📄️ Building a 2D Platformer - Overview
This tutorial series will guide you through creating a simple 2D platformer game using cocos2d-mono with DesktopGL. We'll break this down into manageable parts, each with clear checkpoints so you can track your progress.
📄️ Part 1: Project Setup and Assets
In this first part of the platformer tutorial, we'll set up our cocos2d-mono project and prepare the assets we'll need for our game.
📄️ Part 2: Physics Foundation
In this part, we'll implement Box2D physics in our platformer game, creating the foundation for realistic movement and collision detection.
📄️ Part 3: Player Character
In this part, we'll create our player character with movement controls, animations, and physics integration.
📄️ Part 4: Platforms and Collision
In this part, we'll create platforms for our player to jump on and implement proper collision detection between the player and platform objects.
📄️ Part 5: Game Mechanics
In this part, we'll add game mechanics that make our platformer engaging: collectible coins, a scoring system, and user interface elements.