Overview
There are a couple ways to getting started on developing first project for Cocos2D-Mono:
- You can use one of the Project Templates for Visual Studio
- There is also a Visual Studio Extension available to install the Project Templates (which are updated with each release of Cocos2D-Mono)
- You can start from one of the Samples
- There are also NuGet Packages available to make it easy to not have to worry about dependencies
You can check out the options below:
Templates for Visual Studio
To make things as easy as possible templates for Visual Studio are available as an extension for Visual Studio 2017, 2019 & 2022 here. Additional IDEs will be supported soon!
Samples
Samples can be found in the Cocos2D-Mono Samples repository
NuGet Packages
Cocos2D-Mono ships as a single, multi-targeted NuGet package that covers every platform (Windows, Linux, macOS, Android, and iOS) — reference Cocos2D-Mono and the right build is selected automatically. A content-pipeline-free variant, Cocos2D-Mono.Core, is also available.
Once you feel comfortable checking out the Samples, and/or have the Project Templates installed, you can get started creating your first project.