Cocos2D.ICCTextureProtocol
Interface ICCTextureProtocol
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
CCNode objects that uses a Texture2D to render the images.
public interface ICCTextureProtocol : ICCBlendProtocol
Implements
Remarks
The texture can have a blending function. If the texture has alpha premultiplied the default blending function is: src=GL_ONE dst= GL_ONE_MINUS_SRC_ALPHA else src=GL_SRC_ALPHA dst= GL_ONE_MINUS_SRC_ALPHA But you can change the blending funtion at any time. @since v0.8.0
Properties
Texture
gets or sets a new texture. it will be retained
CCTexture2D Texture { get; set; }
Property Value
Texture
gets or sets a new texture. it will be retained
CCTexture2D Texture { get; set; }
Property Value
Texture
CCTexture2D Texture { get; set; }
Property Value
Texture
CCTexture2D Texture { get; set; }
Property Value
Texture
CCTexture2D Texture { get; set; }
Property Value
Texture
CCTexture2D Texture { get; set; }
Property Value
Texture
CCTexture2D Texture { get; set; }
Property Value
Texture
CCTexture2D Texture { get; set; }
Property Value
Texture
CCTexture2D Texture { get; set; }
Property Value
Texture
CCTexture2D Texture { get; set; }
Property Value
Texture
CCTexture2D Texture { get; set; }
Property Value
Texture
CCTexture2D Texture { get; set; }