Cocos2D.CCEaseCustom
Class CCEaseCustom
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCEaseCustom : CCActionEase, ICCCopyable
Inheritance
object ← CCAction ← CCFiniteTimeAction ← CCActionInterval ← CCActionEase ← CCEaseCustom
Implements
Inherited Members
CCActionEase.m_pInner, CCActionEase.InitWithAction(CCActionInterval), CCActionEase.InitWithAction(CCFiniteTimeAction), CCActionEase.Copy(ICCCopyable), CCActionEase.StartWithTarget(CCNode), CCActionEase.Stop(), CCActionEase.Update(float), CCActionEase.Reverse(), CCActionEase.InnerAction, CCActionInterval.m_bFirstTick, CCActionInterval.m_elapsed, CCActionInterval.InitWithDuration(float), CCActionInterval.Copy(ICCCopyable), CCActionInterval.Step(float), CCActionInterval.StartWithTarget(CCNode), CCActionInterval.Reverse(), CCActionInterval.Elapsed, CCActionInterval.IsDone, CCActionInterval.AmplitudeRate, CCFiniteTimeAction.m_fDuration, CCFiniteTimeAction.Reverse(), CCFiniteTimeAction.Duration, CCAction.kInvalidTag, CCAction.m_nTag, CCAction.m_pOriginalTarget, CCAction.m_pTarget, CCAction.Copy(), CCAction.Copy(ICCCopyable), CCAction.StartWithTarget(CCNode), CCAction.Stop(), CCAction.Step(float), CCAction.Update(float), CCAction.Target, CCAction.OriginalTarget, CCAction.Tag, CCAction.IsDone, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCEaseCustom(CCActionInterval, Func<float, float>)
public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)
Parameters
pAction
CCActionInterval
CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)
Parameters
pAction
CCFiniteTimeAction
CCEaseCustom(CCEaseCustom)
protected CCEaseCustom(CCEaseCustom easeCustom)
Parameters
easeCustom
CCEaseCustom
CCEaseCustom(CCActionInterval, Func<float, float>)
public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)
Parameters
pAction
CCActionInterval
CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)
Parameters
pAction
CCFiniteTimeAction
CCEaseCustom(CCEaseCustom)
protected CCEaseCustom(CCEaseCustom easeCustom)
Parameters
easeCustom
CCEaseCustom
CCEaseCustom(CCActionInterval, Func<float, float>)
public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)
Parameters
pAction
CCActionInterval
CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)
Parameters
pAction
CCFiniteTimeAction
CCEaseCustom(CCEaseCustom)
protected CCEaseCustom(CCEaseCustom easeCustom)
Parameters
easeCustom
CCEaseCustom
CCEaseCustom(CCActionInterval, Func<float, float>)
public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)
Parameters
pAction
CCActionInterval
CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)
Parameters
pAction
CCFiniteTimeAction
CCEaseCustom(CCEaseCustom)
protected CCEaseCustom(CCEaseCustom easeCustom)
Parameters
easeCustom
CCEaseCustom
CCEaseCustom(CCActionInterval, Func<float, float>)
public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)
Parameters
pAction
CCActionInterval
CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)
Parameters
pAction
CCFiniteTimeAction
CCEaseCustom(CCEaseCustom)
protected CCEaseCustom(CCEaseCustom easeCustom)
Parameters
easeCustom
CCEaseCustom
CCEaseCustom(CCActionInterval, Func<float, float>)
public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)
Parameters
pAction
CCActionInterval
CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)
Parameters
pAction
CCFiniteTimeAction
CCEaseCustom(CCEaseCustom)
protected CCEaseCustom(CCEaseCustom easeCustom)
Parameters
easeCustom
CCEaseCustom
CCEaseCustom(CCActionInterval, Func<float, float>)
public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)
Parameters
pAction
CCActionInterval
CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)
Parameters
pAction
CCFiniteTimeAction
CCEaseCustom(CCEaseCustom)
protected CCEaseCustom(CCEaseCustom easeCustom)
Parameters
easeCustom
CCEaseCustom
CCEaseCustom(CCActionInterval, Func<float, float>)
public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)
Parameters
pAction
CCActionInterval
CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)
Parameters
pAction
CCFiniteTimeAction
CCEaseCustom(CCEaseCustom)
protected CCEaseCustom(CCEaseCustom easeCustom)
Parameters
easeCustom
CCEaseCustom
CCEaseCustom(CCActionInterval, Func<float, float>)
public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)
Parameters
pAction
CCActionInterval
CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)
Parameters
pAction
CCFiniteTimeAction
CCEaseCustom(CCEaseCustom)
protected CCEaseCustom(CCEaseCustom easeCustom)
Parameters
easeCustom
CCEaseCustom
CCEaseCustom(CCActionInterval, Func<float, float>)
public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)
Parameters
pAction
CCActionInterval
CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)
Parameters
pAction
CCFiniteTimeAction
CCEaseCustom(CCEaseCustom)
protected CCEaseCustom(CCEaseCustom easeCustom)
Parameters
easeCustom
CCEaseCustom
CCEaseCustom(CCActionInterval, Func<float, float>)
public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)
Parameters
pAction
CCActionInterval
CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)
Parameters
pAction
CCFiniteTimeAction
CCEaseCustom(CCEaseCustom)
protected CCEaseCustom(CCEaseCustom easeCustom)
Parameters
easeCustom
CCEaseCustom
CCEaseCustom(CCActionInterval, Func<float, float>)
