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Cocos2D.CCEaseCustom


Class CCEaseCustom

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCEaseCustom : CCActionEase, ICCCopyable

Inheritance

objectCCActionCCFiniteTimeActionCCActionIntervalCCActionEaseCCEaseCustom

Implements

ICCCopyable

Inherited Members

CCActionEase.m_pInner, CCActionEase.InitWithAction(CCActionInterval), CCActionEase.InitWithAction(CCFiniteTimeAction), CCActionEase.Copy(ICCCopyable), CCActionEase.StartWithTarget(CCNode), CCActionEase.Stop(), CCActionEase.Update(float), CCActionEase.Reverse(), CCActionEase.InnerAction, CCActionInterval.m_bFirstTick, CCActionInterval.m_elapsed, CCActionInterval.InitWithDuration(float), CCActionInterval.Copy(ICCCopyable), CCActionInterval.Step(float), CCActionInterval.StartWithTarget(CCNode), CCActionInterval.Reverse(), CCActionInterval.Elapsed, CCActionInterval.IsDone, CCActionInterval.AmplitudeRate, CCFiniteTimeAction.m_fDuration, CCFiniteTimeAction.Reverse(), CCFiniteTimeAction.Duration, CCAction.kInvalidTag, CCAction.m_nTag, CCAction.m_pOriginalTarget, CCAction.m_pTarget, CCAction.Copy(), CCAction.Copy(ICCCopyable), CCAction.StartWithTarget(CCNode), CCAction.Stop(), CCAction.Step(float), CCAction.Update(float), CCAction.Target, CCAction.OriginalTarget, CCAction.Tag, CCAction.IsDone, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCEaseCustom(CCActionInterval, Func<float, float>)

public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)

Parameters

pAction CCActionInterval

easeFunc Func<float, float>

CCEaseCustom(CCFiniteTimeAction, Func<float, float>)

public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)

Parameters

pAction CCFiniteTimeAction

easeFunc Func<float, float>

CCEaseCustom(CCEaseCustom)

protected CCEaseCustom(CCEaseCustom easeCustom)

Parameters

easeCustom CCEaseCustom

CCEaseCustom(CCActionInterval, Func<float, float>)

public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)

Parameters

pAction CCActionInterval

easeFunc Func<float, float>

CCEaseCustom(CCFiniteTimeAction, Func<float, float>)

public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)

Parameters

pAction CCFiniteTimeAction

easeFunc Func<float, float>

CCEaseCustom(CCEaseCustom)

protected CCEaseCustom(CCEaseCustom easeCustom)

Parameters

easeCustom CCEaseCustom

CCEaseCustom(CCActionInterval, Func<float, float>)

public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)

Parameters

pAction CCActionInterval

easeFunc Func<float, float>

CCEaseCustom(CCFiniteTimeAction, Func<float, float>)

public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)

Parameters

pAction CCFiniteTimeAction

easeFunc Func<float, float>

CCEaseCustom(CCEaseCustom)

protected CCEaseCustom(CCEaseCustom easeCustom)

Parameters

easeCustom CCEaseCustom

CCEaseCustom(CCActionInterval, Func<float, float>)

public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)

Parameters

pAction CCActionInterval

easeFunc Func<float, float>

CCEaseCustom(CCFiniteTimeAction, Func<float, float>)

public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)

Parameters

pAction CCFiniteTimeAction

easeFunc Func<float, float>

CCEaseCustom(CCEaseCustom)

protected CCEaseCustom(CCEaseCustom easeCustom)

Parameters

easeCustom CCEaseCustom

CCEaseCustom(CCActionInterval, Func<float, float>)

public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)

Parameters

pAction CCActionInterval

easeFunc Func<float, float>

CCEaseCustom(CCFiniteTimeAction, Func<float, float>)

public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)

Parameters

pAction CCFiniteTimeAction

easeFunc Func<float, float>

CCEaseCustom(CCEaseCustom)

protected CCEaseCustom(CCEaseCustom easeCustom)

Parameters

easeCustom CCEaseCustom

CCEaseCustom(CCActionInterval, Func<float, float>)

public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)

Parameters

pAction CCActionInterval

easeFunc Func<float, float>

CCEaseCustom(CCFiniteTimeAction, Func<float, float>)

public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)

Parameters

pAction CCFiniteTimeAction

easeFunc Func<float, float>

CCEaseCustom(CCEaseCustom)

protected CCEaseCustom(CCEaseCustom easeCustom)

Parameters

easeCustom CCEaseCustom

CCEaseCustom(CCActionInterval, Func<float, float>)

public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)

Parameters

pAction CCActionInterval

easeFunc Func<float, float>

CCEaseCustom(CCFiniteTimeAction, Func<float, float>)

public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)

Parameters

pAction CCFiniteTimeAction

easeFunc Func<float, float>

CCEaseCustom(CCEaseCustom)

protected CCEaseCustom(CCEaseCustom easeCustom)

Parameters

easeCustom CCEaseCustom

CCEaseCustom(CCActionInterval, Func<float, float>)

public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)

Parameters

pAction CCActionInterval

easeFunc Func<float, float>

CCEaseCustom(CCFiniteTimeAction, Func<float, float>)

public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)

Parameters

pAction CCFiniteTimeAction

easeFunc Func<float, float>

CCEaseCustom(CCEaseCustom)

protected CCEaseCustom(CCEaseCustom easeCustom)

Parameters

easeCustom CCEaseCustom

CCEaseCustom(CCActionInterval, Func<float, float>)

public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)

Parameters

pAction CCActionInterval

easeFunc Func<float, float>

CCEaseCustom(CCFiniteTimeAction, Func<float, float>)

public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)

Parameters

pAction CCFiniteTimeAction

easeFunc Func<float, float>

CCEaseCustom(CCEaseCustom)

protected CCEaseCustom(CCEaseCustom easeCustom)

Parameters

easeCustom CCEaseCustom

CCEaseCustom(CCActionInterval, Func<float, float>)

public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)

Parameters

pAction CCActionInterval

easeFunc Func<float, float>

CCEaseCustom(CCFiniteTimeAction, Func<float, float>)

public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)

Parameters

pAction CCFiniteTimeAction

easeFunc Func<float, float>

CCEaseCustom(CCEaseCustom)

protected CCEaseCustom(CCEaseCustom easeCustom)

Parameters

easeCustom CCEaseCustom

CCEaseCustom(CCActionInterval, Func<float, float>)

public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)

Parameters

pAction CCActionInterval

easeFunc Func<float, float>

CCEaseCustom(CCFiniteTimeAction, Func<float, float>)

public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)

Parameters

pAction CCFiniteTimeAction

easeFunc Func<float, float>

CCEaseCustom(CCEaseCustom)

protected CCEaseCustom(CCEaseCustom easeCustom)

Parameters

easeCustom CCEaseCustom

CCEaseCustom(CCActionInterval, Func<float, float>)

public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)

Parameters

pAction CCActionInterval

easeFunc Func<float, float>

CCEaseCustom(CCFiniteTimeAction, Func<float, float>)

public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)

Parameters

pAction CCFiniteTimeAction

easeFunc Func<float, float>

CCEaseCustom(CCEaseCustom)

protected CCEaseCustom(CCEaseCustom easeCustom)

Parameters

easeCustom CCEaseCustom

Properties

EaseFunc

public Func<float, float> EaseFunc { get; set; }

Property Value

Func<float, float>

EaseFunc

public Func<float, float> EaseFunc { get; set; }

Property Value

Func<float, float>

EaseFunc

public Func<float, float> EaseFunc { get; set; }

Property Value

Func<float, float>

EaseFunc

public Func<float, float> EaseFunc { get; set; }

Property Value

Func<float, float>

EaseFunc

public Func<float, float> EaseFunc { get; set; }

Property Value

Func<float, float>

EaseFunc

public Func<float, float> EaseFunc { get; set; }

Property Value

Func<float, float>

EaseFunc

public Func<float, float> EaseFunc { get; set; }

Property Value

Func<float, float>

EaseFunc

public Func<float, float> EaseFunc { get; set; }

Property Value

Func<float, float>

EaseFunc

public Func<float, float> EaseFunc { get; set; }

Property Value

Func<float, float>

EaseFunc

public Func<float, float> EaseFunc { get; set; }

Property Value

Func<float, float>

EaseFunc

public Func<float, float> EaseFunc { get; set; }

Property Value

Func<float, float>

EaseFunc

public Func<float, float> EaseFunc { get; set; }

Property Value

Func<float, float>

Methods

Copy(ICCCopyable)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

InitWithAction(CCActionInterval, Func<float, float>)

public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)

Parameters

action CCActionInterval

easeFunc Func<float, float>

InitWithAction(CCFiniteTimeAction, Func<float, float>)

public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)

Parameters

action CCFiniteTimeAction

easeFunc Func<float, float>

InitWithAction(CCActionInterval, Func<float, float>)

public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)

Parameters

action CCActionInterval

easeFunc Func<float, float>

InitWithAction(CCFiniteTimeAction, Func<float, float>)

public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)

Parameters

action CCFiniteTimeAction

easeFunc Func<float, float>

InitWithAction(CCActionInterval, Func<float, float>)

public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)

Parameters

action CCActionInterval

easeFunc Func<float, float>

InitWithAction(CCFiniteTimeAction, Func<float, float>)

public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)

Parameters

action CCFiniteTimeAction

easeFunc Func<float, float>

InitWithAction(CCActionInterval, Func<float, float>)

public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)

Parameters

action CCActionInterval

easeFunc Func<float, float>

InitWithAction(CCFiniteTimeAction, Func<float, float>)

public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)

Parameters

action CCFiniteTimeAction

easeFunc Func<float, float>

InitWithAction(CCActionInterval, Func<float, float>)

public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)

Parameters

action CCActionInterval

easeFunc Func<float, float>

InitWithAction(CCFiniteTimeAction, Func<float, float>)

public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)

Parameters

action CCFiniteTimeAction

easeFunc Func<float, float>

InitWithAction(CCActionInterval, Func<float, float>)

public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)

Parameters

action CCActionInterval

easeFunc Func<float, float>

InitWithAction(CCFiniteTimeAction, Func<float, float>)

public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)

Parameters

action CCFiniteTimeAction

easeFunc Func<float, float>

InitWithAction(CCActionInterval, Func<float, float>)

public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)

Parameters

action CCActionInterval

easeFunc Func<float, float>

InitWithAction(CCFiniteTimeAction, Func<float, float>)

public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)

Parameters

action CCFiniteTimeAction

easeFunc Func<float, float>

InitWithAction(CCActionInterval, Func<float, float>)

public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)

Parameters

action CCActionInterval

easeFunc Func<float, float>

InitWithAction(CCFiniteTimeAction, Func<float, float>)

public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)

Parameters

action CCFiniteTimeAction

easeFunc Func<float, float>

InitWithAction(CCActionInterval, Func<float, float>)

public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)

Parameters

action CCActionInterval

easeFunc Func<float, float>

InitWithAction(CCFiniteTimeAction, Func<float, float>)

public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)

Parameters

action CCFiniteTimeAction

easeFunc Func<float, float>

InitWithAction(CCActionInterval, Func<float, float>)

public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)

Parameters

action CCActionInterval

easeFunc Func<float, float>

InitWithAction(CCFiniteTimeAction, Func<float, float>)

public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)

Parameters

action CCFiniteTimeAction

easeFunc Func<float, float>

InitWithAction(CCActionInterval, Func<float, float>)

public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)

Parameters

action CCActionInterval

easeFunc Func<float, float>

InitWithAction(CCFiniteTimeAction, Func<float, float>)

public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)

Parameters

action CCFiniteTimeAction

easeFunc Func<float, float>

InitWithAction(CCActionInterval, Func<float, float>)

public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)

Parameters

action CCActionInterval

easeFunc Func<float, float>

InitWithAction(CCFiniteTimeAction, Func<float, float>)

public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)

Parameters

action CCFiniteTimeAction

easeFunc Func<float, float>

Reverse()

Does nothing by default.

