

TintWithColor(CCColor3B)

public void TintWithColor(CCColor3B colors)

Parameters

colors CCColor3B

TintWithColor(CCColor3B)

public void TintWithColor(CCColor3B colors)

Parameters

colors CCColor3B

TintWithColor(CCColor3B)

public void TintWithColor(CCColor3B colors)

Parameters

colors CCColor3B

TintWithColor(CCColor3B)

public void TintWithColor(CCColor3B colors)

Parameters

colors CCColor3B

TintWithColor(CCColor3B)

public void TintWithColor(CCColor3B colors)

Parameters

colors CCColor3B

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

Update(float)

public override void Update(float delta)

Parameters

delta float

  • Constructors
    • CCMotionStreak()
    • CCMotionStreak(float, float, float, CCColor3B, string)
    • CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
    • CCMotionStreak()
    • CCMotionStreak(float, float, float, CCColor3B, string)
    • CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
    • CCMotionStreak()
    • CCMotionStreak(float, float, float, CCColor3B, string)
    • CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
    • CCMotionStreak()
    • CCMotionStreak(float, float, float, CCColor3B, string)
    • CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
    • CCMotionStreak()
    • CCMotionStreak(float, float, float, CCColor3B, string)
    • CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
    • CCMotionStreak()
    • CCMotionStreak(float, float, float, CCColor3B, string)
    • CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
    • CCMotionStreak()
    • CCMotionStreak(float, float, float, CCColor3B, string)
    • CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
    • CCMotionStreak()
    • CCMotionStreak(float, float, float, CCColor3B, string)
    • CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
    • CCMotionStreak()
    • CCMotionStreak(float, float, float, CCColor3B, string)
    • CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
    • CCMotionStreak()
    • CCMotionStreak(float, float, float, CCColor3B, string)
    • CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
    • CCMotionStreak()
    • CCMotionStreak(float, float, float, CCColor3B, string)
    • CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
    • CCMotionStreak()
    • CCMotionStreak(float, float, float, CCColor3B, string)
    • CCMotionStreak(float, float, float, CCColor3B, CCTexture2D)
  • Fields
    • m_bFastMode
    • m_bFastMode
    • m_bFastMode
    • m_bFastMode
    • m_bFastMode
    • m_bFastMode
    • m_bFastMode
    • m_bFastMode
    • m_bFastMode
    • m_bFastMode
    • m_bFastMode
    • m_bFastMode
    • m_bStartingPositionInitialized
    • m_bStartingPositionInitialized
    • m_bStartingPositionInitialized
    • m_bStartingPositionInitialized
    • m_bStartingPositionInitialized
    • m_bStartingPositionInitialized
    • m_bStartingPositionInitialized
    • m_bStartingPositionInitialized
    • m_bStartingPositionInitialized
    • m_bStartingPositionInitialized
    • m_bStartingPositionInitialized
    • m_bStartingPositionInitialized
  • Properties
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • FastMode
    • FastMode
    • FastMode
    • FastMode
    • FastMode
    • FastMode
    • FastMode
    • FastMode
    • FastMode
    • FastMode
    • FastMode
    • FastMode
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • StartingPositionInitialized
    • StartingPositionInitialized
    • StartingPositionInitialized
    • StartingPositionInitialized
    • StartingPositionInitialized
    • StartingPositionInitialized
    • StartingPositionInitialized
    • StartingPositionInitialized
    • StartingPositionInitialized
    • StartingPositionInitialized
    • StartingPositionInitialized
    • StartingPositionInitialized
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
  • Methods
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • InitWithFade(float, float, float, CCColor3B, string)
    • InitWithFade(float, float, float, CCColor3B, CCTexture2D)
    • InitWithFade(float, float, float, CCColor3B, string)
    • InitWithFade(float, float, float, CCColor3B, CCTexture2D)
    • InitWithFade(float, float, float, CCColor3B, string)
    • InitWithFade(float, float, float, CCColor3B, CCTexture2D)
    • InitWithFade(float, float, float, CCColor3B, string)
    • InitWithFade(float, float, float, CCColor3B, CCTexture2D)
    • InitWithFade(float, float, float, CCColor3B, string)
    • InitWithFade(float, float, float, CCColor3B, CCTexture2D)
    • InitWithFade(float, float, float, CCColor3B, string)
    • InitWithFade(float, float, float, CCColor3B, CCTexture2D)
    • InitWithFade(float, float, float, CCColor3B, string)
    • InitWithFade(float, float, float, CCColor3B, CCTexture2D)
    • InitWithFade(float, float, float, CCColor3B, string)
    • InitWithFade(float, float, float, CCColor3B, CCTexture2D)
    • InitWithFade(float, float, float, CCColor3B, string)
    • InitWithFade(float, float, float, CCColor3B, CCTexture2D)
    • InitWithFade(float, float, float, CCColor3B, string)
    • InitWithFade(float, float, float, CCColor3B, CCTexture2D)
    • InitWithFade(float, float, float, CCColor3B, string)
    • InitWithFade(float, float, float, CCColor3B, CCTexture2D)
    • InitWithFade(float, float, float, CCColor3B, string)
    • InitWithFade(float, float, float, CCColor3B, CCTexture2D)
    • TintWithColor(CCColor3B)
    • TintWithColor(CCColor3B)
    • TintWithColor(CCColor3B)
    • TintWithColor(CCColor3B)
    • TintWithColor(CCColor3B)
    • TintWithColor(CCColor3B)
    • TintWithColor(CCColor3B)
    • TintWithColor(CCColor3B)
    • TintWithColor(CCColor3B)
    • TintWithColor(CCColor3B)
    • TintWithColor(CCColor3B)
    • TintWithColor(CCColor3B)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)