Cocos2D.CCTransitionProgressVertical
Class CCTransitionProgressVertical
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCTransitionProgressVertical : CCTransitionProgress, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionProgress ← CCTransitionProgressVertical
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inherited Members
CCTransitionProgress.m_fFrom, CCTransitionProgress.m_fTo, CCTransitionProgress.m_pSceneToBeModified, CCTransitionProgress.OnEnter(), CCTransitionProgress.OnExit(), CCTransitionProgress.ProgressTimerNodeWithRenderTexture(CCRenderTexture), CCTransitionProgress.SetupTransition(), CCTransitionProgress.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionProgressVertical(float, CCScene)
public CCTransitionProgressVertical(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressVertical(float, CCScene)
public CCTransitionProgressVertical(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressVertical(float, CCScene)
public CCTransitionProgressVertical(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressVertical(float, CCScene)
public CCTransitionProgressVertical(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressVertical(float, CCScene)
public CCTransitionProgressVertical(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressVertical(float, CCScene)
public CCTransitionProgressVertical(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressVertical(float, CCScene)
public CCTransitionProgressVertical(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressVertical(float, CCScene)
public CCTransitionProgressVertical(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressVertical(float, CCScene)
public CCTransitionProgressVertical(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressVertical(float, CCScene)
public CCTransitionProgressVertical(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressVertical(float, CCScene)
public CCTransitionProgressVertical(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressVertical(float, CCScene)
public CCTransitionProgressVertical(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Methods
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture