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Cocos2D.CCTransitionFadeDown


Class CCTransitionFadeDown

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionFadeDown : CCTransitionFadeTR, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionFadeTRCCTransitionFadeDown

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inherited Members

CCTransitionFadeTR.EaseAction(CCActionInterval), CCTransitionFadeTR.CreateAction(CCGridSize), CCTransitionFadeTR.OnEnter(), CCTransitionFadeTR.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionFadeDown()

public CCTransitionFadeDown()

CCTransitionFadeDown(float, CCScene)

public CCTransitionFadeDown(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeDown()

public CCTransitionFadeDown()

CCTransitionFadeDown(float, CCScene)

public CCTransitionFadeDown(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeDown()

public CCTransitionFadeDown()

CCTransitionFadeDown(float, CCScene)

public CCTransitionFadeDown(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeDown()

public CCTransitionFadeDown()

CCTransitionFadeDown(float, CCScene)

public CCTransitionFadeDown(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeDown()

public CCTransitionFadeDown()

CCTransitionFadeDown(float, CCScene)

public CCTransitionFadeDown(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeDown()

public CCTransitionFadeDown()

CCTransitionFadeDown(float, CCScene)

public CCTransitionFadeDown(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeDown()

public CCTransitionFadeDown()

CCTransitionFadeDown(float, CCScene)

public CCTransitionFadeDown(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeDown()

public CCTransitionFadeDown()

CCTransitionFadeDown(float, CCScene)

public CCTransitionFadeDown(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeDown()

public CCTransitionFadeDown()

CCTransitionFadeDown(float, CCScene)

public CCTransitionFadeDown(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeDown()

public CCTransitionFadeDown()

CCTransitionFadeDown(float, CCScene)

public CCTransitionFadeDown(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeDown()

public CCTransitionFadeDown()

CCTransitionFadeDown(float, CCScene)

public CCTransitionFadeDown(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeDown()

public CCTransitionFadeDown()

CCTransitionFadeDown(float, CCScene)

public CCTransitionFadeDown(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

  • Constructors
    • CCTransitionFadeDown()
    • CCTransitionFadeDown(float, CCScene)
    • CCTransitionFadeDown()
    • CCTransitionFadeDown(float, CCScene)
    • CCTransitionFadeDown()
    • CCTransitionFadeDown(float, CCScene)
    • CCTransitionFadeDown()
    • CCTransitionFadeDown(float, CCScene)
    • CCTransitionFadeDown()
    • CCTransitionFadeDown(float, CCScene)
    • CCTransitionFadeDown()
    • CCTransitionFadeDown(float, CCScene)
    • CCTransitionFadeDown()
    • CCTransitionFadeDown(float, CCScene)
    • CCTransitionFadeDown()
    • CCTransitionFadeDown(float, CCScene)
    • CCTransitionFadeDown()
    • CCTransitionFadeDown(float, CCScene)
    • CCTransitionFadeDown()
    • CCTransitionFadeDown(float, CCScene)
    • CCTransitionFadeDown()
    • CCTransitionFadeDown(float, CCScene)
    • CCTransitionFadeDown()
    • CCTransitionFadeDown(float, CCScene)
  • Methods
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)