Cocos2D.CCParticleMeteor
Class CCParticleMeteor
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCParticleMeteor : CCParticleSystemQuad, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol
Inheritance
object ← CCNode ← CCParticleSystem ← CCParticleSystemQuad ← CCParticleMeteor
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol
Inherited Members
CCParticleSystemQuad.InitWithTotalParticles(int), CCParticleSystemQuad.SetTextureWithRect(CCTexture2D, CCRect), CCParticleSystemQuad.SetDisplayFrame(CCSpriteFrame), CCParticleSystemQuad.UpdateQuadsWithParticles(), CCParticleSystemQuad.Draw(), CCParticleSystemQuad.Clone(), CCParticleSystemQuad.Texture, CCParticleSystemQuad.TotalParticles, CCParticleSystemQuad.BatchNode, CCParticleSystem.kCCParticleDurationInfinity, CCParticleSystem.kCCParticleStartSizeEqualToEndSize, CCParticleSystem.kCCParticleStartRadiusEqualToEndRadius, CCParticleSystem.kParticleStartSizeEqualToEndSize, CCParticleSystem.kParticleDurationInfinity, CCParticleSystem.m_bIsActive, CCParticleSystem.m_bIsAutoRemoveOnFinish, CCParticleSystem.m_bIsBlendAdditive, CCParticleSystem.m_bOpacityModifyRGB, CCParticleSystem.m_bTransformSystemDirty, CCParticleSystem.m_ePositionType, CCParticleSystem.m_fAngle, CCParticleSystem.m_fAngleVar, CCParticleSystem.m_fDuration, CCParticleSystem.m_fElapsed, CCParticleSystem.m_fEmissionRate, CCParticleSystem.m_fEmitCounter, CCParticleSystem.m_fEndSize, CCParticleSystem.m_fEndSizeVar, CCParticleSystem.m_fEndSpin, CCParticleSystem.m_fEndSpinVar, CCParticleSystem.m_fLife, CCParticleSystem.m_fLifeVar, CCParticleSystem.m_fStartSize, CCParticleSystem.m_fStartSizeVar, CCParticleSystem.m_fStartSpin, CCParticleSystem.m_fStartSpinVar, CCParticleSystem.m_nEmitterMode, CCParticleSystem.m_pBatchNode, CCParticleSystem.m_pParticles, CCParticleSystem.m_pTexture, CCParticleSystem.m_tBlendFunc, CCParticleSystem.m_tEndColor, CCParticleSystem.m_tEndColorVar, CCParticleSystem.m_tPosVar, CCParticleSystem.m_tSourcePosition, CCParticleSystem.m_tStartColor, CCParticleSystem.m_tStartColorVar, CCParticleSystem.m_uAllocatedParticles, CCParticleSystem.m_uAtlasIndex, CCParticleSystem.m_uParticleCount, CCParticleSystem.m_uTotalParticles, CCParticleSystem.modeA, CCParticleSystem.modeB, CCParticleSystem.Init(), CCParticleSystem.InitWithFile(string), CCParticleSystem.InitWithDictionary(PlistDictionary), CCParticleSystem.InitWithTotalParticles(int), CCParticleSystem.OnEnter(), CCParticleSystem.OnExit(), CCParticleSystem.StopSystem(), CCParticleSystem.ResetSystem(), CCParticleSystem.Update(float), CCParticleSystem.UpdateWithNoTime(), CCParticleSystem.UpdateQuadsWithParticles(), CCParticleSystem.PostStep(), CCParticleSystem.isFull, CCParticleSystem.IsActive, CCParticleSystem.ParticleCount, CCParticleSystem.Duration, CCParticleSystem.SourcePosition, CCParticleSystem.PosVar, CCParticleSystem.Life, CCParticleSystem.LifeVar, CCParticleSystem.Angle, CCParticleSystem.AngleVar, CCParticleSystem.StartSize, CCParticleSystem.StartSizeVar, CCParticleSystem.EndSize, CCParticleSystem.EndSizeVar, CCParticleSystem.StartColor, CCParticleSystem.StartColorVar, CCParticleSystem.EndColor, CCParticleSystem.EndColorVar, CCParticleSystem.StartSpin, CCParticleSystem.StartSpinVar, CCParticleSystem.EndSpin, CCParticleSystem.EndSpinVar, CCParticleSystem.EmissionRate, CCParticleSystem.TotalParticles, CCParticleSystem.OpacityModifyRGB, CCParticleSystem.PositionType, CCParticleSystem.AutoRemoveOnFinish, CCParticleSystem.EmitterMode, CCParticleSystem.AtlasIndex, CCParticleSystem.BatchNode, CCParticleSystem.Scale, CCParticleSystem.Rotation, CCParticleSystem.ScaleX, CCParticleSystem.ScaleY, CCParticleSystem.BlendFunc, CCParticleSystem.Texture, CCParticleSystem.BlendAdditive, CCParticleSystem.TangentialAccel, CCParticleSystem.TangentialAccelVar, CCParticleSystem.RadialAccel, CCParticleSystem.RadialAccelVar, CCParticleSystem.RotationIsDir, CCParticleSystem.Gravity, CCParticleSystem.Speed, CCParticleSystem.SpeedVar, CCParticleSystem.StartRadius, CCParticleSystem.StartRadiusVar, CCParticleSystem.EndRadius, CCParticleSystem.EndRadiusVar, CCParticleSystem.RotatePerSecond, CCParticleSystem.RotatePerSecondVar, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCParticleMeteor()
public CCParticleMeteor()
CCParticleMeteor()
public CCParticleMeteor()
CCParticleMeteor()
public CCParticleMeteor()
CCParticleMeteor()
public CCParticleMeteor()
CCParticleMeteor()
public CCParticleMeteor()
CCParticleMeteor()
public CCParticleMeteor()
CCParticleMeteor()
public CCParticleMeteor()
CCParticleMeteor()
public CCParticleMeteor()
CCParticleMeteor()
public CCParticleMeteor()
CCParticleMeteor()
public CCParticleMeteor()
CCParticleMeteor()
public CCParticleMeteor()
CCParticleMeteor()
public CCParticleMeteor()
Methods
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int