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Cocos2D.CCTransitionFlipX


Class CCTransitionFlipX

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionFlipX : CCTransitionSceneOriented, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionSceneOrientedCCTransitionFlipX

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCTransitionSceneOriented.m_eOrientation, CCTransitionSceneOriented.InitWithDuration(float, CCScene, CCTransitionOrientation), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionFlipX()

public CCTransitionFlipX()

CCTransitionFlipX(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipX(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipX()

public CCTransitionFlipX()

CCTransitionFlipX(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipX(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipX()

public CCTransitionFlipX()

CCTransitionFlipX(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipX(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipX()

public CCTransitionFlipX()

CCTransitionFlipX(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipX(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipX()

public CCTransitionFlipX()

CCTransitionFlipX(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipX(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipX()

public CCTransitionFlipX()

CCTransitionFlipX(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipX(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipX()

public CCTransitionFlipX()

CCTransitionFlipX(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipX(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipX()

public CCTransitionFlipX()

CCTransitionFlipX(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipX(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipX()

public CCTransitionFlipX()

CCTransitionFlipX(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipX(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipX()

public CCTransitionFlipX()

CCTransitionFlipX(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipX(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipX()

public CCTransitionFlipX()

CCTransitionFlipX(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipX(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipX()

public CCTransitionFlipX()

CCTransitionFlipX(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipX(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

Methods

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()
  • Constructors
    • CCTransitionFlipX()
    • CCTransitionFlipX(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipX()
    • CCTransitionFlipX(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipX()
    • CCTransitionFlipX(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipX()
    • CCTransitionFlipX(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipX()
    • CCTransitionFlipX(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipX()
    • CCTransitionFlipX(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipX()
    • CCTransitionFlipX(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipX()
    • CCTransitionFlipX(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipX()
    • CCTransitionFlipX(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipX()
    • CCTransitionFlipX(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipX()
    • CCTransitionFlipX(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipX()
    • CCTransitionFlipX(float, CCScene, CCTransitionOrientation)
  • Methods
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()