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Cocos2D.CCTransitionMoveInT


Class CCTransitionMoveInT

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionMoveInT : CCTransitionMoveInL, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionMoveInLCCTransitionMoveInT

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inherited Members

CCTransitionMoveInL.EaseAction(CCActionInterval), CCTransitionMoveInL.InitScenes(), CCTransitionMoveInL.Action(), CCTransitionMoveInL.OnEnter(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionMoveInT()

public CCTransitionMoveInT()

CCTransitionMoveInT(float, CCScene)

public CCTransitionMoveInT(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInT()

public CCTransitionMoveInT()

CCTransitionMoveInT(float, CCScene)

public CCTransitionMoveInT(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInT()

public CCTransitionMoveInT()

CCTransitionMoveInT(float, CCScene)

public CCTransitionMoveInT(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInT()

public CCTransitionMoveInT()

CCTransitionMoveInT(float, CCScene)

public CCTransitionMoveInT(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInT()

public CCTransitionMoveInT()

CCTransitionMoveInT(float, CCScene)

public CCTransitionMoveInT(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInT()

public CCTransitionMoveInT()

CCTransitionMoveInT(float, CCScene)

public CCTransitionMoveInT(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInT()

public CCTransitionMoveInT()

CCTransitionMoveInT(float, CCScene)

public CCTransitionMoveInT(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInT()

public CCTransitionMoveInT()

CCTransitionMoveInT(float, CCScene)

public CCTransitionMoveInT(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInT()

public CCTransitionMoveInT()

CCTransitionMoveInT(float, CCScene)

public CCTransitionMoveInT(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInT()

public CCTransitionMoveInT()

CCTransitionMoveInT(float, CCScene)

public CCTransitionMoveInT(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInT()

public CCTransitionMoveInT()

CCTransitionMoveInT(float, CCScene)

public CCTransitionMoveInT(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInT()

public CCTransitionMoveInT()

CCTransitionMoveInT(float, CCScene)

public CCTransitionMoveInT(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

InitScenes()

initializes the scenes

public override void InitScenes()

InitScenes()

initializes the scenes

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()
  • Constructors
    • CCTransitionMoveInT()
    • CCTransitionMoveInT(float, CCScene)
    • CCTransitionMoveInT()
    • CCTransitionMoveInT(float, CCScene)
    • CCTransitionMoveInT()
    • CCTransitionMoveInT(float, CCScene)
    • CCTransitionMoveInT()
    • CCTransitionMoveInT(float, CCScene)
    • CCTransitionMoveInT()
    • CCTransitionMoveInT(float, CCScene)
    • CCTransitionMoveInT()
    • CCTransitionMoveInT(float, CCScene)
    • CCTransitionMoveInT()
    • CCTransitionMoveInT(float, CCScene)
    • CCTransitionMoveInT()
    • CCTransitionMoveInT(float, CCScene)
    • CCTransitionMoveInT()
    • CCTransitionMoveInT(float, CCScene)
    • CCTransitionMoveInT()
    • CCTransitionMoveInT(float, CCScene)
    • CCTransitionMoveInT()
    • CCTransitionMoveInT(float, CCScene)
    • CCTransitionMoveInT()
    • CCTransitionMoveInT(float, CCScene)
  • Methods
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()