Cocos2D.CCTransitionFade
Class CCTransitionFade
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCTransitionFade : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionFade
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inherited Members
CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionFade(float, CCScene, CCColor3B)
creates the transition with a duration and with an RGB color Example: FadeTransition::create(2, scene, ccc3(255,0,0); // red color
public CCTransitionFade(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
CCTransitionFade(float, CCScene)
public CCTransitionFade(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFade(float, CCScene, CCColor3B)
creates the transition with a duration and with an RGB color Example: FadeTransition::create(2, scene, ccc3(255,0,0); // red color
public CCTransitionFade(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
CCTransitionFade(float, CCScene)
public CCTransitionFade(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFade(float, CCScene, CCColor3B)
public CCTransitionFade(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
CCTransitionFade(float, CCScene)
public CCTransitionFade(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFade(float, CCScene, CCColor3B)
public CCTransitionFade(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
CCTransitionFade(float, CCScene)
public CCTransitionFade(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFade(float, CCScene, CCColor3B)
public CCTransitionFade(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
CCTransitionFade(float, CCScene)
public CCTransitionFade(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFade(float, CCScene, CCColor3B)
public CCTransitionFade(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
CCTransitionFade(float, CCScene)
public CCTransitionFade(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFade(float, CCScene, CCColor3B)
public CCTransitionFade(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
CCTransitionFade(float, CCScene)
public CCTransitionFade(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFade(float, CCScene, CCColor3B)
public CCTransitionFade(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
CCTransitionFade(float, CCScene)
public CCTransitionFade(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFade(float, CCScene, CCColor3B)
public CCTransitionFade(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
CCTransitionFade(float, CCScene)
public CCTransitionFade(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFade(float, CCScene, CCColor3B)
public CCTransitionFade(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
CCTransitionFade(float, CCScene)
public CCTransitionFade(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFade(float, CCScene, CCColor3B)
public CCTransitionFade(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
CCTransitionFade(float, CCScene)
public CCTransitionFade(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFade(float, CCScene, CCColor3B)
public CCTransitionFade(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
CCTransitionFade(float, CCScene)
public CCTransitionFade(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Fields
m_tColor
protected CCColor4B m_tColor
Field Value
m_tColor
protected CCColor4B m_tColor
Field Value
m_tColor
protected CCColor4B m_tColor
Field Value
m_tColor
protected CCColor4B m_tColor
Field Value
m_tColor
protected CCColor4B m_tColor
Field Value
m_tColor
protected CCColor4B m_tColor
Field Value
m_tColor
protected CCColor4B m_tColor
Field Value
m_tColor
protected CCColor4B m_tColor
Field Value
m_tColor
protected CCColor4B m_tColor
Field Value
m_tColor
protected CCColor4B m_tColor
Field Value
m_tColor
protected CCColor4B m_tColor
Field Value
m_tColor
protected CCColor4B m_tColor
Field Value
Methods
InitWithDuration(float, CCScene, CCColor3B)
initializes the transition with a duration and with an RGB color
protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
Returns
InitWithDuration(float, CCScene)
protected override bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene, CCColor3B)
initializes the transition with a duration and with an RGB color
protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
Returns
InitWithDuration(float, CCScene)
protected override bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene, CCColor3B)
protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
Returns
InitWithDuration(float, CCScene)
protected override bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene, CCColor3B)
protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
Returns
InitWithDuration(float, CCScene)
protected override bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene, CCColor3B)
protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
Returns
InitWithDuration(float, CCScene)
protected override bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene, CCColor3B)
protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
Returns
InitWithDuration(float, CCScene)
protected override bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene, CCColor3B)
protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
Returns
InitWithDuration(float, CCScene)
protected override bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene, CCColor3B)
protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
Returns
InitWithDuration(float, CCScene)
protected override bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene, CCColor3B)
protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
Returns
InitWithDuration(float, CCScene)
protected override bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene, CCColor3B)
protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
Returns
InitWithDuration(float, CCScene)
protected override bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene, CCColor3B)
protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
Returns
InitWithDuration(float, CCScene)
protected override bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
InitWithDuration(float, CCScene, CCColor3B)
protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)
Parameters
duration
float
scene
CCScene
color
CCColor3B
Returns
InitWithDuration(float, CCScene)
protected override bool InitWithDuration(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Returns
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()