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Cocos2D.CCTransitionProgressVertical


Class CCTransitionProgressVertical

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionProgressVertical : CCTransitionProgress, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionProgressCCTransitionProgressVertical

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCTransitionProgress.m_fFrom, CCTransitionProgress.m_fTo, CCTransitionProgress.m_pSceneToBeModified, CCTransitionProgress.OnEnter(), CCTransitionProgress.OnExit(), CCTransitionProgress.ProgressTimerNodeWithRenderTexture(CCRenderTexture), CCTransitionProgress.SetupTransition(), CCTransitionProgress.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionProgressVertical(float, CCScene)

public CCTransitionProgressVertical(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressVertical(float, CCScene)

public CCTransitionProgressVertical(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressVertical(float, CCScene)

public CCTransitionProgressVertical(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressVertical(float, CCScene)

public CCTransitionProgressVertical(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressVertical(float, CCScene)

public CCTransitionProgressVertical(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressVertical(float, CCScene)

public CCTransitionProgressVertical(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressVertical(float, CCScene)

public CCTransitionProgressVertical(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressVertical(float, CCScene)

public CCTransitionProgressVertical(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressVertical(float, CCScene)

public CCTransitionProgressVertical(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressVertical(float, CCScene)

public CCTransitionProgressVertical(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressVertical(float, CCScene)

public CCTransitionProgressVertical(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressVertical(float, CCScene)

public CCTransitionProgressVertical(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

  • Constructors
    • CCTransitionProgressVertical(float, CCScene)
    • CCTransitionProgressVertical(float, CCScene)
    • CCTransitionProgressVertical(float, CCScene)
    • CCTransitionProgressVertical(float, CCScene)
    • CCTransitionProgressVertical(float, CCScene)
    • CCTransitionProgressVertical(float, CCScene)
    • CCTransitionProgressVertical(float, CCScene)
    • CCTransitionProgressVertical(float, CCScene)
    • CCTransitionProgressVertical(float, CCScene)
    • CCTransitionProgressVertical(float, CCScene)
    • CCTransitionProgressVertical(float, CCScene)
    • CCTransitionProgressVertical(float, CCScene)
  • Methods
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)