public CCEaseCustom(CCActionInterval pAction, Func<float, float> easeFunc)
Parameters
pAction
CCActionInterval
CCEaseCustom(CCFiniteTimeAction, Func<float, float>)
public CCEaseCustom(CCFiniteTimeAction pAction, Func<float, float> easeFunc)
Parameters
pAction
CCFiniteTimeAction
CCEaseCustom(CCEaseCustom)
protected CCEaseCustom(CCEaseCustom easeCustom)
Parameters
easeCustom
CCEaseCustom
Properties
EaseFunc
public Func<float, float> EaseFunc { get; set; }
Property Value
EaseFunc
public Func<float, float> EaseFunc { get; set; }
Property Value
EaseFunc
public Func<float, float> EaseFunc { get; set; }
Property Value
EaseFunc
public Func<float, float> EaseFunc { get; set; }
Property Value
EaseFunc
public Func<float, float> EaseFunc { get; set; }
Property Value
EaseFunc
public Func<float, float> EaseFunc { get; set; }
Property Value
EaseFunc
public Func<float, float> EaseFunc { get; set; }
Property Value
EaseFunc
public Func<float, float> EaseFunc { get; set; }
Property Value
EaseFunc
public Func<float, float> EaseFunc { get; set; }
Property Value
EaseFunc
public Func<float, float> EaseFunc { get; set; }
Property Value
EaseFunc
public Func<float, float> EaseFunc { get; set; }
Property Value
EaseFunc
public Func<float, float> EaseFunc { get; set; }
Property Value
Methods
Copy(ICCCopyable)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
InitWithAction(CCActionInterval, Func<float, float>)
public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)
Parameters
action
CCActionInterval
InitWithAction(CCFiniteTimeAction, Func<float, float>)
public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)
Parameters
action
CCFiniteTimeAction
InitWithAction(CCActionInterval, Func<float, float>)
public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)
Parameters
action
CCActionInterval
InitWithAction(CCFiniteTimeAction, Func<float, float>)
public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)
Parameters
action
CCFiniteTimeAction
InitWithAction(CCActionInterval, Func<float, float>)
public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)
Parameters
action
CCActionInterval
InitWithAction(CCFiniteTimeAction, Func<float, float>)
public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)
Parameters
action
CCFiniteTimeAction
InitWithAction(CCActionInterval, Func<float, float>)
public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)
Parameters
action
CCActionInterval
InitWithAction(CCFiniteTimeAction, Func<float, float>)
public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)
Parameters
action
CCFiniteTimeAction
InitWithAction(CCActionInterval, Func<float, float>)
public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)
Parameters
action
CCActionInterval
InitWithAction(CCFiniteTimeAction, Func<float, float>)
public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)
Parameters
action
CCFiniteTimeAction
InitWithAction(CCActionInterval, Func<float, float>)
public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)
Parameters
action
CCActionInterval
InitWithAction(CCFiniteTimeAction, Func<float, float>)
public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)
Parameters
action
CCFiniteTimeAction
InitWithAction(CCActionInterval, Func<float, float>)
public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)
Parameters
action
CCActionInterval
InitWithAction(CCFiniteTimeAction, Func<float, float>)
public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)
Parameters
action
CCFiniteTimeAction
InitWithAction(CCActionInterval, Func<float, float>)
public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)
Parameters
action
CCActionInterval
InitWithAction(CCFiniteTimeAction, Func<float, float>)
public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)
Parameters
action
CCFiniteTimeAction
InitWithAction(CCActionInterval, Func<float, float>)
public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)
Parameters
action
CCActionInterval
InitWithAction(CCFiniteTimeAction, Func<float, float>)
public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)
Parameters
action
CCFiniteTimeAction
InitWithAction(CCActionInterval, Func<float, float>)
public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)
Parameters
action
CCActionInterval
InitWithAction(CCFiniteTimeAction, Func<float, float>)
public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)
Parameters
action
CCFiniteTimeAction
InitWithAction(CCActionInterval, Func<float, float>)
public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)
Parameters
action
CCActionInterval
InitWithAction(CCFiniteTimeAction, Func<float, float>)
public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)
Parameters
action
CCFiniteTimeAction
InitWithAction(CCActionInterval, Func<float, float>)
public void InitWithAction(CCActionInterval action, Func<float, float> easeFunc)
Parameters
action
CCActionInterval
InitWithAction(CCFiniteTimeAction, Func<float, float>)
public void InitWithAction(CCFiniteTimeAction action, Func<float, float> easeFunc)
Parameters
action
CCFiniteTimeAction
Reverse()
Does nothing by default.
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
Does nothing by default.
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Reverse()
public override CCFiniteTimeAction Reverse()
Returns
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float