Cocos2D.CCTransitionSceneOriented
Class CCTransitionSceneOriented
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCTransitionSceneOriented : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionSceneOriented
Derived
CCTransitionFlipAngular, CCTransitionFlipX, CCTransitionFlipY, CCTransitionZoomFlipAngular, CCTransitionZoomFlipX, CCTransitionZoomFlipY
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inherited Members
CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionSceneOriented()
public CCTransitionSceneOriented()
CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
creates a base transition with duration and incoming scene
public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
CCTransitionSceneOriented()
public CCTransitionSceneOriented()
CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
creates a base transition with duration and incoming scene
public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
CCTransitionSceneOriented()
public CCTransitionSceneOriented()
CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
CCTransitionSceneOriented()
public CCTransitionSceneOriented()
CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
CCTransitionSceneOriented()
public CCTransitionSceneOriented()
CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
CCTransitionSceneOriented()
public CCTransitionSceneOriented()
CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
CCTransitionSceneOriented()
public CCTransitionSceneOriented()
CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
CCTransitionSceneOriented()
public CCTransitionSceneOriented()
CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
CCTransitionSceneOriented()
public CCTransitionSceneOriented()
CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
CCTransitionSceneOriented()
public CCTransitionSceneOriented()
CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
CCTransitionSceneOriented()
public CCTransitionSceneOriented()
CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
CCTransitionSceneOriented()
public CCTransitionSceneOriented()
CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
Fields
m_eOrientation
protected CCTransitionOrientation m_eOrientation
Field Value
m_eOrientation
protected CCTransitionOrientation m_eOrientation
Field Value
m_eOrientation
protected CCTransitionOrientation m_eOrientation
Field Value
m_eOrientation
protected CCTransitionOrientation m_eOrientation
Field Value
m_eOrientation
protected CCTransitionOrientation m_eOrientation
Field Value
m_eOrientation
protected CCTransitionOrientation m_eOrientation
Field Value
m_eOrientation
protected CCTransitionOrientation m_eOrientation
Field Value
m_eOrientation
protected CCTransitionOrientation m_eOrientation
Field Value
m_eOrientation
protected CCTransitionOrientation m_eOrientation
Field Value
m_eOrientation
protected CCTransitionOrientation m_eOrientation
Field Value
m_eOrientation
protected CCTransitionOrientation m_eOrientation
Field Value
m_eOrientation
protected CCTransitionOrientation m_eOrientation
Field Value
Methods
InitWithDuration(float, CCScene, CCTransitionOrientation)
initializes a transition with duration and incoming scene
public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
Returns
InitWithDuration(float, CCScene, CCTransitionOrientation)
initializes a transition with duration and incoming scene
public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
Returns
InitWithDuration(float, CCScene, CCTransitionOrientation)
public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
Returns
InitWithDuration(float, CCScene, CCTransitionOrientation)
public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
Returns
InitWithDuration(float, CCScene, CCTransitionOrientation)
public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
Returns
InitWithDuration(float, CCScene, CCTransitionOrientation)
public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
Returns
InitWithDuration(float, CCScene, CCTransitionOrientation)
public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
Returns
InitWithDuration(float, CCScene, CCTransitionOrientation)
public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
Returns
InitWithDuration(float, CCScene, CCTransitionOrientation)
public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
Returns
InitWithDuration(float, CCScene, CCTransitionOrientation)
public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
Returns
InitWithDuration(float, CCScene, CCTransitionOrientation)
public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation
Returns
InitWithDuration(float, CCScene, CCTransitionOrientation)
public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)
Parameters
t
float
scene
CCScene
orientation
CCTransitionOrientation