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Cocos2D.CCTransitionSceneOriented


Class CCTransitionSceneOriented

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionSceneOriented : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionSceneOriented

Derived

CCTransitionFlipAngular, CCTransitionFlipX, CCTransitionFlipY, CCTransitionZoomFlipAngular, CCTransitionZoomFlipX, CCTransitionZoomFlipY

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionSceneOriented()

public CCTransitionSceneOriented()

CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)

creates a base transition with duration and incoming scene

public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

CCTransitionSceneOriented()

public CCTransitionSceneOriented()

CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)

creates a base transition with duration and incoming scene

public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

CCTransitionSceneOriented()

public CCTransitionSceneOriented()

CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)

public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

CCTransitionSceneOriented()

public CCTransitionSceneOriented()

CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)

public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

CCTransitionSceneOriented()

public CCTransitionSceneOriented()

CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)

public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

CCTransitionSceneOriented()

public CCTransitionSceneOriented()

CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)

public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

CCTransitionSceneOriented()

public CCTransitionSceneOriented()

CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)

public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

CCTransitionSceneOriented()

public CCTransitionSceneOriented()

CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)

public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

CCTransitionSceneOriented()

public CCTransitionSceneOriented()

CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)

public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

CCTransitionSceneOriented()

public CCTransitionSceneOriented()

CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)

public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

CCTransitionSceneOriented()

public CCTransitionSceneOriented()

CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)

public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

CCTransitionSceneOriented()

public CCTransitionSceneOriented()

CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)

public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

Fields

m_eOrientation

protected CCTransitionOrientation m_eOrientation

Field Value

CCTransitionOrientation

m_eOrientation

protected CCTransitionOrientation m_eOrientation

Field Value

CCTransitionOrientation

m_eOrientation

protected CCTransitionOrientation m_eOrientation

Field Value

CCTransitionOrientation

m_eOrientation

protected CCTransitionOrientation m_eOrientation

Field Value

CCTransitionOrientation

m_eOrientation

protected CCTransitionOrientation m_eOrientation

Field Value

CCTransitionOrientation

m_eOrientation

protected CCTransitionOrientation m_eOrientation

Field Value

CCTransitionOrientation

m_eOrientation

protected CCTransitionOrientation m_eOrientation

Field Value

CCTransitionOrientation

m_eOrientation

protected CCTransitionOrientation m_eOrientation

Field Value

CCTransitionOrientation

m_eOrientation

protected CCTransitionOrientation m_eOrientation

Field Value

CCTransitionOrientation

m_eOrientation

protected CCTransitionOrientation m_eOrientation

Field Value

CCTransitionOrientation

m_eOrientation

protected CCTransitionOrientation m_eOrientation

Field Value

CCTransitionOrientation

m_eOrientation

protected CCTransitionOrientation m_eOrientation

Field Value

CCTransitionOrientation

Methods

InitWithDuration(float, CCScene, CCTransitionOrientation)

initializes a transition with duration and incoming scene

public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

Returns

bool

InitWithDuration(float, CCScene, CCTransitionOrientation)

initializes a transition with duration and incoming scene

public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

Returns

bool

InitWithDuration(float, CCScene, CCTransitionOrientation)

public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

Returns

bool

InitWithDuration(float, CCScene, CCTransitionOrientation)

public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

Returns

bool

InitWithDuration(float, CCScene, CCTransitionOrientation)

public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

Returns

bool

InitWithDuration(float, CCScene, CCTransitionOrientation)

public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

Returns

bool

InitWithDuration(float, CCScene, CCTransitionOrientation)

public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

Returns

bool

InitWithDuration(float, CCScene, CCTransitionOrientation)

public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

Returns

bool

InitWithDuration(float, CCScene, CCTransitionOrientation)

public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

Returns

bool

InitWithDuration(float, CCScene, CCTransitionOrientation)

public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

Returns

bool

InitWithDuration(float, CCScene, CCTransitionOrientation)

public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

Returns

bool

InitWithDuration(float, CCScene, CCTransitionOrientation)

public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)

Parameters

t float

scene CCScene

orientation CCTransitionOrientation

Returns

bool

  • Constructors
    • CCTransitionSceneOriented()
    • CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
    • CCTransitionSceneOriented()
    • CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
    • CCTransitionSceneOriented()
    • CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
    • CCTransitionSceneOriented()
    • CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
    • CCTransitionSceneOriented()
    • CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
    • CCTransitionSceneOriented()
    • CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
    • CCTransitionSceneOriented()
    • CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
    • CCTransitionSceneOriented()
    • CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
    • CCTransitionSceneOriented()
    • CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
    • CCTransitionSceneOriented()
    • CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
    • CCTransitionSceneOriented()
    • CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
    • CCTransitionSceneOriented()
    • CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
  • Fields
    • m_eOrientation
    • m_eOrientation
    • m_eOrientation
    • m_eOrientation
    • m_eOrientation
    • m_eOrientation
    • m_eOrientation
    • m_eOrientation
    • m_eOrientation
    • m_eOrientation
    • m_eOrientation
    • m_eOrientation
  • Methods
    • InitWithDuration(float, CCScene, CCTransitionOrientation)
    • InitWithDuration(float, CCScene, CCTransitionOrientation)
    • InitWithDuration(float, CCScene, CCTransitionOrientation)
    • InitWithDuration(float, CCScene, CCTransitionOrientation)
    • InitWithDuration(float, CCScene, CCTransitionOrientation)
    • InitWithDuration(float, CCScene, CCTransitionOrientation)
    • InitWithDuration(float, CCScene, CCTransitionOrientation)
    • InitWithDuration(float, CCScene, CCTransitionOrientation)
    • InitWithDuration(float, CCScene, CCTransitionOrientation)
    • InitWithDuration(float, CCScene, CCTransitionOrientation)
    • InitWithDuration(float, CCScene, CCTransitionOrientation)
    • InitWithDuration(float, CCScene, CCTransitionOrientation)