Cocos2D.CCLayerColor
Class CCLayerColor
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
CCLayerColor is a subclass of CCLayer that implements the CCRGBAProtocol protocol All features from CCLayer are valid, plus the following new features:
- opacity
- RGB colors
public class CCLayerColor : CCLayerRGBA, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, IComparer<CCNode>, ICCAccelerometerDelegate, ICCRGBAProtocol, ICCBlendProtocol
Inheritance
object ← CCNode ← CCLayer ← CCLayerRGBA ← CCLayerColor
Derived
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, IComparer<CCNode>, ICCAccelerometerDelegate, ICCRGBAProtocol, ICCBlendProtocol
Inherited Members
CCLayerRGBA._displayedOpacity, CCLayerRGBA._realOpacity, CCLayerRGBA._displayedColor, CCLayerRGBA._realColor, CCLayerRGBA._cascadeColorEnabled, CCLayerRGBA._cascadeOpacityEnabled, CCLayerRGBA.Init(), CCLayerRGBA.UpdateDisplayedColor(CCColor3B), CCLayerRGBA.UpdateDisplayedOpacity(byte), CCLayerRGBA.Color, CCLayerRGBA.DisplayedColor, CCLayerRGBA.Opacity, CCLayerRGBA.DisplayedOpacity, CCLayerRGBA.IsOpacityModifyRGB, CCLayerRGBA.CascadeColorEnabled, CCLayerRGBA.CascadeOpacityEnabled, CCLayer.m_childClippingMode, CCLayer.Visit(), CCLayer.Init(), CCLayer.AddedToScene(), CCLayer.OnEnter(), CCLayer.OnExit(), CCLayer.OnEnterTransitionDidFinish(), CCLayer.DidAccelerate(CCAcceleration), CCLayer.ChildClippingMode, CCLayer.ContentSize, CCLayer.AccelerometerEnabled, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCLayerColor()
public CCLayerColor()
CCLayerColor(CCColor4B, float, float)
creates a CCLayer with color, width and height in Points
public CCLayerColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
CCLayerColor(CCColor4B)
creates a CCLayer with color. Width and height are the window size.
public CCLayerColor(CCColor4B color)
Parameters
color
CCColor4B
CCLayerColor()
public CCLayerColor()
CCLayerColor(CCColor4B, float, float)
creates a CCLayer with color, width and height in Points
public CCLayerColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
CCLayerColor(CCColor4B)
creates a CCLayer with color. Width and height are the window size.
public CCLayerColor(CCColor4B color)
Parameters
color
CCColor4B
CCLayerColor()
public CCLayerColor()
CCLayerColor(CCColor4B, float, float)
public CCLayerColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
CCLayerColor(CCColor4B)
public CCLayerColor(CCColor4B color)
Parameters
color
CCColor4B
CCLayerColor()
public CCLayerColor()
CCLayerColor(CCColor4B, float, float)
public CCLayerColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
CCLayerColor(CCColor4B)
public CCLayerColor(CCColor4B color)
Parameters
color
CCColor4B
CCLayerColor()
public CCLayerColor()
CCLayerColor(CCColor4B, float, float)
public CCLayerColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
CCLayerColor(CCColor4B)
public CCLayerColor(CCColor4B color)
Parameters
color
CCColor4B
CCLayerColor()
public CCLayerColor()
CCLayerColor(CCColor4B, float, float)
public CCLayerColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
CCLayerColor(CCColor4B)
public CCLayerColor(CCColor4B color)
Parameters
color
CCColor4B
CCLayerColor()
public CCLayerColor()
CCLayerColor(CCColor4B, float, float)
public CCLayerColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
CCLayerColor(CCColor4B)
public CCLayerColor(CCColor4B color)
Parameters
color
CCColor4B
CCLayerColor()
public CCLayerColor()
CCLayerColor(CCColor4B, float, float)
public CCLayerColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
CCLayerColor(CCColor4B)
public CCLayerColor(CCColor4B color)
Parameters
color
CCColor4B
CCLayerColor()
public CCLayerColor()
CCLayerColor(CCColor4B, float, float)
public CCLayerColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
CCLayerColor(CCColor4B)
public CCLayerColor(CCColor4B color)
Parameters
color
CCColor4B
CCLayerColor()
public CCLayerColor()
CCLayerColor(CCColor4B, float, float)
public CCLayerColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
CCLayerColor(CCColor4B)
public CCLayerColor(CCColor4B color)
Parameters
color
CCColor4B
CCLayerColor()
public CCLayerColor()
CCLayerColor(CCColor4B, float, float)
public CCLayerColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
CCLayerColor(CCColor4B)
public CCLayerColor(CCColor4B color)
Parameters
color
CCColor4B
CCLayerColor()
public CCLayerColor()
CCLayerColor(CCColor4B, float, float)
public CCLayerColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
CCLayerColor(CCColor4B)
public CCLayerColor(CCColor4B color)
Parameters
color
CCColor4B
Fields
m_pSquareVertices
protected VertexPositionColor[] m_pSquareVertices
Field Value
VertexPositionColor[]
m_pSquareVertices
protected VertexPositionColor[] m_pSquareVertices
Field Value
VertexPositionColor[]
m_pSquareVertices
protected VertexPositionColor[] m_pSquareVertices
Field Value
VertexPositionColor[]
m_pSquareVertices
protected VertexPositionColor[] m_pSquareVertices
Field Value
VertexPositionColor[]
m_pSquareVertices
protected VertexPositionColor[] m_pSquareVertices
Field Value
VertexPositionColor[]
m_pSquareVertices
protected VertexPositionColor[] m_pSquareVertices
Field Value
VertexPositionColor[]
m_pSquareVertices
protected VertexPositionColor[] m_pSquareVertices
Field Value
VertexPositionColor[]
m_pSquareVertices
protected VertexPositionColor[] m_pSquareVertices
Field Value
VertexPositionColor[]
m_pSquareVertices
protected VertexPositionColor[] m_pSquareVertices
Field Value
VertexPositionColor[]
m_pSquareVertices
protected VertexPositionColor[] m_pSquareVertices
Field Value
VertexPositionColor[]
m_pSquareVertices
protected VertexPositionColor[] m_pSquareVertices
Field Value
VertexPositionColor[]
m_pSquareVertices
protected VertexPositionColor[] m_pSquareVertices
Field Value
VertexPositionColor[]
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
Properties
BlendFunc
BlendFunction. Conforms to CCBlendProtocol protocol
public virtual CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
BlendFunction. Conforms to CCBlendProtocol protocol
public virtual CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public virtual CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public virtual CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public virtual CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public virtual CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public virtual CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public virtual CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public virtual CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public virtual CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public virtual CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public virtual CCBlendFunc BlendFunc { get; set; }
Property Value
Color
Gets or sets the color
public override CCColor3B Color { get; set; }
Property Value
Color
Gets or sets the color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
ContentSize
override contentSize
public override CCSize ContentSize { get; set; }
Property Value
ContentSize
override contentSize
public override CCSize ContentSize { get; set; }
Property Value
ContentSize
public override CCSize ContentSize { get; set; }
Property Value
ContentSize
public override CCSize ContentSize { get; set; }
Property Value
ContentSize
public override CCSize ContentSize { get; set; }
Property Value
ContentSize
public override CCSize ContentSize { get; set; }
Property Value
ContentSize
public override CCSize ContentSize { get; set; }
Property Value
ContentSize
public override CCSize ContentSize { get; set; }
Property Value
ContentSize
public override CCSize ContentSize { get; set; }
Property Value
ContentSize
public override CCSize ContentSize { get; set; }
Property Value
ContentSize
public override CCSize ContentSize { get; set; }
Property Value
ContentSize
public override CCSize ContentSize { get; set; }
Property Value
Opacity
Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.
public override byte Opacity { get; set; }
Property Value
Opacity
Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Methods
ChangeHeight(float)
change height in Points
public void ChangeHeight(float h)
Parameters
h
float
ChangeHeight(float)
change height in Points
public void ChangeHeight(float h)
Parameters
h
float
ChangeHeight(float)
public void ChangeHeight(float h)
Parameters
h
float
ChangeHeight(float)
public void ChangeHeight(float h)
Parameters
h
float
ChangeHeight(float)
public void ChangeHeight(float h)
Parameters
h
float
ChangeHeight(float)
public void ChangeHeight(float h)
Parameters
h
float
ChangeHeight(float)
public void ChangeHeight(float h)
Parameters
h
float
ChangeHeight(float)
public void ChangeHeight(float h)
Parameters
h
float
ChangeHeight(float)
public void ChangeHeight(float h)
Parameters
h
float
ChangeHeight(float)
public void ChangeHeight(float h)
Parameters
h
float
ChangeHeight(float)
public void ChangeHeight(float h)
Parameters
h
float
ChangeHeight(float)
public void ChangeHeight(float h)
Parameters
h
float
ChangeWidth(float)
change width in Points
public void ChangeWidth(float w)
Parameters
w
float
ChangeWidth(float)
change width in Points
public void ChangeWidth(float w)
Parameters
w
float
ChangeWidth(float)
public void ChangeWidth(float w)
Parameters
w
float
ChangeWidth(float)
public void ChangeWidth(float w)
Parameters
w
float
ChangeWidth(float)
public void ChangeWidth(float w)
Parameters
w
float
ChangeWidth(float)
public void ChangeWidth(float w)
Parameters
w
float
ChangeWidth(float)
public void ChangeWidth(float w)
Parameters
w
float
ChangeWidth(float)
public void ChangeWidth(float w)
Parameters
w
float
ChangeWidth(float)
public void ChangeWidth(float w)
Parameters
w
float
ChangeWidth(float)
public void ChangeWidth(float w)
Parameters
w
float
ChangeWidth(float)
public void ChangeWidth(float w)
Parameters
w
float
ChangeWidth(float)
public void ChangeWidth(float w)
Parameters
w
float
ChangeWidthAndHeight(float, float)
change width and height in Points @since v0.8
public void ChangeWidthAndHeight(float w, float h)
Parameters
w
float
h
float
ChangeWidthAndHeight(float, float)
change width and height in Points @since v0.8
public void ChangeWidthAndHeight(float w, float h)
Parameters
w
float
h
float
ChangeWidthAndHeight(float, float)
public void ChangeWidthAndHeight(float w, float h)
Parameters
w
float
h
float
ChangeWidthAndHeight(float, float)
public void ChangeWidthAndHeight(float w, float h)
Parameters
w
float
h
float
ChangeWidthAndHeight(float, float)
public void ChangeWidthAndHeight(float w, float h)
Parameters
w
float
h
float
ChangeWidthAndHeight(float, float)
public void ChangeWidthAndHeight(float w, float h)
Parameters
w
float
h
float
ChangeWidthAndHeight(float, float)
public void ChangeWidthAndHeight(float w, float h)
Parameters
w
float
h
float
ChangeWidthAndHeight(float, float)
public void ChangeWidthAndHeight(float w, float h)
Parameters
w
float
h
float
ChangeWidthAndHeight(float, float)
public void ChangeWidthAndHeight(float w, float h)
Parameters
w
float
h
float
ChangeWidthAndHeight(float, float)
public void ChangeWidthAndHeight(float w, float h)
Parameters
w
float
h
float
ChangeWidthAndHeight(float, float)
public void ChangeWidthAndHeight(float w, float h)
Parameters
w
float
h
float
ChangeWidthAndHeight(float, float)
public void ChangeWidthAndHeight(float w, float h)
Parameters
w
float
h
float
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public override void Draw()
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
InitWithColor(CCColor4B)
initializes a CCLayer with color
public virtual bool InitWithColor(CCColor4B color)
Parameters
color
CCColor4B
Returns
InitWithColor(CCColor4B, float, float)
initializes a CCLayer with color, width and height in Points
public virtual bool InitWithColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
Returns
InitWithColor(CCColor4B)
initializes a CCLayer with color
public virtual bool InitWithColor(CCColor4B color)
Parameters
color
CCColor4B
Returns
InitWithColor(CCColor4B, float, float)
initializes a CCLayer with color, width and height in Points
public virtual bool InitWithColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
Returns
InitWithColor(CCColor4B)
public virtual bool InitWithColor(CCColor4B color)
Parameters
color
CCColor4B
Returns
InitWithColor(CCColor4B, float, float)
public virtual bool InitWithColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
Returns
InitWithColor(CCColor4B)
public virtual bool InitWithColor(CCColor4B color)
Parameters
color
CCColor4B
Returns
InitWithColor(CCColor4B, float, float)
public virtual bool InitWithColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
Returns
InitWithColor(CCColor4B)
public virtual bool InitWithColor(CCColor4B color)
Parameters
color
CCColor4B
Returns
InitWithColor(CCColor4B, float, float)
public virtual bool InitWithColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
Returns
InitWithColor(CCColor4B)
public virtual bool InitWithColor(CCColor4B color)
Parameters
color
CCColor4B
Returns
InitWithColor(CCColor4B, float, float)
public virtual bool InitWithColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
Returns
InitWithColor(CCColor4B)
public virtual bool InitWithColor(CCColor4B color)
Parameters
color
CCColor4B
Returns
InitWithColor(CCColor4B, float, float)
public virtual bool InitWithColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
Returns
InitWithColor(CCColor4B)
public virtual bool InitWithColor(CCColor4B color)
Parameters
color
CCColor4B
Returns
InitWithColor(CCColor4B, float, float)
public virtual bool InitWithColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
Returns
InitWithColor(CCColor4B)
public virtual bool InitWithColor(CCColor4B color)
Parameters
color
CCColor4B
Returns
InitWithColor(CCColor4B, float, float)
public virtual bool InitWithColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
Returns
InitWithColor(CCColor4B)
public virtual bool InitWithColor(CCColor4B color)
Parameters
color
CCColor4B
Returns
InitWithColor(CCColor4B, float, float)
public virtual bool InitWithColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
Returns
InitWithColor(CCColor4B)
public virtual bool InitWithColor(CCColor4B color)
Parameters
color
CCColor4B
Returns
InitWithColor(CCColor4B, float, float)
public virtual bool InitWithColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
Returns
InitWithColor(CCColor4B)
public virtual bool InitWithColor(CCColor4B color)
Parameters
color
CCColor4B
Returns
InitWithColor(CCColor4B, float, float)
public virtual bool InitWithColor(CCColor4B color, float width, float height)
Parameters
color
CCColor4B
width
float
height
float
Returns
UpdateColor()
protected virtual void UpdateColor()
UpdateColor()
protected virtual void UpdateColor()
UpdateColor()
protected virtual void UpdateColor()
UpdateColor()
protected virtual void UpdateColor()
UpdateColor()
protected virtual void UpdateColor()
UpdateColor()
protected virtual void UpdateColor()
UpdateColor()
protected virtual void UpdateColor()
UpdateColor()
protected virtual void UpdateColor()
UpdateColor()
protected virtual void UpdateColor()
UpdateColor()
protected virtual void UpdateColor()
UpdateColor()
protected virtual void UpdateColor()
UpdateColor()
protected virtual void UpdateColor()