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Cocos2D.CCParticleExplosion


Class CCParticleExplosion

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCParticleExplosion : CCParticleSystemQuad, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol

Inheritance

objectCCNodeCCParticleSystemCCParticleSystemQuadCCParticleExplosion

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol

Inherited Members

CCParticleSystemQuad.InitWithTotalParticles(int), CCParticleSystemQuad.SetTextureWithRect(CCTexture2D, CCRect), CCParticleSystemQuad.SetDisplayFrame(CCSpriteFrame), CCParticleSystemQuad.UpdateQuadsWithParticles(), CCParticleSystemQuad.Draw(), CCParticleSystemQuad.Clone(), CCParticleSystemQuad.Texture, CCParticleSystemQuad.TotalParticles, CCParticleSystemQuad.BatchNode, CCParticleSystem.kCCParticleDurationInfinity, CCParticleSystem.kCCParticleStartSizeEqualToEndSize, CCParticleSystem.kCCParticleStartRadiusEqualToEndRadius, CCParticleSystem.kParticleStartSizeEqualToEndSize, CCParticleSystem.kParticleDurationInfinity, CCParticleSystem.m_bIsActive, CCParticleSystem.m_bIsAutoRemoveOnFinish, CCParticleSystem.m_bIsBlendAdditive, CCParticleSystem.m_bOpacityModifyRGB, CCParticleSystem.m_bTransformSystemDirty, CCParticleSystem.m_ePositionType, CCParticleSystem.m_fAngle, CCParticleSystem.m_fAngleVar, CCParticleSystem.m_fDuration, CCParticleSystem.m_fElapsed, CCParticleSystem.m_fEmissionRate, CCParticleSystem.m_fEmitCounter, CCParticleSystem.m_fEndSize, CCParticleSystem.m_fEndSizeVar, CCParticleSystem.m_fEndSpin, CCParticleSystem.m_fEndSpinVar, CCParticleSystem.m_fLife, CCParticleSystem.m_fLifeVar, CCParticleSystem.m_fStartSize, CCParticleSystem.m_fStartSizeVar, CCParticleSystem.m_fStartSpin, CCParticleSystem.m_fStartSpinVar, CCParticleSystem.m_nEmitterMode, CCParticleSystem.m_pBatchNode, CCParticleSystem.m_pParticles, CCParticleSystem.m_pTexture, CCParticleSystem.m_tBlendFunc, CCParticleSystem.m_tEndColor, CCParticleSystem.m_tEndColorVar, CCParticleSystem.m_tPosVar, CCParticleSystem.m_tSourcePosition, CCParticleSystem.m_tStartColor, CCParticleSystem.m_tStartColorVar, CCParticleSystem.m_uAllocatedParticles, CCParticleSystem.m_uAtlasIndex, CCParticleSystem.m_uParticleCount, CCParticleSystem.m_uTotalParticles, CCParticleSystem.modeA, CCParticleSystem.modeB, CCParticleSystem.Init(), CCParticleSystem.InitWithFile(string), CCParticleSystem.InitWithDictionary(PlistDictionary), CCParticleSystem.InitWithTotalParticles(int), CCParticleSystem.OnEnter(), CCParticleSystem.OnExit(), CCParticleSystem.StopSystem(), CCParticleSystem.ResetSystem(), CCParticleSystem.Update(float), CCParticleSystem.UpdateWithNoTime(), CCParticleSystem.UpdateQuadsWithParticles(), CCParticleSystem.PostStep(), CCParticleSystem.isFull, CCParticleSystem.IsActive, CCParticleSystem.ParticleCount, CCParticleSystem.Duration, CCParticleSystem.SourcePosition, CCParticleSystem.PosVar, CCParticleSystem.Life, CCParticleSystem.LifeVar, CCParticleSystem.Angle, CCParticleSystem.AngleVar, CCParticleSystem.StartSize, CCParticleSystem.StartSizeVar, CCParticleSystem.EndSize, CCParticleSystem.EndSizeVar, CCParticleSystem.StartColor, CCParticleSystem.StartColorVar, CCParticleSystem.EndColor, CCParticleSystem.EndColorVar, CCParticleSystem.StartSpin, CCParticleSystem.StartSpinVar, CCParticleSystem.EndSpin, CCParticleSystem.EndSpinVar, CCParticleSystem.EmissionRate, CCParticleSystem.TotalParticles, CCParticleSystem.OpacityModifyRGB, CCParticleSystem.PositionType, CCParticleSystem.AutoRemoveOnFinish, CCParticleSystem.EmitterMode, CCParticleSystem.AtlasIndex, CCParticleSystem.BatchNode, CCParticleSystem.Scale, CCParticleSystem.Rotation, CCParticleSystem.ScaleX, CCParticleSystem.ScaleY, CCParticleSystem.BlendFunc, CCParticleSystem.Texture, CCParticleSystem.BlendAdditive, CCParticleSystem.TangentialAccel, CCParticleSystem.TangentialAccelVar, CCParticleSystem.RadialAccel, CCParticleSystem.RadialAccelVar, CCParticleSystem.RotationIsDir, CCParticleSystem.Gravity, CCParticleSystem.Speed, CCParticleSystem.SpeedVar, CCParticleSystem.StartRadius, CCParticleSystem.StartRadiusVar, CCParticleSystem.EndRadius, CCParticleSystem.EndRadiusVar, CCParticleSystem.RotatePerSecond, CCParticleSystem.RotatePerSecondVar, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCParticleExplosion()

public CCParticleExplosion()

CCParticleExplosion()

public CCParticleExplosion()

CCParticleExplosion()

public CCParticleExplosion()

CCParticleExplosion()

public CCParticleExplosion()

CCParticleExplosion()

public CCParticleExplosion()

CCParticleExplosion()

public CCParticleExplosion()

CCParticleExplosion()

public CCParticleExplosion()

CCParticleExplosion()

public CCParticleExplosion()

CCParticleExplosion()

public CCParticleExplosion()

CCParticleExplosion()

public CCParticleExplosion()

CCParticleExplosion()

public CCParticleExplosion()

CCParticleExplosion()

public CCParticleExplosion()

Methods

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

  • Constructors
    • CCParticleExplosion()
    • CCParticleExplosion()
    • CCParticleExplosion()
    • CCParticleExplosion()
    • CCParticleExplosion()
    • CCParticleExplosion()
    • CCParticleExplosion()
    • CCParticleExplosion()
    • CCParticleExplosion()
    • CCParticleExplosion()
    • CCParticleExplosion()
    • CCParticleExplosion()
  • Methods
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)