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Overview

There are a couple ways to getting started on developing first project for Cocos2D-Mono:

  • You can use one of the Project Templates for Visual Studio
    • There is also a Visual Studio Extension available to install the Project Templates (which are updated with each release of Cocos2D-Mono)
  • You can start from one of the Samples
  • There are also NuGet Packages available to make it easy to not have to worry about dependencies

You can check out the options below:

Templates for Visual Studio

To make things as easy as possible templates for Visual Studio are available as an extension for Visual Studio 2017, 2019 & 2022 here. Additional IDEs will be supported soon!

Samples

Samples can be found in the Cocos2D-Mono Samples repository

NuGet Packages

Cocos2D-Mono ships as a single, multi-targeted NuGet package that covers every platform (Windows, Linux, macOS, Android, and iOS) — reference Cocos2D-Mono and the right build is selected automatically. A content-pipeline-free variant, Cocos2D-Mono.Core, is also available.

Once you feel comfortable checking out the Samples, and/or have the Project Templates installed, you can get started creating your first project.