Cocos2D.CCSpriteBatchNode
Class CCSpriteBatchNode
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCSpriteBatchNode : CCNode, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol
Inheritance
object ← CCNode ← CCSpriteBatchNode
Derived
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol
Inherited Members
CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCSpriteBatchNode()
public CCSpriteBatchNode()
CCSpriteBatchNode(CCTexture2D)
public CCSpriteBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCSpriteBatchNode(CCTexture2D, int)
public CCSpriteBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCSpriteBatchNode(string)
public CCSpriteBatchNode(string fileImage)
Parameters
fileImage
string
CCSpriteBatchNode(string, int)
public CCSpriteBatchNode(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
CCSpriteBatchNode()
public CCSpriteBatchNode()
CCSpriteBatchNode(CCTexture2D)
public CCSpriteBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCSpriteBatchNode(CCTexture2D, int)
public CCSpriteBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCSpriteBatchNode(string)
public CCSpriteBatchNode(string fileImage)
Parameters
fileImage
string
CCSpriteBatchNode(string, int)
public CCSpriteBatchNode(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
CCSpriteBatchNode()
public CCSpriteBatchNode()
CCSpriteBatchNode(CCTexture2D)
public CCSpriteBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCSpriteBatchNode(CCTexture2D, int)
public CCSpriteBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCSpriteBatchNode(string)
public CCSpriteBatchNode(string fileImage)
Parameters
fileImage
string
CCSpriteBatchNode(string, int)
public CCSpriteBatchNode(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
CCSpriteBatchNode()
public CCSpriteBatchNode()
CCSpriteBatchNode(CCTexture2D)
public CCSpriteBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCSpriteBatchNode(CCTexture2D, int)
public CCSpriteBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCSpriteBatchNode(string)
public CCSpriteBatchNode(string fileImage)
Parameters
fileImage
string
CCSpriteBatchNode(string, int)
public CCSpriteBatchNode(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
CCSpriteBatchNode()
public CCSpriteBatchNode()
CCSpriteBatchNode(CCTexture2D)
public CCSpriteBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCSpriteBatchNode(CCTexture2D, int)
public CCSpriteBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCSpriteBatchNode(string)
public CCSpriteBatchNode(string fileImage)
Parameters
fileImage
string
CCSpriteBatchNode(string, int)
public CCSpriteBatchNode(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
CCSpriteBatchNode()
public CCSpriteBatchNode()
CCSpriteBatchNode(CCTexture2D)
public CCSpriteBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCSpriteBatchNode(CCTexture2D, int)
public CCSpriteBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCSpriteBatchNode(string)
public CCSpriteBatchNode(string fileImage)
Parameters
fileImage
string
CCSpriteBatchNode(string, int)
public CCSpriteBatchNode(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
CCSpriteBatchNode()
public CCSpriteBatchNode()
CCSpriteBatchNode(CCTexture2D)
public CCSpriteBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCSpriteBatchNode(CCTexture2D, int)
public CCSpriteBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCSpriteBatchNode(string)
public CCSpriteBatchNode(string fileImage)
Parameters
fileImage
string
CCSpriteBatchNode(string, int)
public CCSpriteBatchNode(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
CCSpriteBatchNode()
public CCSpriteBatchNode()
CCSpriteBatchNode(CCTexture2D)
public CCSpriteBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCSpriteBatchNode(CCTexture2D, int)
public CCSpriteBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCSpriteBatchNode(string)
public CCSpriteBatchNode(string fileImage)
Parameters
fileImage
string
CCSpriteBatchNode(string, int)
public CCSpriteBatchNode(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
CCSpriteBatchNode()
public CCSpriteBatchNode()
CCSpriteBatchNode(CCTexture2D)
public CCSpriteBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCSpriteBatchNode(CCTexture2D, int)
public CCSpriteBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCSpriteBatchNode(string)
public CCSpriteBatchNode(string fileImage)
Parameters
fileImage
string
CCSpriteBatchNode(string, int)
public CCSpriteBatchNode(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
CCSpriteBatchNode()
public CCSpriteBatchNode()
CCSpriteBatchNode(CCTexture2D)
public CCSpriteBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCSpriteBatchNode(CCTexture2D, int)
public CCSpriteBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCSpriteBatchNode(string)
public CCSpriteBatchNode(string fileImage)
Parameters
fileImage
string
CCSpriteBatchNode(string, int)
public CCSpriteBatchNode(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
CCSpriteBatchNode()
public CCSpriteBatchNode()
CCSpriteBatchNode(CCTexture2D)
public CCSpriteBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCSpriteBatchNode(CCTexture2D, int)
public CCSpriteBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCSpriteBatchNode(string)
public CCSpriteBatchNode(string fileImage)
Parameters
fileImage
string
CCSpriteBatchNode(string, int)
public CCSpriteBatchNode(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
CCSpriteBatchNode()
public CCSpriteBatchNode()
CCSpriteBatchNode(CCTexture2D)
public CCSpriteBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCSpriteBatchNode(CCTexture2D, int)
public CCSpriteBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCSpriteBatchNode(string)
public CCSpriteBatchNode(string fileImage)
Parameters
fileImage
string
CCSpriteBatchNode(string, int)
public CCSpriteBatchNode(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Fields
m_blendFunc
protected CCBlendFunc m_blendFunc
Field Value
m_blendFunc
protected CCBlendFunc m_blendFunc
Field Value
m_blendFunc
protected CCBlendFunc m_blendFunc
Field Value
m_blendFunc
protected CCBlendFunc m_blendFunc
Field Value
m_blendFunc
protected CCBlendFunc m_blendFunc
Field Value
m_blendFunc
protected CCBlendFunc m_blendFunc
Field Value
m_blendFunc
protected CCBlendFunc m_blendFunc
Field Value
m_blendFunc
protected CCBlendFunc m_blendFunc
Field Value
m_blendFunc
protected CCBlendFunc m_blendFunc
Field Value
m_blendFunc
protected CCBlendFunc m_blendFunc
Field Value
m_blendFunc
protected CCBlendFunc m_blendFunc
Field Value
m_blendFunc
protected CCBlendFunc m_blendFunc
Field Value
m_pobDescendants
protected CCRawList<CCSprite> m_pobDescendants
Field Value
m_pobDescendants
protected CCRawList<CCSprite> m_pobDescendants
Field Value
m_pobDescendants
protected CCRawList<CCSprite> m_pobDescendants
Field Value
m_pobDescendants
protected CCRawList<CCSprite> m_pobDescendants
Field Value
m_pobDescendants
protected CCRawList<CCSprite> m_pobDescendants
Field Value
m_pobDescendants
protected CCRawList<CCSprite> m_pobDescendants
Field Value
m_pobDescendants
protected CCRawList<CCSprite> m_pobDescendants
Field Value
m_pobDescendants
protected CCRawList<CCSprite> m_pobDescendants
Field Value
m_pobDescendants
protected CCRawList<CCSprite> m_pobDescendants
Field Value
m_pobDescendants
protected CCRawList<CCSprite> m_pobDescendants
Field Value
m_pobDescendants
protected CCRawList<CCSprite> m_pobDescendants
Field Value
m_pobDescendants
protected CCRawList<CCSprite> m_pobDescendants
Field Value
m_pobTextureAtlas
protected CCTextureAtlas m_pobTextureAtlas
Field Value
m_pobTextureAtlas
protected CCTextureAtlas m_pobTextureAtlas
Field Value
m_pobTextureAtlas
protected CCTextureAtlas m_pobTextureAtlas
Field Value
m_pobTextureAtlas
protected CCTextureAtlas m_pobTextureAtlas
Field Value
m_pobTextureAtlas
protected CCTextureAtlas m_pobTextureAtlas
Field Value
m_pobTextureAtlas
protected CCTextureAtlas m_pobTextureAtlas
Field Value
m_pobTextureAtlas
protected CCTextureAtlas m_pobTextureAtlas
Field Value
m_pobTextureAtlas
protected CCTextureAtlas m_pobTextureAtlas
Field Value
m_pobTextureAtlas
protected CCTextureAtlas m_pobTextureAtlas
Field Value
m_pobTextureAtlas
protected CCTextureAtlas m_pobTextureAtlas
Field Value
m_pobTextureAtlas
protected CCTextureAtlas m_pobTextureAtlas
Field Value
m_pobTextureAtlas
protected CCTextureAtlas m_pobTextureAtlas
Field Value
Properties
BlendFunc
gets or sets the source blending function for the texture
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
gets or sets the source blending function for the texture
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
Descendants
public CCRawList<CCSprite> Descendants { get; }
Property Value
Descendants
public CCRawList<CCSprite> Descendants { get; }
Property Value
Descendants
public CCRawList<CCSprite> Descendants { get; }
Property Value
Descendants
public CCRawList<CCSprite> Descendants { get; }
Property Value
Descendants
public CCRawList<CCSprite> Descendants { get; }
Property Value
Descendants
public CCRawList<CCSprite> Descendants { get; }
Property Value
Descendants
public CCRawList<CCSprite> Descendants { get; }
Property Value
Descendants
public CCRawList<CCSprite> Descendants { get; }
Property Value
Descendants
public CCRawList<CCSprite> Descendants { get; }
Property Value
Descendants
public CCRawList<CCSprite> Descendants { get; }
Property Value
Descendants
public CCRawList<CCSprite> Descendants { get; }
Property Value
Descendants
public CCRawList<CCSprite> Descendants { get; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
Texture
gets or sets a new texture. it will be retained
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
gets or sets a new texture. it will be retained
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
Methods
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddSpriteWithoutQuad(CCSprite, int, int)
protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)
Parameters
child
CCSprite
z
int
aTag
int
Returns
AddSpriteWithoutQuad(CCSprite, int, int)
protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)
Parameters
child
CCSprite
z
int
aTag
int
Returns
AddSpriteWithoutQuad(CCSprite, int, int)
protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)
Parameters
child
CCSprite
z
int
aTag
int
Returns
AddSpriteWithoutQuad(CCSprite, int, int)
protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)
Parameters
child
CCSprite
z
int
aTag
int
Returns
AddSpriteWithoutQuad(CCSprite, int, int)
protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)
Parameters
child
CCSprite
z
int
aTag
int
Returns
AddSpriteWithoutQuad(CCSprite, int, int)
protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)
Parameters
child
CCSprite
z
int
aTag
int
Returns
AddSpriteWithoutQuad(CCSprite, int, int)
protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)
Parameters
child
CCSprite
z
int
aTag
int
Returns
AddSpriteWithoutQuad(CCSprite, int, int)
protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)
Parameters
child
CCSprite
z
int
aTag
int
Returns
AddSpriteWithoutQuad(CCSprite, int, int)
protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)
Parameters
child
CCSprite
z
int
aTag
int
Returns
AddSpriteWithoutQuad(CCSprite, int, int)
protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)
Parameters
child
CCSprite
z
int
aTag
int
Returns
AddSpriteWithoutQuad(CCSprite, int, int)
protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)
Parameters
child
CCSprite
z
int
aTag
int
Returns
AddSpriteWithoutQuad(CCSprite, int, int)
protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)
Parameters
child
CCSprite
z
int
aTag
int
Returns
AppendChild(CCSprite)
public void AppendChild(CCSprite sprite)
Parameters
sprite
CCSprite
AppendChild(CCSprite)
public void AppendChild(CCSprite sprite)
Parameters
sprite
CCSprite
AppendChild(CCSprite)
public void AppendChild(CCSprite sprite)
Parameters
sprite
CCSprite
AppendChild(CCSprite)
public void AppendChild(CCSprite sprite)
Parameters
sprite
CCSprite
AppendChild(CCSprite)
public void AppendChild(CCSprite sprite)
Parameters
sprite
CCSprite
AppendChild(CCSprite)
public void AppendChild(CCSprite sprite)
Parameters
sprite
CCSprite
AppendChild(CCSprite)
public void AppendChild(CCSprite sprite)
Parameters
sprite
CCSprite
AppendChild(CCSprite)
public void AppendChild(CCSprite sprite)
Parameters
sprite
CCSprite
AppendChild(CCSprite)
public void AppendChild(CCSprite sprite)
Parameters
sprite
CCSprite
AppendChild(CCSprite)
public void AppendChild(CCSprite sprite)
Parameters
sprite
CCSprite
AppendChild(CCSprite)
public void AppendChild(CCSprite sprite)
Parameters
sprite
CCSprite
AppendChild(CCSprite)
public void AppendChild(CCSprite sprite)
Parameters
sprite
CCSprite
AtlasIndexForChild(CCSprite, int)
public int AtlasIndexForChild(CCSprite pobSprite, int nZ)
Parameters
pobSprite
CCSprite
nZ
int
Returns
AtlasIndexForChild(CCSprite, int)
public int AtlasIndexForChild(CCSprite pobSprite, int nZ)
Parameters
pobSprite
CCSprite
nZ
int
Returns
AtlasIndexForChild(CCSprite, int)
public int AtlasIndexForChild(CCSprite pobSprite, int nZ)
Parameters
pobSprite
CCSprite
nZ
int
Returns
AtlasIndexForChild(CCSprite, int)
public int AtlasIndexForChild(CCSprite pobSprite, int nZ)
Parameters
pobSprite
CCSprite
nZ
int
Returns
AtlasIndexForChild(CCSprite, int)
public int AtlasIndexForChild(CCSprite pobSprite, int nZ)
Parameters
pobSprite
CCSprite
nZ
int
Returns
AtlasIndexForChild(CCSprite, int)
public int AtlasIndexForChild(CCSprite pobSprite, int nZ)
Parameters
pobSprite
CCSprite
nZ
int
Returns
AtlasIndexForChild(CCSprite, int)
public int AtlasIndexForChild(CCSprite pobSprite, int nZ)
Parameters
pobSprite
CCSprite
nZ
int
Returns
AtlasIndexForChild(CCSprite, int)