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

Does nothing by default.

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Reverse()

public override CCFiniteTimeAction Reverse()

Returns

CCFiniteTimeAction

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

  • Constructors
    • CCEaseCustom(CCActionInterval, Func<float, float>)
    • CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
    • CCEaseCustom(CCEaseCustom)
    • CCEaseCustom(CCActionInterval, Func<float, float>)
    • CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
    • CCEaseCustom(CCEaseCustom)
    • CCEaseCustom(CCActionInterval, Func<float, float>)
    • CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
    • CCEaseCustom(CCEaseCustom)
    • CCEaseCustom(CCActionInterval, Func<float, float>)
    • CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
    • CCEaseCustom(CCEaseCustom)
    • CCEaseCustom(CCActionInterval, Func<float, float>)
    • CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
    • CCEaseCustom(CCEaseCustom)
    • CCEaseCustom(CCActionInterval, Func<float, float>)
    • CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
    • CCEaseCustom(CCEaseCustom)
    • CCEaseCustom(CCActionInterval, Func<float, float>)
    • CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
    • CCEaseCustom(CCEaseCustom)
    • CCEaseCustom(CCActionInterval, Func<float, float>)
    • CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
    • CCEaseCustom(CCEaseCustom)
    • CCEaseCustom(CCActionInterval, Func<float, float>)
    • CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
    • CCEaseCustom(CCEaseCustom)
    • CCEaseCustom(CCActionInterval, Func<float, float>)
    • CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
    • CCEaseCustom(CCEaseCustom)
    • CCEaseCustom(CCActionInterval, Func<float, float>)
    • CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
    • CCEaseCustom(CCEaseCustom)
    • CCEaseCustom(CCActionInterval, Func<float, float>)
    • CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
    • CCEaseCustom(CCEaseCustom)
  • Properties
    • EaseFunc
    • EaseFunc
    • EaseFunc
    • EaseFunc
    • EaseFunc
    • EaseFunc
    • EaseFunc
    • EaseFunc
    • EaseFunc
    • EaseFunc
    • EaseFunc
    • EaseFunc
  • Methods
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • InitWithAction(CCActionInterval, Func<float, float>)
    • InitWithAction(CCFiniteTimeAction, Func<float, float>)
    • InitWithAction(CCActionInterval, Func<float, float>)
    • InitWithAction(CCFiniteTimeAction, Func<float, float>)
    • InitWithAction(CCActionInterval, Func<float, float>)
    • InitWithAction(CCFiniteTimeAction, Func<float, float>)
    • InitWithAction(CCActionInterval, Func<float, float>)
    • InitWithAction(CCFiniteTimeAction, Func<float, float>)
    • InitWithAction(CCActionInterval, Func<float, float>)
    • InitWithAction(CCFiniteTimeAction, Func<float, float>)
    • InitWithAction(CCActionInterval, Func<float, float>)
    • InitWithAction(CCFiniteTimeAction, Func<float, float>)
    • InitWithAction(CCActionInterval, Func<float, float>)
    • InitWithAction(CCFiniteTimeAction, Func<float, float>)
    • InitWithAction(CCActionInterval, Func<float, float>)
    • InitWithAction(CCFiniteTimeAction, Func<float, float>)
    • InitWithAction(CCActionInterval, Func<float, float>)
    • InitWithAction(CCFiniteTimeAction, Func<float, float>)
    • InitWithAction(CCActionInterval, Func<float, float>)
    • InitWithAction(CCFiniteTimeAction, Func<float, float>)
    • InitWithAction(CCActionInterval, Func<float, float>)
    • InitWithAction(CCFiniteTimeAction, Func<float, float>)
    • InitWithAction(CCActionInterval, Func<float, float>)
    • InitWithAction(CCFiniteTimeAction, Func<float, float>)
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Reverse()
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)