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Cocos2D.CCSpriteBatchNode


Class CCSpriteBatchNode

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCSpriteBatchNode : CCNode, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol

Inheritance

objectCCNodeCCSpriteBatchNode

Derived

CCLabelBMFont, CCTMXLayer

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol

Inherited Members

CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCSpriteBatchNode()

public CCSpriteBatchNode()

CCSpriteBatchNode(CCTexture2D)

public CCSpriteBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCSpriteBatchNode(CCTexture2D, int)

public CCSpriteBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCSpriteBatchNode(string)

public CCSpriteBatchNode(string fileImage)

Parameters

fileImage string

CCSpriteBatchNode(string, int)

public CCSpriteBatchNode(string fileImage, int capacity)

Parameters

fileImage string

capacity int

CCSpriteBatchNode()

public CCSpriteBatchNode()

CCSpriteBatchNode(CCTexture2D)

public CCSpriteBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCSpriteBatchNode(CCTexture2D, int)

public CCSpriteBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCSpriteBatchNode(string)

public CCSpriteBatchNode(string fileImage)

Parameters

fileImage string

CCSpriteBatchNode(string, int)

public CCSpriteBatchNode(string fileImage, int capacity)

Parameters

fileImage string

capacity int

CCSpriteBatchNode()

public CCSpriteBatchNode()

CCSpriteBatchNode(CCTexture2D)

public CCSpriteBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCSpriteBatchNode(CCTexture2D, int)

public CCSpriteBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCSpriteBatchNode(string)

public CCSpriteBatchNode(string fileImage)

Parameters

fileImage string

CCSpriteBatchNode(string, int)

public CCSpriteBatchNode(string fileImage, int capacity)

Parameters

fileImage string

capacity int

CCSpriteBatchNode()

public CCSpriteBatchNode()

CCSpriteBatchNode(CCTexture2D)

public CCSpriteBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCSpriteBatchNode(CCTexture2D, int)

public CCSpriteBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCSpriteBatchNode(string)

public CCSpriteBatchNode(string fileImage)

Parameters

fileImage string

CCSpriteBatchNode(string, int)

public CCSpriteBatchNode(string fileImage, int capacity)

Parameters

fileImage string

capacity int

CCSpriteBatchNode()

public CCSpriteBatchNode()

CCSpriteBatchNode(CCTexture2D)

public CCSpriteBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCSpriteBatchNode(CCTexture2D, int)

public CCSpriteBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCSpriteBatchNode(string)

public CCSpriteBatchNode(string fileImage)

Parameters

fileImage string

CCSpriteBatchNode(string, int)

public CCSpriteBatchNode(string fileImage, int capacity)

Parameters

fileImage string

capacity int

CCSpriteBatchNode()

public CCSpriteBatchNode()

CCSpriteBatchNode(CCTexture2D)

public CCSpriteBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCSpriteBatchNode(CCTexture2D, int)

public CCSpriteBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCSpriteBatchNode(string)

public CCSpriteBatchNode(string fileImage)

Parameters

fileImage string

CCSpriteBatchNode(string, int)

public CCSpriteBatchNode(string fileImage, int capacity)

Parameters

fileImage string

capacity int

CCSpriteBatchNode()

public CCSpriteBatchNode()

CCSpriteBatchNode(CCTexture2D)

public CCSpriteBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCSpriteBatchNode(CCTexture2D, int)

public CCSpriteBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCSpriteBatchNode(string)

public CCSpriteBatchNode(string fileImage)

Parameters

fileImage string

CCSpriteBatchNode(string, int)

public CCSpriteBatchNode(string fileImage, int capacity)

Parameters

fileImage string

capacity int

CCSpriteBatchNode()

public CCSpriteBatchNode()

CCSpriteBatchNode(CCTexture2D)

public CCSpriteBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCSpriteBatchNode(CCTexture2D, int)

public CCSpriteBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCSpriteBatchNode(string)

public CCSpriteBatchNode(string fileImage)

Parameters

fileImage string

CCSpriteBatchNode(string, int)

public CCSpriteBatchNode(string fileImage, int capacity)

Parameters

fileImage string

capacity int

CCSpriteBatchNode()

public CCSpriteBatchNode()

CCSpriteBatchNode(CCTexture2D)

public CCSpriteBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCSpriteBatchNode(CCTexture2D, int)

public CCSpriteBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCSpriteBatchNode(string)

public CCSpriteBatchNode(string fileImage)

Parameters

fileImage string

CCSpriteBatchNode(string, int)

public CCSpriteBatchNode(string fileImage, int capacity)

Parameters

fileImage string

capacity int

CCSpriteBatchNode()

public CCSpriteBatchNode()

CCSpriteBatchNode(CCTexture2D)

public CCSpriteBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCSpriteBatchNode(CCTexture2D, int)

public CCSpriteBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCSpriteBatchNode(string)

public CCSpriteBatchNode(string fileImage)

Parameters

fileImage string

CCSpriteBatchNode(string, int)

public CCSpriteBatchNode(string fileImage, int capacity)

Parameters

fileImage string

capacity int

CCSpriteBatchNode()

public CCSpriteBatchNode()

CCSpriteBatchNode(CCTexture2D)

public CCSpriteBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCSpriteBatchNode(CCTexture2D, int)

public CCSpriteBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCSpriteBatchNode(string)

public CCSpriteBatchNode(string fileImage)

Parameters

fileImage string

CCSpriteBatchNode(string, int)

public CCSpriteBatchNode(string fileImage, int capacity)

Parameters

fileImage string

capacity int

CCSpriteBatchNode()

public CCSpriteBatchNode()

CCSpriteBatchNode(CCTexture2D)

public CCSpriteBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCSpriteBatchNode(CCTexture2D, int)

public CCSpriteBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCSpriteBatchNode(string)

public CCSpriteBatchNode(string fileImage)

Parameters

fileImage string

CCSpriteBatchNode(string, int)

public CCSpriteBatchNode(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Fields

m_blendFunc

protected CCBlendFunc m_blendFunc

Field Value

CCBlendFunc

m_blendFunc

protected CCBlendFunc m_blendFunc

Field Value

CCBlendFunc

m_blendFunc

protected CCBlendFunc m_blendFunc

Field Value

CCBlendFunc

m_blendFunc

protected CCBlendFunc m_blendFunc

Field Value

CCBlendFunc

m_blendFunc

protected CCBlendFunc m_blendFunc

Field Value

CCBlendFunc

m_blendFunc

protected CCBlendFunc m_blendFunc

Field Value

CCBlendFunc

m_blendFunc

protected CCBlendFunc m_blendFunc

Field Value

CCBlendFunc

m_blendFunc

protected CCBlendFunc m_blendFunc

Field Value

CCBlendFunc

m_blendFunc

protected CCBlendFunc m_blendFunc

Field Value

CCBlendFunc

m_blendFunc

protected CCBlendFunc m_blendFunc

Field Value

CCBlendFunc

m_blendFunc

protected CCBlendFunc m_blendFunc

Field Value

CCBlendFunc

m_blendFunc

protected CCBlendFunc m_blendFunc

Field Value

CCBlendFunc

m_pobDescendants

protected CCRawList<CCSprite> m_pobDescendants

Field Value

CCRawList<CCSprite>

m_pobDescendants

protected CCRawList<CCSprite> m_pobDescendants

Field Value

CCRawList<CCSprite>

m_pobDescendants

protected CCRawList<CCSprite> m_pobDescendants

Field Value

CCRawList<CCSprite>

m_pobDescendants

protected CCRawList<CCSprite> m_pobDescendants

Field Value

CCRawList<CCSprite>

m_pobDescendants

protected CCRawList<CCSprite> m_pobDescendants

Field Value

CCRawList<CCSprite>

m_pobDescendants

protected CCRawList<CCSprite> m_pobDescendants

Field Value

CCRawList<CCSprite>

m_pobDescendants

protected CCRawList<CCSprite> m_pobDescendants

Field Value

CCRawList<CCSprite>

m_pobDescendants

protected CCRawList<CCSprite> m_pobDescendants

Field Value

CCRawList<CCSprite>

m_pobDescendants

protected CCRawList<CCSprite> m_pobDescendants

Field Value

CCRawList<CCSprite>

m_pobDescendants

protected CCRawList<CCSprite> m_pobDescendants

Field Value

CCRawList<CCSprite>

m_pobDescendants

protected CCRawList<CCSprite> m_pobDescendants

Field Value

CCRawList<CCSprite>

m_pobDescendants

protected CCRawList<CCSprite> m_pobDescendants

Field Value

CCRawList<CCSprite>

m_pobTextureAtlas

protected CCTextureAtlas m_pobTextureAtlas

Field Value

CCTextureAtlas

m_pobTextureAtlas

protected CCTextureAtlas m_pobTextureAtlas

Field Value

CCTextureAtlas

m_pobTextureAtlas

protected CCTextureAtlas m_pobTextureAtlas

Field Value

CCTextureAtlas

m_pobTextureAtlas

protected CCTextureAtlas m_pobTextureAtlas

Field Value

CCTextureAtlas

m_pobTextureAtlas

protected CCTextureAtlas m_pobTextureAtlas

Field Value

CCTextureAtlas

m_pobTextureAtlas

protected CCTextureAtlas m_pobTextureAtlas

Field Value

CCTextureAtlas

m_pobTextureAtlas

protected CCTextureAtlas m_pobTextureAtlas

Field Value

CCTextureAtlas

m_pobTextureAtlas

protected CCTextureAtlas m_pobTextureAtlas

Field Value

CCTextureAtlas

m_pobTextureAtlas

protected CCTextureAtlas m_pobTextureAtlas

Field Value

CCTextureAtlas

m_pobTextureAtlas

protected CCTextureAtlas m_pobTextureAtlas

Field Value

CCTextureAtlas

m_pobTextureAtlas

protected CCTextureAtlas m_pobTextureAtlas

Field Value

CCTextureAtlas

m_pobTextureAtlas

protected CCTextureAtlas m_pobTextureAtlas

Field Value

CCTextureAtlas

Properties

BlendFunc

gets or sets the source blending function for the texture

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

gets or sets the source blending function for the texture

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

Descendants

public CCRawList<CCSprite> Descendants { get; }

Property Value

CCRawList<CCSprite>

Descendants

public CCRawList<CCSprite> Descendants { get; }

Property Value

CCRawList<CCSprite>

Descendants

public CCRawList<CCSprite> Descendants { get; }

Property Value

CCRawList<CCSprite>

Descendants

public CCRawList<CCSprite> Descendants { get; }

Property Value

CCRawList<CCSprite>

Descendants

public CCRawList<CCSprite> Descendants { get; }

Property Value

CCRawList<CCSprite>

Descendants

public CCRawList<CCSprite> Descendants { get; }

Property Value

CCRawList<CCSprite>

Descendants

public CCRawList<CCSprite> Descendants { get; }

Property Value

CCRawList<CCSprite>

Descendants

public CCRawList<CCSprite> Descendants { get; }

Property Value

CCRawList<CCSprite>

Descendants

public CCRawList<CCSprite> Descendants { get; }

Property Value

CCRawList<CCSprite>

Descendants

public CCRawList<CCSprite> Descendants { get; }

Property Value

CCRawList<CCSprite>

Descendants

public CCRawList<CCSprite> Descendants { get; }

Property Value

CCRawList<CCSprite>

Descendants

public CCRawList<CCSprite> Descendants { get; }

Property Value

CCRawList<CCSprite>

IsAntialiased

public bool IsAntialiased { get; set; }

Property Value

bool

IsAntialiased

public bool IsAntialiased { get; set; }

Property Value

bool

IsAntialiased

public bool IsAntialiased { get; set; }

Property Value

bool

IsAntialiased

public bool IsAntialiased { get; set; }

Property Value

bool

IsAntialiased

public bool IsAntialiased { get; set; }

Property Value

bool

IsAntialiased

public bool IsAntialiased { get; set; }

Property Value

bool

IsAntialiased

public bool IsAntialiased { get; set; }

Property Value

bool

IsAntialiased

public bool IsAntialiased { get; set; }

Property Value

bool

IsAntialiased

public bool IsAntialiased { get; set; }

Property Value

bool

IsAntialiased

public bool IsAntialiased { get; set; }

Property Value

bool

IsAntialiased

public bool IsAntialiased { get; set; }

Property Value

bool

IsAntialiased

public bool IsAntialiased { get; set; }

Property Value

bool

Texture

gets or sets a new texture. it will be retained

public virtual CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

gets or sets a new texture. it will be retained

public virtual CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public virtual CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public virtual CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public virtual CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public virtual CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public virtual CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public virtual CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public virtual CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public virtual CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public virtual CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public virtual CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

TextureAtlas

public CCTextureAtlas TextureAtlas { get; set; }

Property Value

CCTextureAtlas

TextureAtlas

public CCTextureAtlas TextureAtlas { get; set; }

Property Value

CCTextureAtlas

TextureAtlas

public CCTextureAtlas TextureAtlas { get; set; }

Property Value

CCTextureAtlas

TextureAtlas

public CCTextureAtlas TextureAtlas { get; set; }

Property Value

CCTextureAtlas

TextureAtlas

public CCTextureAtlas TextureAtlas { get; set; }

Property Value

CCTextureAtlas

TextureAtlas

public CCTextureAtlas TextureAtlas { get; set; }

Property Value

CCTextureAtlas

TextureAtlas

public CCTextureAtlas TextureAtlas { get; set; }

Property Value

CCTextureAtlas

TextureAtlas

public CCTextureAtlas TextureAtlas { get; set; }

Property Value

CCTextureAtlas

TextureAtlas

public CCTextureAtlas TextureAtlas { get; set; }

Property Value

CCTextureAtlas

TextureAtlas

public CCTextureAtlas TextureAtlas { get; set; }

Property Value

CCTextureAtlas

TextureAtlas

public CCTextureAtlas TextureAtlas { get; set; }

Property Value

CCTextureAtlas

TextureAtlas

public CCTextureAtlas TextureAtlas { get; set; }

Property Value

CCTextureAtlas

Methods

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddSpriteWithoutQuad(CCSprite, int, int)

protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)

Parameters

child CCSprite

z int

aTag int

Returns

CCSpriteBatchNode

AddSpriteWithoutQuad(CCSprite, int, int)

protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)

Parameters

child CCSprite

z int

aTag int

Returns

CCSpriteBatchNode

AddSpriteWithoutQuad(CCSprite, int, int)

protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)

Parameters

child CCSprite

z int

aTag int

Returns

CCSpriteBatchNode

AddSpriteWithoutQuad(CCSprite, int, int)

protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)

Parameters

child CCSprite

z int

aTag int

Returns

CCSpriteBatchNode

AddSpriteWithoutQuad(CCSprite, int, int)

protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)

Parameters

child CCSprite

z int

aTag int

Returns

CCSpriteBatchNode

AddSpriteWithoutQuad(CCSprite, int, int)

protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)

Parameters

child CCSprite

z int

aTag int

Returns

CCSpriteBatchNode

AddSpriteWithoutQuad(CCSprite, int, int)

protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)

Parameters

child CCSprite

z int

aTag int

Returns

CCSpriteBatchNode

AddSpriteWithoutQuad(CCSprite, int, int)

protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)

Parameters

child CCSprite

z int

aTag int

Returns

CCSpriteBatchNode

AddSpriteWithoutQuad(CCSprite, int, int)

protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)

Parameters

child CCSprite

z int

aTag int

Returns

CCSpriteBatchNode

AddSpriteWithoutQuad(CCSprite, int, int)

protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)

Parameters

child CCSprite

z int

aTag int

Returns

CCSpriteBatchNode

AddSpriteWithoutQuad(CCSprite, int, int)

protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)

Parameters

child CCSprite

z int

aTag int

Returns

CCSpriteBatchNode

AddSpriteWithoutQuad(CCSprite, int, int)

protected CCSpriteBatchNode AddSpriteWithoutQuad(CCSprite child, int z, int aTag)

Parameters

child CCSprite

z int

aTag int

Returns

CCSpriteBatchNode

AppendChild(CCSprite)

public void AppendChild(CCSprite sprite)

Parameters

sprite CCSprite

AppendChild(CCSprite)

public void AppendChild(CCSprite sprite)

Parameters

sprite CCSprite

AppendChild(CCSprite)

public void AppendChild(CCSprite sprite)

Parameters

sprite CCSprite

AppendChild(CCSprite)

public void AppendChild(CCSprite sprite)

Parameters

sprite CCSprite

AppendChild(CCSprite)

public void AppendChild(CCSprite sprite)

Parameters

sprite CCSprite

AppendChild(CCSprite)

public void AppendChild(CCSprite sprite)

Parameters

sprite CCSprite

AppendChild(CCSprite)

public void AppendChild(CCSprite sprite)

Parameters

sprite CCSprite

AppendChild(CCSprite)

public void AppendChild(CCSprite sprite)

Parameters

sprite CCSprite

AppendChild(CCSprite)

public void AppendChild(CCSprite sprite)

Parameters

sprite CCSprite

AppendChild(CCSprite)

public void AppendChild(CCSprite sprite)

Parameters

sprite CCSprite

AppendChild(CCSprite)

public void AppendChild(CCSprite sprite)

Parameters

sprite CCSprite

AppendChild(CCSprite)

public void AppendChild(CCSprite sprite)

Parameters

sprite CCSprite

AtlasIndexForChild(CCSprite, int)

public int AtlasIndexForChild(CCSprite pobSprite, int nZ)

Parameters

pobSprite CCSprite

nZ int

Returns

int

AtlasIndexForChild(CCSprite, int)

public int AtlasIndexForChild(CCSprite pobSprite, int nZ)

Parameters

pobSprite CCSprite

nZ int

Returns

int

AtlasIndexForChild(CCSprite, int)

public int AtlasIndexForChild(CCSprite pobSprite, int nZ)

Parameters

pobSprite CCSprite

nZ int

Returns

int

AtlasIndexForChild(CCSprite, int)

public int AtlasIndexForChild(CCSprite pobSprite, int nZ)

Parameters

pobSprite CCSprite

nZ int

Returns

int

AtlasIndexForChild(CCSprite, int)

public int AtlasIndexForChild(CCSprite pobSprite, int nZ)

Parameters

pobSprite CCSprite

nZ int

Returns

int

AtlasIndexForChild(CCSprite, int)

public int AtlasIndexForChild(CCSprite pobSprite, int nZ)

Parameters

pobSprite CCSprite

nZ int

Returns

int

AtlasIndexForChild(CCSprite, int)

public int AtlasIndexForChild(CCSprite pobSprite, int nZ)

Parameters

pobSprite CCSprite

nZ int

Returns

int

AtlasIndexForChild(CCSprite, int)

public int AtlasIndexForChild(CCSprite pobSprite, int nZ)

Parameters

pobSprite CCSprite

nZ int

Returns

int

AtlasIndexForChild(CCSprite, int)

public int AtlasIndexForChild(CCSprite pobSprite, int nZ)

Parameters

pobSprite CCSprite

nZ int

Returns

int

AtlasIndexForChild(CCSprite, int)

public int AtlasIndexForChild(CCSprite pobSprite, int nZ)

Parameters

pobSprite CCSprite

nZ int

Returns

int

AtlasIndexForChild(CCSprite, int)

public int AtlasIndexForChild(CCSprite pobSprite, int nZ)

Parameters

pobSprite CCSprite

nZ int

Returns

int

AtlasIndexForChild(CCSprite, int)

public int AtlasIndexForChild(CCSprite pobSprite, int nZ)

Parameters

pobSprite CCSprite

nZ int

Returns

int

Compare(CCNode, CCNode)

public override int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public override int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public override int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public override int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public override int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public override int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public override int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public override int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public override int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public override int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public override int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public override int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Draw()

This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.

public override void Draw()

Draw()

This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

HighestAtlasIndexInChild(CCSprite)

public int HighestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

HighestAtlasIndexInChild(CCSprite)

public int HighestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

HighestAtlasIndexInChild(CCSprite)

public int HighestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

HighestAtlasIndexInChild(CCSprite)

public int HighestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

HighestAtlasIndexInChild(CCSprite)

public int HighestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

HighestAtlasIndexInChild(CCSprite)

public int HighestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

HighestAtlasIndexInChild(CCSprite)

public int HighestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

HighestAtlasIndexInChild(CCSprite)

public int HighestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

HighestAtlasIndexInChild(CCSprite)

public int HighestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

HighestAtlasIndexInChild(CCSprite)

public int HighestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

HighestAtlasIndexInChild(CCSprite)

public int HighestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

HighestAtlasIndexInChild(CCSprite)

public int HighestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

IncreaseAtlasCapacity()

public void IncreaseAtlasCapacity()

IncreaseAtlasCapacity()

public void IncreaseAtlasCapacity()

IncreaseAtlasCapacity()

public void IncreaseAtlasCapacity()

IncreaseAtlasCapacity()

public void IncreaseAtlasCapacity()

IncreaseAtlasCapacity()

public void IncreaseAtlasCapacity()

IncreaseAtlasCapacity()

public void IncreaseAtlasCapacity()

IncreaseAtlasCapacity()

public void IncreaseAtlasCapacity()

IncreaseAtlasCapacity()

public void IncreaseAtlasCapacity()

IncreaseAtlasCapacity()

public void IncreaseAtlasCapacity()

IncreaseAtlasCapacity()

public void IncreaseAtlasCapacity()

IncreaseAtlasCapacity()

public void IncreaseAtlasCapacity()

IncreaseAtlasCapacity()

public void IncreaseAtlasCapacity()

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

InitWithFile(string, int)

protected virtual bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

protected virtual bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

protected virtual bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

protected virtual bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

protected virtual bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

protected virtual bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

protected virtual bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

protected virtual bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

protected virtual bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

protected virtual bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

protected virtual bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

protected virtual bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

protected virtual bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InsertQuadFromSprite(CCSprite, int)

protected void InsertQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

InsertQuadFromSprite(CCSprite, int)

protected void InsertQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

InsertQuadFromSprite(CCSprite, int)

protected void InsertQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

InsertQuadFromSprite(CCSprite, int)

protected void InsertQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

InsertQuadFromSprite(CCSprite, int)

protected void InsertQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

InsertQuadFromSprite(CCSprite, int)

protected void InsertQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

InsertQuadFromSprite(CCSprite, int)

protected void InsertQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

InsertQuadFromSprite(CCSprite, int)

protected void InsertQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

InsertQuadFromSprite(CCSprite, int)

protected void InsertQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

InsertQuadFromSprite(CCSprite, int)

protected void InsertQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

InsertQuadFromSprite(CCSprite, int)

protected void InsertQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

InsertQuadFromSprite(CCSprite, int)

protected void InsertQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

LowestAtlasIndexInChild(CCSprite)

public int LowestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

LowestAtlasIndexInChild(CCSprite)

public int LowestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

LowestAtlasIndexInChild(CCSprite)

public int LowestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

LowestAtlasIndexInChild(CCSprite)

public int LowestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

LowestAtlasIndexInChild(CCSprite)

public int LowestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

LowestAtlasIndexInChild(CCSprite)

public int LowestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

LowestAtlasIndexInChild(CCSprite)

public int LowestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

LowestAtlasIndexInChild(CCSprite)

public int LowestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

LowestAtlasIndexInChild(CCSprite)

public int LowestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

LowestAtlasIndexInChild(CCSprite)

public int LowestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

LowestAtlasIndexInChild(CCSprite)

public int LowestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

LowestAtlasIndexInChild(CCSprite)

public int LowestAtlasIndexInChild(CCSprite pSprite)

Parameters

pSprite CCSprite

Returns

int

RebuildIndexInOrder(CCSprite, int)

public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)

Parameters

pobParent CCSprite

uIndex int

Returns

int

RebuildIndexInOrder(CCSprite, int)

public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)

Parameters

pobParent CCSprite

uIndex int

Returns

int

RebuildIndexInOrder(CCSprite, int)

public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)

Parameters

pobParent CCSprite

uIndex int

Returns

int

RebuildIndexInOrder(CCSprite, int)

public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)

Parameters

pobParent CCSprite

uIndex int

Returns

int

RebuildIndexInOrder(CCSprite, int)

public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)

Parameters

pobParent CCSprite

uIndex int

Returns

int

RebuildIndexInOrder(CCSprite, int)

public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)

Parameters

pobParent CCSprite

uIndex int

Returns

int

RebuildIndexInOrder(CCSprite, int)

public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)

Parameters

pobParent CCSprite

uIndex int

Returns

int

RebuildIndexInOrder(CCSprite, int)

public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)

Parameters

pobParent CCSprite

uIndex int

Returns

int

RebuildIndexInOrder(CCSprite, int)

public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)

Parameters

pobParent CCSprite

uIndex int

Returns

int

RebuildIndexInOrder(CCSprite, int)

public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)

Parameters

pobParent CCSprite

uIndex int

Returns

int

RebuildIndexInOrder(CCSprite, int)

public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)

Parameters

pobParent CCSprite

uIndex int

Returns

int

RebuildIndexInOrder(CCSprite, int)

public int RebuildIndexInOrder(CCSprite pobParent, int uIndex)

Parameters

pobParent CCSprite

uIndex int

Returns

int

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveSpriteFromAtlas(CCSprite)

public void RemoveSpriteFromAtlas(CCSprite pobSprite)

Parameters

pobSprite CCSprite

RemoveSpriteFromAtlas(CCSprite)

public void RemoveSpriteFromAtlas(CCSprite pobSprite)

Parameters

pobSprite CCSprite

RemoveSpriteFromAtlas(CCSprite)

public void RemoveSpriteFromAtlas(CCSprite pobSprite)

Parameters

pobSprite CCSprite

RemoveSpriteFromAtlas(CCSprite)

public void RemoveSpriteFromAtlas(CCSprite pobSprite)

Parameters

pobSprite CCSprite

RemoveSpriteFromAtlas(CCSprite)

public void RemoveSpriteFromAtlas(CCSprite pobSprite)

Parameters

pobSprite CCSprite

RemoveSpriteFromAtlas(CCSprite)

public void RemoveSpriteFromAtlas(CCSprite pobSprite)

Parameters

pobSprite CCSprite

RemoveSpriteFromAtlas(CCSprite)

public void RemoveSpriteFromAtlas(CCSprite pobSprite)

Parameters

pobSprite CCSprite

RemoveSpriteFromAtlas(CCSprite)

public void RemoveSpriteFromAtlas(CCSprite pobSprite)

Parameters

pobSprite CCSprite

RemoveSpriteFromAtlas(CCSprite)

public void RemoveSpriteFromAtlas(CCSprite pobSprite)

Parameters

pobSprite CCSprite

RemoveSpriteFromAtlas(CCSprite)

public void RemoveSpriteFromAtlas(CCSprite pobSprite)

Parameters

pobSprite CCSprite

RemoveSpriteFromAtlas(CCSprite)

public void RemoveSpriteFromAtlas(CCSprite pobSprite)

Parameters

pobSprite CCSprite

RemoveSpriteFromAtlas(CCSprite)

public void RemoveSpriteFromAtlas(CCSprite pobSprite)

Parameters

pobSprite CCSprite

ReorderBatch(bool)

public void ReorderBatch(bool reorder)

Parameters

reorder bool

ReorderBatch(bool)

public void ReorderBatch(bool reorder)

Parameters

reorder bool

ReorderBatch(bool)

public void ReorderBatch(bool reorder)

Parameters

reorder bool

ReorderBatch(bool)

public void ReorderBatch(bool reorder)

Parameters

reorder bool

ReorderBatch(bool)

public void ReorderBatch(bool reorder)

Parameters

reorder bool

ReorderBatch(bool)

public void ReorderBatch(bool reorder)

Parameters

reorder bool

ReorderBatch(bool)

public void ReorderBatch(bool reorder)

Parameters

reorder bool

ReorderBatch(bool)

public void ReorderBatch(bool reorder)

Parameters

reorder bool

ReorderBatch(bool)

public void ReorderBatch(bool reorder)

Parameters

reorder bool

ReorderBatch(bool)

public void ReorderBatch(bool reorder)

Parameters

reorder bool

ReorderBatch(bool)

public void ReorderBatch(bool reorder)

Parameters

reorder bool

ReorderBatch(bool)

public void ReorderBatch(bool reorder)

Parameters

reorder bool

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

SortAllChildren()

public override void SortAllChildren()

SortAllChildren()

public override void SortAllChildren()

SortAllChildren()

public override void SortAllChildren()

SortAllChildren()

public override void SortAllChildren()

SortAllChildren()

public override void SortAllChildren()

SortAllChildren()

public override void SortAllChildren()

SortAllChildren()

public override void SortAllChildren()

SortAllChildren()

public override void SortAllChildren()

SortAllChildren()

public override void SortAllChildren()

SortAllChildren()

public override void SortAllChildren()

SortAllChildren()

public override void SortAllChildren()

SortAllChildren()

public override void SortAllChildren()

UpdateQuadFromSprite(CCSprite, int)

protected void UpdateQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

UpdateQuadFromSprite(CCSprite, int)

protected void UpdateQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

UpdateQuadFromSprite(CCSprite, int)

protected void UpdateQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

UpdateQuadFromSprite(CCSprite, int)

protected void UpdateQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

UpdateQuadFromSprite(CCSprite, int)

protected void UpdateQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

UpdateQuadFromSprite(CCSprite, int)

protected void UpdateQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

UpdateQuadFromSprite(CCSprite, int)

protected void UpdateQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

UpdateQuadFromSprite(CCSprite, int)

protected void UpdateQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

UpdateQuadFromSprite(CCSprite, int)

protected void UpdateQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

UpdateQuadFromSprite(CCSprite, int)

protected void UpdateQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

UpdateQuadFromSprite(CCSprite, int)

protected void UpdateQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

UpdateQuadFromSprite(CCSprite, int)

protected void UpdateQuadFromSprite(CCSprite sprite, int index)

Parameters

sprite CCSprite

index int

Visit()

This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.

public override void Visit()

Visit()

This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()
  • Constructors
    • CCSpriteBatchNode()
    • CCSpriteBatchNode(CCTexture2D)
    • CCSpriteBatchNode(CCTexture2D, int)
    • CCSpriteBatchNode(string)
    • CCSpriteBatchNode(string, int)
    • CCSpriteBatchNode()
    • CCSpriteBatchNode(CCTexture2D)
    • CCSpriteBatchNode(CCTexture2D, int)
    • CCSpriteBatchNode(string)
    • CCSpriteBatchNode(string, int)
    • CCSpriteBatchNode()
    • CCSpriteBatchNode(CCTexture2D)
    • CCSpriteBatchNode(CCTexture2D, int)
    • CCSpriteBatchNode(string)
    • CCSpriteBatchNode(string, int)
    • CCSpriteBatchNode()
    • CCSpriteBatchNode(CCTexture2D)
    • CCSpriteBatchNode(CCTexture2D, int)
    • CCSpriteBatchNode(string)
    • CCSpriteBatchNode(string, int)
    • CCSpriteBatchNode()
    • CCSpriteBatchNode(CCTexture2D)
    • CCSpriteBatchNode(CCTexture2D, int)
    • CCSpriteBatchNode(string)
    • CCSpriteBatchNode(string, int)
    • CCSpriteBatchNode()
    • CCSpriteBatchNode(CCTexture2D)
    • CCSpriteBatchNode(CCTexture2D, int)
    • CCSpriteBatchNode(string)
    • CCSpriteBatchNode(string, int)
    • CCSpriteBatchNode()
    • CCSpriteBatchNode(CCTexture2D)
    • CCSpriteBatchNode(CCTexture2D, int)
    • CCSpriteBatchNode(string)
    • CCSpriteBatchNode(string, int)
    • CCSpriteBatchNode()
    • CCSpriteBatchNode(CCTexture2D)
    • CCSpriteBatchNode(CCTexture2D, int)
    • CCSpriteBatchNode(string)
    • CCSpriteBatchNode(string, int)
    • CCSpriteBatchNode()
    • CCSpriteBatchNode(CCTexture2D)
    • CCSpriteBatchNode(CCTexture2D, int)
    • CCSpriteBatchNode(string)
    • CCSpriteBatchNode(string, int)
    • CCSpriteBatchNode()
    • CCSpriteBatchNode(CCTexture2D)
    • CCSpriteBatchNode(CCTexture2D, int)
    • CCSpriteBatchNode(string)
    • CCSpriteBatchNode(string, int)
    • CCSpriteBatchNode()
    • CCSpriteBatchNode(CCTexture2D)
    • CCSpriteBatchNode(CCTexture2D, int)
    • CCSpriteBatchNode(string)
    • CCSpriteBatchNode(string, int)
    • CCSpriteBatchNode()
    • CCSpriteBatchNode(CCTexture2D)
    • CCSpriteBatchNode(CCTexture2D, int)
    • CCSpriteBatchNode(string)
    • CCSpriteBatchNode(string, int)
  • Fields
    • m_blendFunc
    • m_blendFunc
    • m_blendFunc
    • m_blendFunc
    • m_blendFunc
    • m_blendFunc
    • m_blendFunc
    • m_blendFunc
    • m_blendFunc
    • m_blendFunc
    • m_blendFunc
    • m_blendFunc
    • m_pobDescendants
    • m_pobDescendants
    • m_pobDescendants
    • m_pobDescendants
    • m_pobDescendants
    • m_pobDescendants
    • m_pobDescendants
    • m_pobDescendants
    • m_pobDescendants
    • m_pobDescendants
    • m_pobDescendants
    • m_pobDescendants
    • m_pobTextureAtlas
    • m_pobTextureAtlas
    • m_pobTextureAtlas
    • m_pobTextureAtlas
    • m_pobTextureAtlas
    • m_pobTextureAtlas
    • m_pobTextureAtlas
    • m_pobTextureAtlas
    • m_pobTextureAtlas
    • m_pobTextureAtlas
    • m_pobTextureAtlas
    • m_pobTextureAtlas
  • Properties
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • Descendants
    • Descendants
    • Descendants
    • Descendants
    • Descendants
    • Descendants
    • Descendants
    • Descendants
    • Descendants
    • Descendants
    • Descendants
    • Descendants
    • IsAntialiased
    • IsAntialiased
    • IsAntialiased
    • IsAntialiased
    • IsAntialiased
    • IsAntialiased
    • IsAntialiased
    • IsAntialiased
    • IsAntialiased
    • IsAntialiased
    • IsAntialiased
    • IsAntialiased
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
  • Methods
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddSpriteWithoutQuad(CCSprite, int, int)
    • AddSpriteWithoutQuad(CCSprite, int, int)
    • AddSpriteWithoutQuad(CCSprite, int, int)
    • AddSpriteWithoutQuad(CCSprite, int, int)
    • AddSpriteWithoutQuad(CCSprite, int, int)
    • AddSpriteWithoutQuad(CCSprite, int, int)
    • AddSpriteWithoutQuad(CCSprite, int, int)
    • AddSpriteWithoutQuad(CCSprite, int, int)
    • AddSpriteWithoutQuad(CCSprite, int, int)
    • AddSpriteWithoutQuad(CCSprite, int, int)
    • AddSpriteWithoutQuad(CCSprite, int, int)
    • AddSpriteWithoutQuad(CCSprite, int, int)
    • AppendChild(CCSprite)
    • AppendChild(CCSprite)
    • AppendChild(CCSprite)
    • AppendChild(CCSprite)
    • AppendChild(CCSprite)
    • AppendChild(CCSprite)
    • AppendChild(CCSprite)
    • AppendChild(CCSprite)
    • AppendChild(CCSprite)
    • AppendChild(CCSprite)
    • AppendChild(CCSprite)
    • AppendChild(CCSprite)
    • AtlasIndexForChild(CCSprite, int)
    • AtlasIndexForChild(CCSprite, int)
    • AtlasIndexForChild(CCSprite, int)
    • AtlasIndexForChild(CCSprite, int)
    • AtlasIndexForChild(CCSprite, int)
    • AtlasIndexForChild(CCSprite, int)
    • AtlasIndexForChild(CCSprite, int)
    • AtlasIndexForChild(CCSprite, int)
    • AtlasIndexForChild(CCSprite, int)
    • AtlasIndexForChild(CCSprite, int)
    • AtlasIndexForChild(CCSprite, int)
    • AtlasIndexForChild(CCSprite, int)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • HighestAtlasIndexInChild(CCSprite)
    • HighestAtlasIndexInChild(CCSprite)
    • HighestAtlasIndexInChild(CCSprite)
    • HighestAtlasIndexInChild(CCSprite)
    • HighestAtlasIndexInChild(CCSprite)
    • HighestAtlasIndexInChild(CCSprite)
    • HighestAtlasIndexInChild(CCSprite)
    • HighestAtlasIndexInChild(CCSprite)
    • HighestAtlasIndexInChild(CCSprite)
    • HighestAtlasIndexInChild(CCSprite)
    • HighestAtlasIndexInChild(CCSprite)
    • HighestAtlasIndexInChild(CCSprite)
    • IncreaseAtlasCapacity()
    • IncreaseAtlasCapacity()
    • IncreaseAtlasCapacity()
    • IncreaseAtlasCapacity()
    • IncreaseAtlasCapacity()
    • IncreaseAtlasCapacity()
    • IncreaseAtlasCapacity()
    • IncreaseAtlasCapacity()
    • IncreaseAtlasCapacity()
    • IncreaseAtlasCapacity()
    • IncreaseAtlasCapacity()
    • IncreaseAtlasCapacity()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InsertQuadFromSprite(CCSprite, int)
    • InsertQuadFromSprite(CCSprite, int)
    • InsertQuadFromSprite(CCSprite, int)
    • InsertQuadFromSprite(CCSprite, int)
    • InsertQuadFromSprite(CCSprite, int)
    • InsertQuadFromSprite(CCSprite, int)
    • InsertQuadFromSprite(CCSprite, int)
    • InsertQuadFromSprite(CCSprite, int)
    • InsertQuadFromSprite(CCSprite, int)
    • InsertQuadFromSprite(CCSprite, int)
    • InsertQuadFromSprite(CCSprite, int)
    • InsertQuadFromSprite(CCSprite, int)
    • LowestAtlasIndexInChild(CCSprite)
    • LowestAtlasIndexInChild(CCSprite)
    • LowestAtlasIndexInChild(CCSprite)
    • LowestAtlasIndexInChild(CCSprite)
    • LowestAtlasIndexInChild(CCSprite)
    • LowestAtlasIndexInChild(CCSprite)
    • LowestAtlasIndexInChild(CCSprite)
    • LowestAtlasIndexInChild(CCSprite)
    • LowestAtlasIndexInChild(CCSprite)
    • LowestAtlasIndexInChild(CCSprite)
    • LowestAtlasIndexInChild(CCSprite)
    • LowestAtlasIndexInChild(CCSprite)
    • RebuildIndexInOrder(CCSprite, int)
    • RebuildIndexInOrder(CCSprite, int)
    • RebuildIndexInOrder(CCSprite, int)
    • RebuildIndexInOrder(CCSprite, int)
    • RebuildIndexInOrder(CCSprite, int)
    • RebuildIndexInOrder(CCSprite, int)
    • RebuildIndexInOrder(CCSprite, int)
    • RebuildIndexInOrder(CCSprite, int)
    • RebuildIndexInOrder(CCSprite, int)
    • RebuildIndexInOrder(CCSprite, int)
    • RebuildIndexInOrder(CCSprite, int)
    • RebuildIndexInOrder(CCSprite, int)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveSpriteFromAtlas(CCSprite)
    • RemoveSpriteFromAtlas(CCSprite)
    • RemoveSpriteFromAtlas(CCSprite)
    • RemoveSpriteFromAtlas(CCSprite)
    • RemoveSpriteFromAtlas(CCSprite)
    • RemoveSpriteFromAtlas(CCSprite)
    • RemoveSpriteFromAtlas(CCSprite)
    • RemoveSpriteFromAtlas(CCSprite)
    • RemoveSpriteFromAtlas(CCSprite)
    • RemoveSpriteFromAtlas(CCSprite)
    • RemoveSpriteFromAtlas(CCSprite)
    • RemoveSpriteFromAtlas(CCSprite)
    • ReorderBatch(bool)
    • ReorderBatch(bool)
    • ReorderBatch(bool)
    • ReorderBatch(bool)
    • ReorderBatch(bool)
    • ReorderBatch(bool)
    • ReorderBatch(bool)
    • ReorderBatch(bool)
    • ReorderBatch(bool)
    • ReorderBatch(bool)
    • ReorderBatch(bool)
    • ReorderBatch(bool)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • UpdateQuadFromSprite(CCSprite, int)
    • UpdateQuadFromSprite(CCSprite, int)
    • UpdateQuadFromSprite(CCSprite, int)
    • UpdateQuadFromSprite(CCSprite, int)
    • UpdateQuadFromSprite(CCSprite, int)
    • UpdateQuadFromSprite(CCSprite, int)
    • UpdateQuadFromSprite(CCSprite, int)
    • UpdateQuadFromSprite(CCSprite, int)
    • UpdateQuadFromSprite(CCSprite, int)
    • UpdateQuadFromSprite(CCSprite, int)
    • UpdateQuadFromSprite(CCSprite, int)
    • UpdateQuadFromSprite(CCSprite, int)
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()