public int AtlasIndexForChild(CCSprite pobSprite, int nZ)
Parameters
pobSprite
CCSprite
nZ
int
Returns
AtlasIndexForChild(CCSprite, int)
public int AtlasIndexForChild(CCSprite pobSprite, int nZ)
Parameters
pobSprite
CCSprite
nZ
int
Returns
AtlasIndexForChild(CCSprite, int)
public int AtlasIndexForChild(CCSprite pobSprite, int nZ)
Parameters
pobSprite
CCSprite
nZ
int
Returns
AtlasIndexForChild(CCSprite, int)
public int AtlasIndexForChild(CCSprite pobSprite, int nZ)
Parameters
pobSprite
CCSprite
nZ
int
Returns
AtlasIndexForChild(CCSprite, int)
public int AtlasIndexForChild(CCSprite pobSprite, int nZ)
Parameters
pobSprite
CCSprite
nZ
int
Returns
Compare(CCNode, CCNode)
public override int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public override int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public override int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public override int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public override int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public override int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public override int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public override int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public override int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public override int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public override int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public override int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public override void Draw()
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
HighestAtlasIndexInChild(CCSprite)
public int HighestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
HighestAtlasIndexInChild(CCSprite)
public int HighestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
HighestAtlasIndexInChild(CCSprite)
public int HighestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
HighestAtlasIndexInChild(CCSprite)
public int HighestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
HighestAtlasIndexInChild(CCSprite)
public int HighestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
HighestAtlasIndexInChild(CCSprite)
public int HighestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
HighestAtlasIndexInChild(CCSprite)
public int HighestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
HighestAtlasIndexInChild(CCSprite)
public int HighestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
HighestAtlasIndexInChild(CCSprite)
public int HighestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
HighestAtlasIndexInChild(CCSprite)
public int HighestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
HighestAtlasIndexInChild(CCSprite)
public int HighestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
HighestAtlasIndexInChild(CCSprite)
public int HighestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
IncreaseAtlasCapacity()
public void IncreaseAtlasCapacity()
IncreaseAtlasCapacity()
public void IncreaseAtlasCapacity()
IncreaseAtlasCapacity()
public void IncreaseAtlasCapacity()
IncreaseAtlasCapacity()
public void IncreaseAtlasCapacity()
IncreaseAtlasCapacity()
public void IncreaseAtlasCapacity()
IncreaseAtlasCapacity()
public void IncreaseAtlasCapacity()
IncreaseAtlasCapacity()
public void IncreaseAtlasCapacity()
IncreaseAtlasCapacity()
public void IncreaseAtlasCapacity()
IncreaseAtlasCapacity()
public void IncreaseAtlasCapacity()
IncreaseAtlasCapacity()
public void IncreaseAtlasCapacity()
IncreaseAtlasCapacity()
public void IncreaseAtlasCapacity()
IncreaseAtlasCapacity()
public void IncreaseAtlasCapacity()
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
InitWithFile(string, int)
protected virtual bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
protected virtual bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
protected virtual bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
protected virtual bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
protected virtual bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
protected virtual bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
protected virtual bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
protected virtual bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
protected virtual bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
protected virtual bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
protected virtual bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
protected virtual bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InsertQuadFromSprite(CCSprite, int)
protected void InsertQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
InsertQuadFromSprite(CCSprite, int)
protected void InsertQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
InsertQuadFromSprite(CCSprite, int)
protected void InsertQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
InsertQuadFromSprite(CCSprite, int)
protected void InsertQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
InsertQuadFromSprite(CCSprite, int)
protected void InsertQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
InsertQuadFromSprite(CCSprite, int)
protected void InsertQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
InsertQuadFromSprite(CCSprite, int)
protected void InsertQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
InsertQuadFromSprite(CCSprite, int)
protected void InsertQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
InsertQuadFromSprite(CCSprite, int)
protected void InsertQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
InsertQuadFromSprite(CCSprite, int)
protected void InsertQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
InsertQuadFromSprite(CCSprite, int)
protected void InsertQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
InsertQuadFromSprite(CCSprite, int)
protected void InsertQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
LowestAtlasIndexInChild(CCSprite)
public int LowestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
LowestAtlasIndexInChild(CCSprite)
public int LowestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
LowestAtlasIndexInChild(CCSprite)
public int LowestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
LowestAtlasIndexInChild(CCSprite)
public int LowestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
LowestAtlasIndexInChild(CCSprite)
public int LowestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
LowestAtlasIndexInChild(CCSprite)
public int LowestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
LowestAtlasIndexInChild(CCSprite)
public int LowestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
LowestAtlasIndexInChild(CCSprite)
public int LowestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
LowestAtlasIndexInChild(CCSprite)
public int LowestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
LowestAtlasIndexInChild(CCSprite)
public int LowestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
LowestAtlasIndexInChild(CCSprite)
public int LowestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
LowestAtlasIndexInChild(CCSprite)
public int LowestAtlasIndexInChild(CCSprite pSprite)
Parameters
pSprite
CCSprite
Returns
RebuildIndexInOrder(CCSprite, int)
public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)
Parameters
pobParent
CCSprite
uIndex
int
Returns
RebuildIndexInOrder(CCSprite, int)
public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)
Parameters
pobParent
CCSprite
uIndex
int
Returns
RebuildIndexInOrder(CCSprite, int)
public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)
Parameters
pobParent
CCSprite
uIndex
int
Returns
RebuildIndexInOrder(CCSprite, int)
public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)
Parameters
pobParent
CCSprite
uIndex
int
Returns
RebuildIndexInOrder(CCSprite, int)
public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)
Parameters
pobParent
CCSprite
uIndex
int
Returns
RebuildIndexInOrder(CCSprite, int)
public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)
Parameters
pobParent
CCSprite
uIndex
int
Returns
RebuildIndexInOrder(CCSprite, int)
public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)
Parameters
pobParent
CCSprite
uIndex
int
Returns
RebuildIndexInOrder(CCSprite, int)
public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)
Parameters
pobParent
CCSprite
uIndex
int
Returns
RebuildIndexInOrder(CCSprite, int)
public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)
Parameters
pobParent
CCSprite
uIndex
int
Returns
RebuildIndexInOrder(CCSprite, int)
public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)
Parameters
pobParent
CCSprite
uIndex
int
Returns
RebuildIndexInOrder(CCSprite, int)
public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)
Parameters
pobParent
CCSprite
uIndex
int
Returns
RebuildIndexInOrder(CCSprite, int)
public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)
Parameters
pobParent
CCSprite
uIndex
int
Returns
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveSpriteFromAtlas(CCSprite)
public void RemoveSpriteFromAtlas(CCSprite pobSprite)
Parameters
pobSprite
CCSprite
RemoveSpriteFromAtlas(CCSprite)
public void RemoveSpriteFromAtlas(CCSprite pobSprite)
Parameters
pobSprite
CCSprite
RemoveSpriteFromAtlas(CCSprite)
public void RemoveSpriteFromAtlas(CCSprite pobSprite)
Parameters
pobSprite
CCSprite
RemoveSpriteFromAtlas(CCSprite)
public void RemoveSpriteFromAtlas(CCSprite pobSprite)
Parameters
pobSprite
CCSprite
RemoveSpriteFromAtlas(CCSprite)
public void RemoveSpriteFromAtlas(CCSprite pobSprite)
Parameters
pobSprite
CCSprite
RemoveSpriteFromAtlas(CCSprite)
public void RemoveSpriteFromAtlas(CCSprite pobSprite)
Parameters
pobSprite
CCSprite
RemoveSpriteFromAtlas(CCSprite)
public void RemoveSpriteFromAtlas(CCSprite pobSprite)
Parameters
pobSprite
CCSprite
RemoveSpriteFromAtlas(CCSprite)
public void RemoveSpriteFromAtlas(CCSprite pobSprite)
Parameters
pobSprite
CCSprite
RemoveSpriteFromAtlas(CCSprite)
public void RemoveSpriteFromAtlas(CCSprite pobSprite)
Parameters
pobSprite
CCSprite
RemoveSpriteFromAtlas(CCSprite)
public void RemoveSpriteFromAtlas(CCSprite pobSprite)
Parameters
pobSprite
CCSprite
RemoveSpriteFromAtlas(CCSprite)
public void RemoveSpriteFromAtlas(CCSprite pobSprite)
Parameters
pobSprite
CCSprite
RemoveSpriteFromAtlas(CCSprite)
public void RemoveSpriteFromAtlas(CCSprite pobSprite)
Parameters
pobSprite
CCSprite
ReorderBatch(bool)
public void ReorderBatch(bool reorder)
Parameters
reorder
bool
ReorderBatch(bool)
public void ReorderBatch(bool reorder)
Parameters
reorder
bool
ReorderBatch(bool)
public void ReorderBatch(bool reorder)
Parameters
reorder
bool
ReorderBatch(bool)
public void ReorderBatch(bool reorder)
Parameters
reorder
bool
ReorderBatch(bool)
public void ReorderBatch(bool reorder)
Parameters
reorder
bool
ReorderBatch(bool)
public void ReorderBatch(bool reorder)
Parameters
reorder
bool
ReorderBatch(bool)
public void ReorderBatch(bool reorder)
Parameters
reorder
bool
ReorderBatch(bool)
public void ReorderBatch(bool reorder)
Parameters
reorder
bool
ReorderBatch(bool)
public void ReorderBatch(bool reorder)
Parameters
reorder
bool
ReorderBatch(bool)
public void ReorderBatch(bool reorder)
Parameters
reorder
bool
ReorderBatch(bool)
public void ReorderBatch(bool reorder)
Parameters
reorder
bool
ReorderBatch(bool)
public void ReorderBatch(bool reorder)
Parameters
reorder
bool
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
SortAllChildren()
public override void SortAllChildren()
SortAllChildren()
public override void SortAllChildren()
SortAllChildren()
public override void SortAllChildren()
SortAllChildren()
public override void SortAllChildren()
SortAllChildren()
public override void SortAllChildren()
SortAllChildren()
public override void SortAllChildren()
SortAllChildren()
public override void SortAllChildren()
SortAllChildren()
public override void SortAllChildren()
SortAllChildren()
public override void SortAllChildren()
SortAllChildren()
public override void SortAllChildren()
SortAllChildren()
public override void SortAllChildren()
SortAllChildren()
public override void SortAllChildren()
UpdateQuadFromSprite(CCSprite, int)
protected void UpdateQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
UpdateQuadFromSprite(CCSprite, int)
protected void UpdateQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
UpdateQuadFromSprite(CCSprite, int)
protected void UpdateQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
UpdateQuadFromSprite(CCSprite, int)
protected void UpdateQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
UpdateQuadFromSprite(CCSprite, int)
protected void UpdateQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
UpdateQuadFromSprite(CCSprite, int)
protected void UpdateQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
UpdateQuadFromSprite(CCSprite, int)
protected void UpdateQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
UpdateQuadFromSprite(CCSprite, int)
protected void UpdateQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
UpdateQuadFromSprite(CCSprite, int)
protected void UpdateQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
UpdateQuadFromSprite(CCSprite, int)
protected void UpdateQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
UpdateQuadFromSprite(CCSprite, int)
protected void UpdateQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
UpdateQuadFromSprite(CCSprite, int)
protected void UpdateQuadFromSprite(CCSprite sprite, int index)
Parameters
sprite
CCSprite
index
int
Visit()
This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.
public override void Visit()
Visit()
This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()