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Cocos2D.CCTransitionFade


Class CCTransitionFade

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionFade : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionFade

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionFade(float, CCScene, CCColor3B)

creates the transition with a duration and with an RGB color Example: FadeTransition::create(2, scene, ccc3(255,0,0); // red color

public CCTransitionFade(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

CCTransitionFade(float, CCScene)

public CCTransitionFade(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFade(float, CCScene, CCColor3B)

creates the transition with a duration and with an RGB color Example: FadeTransition::create(2, scene, ccc3(255,0,0); // red color

public CCTransitionFade(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

CCTransitionFade(float, CCScene)

public CCTransitionFade(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFade(float, CCScene, CCColor3B)

public CCTransitionFade(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

CCTransitionFade(float, CCScene)

public CCTransitionFade(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFade(float, CCScene, CCColor3B)

public CCTransitionFade(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

CCTransitionFade(float, CCScene)

public CCTransitionFade(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFade(float, CCScene, CCColor3B)

public CCTransitionFade(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

CCTransitionFade(float, CCScene)

public CCTransitionFade(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFade(float, CCScene, CCColor3B)

public CCTransitionFade(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

CCTransitionFade(float, CCScene)

public CCTransitionFade(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFade(float, CCScene, CCColor3B)

public CCTransitionFade(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

CCTransitionFade(float, CCScene)

public CCTransitionFade(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFade(float, CCScene, CCColor3B)

public CCTransitionFade(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

CCTransitionFade(float, CCScene)

public CCTransitionFade(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFade(float, CCScene, CCColor3B)

public CCTransitionFade(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

CCTransitionFade(float, CCScene)

public CCTransitionFade(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFade(float, CCScene, CCColor3B)

public CCTransitionFade(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

CCTransitionFade(float, CCScene)

public CCTransitionFade(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFade(float, CCScene, CCColor3B)

public CCTransitionFade(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

CCTransitionFade(float, CCScene)

public CCTransitionFade(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFade(float, CCScene, CCColor3B)

public CCTransitionFade(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

CCTransitionFade(float, CCScene)

public CCTransitionFade(float t, CCScene scene)

Parameters

t float

scene CCScene

Fields

m_tColor

protected CCColor4B m_tColor

Field Value

CCColor4B

m_tColor

protected CCColor4B m_tColor

Field Value

CCColor4B

m_tColor

protected CCColor4B m_tColor

Field Value

CCColor4B

m_tColor

protected CCColor4B m_tColor

Field Value

CCColor4B

m_tColor

protected CCColor4B m_tColor

Field Value

CCColor4B

m_tColor

protected CCColor4B m_tColor

Field Value

CCColor4B

m_tColor

protected CCColor4B m_tColor

Field Value

CCColor4B

m_tColor

protected CCColor4B m_tColor

Field Value

CCColor4B

m_tColor

protected CCColor4B m_tColor

Field Value

CCColor4B

m_tColor

protected CCColor4B m_tColor

Field Value

CCColor4B

m_tColor

protected CCColor4B m_tColor

Field Value

CCColor4B

m_tColor

protected CCColor4B m_tColor

Field Value

CCColor4B

Methods

InitWithDuration(float, CCScene, CCColor3B)

initializes the transition with a duration and with an RGB color

protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

Returns

bool

InitWithDuration(float, CCScene)

protected override bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene, CCColor3B)

initializes the transition with a duration and with an RGB color

protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

Returns

bool

InitWithDuration(float, CCScene)

protected override bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene, CCColor3B)

protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

Returns

bool

InitWithDuration(float, CCScene)

protected override bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene, CCColor3B)

protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

Returns

bool

InitWithDuration(float, CCScene)

protected override bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene, CCColor3B)

protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

Returns

bool

InitWithDuration(float, CCScene)

protected override bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene, CCColor3B)

protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

Returns

bool

InitWithDuration(float, CCScene)

protected override bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene, CCColor3B)

protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

Returns

bool

InitWithDuration(float, CCScene)

protected override bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene, CCColor3B)

protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

Returns

bool

InitWithDuration(float, CCScene)

protected override bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene, CCColor3B)

protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

Returns

bool

InitWithDuration(float, CCScene)

protected override bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene, CCColor3B)

protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

Returns

bool

InitWithDuration(float, CCScene)

protected override bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene, CCColor3B)

protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

Returns

bool

InitWithDuration(float, CCScene)

protected override bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

InitWithDuration(float, CCScene, CCColor3B)

protected virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)

Parameters

duration float

scene CCScene

color CCColor3B

Returns

bool

InitWithDuration(float, CCScene)

protected override bool InitWithDuration(float t, CCScene scene)

Parameters

t float

scene CCScene

Returns

bool

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()
  • Constructors
    • CCTransitionFade(float, CCScene, CCColor3B)
    • CCTransitionFade(float, CCScene)
    • CCTransitionFade(float, CCScene, CCColor3B)
    • CCTransitionFade(float, CCScene)
    • CCTransitionFade(float, CCScene, CCColor3B)
    • CCTransitionFade(float, CCScene)
    • CCTransitionFade(float, CCScene, CCColor3B)
    • CCTransitionFade(float, CCScene)
    • CCTransitionFade(float, CCScene, CCColor3B)
    • CCTransitionFade(float, CCScene)
    • CCTransitionFade(float, CCScene, CCColor3B)
    • CCTransitionFade(float, CCScene)
    • CCTransitionFade(float, CCScene, CCColor3B)
    • CCTransitionFade(float, CCScene)
    • CCTransitionFade(float, CCScene, CCColor3B)
    • CCTransitionFade(float, CCScene)
    • CCTransitionFade(float, CCScene, CCColor3B)
    • CCTransitionFade(float, CCScene)
    • CCTransitionFade(float, CCScene, CCColor3B)
    • CCTransitionFade(float, CCScene)
    • CCTransitionFade(float, CCScene, CCColor3B)
    • CCTransitionFade(float, CCScene)
    • CCTransitionFade(float, CCScene, CCColor3B)
    • CCTransitionFade(float, CCScene)
  • Fields
    • m_tColor
    • m_tColor
    • m_tColor
    • m_tColor
    • m_tColor
    • m_tColor
    • m_tColor
    • m_tColor
    • m_tColor
    • m_tColor
    • m_tColor
    • m_tColor
  • Methods
    • InitWithDuration(float, CCScene, CCColor3B)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene, CCColor3B)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene, CCColor3B)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene, CCColor3B)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene, CCColor3B)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene, CCColor3B)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene, CCColor3B)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene, CCColor3B)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene, CCColor3B)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene, CCColor3B)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene, CCColor3B)
    • InitWithDuration(float, CCScene)
    • InitWithDuration(float, CCScene, CCColor3B)
    • InitWithDuration(float, CCScene)
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()