Cocos2D.CCTransitionFadeDown
Class CCTransitionFadeDown
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCTransitionFadeDown : CCTransitionFadeTR, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionFadeTR ← CCTransitionFadeDown
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inherited Members
CCTransitionFadeTR.EaseAction(CCActionInterval), CCTransitionFadeTR.CreateAction(CCGridSize), CCTransitionFadeTR.OnEnter(), CCTransitionFadeTR.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionFadeDown()
public CCTransitionFadeDown()
CCTransitionFadeDown(float, CCScene)
public CCTransitionFadeDown(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeDown()
public CCTransitionFadeDown()
CCTransitionFadeDown(float, CCScene)
public CCTransitionFadeDown(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeDown()
public CCTransitionFadeDown()
CCTransitionFadeDown(float, CCScene)
public CCTransitionFadeDown(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeDown()
public CCTransitionFadeDown()
CCTransitionFadeDown(float, CCScene)
public CCTransitionFadeDown(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeDown()
public CCTransitionFadeDown()
CCTransitionFadeDown(float, CCScene)
public CCTransitionFadeDown(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeDown()
public CCTransitionFadeDown()
CCTransitionFadeDown(float, CCScene)
public CCTransitionFadeDown(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeDown()
public CCTransitionFadeDown()
CCTransitionFadeDown(float, CCScene)
public CCTransitionFadeDown(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeDown()
public CCTransitionFadeDown()
CCTransitionFadeDown(float, CCScene)
public CCTransitionFadeDown(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeDown()
public CCTransitionFadeDown()
CCTransitionFadeDown(float, CCScene)
public CCTransitionFadeDown(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeDown()
public CCTransitionFadeDown()
CCTransitionFadeDown(float, CCScene)
public CCTransitionFadeDown(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeDown()
public CCTransitionFadeDown()
CCTransitionFadeDown(float, CCScene)
public CCTransitionFadeDown(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeDown()
public CCTransitionFadeDown()
CCTransitionFadeDown(float, CCScene)
public CCTransitionFadeDown(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Methods
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize