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Cocos2D.CCTransitionFadeBL


Class CCTransitionFadeBL

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

@brief CCTransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner.

public class CCTransitionFadeBL : CCTransitionFadeTR, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionFadeTRCCTransitionFadeBL

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inherited Members

CCTransitionFadeTR.EaseAction(CCActionInterval), CCTransitionFadeTR.CreateAction(CCGridSize), CCTransitionFadeTR.OnEnter(), CCTransitionFadeTR.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionFadeBL()

public CCTransitionFadeBL()

CCTransitionFadeBL(float, CCScene)

public CCTransitionFadeBL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeBL()

public CCTransitionFadeBL()

CCTransitionFadeBL(float, CCScene)

public CCTransitionFadeBL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeBL()

public CCTransitionFadeBL()

CCTransitionFadeBL(float, CCScene)

public CCTransitionFadeBL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeBL()

public CCTransitionFadeBL()

CCTransitionFadeBL(float, CCScene)

public CCTransitionFadeBL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeBL()

public CCTransitionFadeBL()

CCTransitionFadeBL(float, CCScene)

public CCTransitionFadeBL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeBL()

public CCTransitionFadeBL()

CCTransitionFadeBL(float, CCScene)

public CCTransitionFadeBL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeBL()

public CCTransitionFadeBL()

CCTransitionFadeBL(float, CCScene)

public CCTransitionFadeBL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeBL()

public CCTransitionFadeBL()

CCTransitionFadeBL(float, CCScene)

public CCTransitionFadeBL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeBL()

public CCTransitionFadeBL()

CCTransitionFadeBL(float, CCScene)

public CCTransitionFadeBL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeBL()

public CCTransitionFadeBL()

CCTransitionFadeBL(float, CCScene)

public CCTransitionFadeBL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeBL()

public CCTransitionFadeBL()

CCTransitionFadeBL(float, CCScene)

public CCTransitionFadeBL(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeBL()

public CCTransitionFadeBL()

CCTransitionFadeBL(float, CCScene)

public CCTransitionFadeBL(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public override CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

  • Constructors
    • CCTransitionFadeBL()
    • CCTransitionFadeBL(float, CCScene)
    • CCTransitionFadeBL()
    • CCTransitionFadeBL(float, CCScene)
    • CCTransitionFadeBL()
    • CCTransitionFadeBL(float, CCScene)
    • CCTransitionFadeBL()
    • CCTransitionFadeBL(float, CCScene)
    • CCTransitionFadeBL()
    • CCTransitionFadeBL(float, CCScene)
    • CCTransitionFadeBL()
    • CCTransitionFadeBL(float, CCScene)
    • CCTransitionFadeBL()
    • CCTransitionFadeBL(float, CCScene)
    • CCTransitionFadeBL()
    • CCTransitionFadeBL(float, CCScene)
    • CCTransitionFadeBL()
    • CCTransitionFadeBL(float, CCScene)
    • CCTransitionFadeBL()
    • CCTransitionFadeBL(float, CCScene)
    • CCTransitionFadeBL()
    • CCTransitionFadeBL(float, CCScene)
    • CCTransitionFadeBL()
    • CCTransitionFadeBL(float, CCScene)
  • Methods
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)