Cocos2D.CCTransitionFadeBL
Class CCTransitionFadeBL
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
@brief CCTransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner.
public class CCTransitionFadeBL : CCTransitionFadeTR, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionFadeTR ← CCTransitionFadeBL
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inherited Members
CCTransitionFadeTR.EaseAction(CCActionInterval), CCTransitionFadeTR.CreateAction(CCGridSize), CCTransitionFadeTR.OnEnter(), CCTransitionFadeTR.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionFadeBL()
public CCTransitionFadeBL()
CCTransitionFadeBL(float, CCScene)
public CCTransitionFadeBL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeBL()
public CCTransitionFadeBL()
CCTransitionFadeBL(float, CCScene)
public CCTransitionFadeBL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeBL()
public CCTransitionFadeBL()
CCTransitionFadeBL(float, CCScene)
public CCTransitionFadeBL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeBL()
public CCTransitionFadeBL()
CCTransitionFadeBL(float, CCScene)
public CCTransitionFadeBL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeBL()
public CCTransitionFadeBL()
CCTransitionFadeBL(float, CCScene)
public CCTransitionFadeBL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeBL()
public CCTransitionFadeBL()
CCTransitionFadeBL(float, CCScene)
public CCTransitionFadeBL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeBL()
public CCTransitionFadeBL()
CCTransitionFadeBL(float, CCScene)
public CCTransitionFadeBL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeBL()
public CCTransitionFadeBL()
CCTransitionFadeBL(float, CCScene)
public CCTransitionFadeBL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeBL()
public CCTransitionFadeBL()
CCTransitionFadeBL(float, CCScene)
public CCTransitionFadeBL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeBL()
public CCTransitionFadeBL()
CCTransitionFadeBL(float, CCScene)
public CCTransitionFadeBL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeBL()
public CCTransitionFadeBL()
CCTransitionFadeBL(float, CCScene)
public CCTransitionFadeBL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeBL()
public CCTransitionFadeBL()
CCTransitionFadeBL(float, CCScene)
public CCTransitionFadeBL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Methods
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public override CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize